Posts Tagged Games

Rolocule, creators of Motion Tennis, are back with another motion-based game meant to be played on TVs: Dance Party TV. By using an iPhone with AirPlay output on an Apple TV, up to four iPhones can mimic the displayed dance moves, a la Just Dance and similar games. Of course, it just had to be tested out, so enjoy me awkwardly dancing to the beat, which you too can do in a few weeks.

Godfire

Vivid Games has shown off Godfire: Rise of Prometheus for the first time. Built off of the combat in Real Boxing, players will enter into duels with groups of enemies, with dodging and blocking being the only movement in combat, with light and heavy attacks, along with special attacks that become available as the rage bar fills up. Plenty of large bosses inspired by Greek mythology will be available to fight throughout the game, which will be releasing in a few months.

Gamevil’s ringing in 2014 at GDC with the announcement of five new games to be released worldwide. Operating under the thought that hardcore online multiplayer games may be big in 2014, here are the new titles they announced at a press conference:

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Zenonia Online: Gamevil’s popular action-RPG series goes online for the very first time this year. Already out in Korea, this entry will not skimp on the action-RPG gameplay, but will add in MMO features like lounges to meet with other players, eventually partying up to take on the game’s levels. As well, there are battle royale and PVP modes to participate in for competitive gameplay. This one will release worldwide later this year.

Dragon Blaze: This “simulation RPG” has players gathering a team of heroes, leveling them up and battling them out against other teams of heroes and villains, with the ability to participate with up to 3 other players in real-time. The global launch in the 3rd quarter of 2014 will debut the game’s online PVP mode as well. The game has been a hit in Asian territories where it reached #1 on the App Store top grossing charts according to Gamevil, so it could be an intriguing and very popular US release.

Dungeon Link: Built off of the popular “connect the dots” style of games, players build up a team of four heroes, and then battle enemies in an arena where they must try to connect as many tiles as possible between the four sets of color points in order to attack the enemies, with more tiles meaning more damage. Gamevil claims over 2000 dungeons will be available to fight in. Expect this one in the 3rd quarter of 2014.

Elements: Epic Heroes: Revealed for the first time at their GDC press conference, Gamevil showed off this 3D action-RPG for iOS and Android. Featuring online play with touchscreen-friendly controls, players will level their heroes and fight through various dangerous environments for glory when it releases later this year.

Mark of the Dragon: Gamevil finally revealed their take on the Clash of Clans genre of game that has become popular. Build defenses, train attackers, and go after enemies. Their game’s big difference is that players can summon dragons which they control to attack specific enemy structures, giving this well-worn genre a potential fresh take. This one is planned for summer 2014.

Shin Megami Tensei Review

Shin Megami Tensei Review

iPhone App - Designed for the iPhone, compatible with the iPad
Shin Megami Tensei for iOS is a version of the 1992 original localized for the US and ported to the iPhone, no more, no less.

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Former Zynga Boston developers formed Proletariat Studios, and now they’re hard at work on their first game: World Zombination. This casual strategy title puts players in control of either zombies trying to destroy protected human safehouses, or the humans protecting the safehouses. Sounds bleak, sure, but the game is bright and colorful. As well, there’s online elements with other players planned, and plenty of new units to collect and deploy. Release is planned for later this year; check out gameplay video below, and check out their Twitch channel for regular livestreams of the game’s development.

It Came From Canada: Dwarven Den

These days it’s super easy to be immediately cynical about freemium games on the App Store. Just the mere mention of energy systems or recharge times can cause players to roll their eyes. Considering Dwarven Den, the new game from Backflip Studios currently in a soft launch phase, is based entirely on these mechanics some might dismiss it out of principle. But the more open-minded will discover a shockingly fair dungeon exploration adventure. Get ready to dive deep in this edition of It Came From Canada!

dd 6In Dwarven Den players control a dwarf spelunker making his way through a series of caves. Each cave has a different objective, like find the lost dwarf or mine all of the gold, but efficient exploration is what everything ultimately comes down to. Pathways are blocked off by various types of rocks, and mining through them depletes the player’s energy. Run out of energy and either pay up or quit and wait for the dwarf to recharge. However, each cave is also littered with red gems that restore energy when mined. The tension comes from trying to make progress while keeping energy reserves high.

It would have been so easy for Dwarven Den to keep energy gems artificially scarce to encourage customers to pay. Fortunately, players can get through much of the game with intelligent play alone. By raiding treasure chests for loot, players can forge stronger weapons and armor. Rocks become easier to mine and sometimes even give back energy. By mining blue gems, players can also use a variety of Zelda-style tools like fog-clearing torches and rock-clearing bombs. Bombs are especially effective against energy-draining spider foes.

Using all of these tools in Dwarven Den‘s surprisingly non-linear dungeons makes for a satisfyingly cerebral experience. Each dungeon is basically a big environmental puzzle to solve, and there’s always more than one right answer. It’s not Dark Souls, but the combination of tense challenge and freedom for creative player experimentation works in a similar way. It avoids becoming the tedious loop of repeating an action, waiting, repeating the same action, and waiting again that it could have easily devolved into.

dd 7Things can get a little stressful, but that’s offset by Dwarven Dungeon‘s bright, chubby characters and cheery voice samples. The 3D visuals move smooth and fast. Meanwhile, each new item equipped shows up on the player character as a nice touch of customization.

There is the nagging fear though that Dwarven Den‘s freemium elements are so non-aggressive they might be too good to be true. Since the game is still in a soft launch phase, there’s still time for it to decide how money-hungry it wants to be. As it is now though, Dwarven Den rightly chooses to be a great game first and a cash magnet at a distant second.


Dudeski Review

Dudeski Review

+ Universal App - Designed for iPhone and iPad
Dudeski takes a surprising amount of inspiration from that hit roguelike platformer, Spelunky.

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Amber Halls Review

Amber Halls Review

+ Universal App - Designed for iPhone and iPad
This game's existence is reason enough to coin a new term for what it is: a microroguelike.

Read The Full Review »

Apps Are Us

 

How do you know what apps are worth your time and money? Just look to the review team at 148Apps. We sort through the chaos and find the apps you’re looking for. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Take a look at what we’ve been up to this week, and find even more in our Reviews Archive.

Block Legend

 
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Block Legend is a colorful, whimsical matching game that has a quest structure and fantasy trappings to make it feel like an RPG/puzzle game hybrid. Adding some more persistence and gameplay layers has generally worked successfully to make simple games feel more substantial, and the same is true here. Block Legend isn’t some kind of epic, sprawling adventure, but it isn’t trying to be. Instead, the game is a solid puzzle game that adds to its basic mechanics just enough to make it feel more meaningful without feeling overwhelming. –Campbell Bird

Frontline Commando 2

 
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Frontline Commando 2 represents some of what’s good and bad about free-to-play. It’s an actual game; one with a mobile-friendly design and actual gameplay. However, it will want money to play at a high level, and it is unashamed of it. Thankfully this cover-based shooter from Glu is an actual game, not just an automated simulation of a game as many free-to-play games are wont to do nowadays. While it’s simplified from other cover shooters, players still have to aim and fire, and move to new cover by tapping the arrows on screen when grenades and rockets come in. This simplification works for mobile though, and the controls work pretty well – even the aiming. There is some automation in the squadmates, but this actually works for the player’s advantage: in the heat of battle, I want them taking care of their own stuff without me saying anything. The whole package does a great job of making hectic action fun and manageable, and is consumable in short bursts. –Carter Dotson

MailDeck

 
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MailDeck is an extremely convenient email client for the iPad. Both stylish to look at and practical to use, it’s the kind of app that will quickly establish its place as a core tool for any regular email user. Much of this is thanks to its relative simplicity. While it offers a bunch of more complicated things, MailDeck also really doesn’t take long to set up. Entering a few basic password and username details invariably gets things going with the option to color-code the account for future reference and convenience. For common setups such as Gmail addresses, MailDeck detects what to do and does the more complicated stuff such as entering server details. Then it’s just a matter of waiting for the emails to come through which is mostly dependent on how hefty one’s inbox is. –Jennifer Allen

Devious Dungeon

 
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There is one particularly influential game that has gone entirely underrepresented on iOS: Spelunky. While Devious Dungeon isn’t exactly that, it does come from that family of procedurally-generated action platformers, this one in particular may seem like a mobile version of Rogue Legacy. But while its inspirations may be clear, Devious Dungeon misses out on why those games were so good – being only mindless entertainment to tune out to. –Carter Dotson

Smash Hit

 
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Endless runner games are a dime-a-dozen these days, running the gamut from highly addictive to boringly derivative. Smash Hit definitely leans toward the former of these rather than the latter with its fresh take on the popular genre. The basic premise of Smash Hit is to progress through an “otherworldly dimension” of structures, obstacles, and barriers while throwing metal balls at anything made out of glass – and players will find lots of glass to smash! Hitting crystals rewards players with more balls, which will be sorely needed to continue to progress farther and farther through the glass-filled world. Hitting 10 or more crystals in a row awards players with multiballs, which allows them to throw two, three, or more balls at a time for the price of one. Players have to keep track of how many balls are left and try to accumulate as many as possible along the way, because the game ends when the last ball is thrown. –Charlie Miller

Uncanny Comics

 
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While the advent of digital comics has made the medium more accessible and affordable than ever before, it can still be a daunting task to know where to begin. Uncanny Comics is a Newsstand app that hopes to be the new go-to monthly guide for comic book fans and new readers alike. From the most critically-acclaimed new series, to exclusive interviews with the artists and writers, to the absolute classics, it’s all here and presented in a clear, concise, and entertaining way. Rather helpfully, the makers have included direct links on each page to the Comixology or Marvel stores, taking readers straight to the right place to purchase their comics. Right now navigation is restricted to the website only, though hopefully in the future it will redirect readers to the pre-installed apps. –Lee Hamlet

Pillowcapers

 
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Fans of storytelling and animation should take notice of the app Pillowcapers: A Sleepy Adventure – an interactive storybook that is superlative in every way. This is the story of Sam, who recently had a birthday and received the sole present of a striped pillowcase. Little did he know that this pillowcase would be the key to his new life as a superhero where, when using the case as a cape, he will try to save the world; or at least his neighborhood. I actually find this app hard to write about because it simply needs to be seen. No words committed to the screen will do this justice as the colorful, stylized app includes simply wondrous animation that fully explores Sam’s transformation to superhero and fighting giant robots to save his community. This app is part amusing procedural as it walks one through the costumes and other preparations needed for hero-dom. The pillow triggers a secrete trap door where Sam, transforming into his new uniform, is led to an area where he receives his crime-fighting orders from a unique book, thus beginning his epic adventure. –Amy Solomon

Other 148Apps Network Sites

 
If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:

AndroidRundown

Out There

 
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There isn’t a roguelike quite like Out There. A space simulation game where players find themselves adrift in space, scrounging for materials from planet to planet, solar system to solar system, trying to find their way home. Essentially, the game is turn-based. Players start out in a solar system, and can explore planets of two kinds: ones they can land on with materials they can mine for, or gas giants which can be probed for fuel. Each move uses up fuel, oxygen, or damages the hull, and players need to find the materials to refill and repair as necessary. Materials can be mined for that can build new parts and repair current ones. –Carter Dotson

Tilt to Live 2: Redonkulous

 
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Tilt to Live 2: Redonkulous is the long-overdue launch on Android of One Man Left’s tilt-based arena survival series. Yes, one might say, “aren’t tilt controls the hottest control scheme of 2009?” Sure, but Tilt to Live has some of the best around: they’re precise while thriving on the chaos of actually tilting a device around. With plenty of options for customizing the tilt sensitivity and how one holds the device, this will make a believer out of the tilt control apostates. –Carter Dotson

Deadman’s Cross

 
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The best thing about Deadman’s Cross is that it takes a complete left turn from the standard card game RPG by adding in varied gaming styles that have never before been seen together. The basic idea in Deadman’s Cross is that the world has ended and the few survivors left after the zombie apocalypse use teams of zombies, known as deadmen, to defend themselves. These deadmen need to be hunted down to be added to the army and taken care of to grow in strength. This boils down to a very familiar deck like interface in which each zombie the player owns is a card. The standard options for boosting a cards strength by absorbing other cards are there and at certain levels cards can be fused together to create stronger versions. –Allan Curtis

And finally, this week our pals across the pond at Pocket Gamer pretended to be doctors in Surgeon Simulator, nuked the world in First Strike, and saved baby Mario in Yoshi’s New Island. All that, plus banned iOS games, free-to-play Crazy Taxi, and more right here.

First Strike Review

First Strike Review

iPad Only App - Designed for the iPad
War, what is good for? Well, it makes for an entertaining real-time strategy game at least.

Read The Full Review »

Are the fine people at Halfbrick rather angry? Their last game, Colossatron, was about destroying humanity as a giant serpentine robot. Bears vs. Art can’t escalate on that concept, but it does try to go for something a bit higher-class: namely, destroying art as a rolling bear. The game’s currently in its soft launch phase, so I put on my monocle for this edition of It Came From Canada!

BearsVsArt-ICFC-7BearsVsArt-ICFC-4Players control a bear who hates art because museums wrecked his home, so he goes to various museums and wrecks up their paintings – and occasionally the snooty patrons there. Makes plenty of sense. This bear prefers to get around by rolling in the cardinal and ordinal directions, perhaps because he’s a big fan of Sonic the Hedgehog, and he can only roll in a straight line. There are also a number of parameters dictating just how many times the bear can roll in a level, or how much time there is to complete it. Okay, now we have stepped deep into video game logic.

Most levels just feature the bear and the paintings on the wall to destroy, but patrons are a frequent occurence. The patrons behave chaotically, though with certain rules: they always move if the bear gets near them. Thus, this requires an intelligent approach to taking them down; though if time and moves are a factor, this can be rather difficult. This is a system I’d be kind of wary of since it seems like it could be a real energy-drainer, but Halfbrick’s a reputable enough company that I would trust to not use this kind of system against players.

So, the levels become about figuring out the proper sequence to solve the various puzzles. Some paintings require rolling from a specific spot. Being able to roll diagonally really opens up the puzzle design. The introduction of timed levels, and ones where players must try to take out patrons and thieves (or even avoid them!), add even more variety, especially as levels start to blend each type together.

BearsVsArt-ICFC-12BearsVsArt-ICFC-9This game gets a lot of clever details right. For one, it’s legitimately pretty funny – from its rhyming storybook intro, to all the bear-themed art that can be destroyed. There are some art history students who made this game – perhaps disgruntled ones – because of all the parodies of real paintings and pretentiously-named modern art pieces that can be destroyed. Oh, and the destruction occurs by the player slicing up the paintings in a Fruit Ninja-esque way. The dialogue before some levels from the snooty patrons is often quite humorous and at one point self-aware that these museums were built without doors for some reason.

The game is ruled by an energy system, though energy gets refunded for completing a level successfully. There are coins to be earned and costumes with different effects to buy with them, along with extra turns and rage mode. There are permanent turn and time additions, but they come at rather expensive costs: $14.99 each as of the soft launch. The energy bar is lengthy, but later levels start to use more than one unit of energy and it refills very, very slowly. Like “16 hours of waiting didn’t refill it all the way” slow.

Of course, since it’s a soft launch these could all change as time goes on, and it’s quite possible they will. Free-to-play requires some exploration to see what works, and this game feels like it could be enjoyed long-term for free, so paying customers may need to shell out more for the game to be financially viable. Still, time will tell how players will take to it.


Block Legend Review

Block Legend Review

+ Universal App - Designed for iPhone and iPad
This matching game takes cues from games like 10000000, tasking players with doing puzzles at a quick pace to complete quests and get rewards.

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Game creation is not easy. Edmund Koh and Personae Studios want to change that with the upcoming PICS Tower of Defense – a way for players to make their own tower defense levels, and eventually their own tower defense games, as a way to lower the barrier that comes between having an idea for a game, and actually creating it.

PICSTD-Screenshot (6)-7The app’s concept was born from his studio’s previous game MechWarrior: Tactical Command. Koh says “People were asking for more missions after we released [the game]… so we realized that with all the suggestions on what we should do, we should just open it up and let people make their own games… basically facilitate people to make games in their own genres. The intention with PICS Towers of Defense is that it would be the first in a series of game creation tools.”

PICSTD-Screenshot (8)-9The plan for PICS Towers of Defense is to start the game off with level creation only, but eventually, the idea is to let people create full-fledged games with narratives and progression that they define. However, it will be possible to customize all sorts of details, such as attack power of towers and enemies, and even whether the game will be a standard mazing game or an open-field one like Fieldrunners.

Koh says that, “With game development, essentially what you’re doing, most of the time, you’re just guessing what the audience wants… the approach that we’re taking is that we’re gonna ask people what do you want, and let them do it.”

Tower_conceptsOne of the features for creation that they’re working on is to be able to modify levels that other players have created. Koh puts it like this: “If I gave you a clean sheet of paper and asked you to design a car, the chances are, very few people are able to do it. Whereas, if I ask you, what’s wrong with your car and what would you want to change on it, I’m sure you can come up with a lot of things.” So, powered by this philosophy, Personae is aiming to make attributable changes to levels, and to help make creation easier for people.

The way that PICS Towers of Defense intends on making money right now is through theme packs for levels and towers: the game is expected to be a free download, but additional theme packs will be available as in-app purchases, and there is talk of crossovers with other games to get theme packs into this creation tool. Koh says, “We want this to be more of a community-driven platform where people could write in suggestions on what kind of theme packs that they would want to see, and we’ll try to create it for them.”

art-nouveau_flyers_01The plan is for the game to release at some point in the second quarter of 2014, though the initial release will not be the be-all end-all of the game, with more features down the road. And perhaps if the game does well, then more genres could be added to the PICS brand. But for now, Koh and Personae have their hands full with this ambitious app, which in its current state definitely delivers on its promise. But making it widespread and accessible will be the key to the game’s success.

Frontline Commando 2 Review

Frontline Commando 2 Review

+ Universal App - Designed for iPhone and iPad
Frontline Commando 2 is deep and well-made, but expect to spend money to do well.

Read The Full Review »
Wave Wave Review

Wave Wave Review

+ Universal App - Designed for iPhone and iPad
Wave Wave shows that minimalism can be compelling - but it can be hard to adhere to.

Read The Full Review »

Today on Twitch, we’re doing two game streams, one in the US afternoon and one at night though we’ll have archived video of all the streams afterward. Here’s the details on the what and when of both:

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First Strike: This IMGA-nominated game about nuclear war from Blindflug Studios packs an interesting message, and I’ll be talking about the aims of the game with the team. Feel free to join and ask questions when the stream goes live at 5:15 PM EDT (4:15 PM CDT, 2:15 PM PDT, 9:15 PM GMT)

Wayward Souls: Rocketcat Games joins us again to show off some of the later parts of their upcoming free-to-play action-RPG based off of Mage Gauntlet. The last stream had some juicy details about the details of the game and what the next iteration could be, so join up and possibly hear more juicy info and see more of the game!

WaywardSaga

This stream goes live at 11:15 PM EDT (10:15 PM CDT, 8:15 PM PDT), though if that’s too late, we’ll of course have the archive. Watch the previous stream to see some of the earlier parts of the game.

Follow us on Twitch to find out when we go live next!

Wind-Up Knight 2

Wind-Up Knight 2 from Robot Invader is nearing release, and we’ll be streaming a preview build with the developers this afternoon. We’ll be showing off the game and some of the new things that players can expect to see – and viewers can join up in the Twitch chat to get their burning questions answered. Sadly, we don’t have a DDR pad available to play the game with.

So join us at 4:15 PM EDT (3:15 PM CDT, 1:15 PM CDT, 9:15 PM GMT) to check out this upcoming game. To watch and chat, just watch on our Twitch page. You can also watch in the embedded viewer below. Here early? Watch our previous livestream of Frontline Commando 2 while you wait.

Miss the live show? No sweat, we have an archive of the whole thing below:

See the basics of the game and some of the new stuff:

See the challenging new ice sections, find out how the team at Robot Invader approaches level design, and why gamepad support was so important to them:

Learn about why the new side-missions are so important to progress, and just how they change the way you play:

Follow us on Twitch to find out when we go live next!

1Path Review

1Path Review

+ Universal App - Designed for iPhone and iPad
Tilt your mobile device to slide around in this minimalist puzzle game.

Read The Full Review »

Expert App Reviewers

 

So little time and so very many apps. What’s a poor iPhone lover to do? Fortunately, 148Apps is here to give you the rundown on the latest and greatest releases. And we even have a tremendous back catalog of reviews; just check out the Reviews Archive for every single review we’ve ever written.

Principia

 
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Principia is definitely not a “casual play” game for those looking for a quick fun fix. Rather, it is a challenging and fulfilling experience that requires the player to play the roll of engineer/creator to solve puzzles and build various devices and contraptions. Principia begins by offering the player three options: Play, Discover, or Create. Choosing the Play option allows them to either complete an introductory level (highly recommended for new players) or dive into the game’s main puzzles (which are divided into more than 30 levels). Each puzzle challenges the player to move a robot around the playing area and accomplish some sort of task (or tasks). The player has the ability to move certain objects around on the screen to help accomplish the task but what sets Principia apart from many other building games is the complexity of the objects that can be manipulated, including mechanical, electrical, and robotic objects. –Charlie Miller

Sherlock: Interactive Adventure

 
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The tales of Arthur Conan Doyle’s Sherlock Holmes are quite timeless, with many TV adaptations, film versions, and more ensuring that his eccentric ways are forever at the forefront of our mystery-tackling minds. The books themselves are wonderful too, and well worth checking out, which is precisely where SHERLOCK: Interactive Adventure turns into an attractive proposition. The app is an interactive version of “The Red-Headed League,” one of the many short stories of Sherlock Holmes. It won’t take regular readers a particularly long time to read through, but its interactive components do ensure that it’s a different experience from simply reading a conventional e-book. –Jennifer Allen

Block Fortress: War

 
Block Fortress: War

I’m just going to rip this band-aid right off – Block Fortress: War has some issues. There. I said it. It feels good to get it out. This spin-off from Foursaken’s critically acclaimed Block Fortress shares a great deal of its predecessor’s DNA. The block-based visuals, UI elements, even the loading screens will feel instantly familiar to veterans. What differs is in how players will go about mowing down the lumbering, cubic hordes. –Rob Thomas

Tanuki Forest

 
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Look, a new Endless Runner on the App Store! No, wait, don’t run away. Tanuki Forest is actually quite charming and offers some fun things that aren’t commonly included in the genre, honest. Amongst some quite luscious hand-painted imagery, players must help a flying squirrel explore a dark and dangerous forest while saving animals along the way. It’s a very simple title to play with one-touch controls at all times, but it also offers up some neat twists. For instance, animals are saved by flying them through gates, gaining points but also reducing the multiplier for the player. There’s a risk/reward system here given that animals are lost when one clashes with an enemy or spike, but more points are gained for accruing many at once. –Jennifer Allen

Dr. Panda’s Restaurant 2

 
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As readers may know, our family really enjoys the Dr. Panda series of apps that include friendly, recurring animal characters and child-friendly themes that may allow children to role-play at being a doctor, farmer, or handyman. One of my son’s favorites of these apps is Dr. Panda’s Restaurant – where one can prepare foods for animal clients in an upscale restaurant setting. Because of this, my son was really excited to find Dr. Panda’s Restaurant 2 downloaded on our iPad. Here, players will cook in the kitchen of a more casual waterfront restaurant. I really like how the hungry animal customers arrive by boat and ask for a specific dish, then approach a window to the kitchen to give the OK on the ingredients one is looking to cook with. Children will enjoy supplying favorite foods as well as choices these animals are not fond of in many different ways. Explore kitchen tools such as a knife, grater, or food processor as well as bake, boil, and sauté in the safety of one’s own homes and without help from adults. –Amy Solomon

Other 148Apps Network Sites

 
If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:

AndroidRundown

Slash of the Dragoon

 
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Slash of the Dragoon is a collection RPG with a difference. Working though a world map with a team of monsters and warriors it’s the player’s job to chop their way through increasingly harder staged with parties of enemies. Completing a stage awards more monsters and these monsters can be used to level up other monsters and eventuality evolve them into new, more advanced versions. The big difference in Slash of Dragon is its combat method. Rather than tapping enemies and just watching the battle, the player must slice their way through blocks that appear on the screen. –Allan Curtis

Dubstep Hero

 
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Many people, including myself, often ask just what the heck is Dubstep. The simplest explanation is that it’s a form of electronic/techno music that focuses on drum and percussion lines that focus on bass and sub bass frequencies. To some, it’s just a lot of noise. But to a growing number of folks, dubstep is the hottest musical trend, brought into the spotlight like artists such as Skrillex. Despite your feelings on the genre, there is no denying it’s growing popularity and adaptation in contemporary pop music. Now, some of you will also remember for a moment when rhythm/ band karaoke games were all the rage. Titles such as Rock Band and Guitar Hero were quintessential titles to have if you owned a gaming console. However, those times are a thing of the past, with interest in those games being as great as public opinion of freemium games. But that doesn’t stop some indie devs from making games similar to the old popular rhythm titles, such as Brus Media’s Dubstep Hero, which brings the world of Dubstep to the once loved rhythm game style. –Mike Deneen

Word Puttz

 
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Word games come a dime a dozen on Android, and thus, it takes a decent game to make headway. Gotta tell you, with the elements Word Puttz brings to the table, it might just have more than a passing flirtation with success. At first blush, it reads like one’s run-of-the mill crossword puzzle, except for the limited area. But the first glance is deceptive, and leaves one wondering how word search, scrabble and putt-putt (yes, people, the mini-golf game) get added to the mix. –Tre Lawrence

LAWLESS

 
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LAWLESS is one of those games that appeals to our collective decadent side. It is a game from powerhouse Mobage that is able to combine a few different elements into a neat (but explosive) package. It is a career crime game, perfect for the straitlaced do-gooders out there. To begin, the player has the option of selecting his/her main character, which is decked out with weaponry and tasked with being good at being bad. –Tre Lawrence

And finally, this week, our pals at Pocket Gamer picked the best iOS and Android games of February, took a look at Insomniac’s Outernauts, and provided some handy tips for sci-fi drama Out There. Oh, and you won’t believe how often a new Flappy Bird clone is released… Take a look, in PG’s weekly wrap-up.

Nancy Drew: Ghost of Thornton Hall Review

Nancy Drew: Ghost of Thornton Hall Review

iPad Only App - Designed for the iPad
An eery soundtrack, high-fidelity voices, and strong art-style make Nancy Drew: Ghost Of Thornton Hall an experience worthy of one's headphones.

Read The Full Review »
One Spear Savage Review

One Spear Savage Review

+ Universal App - Designed for iPhone and iPad
One Spear Savage has a good idea at its heart, but a spear gets tossed through it.

Read The Full Review »
Mines of Mars Review

Mines of Mars Review

+ Universal App - Designed for iPhone and iPad
Mines of Mars is a fantastic crafting game with a Metroidvania progression structure that helps make it a unique experience.

Read The Full Review »

FrontlineCommando2

Join 148Apps’ Carter Dotson and Glu Games on our Twitch channel to see gameplay footage and chat with the developers of Frontline Commando 2, which is now available worldwide on the App Store. We’ll be discussing the game, perhaps getting some tips for PvP, and more! Join us at 5:15 PM EST (4:15 PM CST, 2:15 PM PST, 10:15 PM GMT) on our Twitch page to watch and chat, or watch below. Miss the stream? We’ll have an archive with highlights after the show right here.

Watch the archive here:

Watch the first chapter and get the rundown on weapon upgrades and squadmates:

Find out how PVP works:

See the second chapter of the game and the impressive Human Armor boss:

Eets Munchies is a Beautiful, Wacky Puzzle Food-Eating Simulator for iPad

Posted by on March 6th, 2014
iPad Only App - Designed for iPad

Maybe it’s not so much of a food-eating simulator as it is a wild adventure, but Eets Muchies, a new game from Klei Entertainment, hit the App Store today – and you’re in for a treat. This is Klei Entertainment’s first entry into the App Store, and it’s actually a remake of the popular Eets PC game available on Steam.

A beautiful hand-drawn aesthetic defines the game, tying together its countless tricky puzzles across five unique worlds. As you progress, you also have the opportunity to unlock extra-challenging “Mystery” puzzles. When you complete the game, though, there’s also a a Puzzle Maker which allows you to make levels with the same tools as the developers.

Eets Muchies is iPad-only, and available on the App Store right now for $2.99. Be sure to check out the trailer below!

source: Eets Munchies

MinesOfMars-Plants

Tonight, Crescent Moon Games releases their Metroidvania-meets-Minecraft adventure game, Mines of Mars. Featuring procedurally-generated 2D worlds, players must dig through Mars to try and discover the secrets beneath it. Josh Presseisen, founder of Crescent Moon Games, joined me on 148Apps Live on Twitch to discuss the game’s origins, how Crescent Moon’s publishing helped shape the title into something radically different from a year ago, and how PC gamers approach titles in totally different ways from mobile gamers.

Catch the recorded broadcast below. (Pardon our dust -footage may be choppy due to technical issues)

Catch some of the best footage here:

Follow us on Twitch to find out when we go live next

Geek Resort Review

Geek Resort Review

+ Universal App - Designed for iPhone and iPad
Geek Resort is a tycoon-style park creation title with an overall fun art-style; it's simply let down on its reliance of in-app purchases to drive its gameplay, and a few obvious bugs.

Read The Full Review »

WaywardSouls

We’re getting the 148Apps Live train started back up in a big way this week! At 4:00pm EST (3:00pm CST, 1:00pm CST, 9:00pm GMT), Kepa Auwae of Rocketcat Games will join 148Apps on Twitch to chat up Wayward Souls – formerly known as Wayward Saga, and as the spiritual successor to Mage Gauntlet. We’ll run through a fresh build of the upcoming game, and chat about what’s gone into the development of the game. And of course, you can ask your questions as well in the Twitch chat.

So feel free to join us! Watch live below in the embedded viewer below, or join us on Twitch to chat with us.

If you miss the show, keep an eye on this page as we will upload the archived broadcast and embedded highlights as well. Be sure to follow us on Twitch to know precisely when we go live next!

Watch the footage of the Spellsword in action, and the first boss:

Formulaic Review

Formulaic Review

iPhone App - Designed for the iPhone, compatible with the iPad
Remember Letterpress? Replace letters with numbers and we've got Formulaic.

Read The Full Review »
Enigmo: Explore Review

Enigmo: Explore Review

+ Universal App - Designed for iPhone and iPad
Enigmo: Explore presents plenty of open-ended and challenging puzzles, but it proves to be difficult to control the game in the precise ways it needs.

Read The Full Review »
Coldfire Keep Review

Coldfire Keep Review

+ Universal App - Designed for iPhone and iPad
Coldfire Keep is perhaps only for those willing to stomach some old-school dungeon crawling, but they will dig it.

Read The Full Review »
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