Previously, the game only ran upscaled on the iPad – now iPad owners get native Retina Display support and no windowing. The game is still free of in-app purchases, but has been updated for all users with added sound and animations, and a rebuilt scoring system.
You can download the now-universal Blowfish Meets Meteor for $2.99.
Cipher Prime’s Inake is coming to iPad on May 1, as exclusively revealed yesterday on our Twitch channel.
This dubstep-fueled action-puzzle game is, according to William Stallwood of Cipher Prime, who joined up for the stream, pretty much a straight-up port of the PC version – in a sense. Some tweaks have been made to the game that will come to the PC version on May 1 as well, but ultimately it’s the same game with the same content. The difference is in the way it’s played: the game supports full multitouch controls on the iPad, so it’s a new approach to a familiar game.
Check out the video below of me going through the first 25 levels, which took some practice to get that far:
Watch some of the special levels, available in Challenge Modes:
Posted by Rob Rich on April 16th, 2014 iPad Only App - Designed for iPad
For a while we just had to sit back while PC gamers got to enjoy it. Then they teased us with a soft launch. Now the wait is finally over – Hearthstone: Heroes of Warcraft is available on the US App Store!
This is normally where I’d speak a bit about how neat it looks and how popular it is, but it’s freaking Hearthstone. You deserve a medal for sticking around this long rather than going straight to the App Store to download it. But don’t worry, I won’t keep you.
You can grab Hearthstone: Heroes of Warcraft for the iPad now, for free.
I think it’s fair to say that Dungeon of the Endless has been getting a bit of attention as of late. I mean it’s a great-looking game, and from what I played over the weekend it’s quite fun and challenging as well. Too bad it’s only going to be released for home computers… or is it?
Now before getting too excited, you need to know that nothing is set in stone yet. However, I was informed that the team at Amplitude Studios has actually been looking in to bringing their game to tablets. I mean it would make sense, really. The interface seems like it would be a perfect fit for the iPad. Of course a lot can happen in the course of trying to release a game on a new platform.
We’ll be sure to keep you updated if/when Dungeon of the Endless for the iPad is officially confirmed/shot down.
So little time and so very many apps. What’s a poor iOS devotee to do? Fortunately, 148Apps is here to give you the rundown on the latest and greatest releases. And we even have a tremendous back catalog of reviews; just check out the Reviews Archive for every single review we’ve ever written.
Power Grounds is probably best described as a minimalistic take on a Roguelike, to the point that it’s more like a puzzle game than anything else. I’d stick to calling it just a puzzle game, but alas, Power Grounds was borne out of something called the Seven Day Roguelike (7DRL) Challenge. The constraints on the creation of Power Grounds are very apparent (hence why I insist it’s more like a puzzle), but they result in a game that has such a laser-like focus on what it is supposed to be that it succeeds in being a very simple but very satisfying experience. Power Grounds takes some of the basic tenants of Roguelikes (randomization, permanent death, turn-based movement) and applies it onto a largely monochromatic grid. Players take control of a stick-wielding hero that is tasked with progressing through six rooms of enemies and obstacles – without dying – to beat the game. To do this successfully, players have to develop a strategy of movement as well as a strategy for unlocking the game’s power-ups. –Campbell Bird
Wind-Up Knight 2, Robot Invader’s sequel to the game that put them on the map, is an auto-running platformer where players must jump, attack, roll, and use their shield to take out enemies and avoid hazards. This is not an endless runner, this is a platforming game where movement is automatic, and it’s freemium (with IAP to unlock the full game) versus an endless runner with consumable IAP so players should go in expecting something quite different from everything else that’s out there. The items that can be bought with the game’s coins (which can be bought with IAP as well) do provide help, but they’re not squarely necessary at all. –Carter Dotson
Offering that “just one more go” mentality, BREAKFINITY is a brick busting game in the vein of Arkanoid but with a difference. That difference being that it’s effectively endless. It’s a nice twist on the usual format. After all, how often does one ever complete an Arkanoid-style game, anyhow? Usually, it’s a classic example of enjoying the journey rather than seeking out the destination. Each level of BREAKFINITY is relatively quick to complete, mostly because the objective isn’t to clear all the bricks. Instead, it’s to create a gap and hit the top wall of the screen in order to progress to the next stage. Once that happens, the level changes around but the format stays the same. –Jennifer Allen
Once upon a time, those who wanted to see whether a new color suited a particular room in the house were restricted to using paint samplers on their wall and being confined to having to redecorate at some point very soon to hide such things. That day has passed – kind of – with apps like TapPainter emerging to make the process much simpler. Admittedly, nothing is going to quite beat the tactile process of painting things on the actual wall, but TapPainter does a decent job of demonstrating what can be achieved. All the user needs to do is either import or take a photo directly of the room before getting to work. This is where, in the case of my rather lackluster iPad 2 camera, things get fuzzy. I found it a much smoother process to take a photo with my iPhone 5 before importing it that way, but mileage is going to vary here depending on what iPad users have. –Jennifer Allen
We’ve looked at other devices that allow for the expansion of available storage on iOS devices, but none have done so in such a elegant and portable way as the Mophie Space Pack. On the surface, the Space Pack looks like any other Mophie battery case. But on the inside are additional smarts and storage to keep up to 32GB of media. This is facilitated by a special app from Mophie called Space. –Jeff Scott
Other 148Apps Network Sites
If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:
Okay, I admit it. I really didn’t want to have a go at Golfy Bird. I mean, it is from Noodlecake, yes, which is almost always a positive. Still, it sounds suspiciously like The App That Was Pulled that we deign not mention by name. Frankly, the clones that popped up were somewhat depressing, and I even winced at real birds for a spell. I was wrong. Golfy Bird is its own person, and it’s somebody that might be very easy to like, and even fall in love with. –Tre Lawrence
Mark my words… There might be a zillion RPGs, and countless board games, and twice as many hidden objects games… no matter the time frame, or the medium of gaming, there will always be a place for arcade action gaming. Always. Mikey Hooks, which comes to us via platform heavyweight Noodlecake Studios and BeaverTap Games, is just one of those games, and I admit that I had pretty much decided to like it at first glance. –Tre Lawrence
Nice to meet you, SideSwype. The playing area is a 5×5 grid, with space for 25 squares of different colors. if filled all the way. The sparse white background is a great counterpoint that highlights the coloring of the squares, and the smooth animations are just what we’d expect from a game that uses gestures as the main form of movement and problem-solving. –Tre Lawrence
And finally, this week Pocket Gamer cautiously checked out Rollercoaster Tycoon 4 Mobile, took a stab at a Clash of Clans clan war, spent some ker-azy money in Crazy Taxi: City Rush, put together an epic guide to FTL, and checked out some games at Birmingham-based expo, Rezzed. It’s all right here.
Posted by Stephen Hall on April 10th, 2014 + Universal App - Designed for iPhone and iPad
Captain Bubblenaut from indie developer Dean Tate is a fun arcade game featuring one-finger “slide the ground” controls. The goals of the game include eliminating all “erflings” and making your father “Admiral Pop” proud. The game features 30 achievements and Game Center leaderboards, more than 4 different terrains, charming music, and more.
Recently, Captain Bubblenaut received a humble update that brings the game to the larger screen of the iPad. Luckily, for you, the game is now universal meaning you don’t have to repurchase the game to play it on iPad. The update also includes support for iOS 6 and new menu music.
You can get Captain Bubblenaut on the App Store for $1.99.
Adobe today is announcing Lightroom Mobile for iPad. With an iPhone version planned for later in 2014.
The app allows syncing of edits from the desktop version of Lightroom 5 to the iPad on selected groups of images. The service is free with any of a number of Adobe Creative Cloud subscriptions.
What Lightroom Mobile is: Lightroom Mobile is a quick way to view and apply a select number of edits to a group of photos from a Lightroom catalog while away from a desktop. These images can be pre-synced to allow offline access, or accessed live. Even while away from the network Lightroom is running on.
What Lightroom Mobile is not: Lightroom Mobile is not a cloud photo service. It’s merely a way to sync photos and edits between desktop and iOS. These images can be manipulated on both ends and even displayed in low resolution on the web, if selected. But it is not a backup service, nor a large scale image sharing service. That is still left for other applications like Adobe’s own Revel.
Lightroom Mobile, like Lightroom desktop, does non-destructive edits to the images. Meaning the original is not altered, just a series of edits applied over the top of it. The original is always available.
Lightroom Mobile will also assist in moving camera roll images back to a Lightroom catalog. Users can create a new collection on the iOS device and choose to have camera roll images automatically added to it. This will cause the images to be synced back to the same collection on the Lightroom Desktop.
Lightroom Mobile is available free with the subscription to any of the following Creative Cloud plans:
• Creative Cloud—Photoshop Photography Program
• Creative Cloud complete plan
• Creative Cloud Student and Teacher Edition
• Creative Cloud for teams complete plan
We’ll have more about Lightroom Mobile as soon as we can get our hands on it.
Posted by Stephen Hall on April 2nd, 2014 iPad Only App - Designed for iPad
Fantastical 2 from Flexibits, known as the most fantastic calendar available for the iPhone, was this morning released in the larger iPad form-factor. The app ships with all of the calendar features you love from the iPhone version, including its seamless iOS reminders integration, the ability to open links in third-party browsers and apps, the ability quickly search through your events and reminders, and most importantly, its language parser that allows you to create events in plain English.
But the iPad version of Fantastical 2 features the new Fantastical Dashboard, which allows you multiple ways (such as DayTicker, week view, or full-screen week view) to view your events and reminders in a way that suits you best. And your Fantastical Dashboard can be switched between these different views with a simple gesture. Overall, this app is a great addition to the Fantastical family, leaving only the Mac version yet to be updated to the “2″ version number.
You can get Fantastical 2 for iPad on the App Store for $9.99.
Action RPG KingsRoad has been doing pretty well for itself on Facebook, and now it’s on its way to the iPad.
In addition to the touch-centric interface and controls, it will also feature cross-platform play for a total of three different players. With drop-in, drop-out play no less. Weapon enchantment and socketing, guilds, in-game chat, and a constantly updated list of dungeons.
KingsRoad should be hitting the App Store early this summer for free. With no energy timers, either!
Posted by Stephen Hall on March 28th, 2014 + Universal App - Designed for iPhone and iPad
Remember those little black and white magnets you would play with on the fridge as a kid? They were a blast for creating the wackiest of phrases, poems, and stories. But what if you could play with those magnets all the time with no need for a fridge? FridgePoems is a great app that lets you do just that, and it recently received a big update bringing it to version 1.3, which adds iPad support for even more magnet-making fun.
The update claims to make the “fridges bigger,” but they only mean big enough to support the larger screen of Apple’s iPad. Other features in this update include bug fixes and a bit of “polishing… here and there.”
You can get FridgePoems on the App Store for free.
Card Hunter, which is a well-known and well-liked collectible card game playable in-browser, will be making its way to the iPad later this year according to the game’s producer Joe McDonagh. The game primarily features the standard deck-building and tactical maneuvering of many digital card games, but throws in a game board and a delightful aesthetic to make it an awesome tabletop game.
McDonagh and his team from Blue Manchu Games – the developers of the flash version – will be working with newly founded indie studio Dropforge Games, which is stationed in Seattle. Pocket Tactics got in touch with McDonagh regarding when we should expect to see the port of Card Hunter come to life. “We’re not announcing a release date yet but this is not a an epic development project,” he said.
Keep your eye out; we’ll let you know when Card Hunter makes it to iPad.
I know Jen Allen just reviewed Perils of Man: Chapter 1, but that was just the first chapter. I was able to sit down and learn quite a bit more about what’s planned for the iPad adventure game, and I have to say it’s looking pretty intriguing.
As was pretty obvious at the end of the first chapter, this story is far from over. In fact, it’s really just the beginning. Perils of Man will have a total of seven chapters before all is said and done, but unlike many other episodic games they won’t be released every few weeks. Instead, all of the chapters will be available at once for a flat fee of $4.99.
The glimpse I was given of the second chapter also revealed an interesting new gameplay mechanic (Spoiler Alert – you have been warned): risk. Long story short, you’ll be able to shift into a first-person perspective and see what objects in the world are inherently dangerous. Then do tuff to make these objects less of a threat, of course. Basically it’s a system that visually quantifies risk.
The remaining chapters of Perils of Man should be available in early April for a grand total of $4.99.
Granted it’s only been a day, but I’ve already found myself surprised. On the surface Ninja Pizza Girl seems like it might end up being a fairly typical endless runner, but in reality it’s something altogether different.
There’s no “endlessness” to it, but rather a series of 24 levels with branching paths and secret areas. What really stuck out to me, though, is Disparity Games’ different approach to a health bar. Rather than taking damage, Gemma (the main character) will lose some of her self esteem as rival ninjas push her down and laugh at her. Seriously, they actually do that. The more Gemma’s feelings get hurt, the more washed-out the screen will start to look, and if she gets too upset she’ll simply give up.
There’s still a lot of work to be done on Ninja Pizza Girl when it eventually releases at the end of the year – with separate iPhone (estimated at $2.99) and iPad (estimated at $4.99) versions available – but what’s there is looking pretty good. If nothing else, it’s certainly refreshing to see a game that’s willing to explore less typical themes and take a new approach to player “health.”
How do you know what apps are worth your time and money? Just look to the review team at 148Apps. We sort through the chaos and find the apps you’re looking for. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Take a look at what we’ve been up to this week, and find even more in our Reviews Archive.
Block Legend is a colorful, whimsical matching game that has a quest structure and fantasy trappings to make it feel like an RPG/puzzle game hybrid. Adding some more persistence and gameplay layers has generally worked successfully to make simple games feel more substantial, and the same is true here. Block Legend isn’t some kind of epic, sprawling adventure, but it isn’t trying to be. Instead, the game is a solid puzzle game that adds to its basic mechanics just enough to make it feel more meaningful without feeling overwhelming. –Campbell Bird
Frontline Commando 2 represents some of what’s good and bad about free-to-play. It’s an actual game; one with a mobile-friendly design and actual gameplay. However, it will want money to play at a high level, and it is unashamed of it. Thankfully this cover-based shooter from Glu is an actual game, not just an automated simulation of a game as many free-to-play games are wont to do nowadays. While it’s simplified from other cover shooters, players still have to aim and fire, and move to new cover by tapping the arrows on screen when grenades and rockets come in. This simplification works for mobile though, and the controls work pretty well – even the aiming. There is some automation in the squadmates, but this actually works for the player’s advantage: in the heat of battle, I want them taking care of their own stuff without me saying anything. The whole package does a great job of making hectic action fun and manageable, and is consumable in short bursts. –Carter Dotson
MailDeck is an extremely convenient email client for the iPad. Both stylish to look at and practical to use, it’s the kind of app that will quickly establish its place as a core tool for any regular email user. Much of this is thanks to its relative simplicity. While it offers a bunch of more complicated things, MailDeck also really doesn’t take long to set up. Entering a few basic password and username details invariably gets things going with the option to color-code the account for future reference and convenience. For common setups such as Gmail addresses, MailDeck detects what to do and does the more complicated stuff such as entering server details. Then it’s just a matter of waiting for the emails to come through which is mostly dependent on how hefty one’s inbox is. –Jennifer Allen
There is one particularly influential game that has gone entirely underrepresented on iOS: Spelunky. While Devious Dungeon isn’t exactly that, it does come from that family of procedurally-generated action platformers, this one in particular may seem like a mobile version of Rogue Legacy. But while its inspirations may be clear, Devious Dungeon misses out on why those games were so good – being only mindless entertainment to tune out to. –Carter Dotson
Endless runner games are a dime-a-dozen these days, running the gamut from highly addictive to boringly derivative. Smash Hit definitely leans toward the former of these rather than the latter with its fresh take on the popular genre. The basic premise of Smash Hit is to progress through an “otherworldly dimension” of structures, obstacles, and barriers while throwing metal balls at anything made out of glass – and players will find lots of glass to smash! Hitting crystals rewards players with more balls, which will be sorely needed to continue to progress farther and farther through the glass-filled world. Hitting 10 or more crystals in a row awards players with multiballs, which allows them to throw two, three, or more balls at a time for the price of one. Players have to keep track of how many balls are left and try to accumulate as many as possible along the way, because the game ends when the last ball is thrown. –Charlie Miller
While the advent of digital comics has made the medium more accessible and affordable than ever before, it can still be a daunting task to know where to begin. Uncanny Comics is a Newsstand app that hopes to be the new go-to monthly guide for comic book fans and new readers alike. From the most critically-acclaimed new series, to exclusive interviews with the artists and writers, to the absolute classics, it’s all here and presented in a clear, concise, and entertaining way. Rather helpfully, the makers have included direct links on each page to the Comixology or Marvel stores, taking readers straight to the right place to purchase their comics. Right now navigation is restricted to the website only, though hopefully in the future it will redirect readers to the pre-installed apps. –Lee Hamlet
Fans of storytelling and animation should take notice of the app Pillowcapers: A Sleepy Adventure – an interactive storybook that is superlative in every way. This is the story of Sam, who recently had a birthday and received the sole present of a striped pillowcase. Little did he know that this pillowcase would be the key to his new life as a superhero where, when using the case as a cape, he will try to save the world; or at least his neighborhood. I actually find this app hard to write about because it simply needs to be seen. No words committed to the screen will do this justice as the colorful, stylized app includes simply wondrous animation that fully explores Sam’s transformation to superhero and fighting giant robots to save his community. This app is part amusing procedural as it walks one through the costumes and other preparations needed for hero-dom. The pillow triggers a secrete trap door where Sam, transforming into his new uniform, is led to an area where he receives his crime-fighting orders from a unique book, thus beginning his epic adventure. –Amy Solomon
Other 148Apps Network Sites
If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:
There isn’t a roguelike quite like Out There. A space simulation game where players find themselves adrift in space, scrounging for materials from planet to planet, solar system to solar system, trying to find their way home. Essentially, the game is turn-based. Players start out in a solar system, and can explore planets of two kinds: ones they can land on with materials they can mine for, or gas giants which can be probed for fuel. Each move uses up fuel, oxygen, or damages the hull, and players need to find the materials to refill and repair as necessary. Materials can be mined for that can build new parts and repair current ones. –Carter Dotson
Tilt to Live 2: Redonkulous is the long-overdue launch on Android of One Man Left’s tilt-based arena survival series. Yes, one might say, “aren’t tilt controls the hottest control scheme of 2009?” Sure, but Tilt to Live has some of the best around: they’re precise while thriving on the chaos of actually tilting a device around. With plenty of options for customizing the tilt sensitivity and how one holds the device, this will make a believer out of the tilt control apostates. –Carter Dotson
The best thing about Deadman’s Cross is that it takes a complete left turn from the standard card game RPG by adding in varied gaming styles that have never before been seen together. The basic idea in Deadman’s Cross is that the world has ended and the few survivors left after the zombie apocalypse use teams of zombies, known as deadmen, to defend themselves. These deadmen need to be hunted down to be added to the army and taken care of to grow in strength. This boils down to a very familiar deck like interface in which each zombie the player owns is a card. The standard options for boosting a cards strength by absorbing other cards are there and at certain levels cards can be fused together to create stronger versions. –Allan Curtis
And finally, this week our pals across the pond at Pocket Gamer pretended to be doctors in Surgeon Simulator, nuked the world in First Strike, and saved baby Mario in Yoshi’s New Island. All that, plus banned iOS games, free-to-play Crazy Taxi, and more right here.
Posted by Stephen Hall on March 6th, 2014 iPad Only App - Designed for iPad
Maybe it’s not so much of a food-eating simulator as it is a wild adventure, but Eets Muchies, a new game from Klei Entertainment, hit the App Store today – and you’re in for a treat. This is Klei Entertainment’s first entry into the App Store, and it’s actually a remake of the popular Eets PC game available on Steam.
A beautiful hand-drawn aesthetic defines the game, tying together its countless tricky puzzles across five unique worlds. As you progress, you also have the opportunity to unlock extra-challenging “Mystery” puzzles. When you complete the game, though, there’s also a a Puzzle Maker which allows you to make levels with the same tools as the developers.
Eets Muchies is iPad-only, and available on the App Store right now for $2.99. Be sure to check out the trailer below!