The app encourages runners to keep up the pace by playing a series of radio messages and voice recordings designed to make you feel like you are being chased by a horde of man-eating zombies. The game includes missions a ZombieLink Social feature which lets you share your progress with your friends.
Seems like a perfect fit for the Apple Watch, yes?
Razr has announced at GDC Europe that Tencent, a major name in the gaming industry, would be joining the Nabu development team in an effort to integrate their mobile games.
The Razr Nabu smartband combines a smart watch with a fitness band’s capabilities. Tencent is bringing Timi Run Everyday to the Nabu – a side-scrolling platformer that converts number of steps walked, calories burnt, and hours slept logged by the device into in-game rewards. Players can utilize the WeChat social communications platform to share scores and rank up against their friends on the leader-boards.
Dan Brody, Vice President Tencent Games Business said, “Timi Run Everyday and Nabu will encourage more of our fans to keep fit in their daily lives, and be rewarded for it in their favorite game. The Tencent and Razer collaboration will certainly bring more exciting experiences as we explore more interesting and meaningful methods to integrate mobile games with Nabu.”
During their launch in the last quarter of this year, fans will be able to purchase a co-branded limited edition Nabu and earn exclusive in-game rewards.
Posted by Jessica Fisher on July 11th, 2014 + Universal App - Designed for iPhone and iPad
So you’ve bought a Fitbit. Now what? How about turning it into an RPG?
FatChicken Studios has released FitRPG; a game that turns the data collected by your Fitbit into your character’s strength, hit points, endurance, dexterity, and experience. Your character will receive quests and battle monsters to receive gold and experience. With that loot you can buy weapons, potions, armor, and other accessories, then battle your friends. The fittest player gets to steal their opponents gold and experience! Don’t have a Fitbit? Not to worry, FatChicken Studios says they plan on having FitRPG integrate with Jawbone and other fitness trackers pretty soon.
FitRPG sounds like it might be a fun way to stay motivated about working out when you’d rather be gaming. You can pick it up on the App Store for free.
While the standalone performance of the Zone C410 is pretty awesome, the integration with iOS seems a bit of an afterthought. But the year long battery make some of the limitations easier to understand.
Runtastic PRO, the running app that seems to do it all, has released a new update to keep their fans motivated. Runners can now try to beat their best times with the new “Challenge a Run” feature and keep things exciting with 2 new story runs: Alcatraz 2 and Weight Loss.
Runtastic PRO is available on the App Store for $4.99.
Posted by Carter Dotson on April 28th, 2014 iPhone App - Designed for iPhone, compatible with iPad
Nutrisystem has announced their new digital weight loss system, NuMi. Designed to allow people to effectively undergo what they call “Responsive Dieting,” this system will adapt to users’ individual needs and preferences. The features include a patent pending behavior modification system, mentoring, integration with a variety of fitness devices and more.
Numi is available now on iTunes, with cross-platform support to the desktop so that fitness can be tracked anywhere.
Posted by Tre Lawrence on March 21st, 2014 + Universal App - Designed for iPhone and iPad
Runtastic has launched a new version of Six Pack Abs for iOS.
The app uses realistic-looking avatars to guide users along with videos; the app offers pre-built workouts and workouts that can be crafted by users themselves. It includes new features such as body fat visualizations, heart rate integration, tips, and language support for Chinese and Portuguese.
Six Pack Abs is available for free, with optional in-app purchases on the App Store.
Posted by Tre Lawrence on March 3rd, 2014 iPhone App - Designed for iPhone, compatible with iPad
CrossFit recently released its Reebok CrossFit Games app to iOS users. With the app, CrossFit participants are able check out Open workouts, track personal standings, submit scores, and even watch live events.
The app also allows for notifications, which are helpful with timely submissions and finding out about new content. Another key element is the ability to share data, which is great for support.
All in all, the official app looks to be the perfect CrossFit companion for 2014. and it’s currently available for free on the App Store.
It’s a new year and, as always, an exciting one for all of us here at 148Apps. Take a look at what we’ve reviewed this week, as well as our end-of-year lists, and find even more in our Reviews Archive.
Most developers get one masterpiece. One magnum opus that they get to unleash on to the world. Simogo released two in 2013 alone. Both Year Walk and Device 6 were absolutely amazing experiences, not just games, and so different from almost everything else this year. –Carter Dotson
Sure 148Apps is known far and wide for its diverse array of app reviews, but we also love to spotlight some lesser-known developers, review the occasional piece of useful hardware, and challenge developers to duke it out in their own games. –Chris Kirby
Every year, with thousands more apps and games being released on the App Store, it becomes increasingly difficult to single-out just which are the crème de la crème of this ever-growing iOS market – and more specifically, which of them truly set a higher standard in terms of innovation, uniqueness, and individuality. Be it a game designed for the iPhone or iPad, anything developed and released on the iOS market in this day and age has to have that special something to grab our interest and retain it for months to come. In no particular order, here are a selection of the most notable games and apps of 2013 that raised the bar in one way or another. –Lucy Ingram
Candy Crush Saga would be perhaps an ill-fitting choice for the game of 2013: it was hardly the “best” game of the year by traditional “Game of the Year” metrics, and it didn’t even release in 2013. But Candy Crush Saga was still the game that defined mobile gaming in 2013…The thing that was most fascinating about Candy Crush Saga, though? Did anyone really have an unequivocal, gushing love for it? Whenever the game would be brought up, there was always some degree of resentment toward it for being so addictive, in the sense that people just could not stop playing, paying, and bugging their Facebook friends with requests. The thing that was most fascinating about Candy Crush Saga, though? Did anyone really have an unequivocal, gushing love for it? Whenever the game would be brought up, there was always some degree of resentment toward it for being so addictive, in the sense that people just could not stop playing, paying, and bugging their Facebook friends with requests. –Carter Dotson
It’s the same story every year: not long after the ball drops in Times Square and the champagne runs out, people all over the world face the dreaded New Year’s Resolution. After all the eggnog, fudge, and candy canes, it’s no surprise that losing weight and getting fit tops the list. And these days there are a plethora of digital goodies out there making anyone’s quest for fitness that much easier. Many of these apps even throw the motivation and inspiration in for free. In other words, you’re running out of excuses. You can thank me later. –Stacy Barnes
Cynics would have you believe that the App Store is full of Match-3 puzzle games, Endless Runners, and attempts at stealing money through a multitude of in-app purchases. OK, so the App Store isn’t perfect and those games are certainly out there (and a plentiful amount of them are still fun!), but that’s far from all that’s available. In the spirit of it being the end of the year and the ideal time to look back at what the App Store does so well, I took a look at some of the best experimental delights out there. These are titles that are a little bit different from the norm, either in terms of having a very open ended storyline or through offering a way to interact that’s unconventional. As many of us wind down for the Christmas and New Years break, it’s the perfect time to relax and try something a little different. –Jennifer Allen
Other 148Apps Network Sites
If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:
It’s the end of the year and everyone knows what that means: Top Ten Lists. There are lists for every possible subject, and I figured that it was only appropriate if I looked back and chose ten of my favorite KickStarter projects. All of these projects were successfully funded, and were just a handful of the great KickStarter projects that I had the pleasure of choosing from during 2013. So, as they say, theres no better place to start than the beginning. –Joseph Bertolini
This is a phrase I didn’t expect to say today, but Fleet Of One is a top-down shoot-em-up that’s quite different from the other space shmups. It also looks quite a bit more logical. If the player is supposed to save the galaxy, as is usually the case, then the least you can do is give him a nice ship. Rather than piloting a flying version of a hybrid compact, the player controls a giant flying saucer with more guns than an army parade. But only two of them can be active at the same time. Oops. –Tony Kuzmin
And finally, this week Pocket Gamer looked back at 2013 with the best games of the year, interviews with Simogo and Fireproof, and looked ahead to 2014 with a massive list of 50 upcoming iOS games. They also reviewed Sonic & All-Stars Racing Transformed, handed out top tips for new iPhone and iPad owners, played the best iOS games of the week, and even chose the best app icons of 2013. See the full week in review here.
Twas the week before New Year’s and all through the land, no humans were eager for the diet they planned (Deep sigh). It’s the same story every year: not long after the ball drops in Times Square and the champagne runs out, people all over the world face the dreaded New Year’s Resolution. After all the eggnog, fudge, and candy canes, it’s no surprise that losing weight and getting fit tops the list. And these days there are a plethora of digital goodies out there making anyone’s quest for fitness that much easier. Many of these apps even throw the motivation and inspiration in for free. In other words, you’re running out of excuses. You can thank me later.
So, Happy New Year! Here are some resolutions to those resolution blues.
No time or money to join a gym? This app’s for you. Choose “Matt” (McConaughey-like), “Arnold” (Schwarzeneggerish), or “Kate” as your trainer and off you go! It’s just a 7 minute workout – 30 seconds for each exercise, with 10 seconds to transition. Warm up with jumping jacks, followed by the wall sit, some push-ups, abdominal crunches, and so on. The 8-bit trainer graphic demonstrates each move to some pretty funky music (fortunately, with one simple tap the music goes away). Bonus – the app will even log workouts to your calendar. And if 7 minutes just isn’t enough, hit repeat and do it again! Continue reading 148Apps 2013 wrAPP-Up – Happy New Year’s Resolution: Fitness Apps for All! »
Ever watch your favorite sports team’s season go down the drain due to injuries? What if I told you a video-editing app for iPad could someday be the reason why your team wins a championship? That’s just what Spark Motion Pro could do, if Dave Gottfeld has his way.
See, what Spark Motion Pro does functionally is to allow its users to shoot videos, then easily annotate them and add commentary. In this case the annotations can include things like stopwatches, a ruler to measure lengths of objects, set to the scale of a control object, an angle measurement tool, and even transparent overlays of another video. Users can easily import videos, rearrange clips, and add their commentary to them, then uploading them to a cloud-based service for others to view. It’s all functionality that – by itself – is perhaps technically solid, but not necessarily revolutionary in and of itself.
But see, sometimes the power of an app is not so much in what it does, but what it allows the user to do. And what it allows trainers and physicians to do is to be able to easily capture video of someone they’re working with, say, an athlete recovering from a knee injury, as Gottfeld demoed to me when I spoke to him. When one client he worked with who suffered an ACL injury, he was able to show using the app’s grid and transparent overlay how a one-leg balance test showed that the person’s non-injured leg was having balance issues during their recovery with the other leg. Using Spark Motion, Gottfeld could easily quantify to his client using the video overlay of the exact problem.
Baseball and golf are two extremely mechanical sports, and Spark Motion is perfect for them. The angle overlay can help a golfer analyze where the angle of their swing is, informing them of what they need to focus on to improve. Gottfeld in particular showed how he was able to detect how a certain hip movement was causing knee stress in a baseball batter’s swing. Pitchers are an obvious application for this app: delivery flaws could be detected and improvement over time could be shown as well.
Spark Motion Pro takes full advantage of the convenience of modern technology: as an iPad app, this means that its users can easily shoot and analyze video from wherever. The app’s subscription service comes with cloud storage (which is HIPAA compliant for patient confidentiality) that can allow trainers and practitioners to work remotely with clients who can shoot and upload their own video, which theSpark Motion user can then provide their analysis of and send back. Users can even link up a PayPal account and charge for their services in the app on a per-video basis. This can happen anywhere wi-fi is available.
The more powerful hardware of the latest iOS devices only makes Spark Motion better: the iPad Air can render video with annotations much faster than previous generations, at what Gottfeld reports as a 1:1 ratio of video time to rendering time. Videos can be imported from sources besides the iPad, so video could be shot with a high-end camera on a stable setup, for example. Or for those who want to shoot high framerate video with the iPhone 5s, that is compatible with Spark Motion Pro as well. Perhaps those additional frames could reveal information in the body’s movements that could help prevent a catastrophic injury, or provide dramatic performance improvements.
The app has tons of potential, but it’s already in use in some cases: Gottfeld reports working with the New England Patriots using Spark Motion, and former NFL kicker Matt Stover helps train kickers using the app. And at the recent MLB Winter Meetings, among the headlines of big deals and big fights, Gottfeld got to meet with all the teams in a speed-pitching scenario, and several teams were reportedly interested in the app. They might just be the ones that keep their players healthy on the field, or get the injured ones back sooner, and win more games.
Wahoo Fitness is terribly close to bringing their RFLKT+, the enhanced device that turns an iPhone into an advanced bike computer, to fruition thanks to Kickstarter. With the campaign over on Friday, September 20th, the team took time to answer my questions about the RFLKT+ and how it improves over the original RFLKT accessory.
148Apps: What are you trying to do with the RFLKT+? How are you trying to improve it over the RFLKT? Wahoo Fitness (WF): The RFLKT+ adds in ANT+ connectivity. ANT+ is used in over 60 million devices on the market and is the current standard for wireless technology in the cycling industry. Most cyclists are currently riding with some sort of ANT+ device, whether it be heart rate, speed and cadence, or power. RFLKT+ gathers all this info via ANT+ and then using Bluetooth Low Energy (BLE) sends the data to the iPhone and integrates it into your cycling App. The iPhone combines the ANT data with GPS info and then BLE’s it back to your handlebar mounted RFLKT+.
148Apps: For those who aren’t well-versed in the specific protocols, why should cyclists, even those already using RFLKT, be excited about RFLKT+ and the ANT+ protocol? WF: It connects the iPhone to basically every cycling sensor on the market. Whether it be BLE or ANT+ the RFLKT+ will harness that data and put it to use in your app and on your handlebars. Makes it extremely easy to get everything you need pre, post, and during your ride all in one place on the iPhone. By allowing cyclists to leave the iPhone, screen off and in the jersey pocket, you keep it safe and save your battery.
148Apps: Why turn to Kickstarter to fund the RFLKT+? WF: It presents an amazing opportunity that you rarely have, to validate demand prior to hitting market. The Kickstarter community provides high level and immediate feedback for your product and your company. It’s one thing if Wahoo thinks they’ve come up with a great idea, it’s another for Wahoo to have thousands of outsiders say prior to the product hitting shelves ‘Yes we want that!’. Two, it also provided a chance for Wahoo to reach beyond the target consumer and out to a more broad group that will also have an important use for Wahoo products.
148Apps: How much does trying to promote and appeal to backers for a fitness Kickstarter compare to other types of Kickstarters, if you’ve researched this? Was the success of something like the Pebble an inspiration to go with crowdfunding? WF: Yes. The Pebble watch kind of put Kickstarter on the map. Its very enticing to think that something can just really hit like the Pebble. Definitely with being something specific to cyclist, you do limit yourself a little more than a smartwatch or say a Bluetooth speaker. But in general cool, smart technology seems to resonate with people on KS.
148Apps: As a company working in the field of fitness technology, how much has the market changed since you launched RFLKT, both in a business and a consumer sense? Where do you see the future going? WF: It’s changing everyday. Sleeker wearables, more data, and most importantly “valuable” data will shape the future. Its not tracking everything, its tracking the data that helps you reach your goals and tracking it in the most seamless way possible. Most people are already running and riding with their iPhone, why also have a $500+ bike computer? The iPhone is the most powerful bike computer on the market when paired with our tools. Harness that power and get your music, text, calls, fitness info, cycling data and run log all-in-one place. No need for syncing, transferring, etc. The iPhone is with you all the time anyway, might as well put it to work.
Thanks to the team at Wahoo Fitness for their time.
Posted by Andrew Stevens on September 4th, 2013 iPhone App - Designed for iPhone, compatible with iPad
Human: Move 30 minutes or more is an app that’s designed to help you stay healthy by making you move for at least 30 minutes each day. It keeps record of your walking, running, and biking and informs you on how much time you’ve moved around. So keep healthy and start doing your daily 30!
• Build up a streak for every Daily 30 of the week.
• Get notified when you reach your Daily 30.
• See all your individual activities including maps and details.
• Share your activities to your favorite social networks.
• See your weekly active minutes and weekly average.
It’s a plight suffered by many. I want to be fitter. I want to be able to run a 5k without feeling like I’m going to die. Heck, I want to be able to run any distance without feeling like I’m going to collapse into a wheezy heap. I’m not overweight, I don’t smoke, drink or anything else particularly negative. I am lazy, though. Given the choice between hitting the gym or playing a video game, I’ll take the latter every time. I suspect I’m not alone there. However, this is starting to change, courtesy of my iPhone and the wealth of apps I can pick up to encourage me to achieve my goals.
Last year, I discovered the Fitocracy website. It turned exercise into experience points, it offered me awards and challenges to work towards. It immediately boosted my motivation levels. Relatively soon afterwards, the iOS app for Fitocracy was released.
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2012-03-29 :: Category: Healthcare & Fitness
It’s great. I can enter all my activities while I’m in the gym. Reps take a second to enter and I can watch the points flow in. It’s not perfect, though. Given my weak cardio exercises, the points aren’t massive. Longer runs or cycles are needed, and that takes time and effort. I needed an extra carrot to tempt me along.
I dabbled with MiCoach, a great gadget that connects to your trainers tracking my every move.
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2010-08-01 :: Category: Healthcare & Fitness
It’s a useful app and gadget. Tracking how I was performing was great and I could also use my stats to progress in MiCoach Soccer. I needed more newbie focused guidance, though.
Two of my all round favorites are Two Hundred Situps and Get Running, the apps that I recommend to anyone vaguely interested in pursuing such things. They do a great job of keeping me exercising while not exhausting me, reminding me not to push myself too far.
As a zombie loving gamer though, I have a huge soft spot for Zombies, Run! 5k Training. It’s quite new compared to the competition, but it’s great. It offers a similar set plan to Get Running but with a zombie themed storyline to follow. It’s the little things like that which make me keen to ‘play’ the next section and actually look forward to the next treadmill session.
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2012-02-27 :: Category: Healthcare & Fitness
For those days where I’m not on the treadmill but I want to keep track of my progress, I stick to Striiv. Offering me a steady trickle of trophies and rewards for walking a lot, it gives me a nice sense of satisfaction, even if I’m just walking around the grocery store. Even better, it’s free and helps me resist the temptation to pick up a more expensive solution such as a Nike+ FuelBand.
While I might still need the motivation to get out of bed on a cold, wintery morning in the name of getting fit, such apps encourage me to do it. Sure, I should have the willpower alone but no one’s perfect! Fitocracy, in particular, has changed my outlook immensely. Turning potentially tedious work into a game is guaranteed to help matters.
Tempted? Go sign up and feel free to follow me on there to see my progress. I’m slightly behind at the moment, as no app can yet keep you 100% healthy at all times!
Exercise workout videos have been around since the days of VHS and, more recently, DVDs. It makes perfect sense that the next evolutionary step is workout videos through an iOS device. Even better, an app that offers AirPlay support so you can see the videos via your AppleTV. That app is FitPlay.
FitPlay isn’t the cheapest of apps, with in-app purchases priced from $14.99, but it does provide some high quality advice from some of the world’s best coaches. Plenty of different activities are covered here from Kettlebell training to Yoga, Tennis and Soccer. Professional trainers, sportspeople and even Gold Medallists offer advice with tips on how to avoid injury and boost nutrition, as well as their chosen talent.
For those in need of some video based motivation and advice, FitPlay should be an ideal place for help. The ability to stream the content makes it all the more useful for the home set up.