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This Week at 148Apps: December 31-January 4

Posted by Chris Kirby on January 7th, 2013
iPad App - Designed for iPad

When a week starts off with New Year's Eve, it's bound to be a good one, and this week was no exception at 148Apps.com. Site founder Jeff Scott started us off with a bang by saying, "We are proud to announce the nominees for the fifth annual Best App Ever Awards. The awards that celebrate the best apps available, not just the best selling. This year we saw an amazing response with over 715,000 nominations submitted for 6,755 unique apps!

Voting is now open and will remain open through January 31st, 2013. Winners will be announced in February and details on that are to come."

Want to see the complete list of nominees, and get in on the voting? Head to 148Apps.

Over at GiggleApps.com, Amy Solomon took a closer look at Hansel & Gretel: Lost, saying, "Hansel & Gretel: Lost is a well crafted re-telling of this classic story for iPad, wonderfully illustrated with animations as well as including top-notch narration, music and sound effects. Auto-play is also an option as well as silencing the narration to read this book by oneself.

It is easy to tell from the first page that this app is something special. The illustrations are lush with color and beautiful to look at with a marbled textured style that I always find appealing. Every element in this book is at a superlative level of quality that adults will greatly appreciate, as will their children."

Read Amy's complete review at GiggleApps.

Finally, AndroidRundown.com writer Carter Dotson took on the establishment and challenged the conventional wisdom about "iPhone Killer" hardware: "Well, it took a bit longer than expected, but it seems like Google is finally going to use their Motorola acquisition to actually make a standout phone for themselves, the “X Phone.” Or whatever the next Nexus device will be called.

The immediate speculation swirling around is that this is finally Google’s “iPhone Killer.” You know, like the other Nexus devices that were iPhone killers. I don’t think that anything at this point will be an iPhone killer. It just isn’t going to happen."

Read more of Carter's missive at AndroidRundown.

And so begins 2013! Keep track of all the latest happenings, including developments in the Best App Ever Awards, by following us on Twitter, liking us on Facebook and following us on Pinterest. And from all of us across the 148Apps network of sites, have a Happy New Year!

This Week at 148Apps: October 8-12

Posted by Chris Kirby on October 14th, 2012

This week at 148Apps.com, Eli Cymet plumbed the depths of difficulty with his interview of Super Hexagon creator Terry Cavanagh: "Talking to Terry Cavanagh (pictured, left), the first thing that jumps out at me is how pleasant he is. How soft-spoken and thoughtful he comes across as. Particularly for somebody who tortures people.

An award-winning independent developer from Ireland, Cavanagh has become known for wonderful, mercilessly difficult games like VVVVVV and Super Hexagon. The latter is Cavanagh’s first iOS game; a low-fi arcade gauntlet that challenges players to move left and right to survive an incoming barrage of lines and shapes for as long as possible. It bent our brains in circles and became a surprise cult-hit on the App Store, moving about 72,000 copies since release, according to Cavanagh’s last look.

Wonderful. Mercilessly difficult. The two don’t quite go together, do they? Against all odds, however, it seems that driving people mad is what’s driven sales for Super Hexagon. It’s a phenomenon that beckons the question: why is a game that’s so hard so very easy to love? What makes difficulty so satisfying?

Read the full conversation at 148Apps.com.

Meanwhile, over at GiggleApps.com, reviewer Amy Solomon explored Magic Forest HD Pro, a physics-based game for kids: "There are many variations of this style of game in the iTunes store such Cut the Rope, but I enjoy the look of this app, with backgrounds reminiscent of water color or batik artwork and include forest motifs that I find appealing and a little different from what is commonly found in a game such as this. Here, one is looking to help these pets into their basket, breaking glass bricks or other obstacles that prevent these animals from typically falling into where they belong."

Read Amy's full review at GiggleApps.

And at 148Apps.biz, Carter Dotson reported on the growing need for native language support in apps geared for eastern audiences. He writes, "It’s easy to think about the App Store as largely a western, and largely American phenomenon: it’s one of the largest revenue drivers, and success or failure there often means international failure. English is thus the most supported language in apps, particularly as it is such an international language as well now. But Distimo has put out information in their latest report that suggests while English may be the dominant language in the western world, success in the east requires apps to speak the native tongue."

Want to know more? Read the complete story at 148Apps.biz.