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Crystal Siege is on Sale With a New Universal Update

Posted by Jessica Fisher on May 1st, 2015
+ Universal App - Designed for iPhone and iPad

Crystal Siege, FDG Entertainment's RPG Tower Defense game, has gone universal in its latest update.

Oceanhorn Gets an "Ultra" Graphics Update for Metal-Using Devices

Posted by Jessica Fisher on December 15th, 2014
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarhalfstarblankstar :: SET ADRIFT :: Read Review »

FDG Entertainment has released the Oceanhorn "V2.5 Ultra Graphics Update" for the holidays. Now fans can enjoy super-refined graphics with ambient occlusion (really fine shading), improved lighting effects, and 60fps performance on their iPhone 6, 6 Plus, or iPad Air 2.

FDG is also holding an Oceanhorn Screenshot and Fan Art Competition where you can win an iPad Air 2. All you have to do to participate is take a cool screenshot and tweet it with the hashtag #oceanhorn before January 10, 2015. The development team will select the best entry. For more details check out their blog.

You can check out this sleek new Oceanhorn for $8.99 on the App Store.

Oceanhorn Game of the Year Update Set to Arrive Tomorrow

Posted by Ellis Spice on August 6th, 2014
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarhalfstarblankstar :: SET ADRIFT :: Read Review »

It has been announced that the long-awaited 'Game of the Year' update for Cornfox & Brothers'/FDG Entertainment's Oceanhorn is set to arrive tomorrow (August 7).

This free update will bring several new features to the game, including the all-new Island of Whispers and a new fishing mini-game. Overall, the developers say that this update will add around four hours of content to the Zelda-esque title.

Oceanhorn is available on the App Store now for $8.99.

Who Wore it Best? The Legend of the Holy Archer vs. World of Gibbets

Posted by Jordan Minor on May 19th, 2014

It's archery-filled madness on Who Wore it Best? as The Legend of the Holy Archer and World of Gibbets both aim for the bullseye.

World of Gibbets Review

+ Universal App - Designed for iPhone and iPad
By Jordan Minor on February 25th, 2014
Our rating: starstarstarstarblankstar :: HUNG
Bright colors and clever puzzles do little to hide the pure heart of darkness in World of Gibbets.
Read The Full Review »

Cover Orange 2: Journey Gets a New Space Level Pack with 40 Levels in Latest Update

Posted by Andrew Stevens on February 7th, 2014
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarblankstar :: GOOD FOR YOU :: Read Review »

Cover Orange 2 gets a juicy new update that adds 40 brand-new levels inside a space level pack, which is available for free. The update also changes up the name to Cover Orange 2: Journey, and adds new gameplay elements for players to discover. Gamers who don't already own the game can download it from the App Store for $0.99.

Slayin Update to Arrive Next Week with Three New Character Classes

Posted by Andrew Stevens on January 15th, 2014
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarhalfstar :: I AM SLAIN :: Read Review »

Slayin is set to get a new update next week that will add three new character classes to the game. Pocket Gamer reports that these new classes include a Ninja, Trainer, and Archer, and all have their own different play style. The free update is excepted to go live January 23, and make sure to check out the new trailer below.

Oceanhorn's Success at $8.99: Thomas Kern of FDG Entertainment on Why the Game Has Been a Financial Success

Posted by Carter Dotson on December 3rd, 2013
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarhalfstarblankstar :: SET ADRIFT :: Read Review »

Cornfox & Bros. and publisher FDG Entertainment's Oceanhorn has been an anomaly in the rise of free-to-play games on the App Store: it's one of the few attempts at making a grand-scale game on iOS and priced at an $8.99 cost that few others have dared to try. The game's launch saw it rocket to #1 in the paid app charts and in the top 10 of the top grossing apps, bolstered not just by its App Store Editor's Choice but by a pre-release hype cycle that's rarely seen for mobile games.

Oceanhorn's price risk has paid off: the game recouped its production cost in less than a week, seemingly showing that the kind of games with high production values and premium price points can succeed on the App Store. Thomas Kern, Executive Producer of Oceanhorn at FDG Entertainment, spoke to me about the game's success at its price point.

148Apps: Why launch at $8.99, and that price point specifically? $6.99 has been a more typical "high" price for games on the App Store, and $9.99 is a more "round" number - so why $8.99? Was launching at a premium price point the plan all throughout development?
Thomas Kern (TK): We’re not setting prices on trends or from a psychological “round number” point of view. The launch price is related to the production cost and quality of the game. We got lots of emails and feedback about the price and it was all positive. People felt it was the right price and the game has done tremendously well at $8.99. We’re very happy about the success of the game.

148Apps: Was there ever any thought to making the game free-to-play, or incorporating a hybrid model like what Infinity Blade uses?
TK:The plan for this game was always to go the traditional premium route, something players are used to from game consoles or handhelds. Oceanhorn is a loving tribute to games we enjoyed in our childhood and we see it as a fan-service to offer the full experience without additional costs.

148Apps: The game was bolstered by Apple's featuring of Oceanhorn as an Editor's Choice - do you feel like the game would have done as well without this?
TK: When we launched the game it immediately shot up the charts, before Apple even featured it. It was great to see that Apple agreed with many happy users that this game is a milestone in iOS gaming so they featured it very prominently and supported the game's launch the best way they could. It seems Apple really appreciates efforts like this, after all, Oceanhorn's development time was over 2 years!

148Apps: What about the long-term prospects of the game? Can the game continue to succeed at $8.99?
TK: It does! We see very healthy sales and we’ve recouped the investment in less than a week. For us and the development team, the game is already a great success.

There is no sale to be expected, Oceanhorn will stay at $8.99 but we’ll add more content to it in 2014 so the value will become even better.

148Apps: Do you think that other games can succeed at high price points? Do you believe that Oceanhorn changed anything with the market?
TK: We’ve been contacted by many people in the industry and they’ve been surprised about the success despite the high price point. Especially because the production cost was recouped really quickly. Oceanhorn definitely proves that premium games are not dead and it’s a viable business. We can’t beat some insanely successful Free2Play game revenues, but that was not our plan. Healthy revenues don’t require a position in Top 10 Grossing.

Thanks to Thomas Kern for his time.

Oceanhorn Review

+ Universal App - Designed for iPhone and iPad
By Carter Dotson on November 19th, 2013
Our rating: starstarstarhalfstarblankstar :: SET ADRIFT
Oceanhorn is a beautiful and ambitious game, but it's missing that special something to make it great.
Read The Full Review »

Across Age 2 To Bring 20 Hours Of RPG Gameplay This Winter, Gets First Trailer

Posted by Andrew Stevens on September 16th, 2013

Across Age 2 will be journeying its way to the App Store this Winter, bringing fans of 2D retro RPGs. It's the sequel to FDG Entertainment's action-rpg that originally released on the App Store in January 2010.

Across Age 2 will feature around 20 hours of gameplay that includes puzzles, 4 playable characters, lots of action, spells, bosses, and a large world to experience. You can also check out the first gameplay trailer below!

Banana Kong Goes Bananas, Now Free For The Next 24 Hours

Posted by Andrew Stevens on July 23rd, 2013
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarblankstar :: FAMILIAR PREMISE :: Read Review »

Pocket Gamer reports that the Donkey Kong Country inspired endless-runner, Banana Kong, is now available for free.

However, you only have 24 hours to download the game before it goes back to its regular price. So hurry up and download the game to enjoy the endless running and banana collecting!

Cover Orange 2 Review

+ Universal App - Designed for iPhone and iPad
By Carter Dotson on June 24th, 2013
Our rating: starstarstarstarblankstar :: GOOD FOR YOU
Citrus is important and must be protected. But is it fun to do so?
Read The Full Review »

Captain Antarctica Runs Free for Today Only

Posted by Andrew Stevens on March 26th, 2013
iPad App - Designed for iPad

Today only, players can download Captain Antarctica for free. In our review, Jennifer Allen says, "The cute stylization of everything particularly lends itself to family gaming but anyone with a love of endless running but a craving for level progression will enjoy this pleasant journey."

Roar Rampage Review

Posted by Carter Dotson on February 11th, 2013
+ Universal App - Designed for iPhone and iPad

Developer: Neutronized
Price: $0.99
Version Reviewed: 1.0
Device Reviewed On: iPhone 5, iPad 2

Graphics / Sound Rating: starstarstarstarblankstar
Game Controls Rating: starstarstarstarblankstar
Gameplay Rating: starstarstarstarhalfstar
Replay Value Rating: starstarstarstarhalfstar

[rating:overall]

Roar Rampage is a game with a giant dinosaur punching things. Thankfully, the game is just as good as the concept. Players tap and drag on the screen to drag the giant dinosaur fist around, punching buildings, helicopters, anything that gets in the way, because dinos gonna dino. Players have 45 levels in which to punch things, and an endless World Tour mode, where they travel around the world, meet interesting people, and punch things. Players can earn gems for temporary powerups, but they’re mostly used on character customizations, like different colors and a USA flag boxing glove. U-S-A! U-S-A!

Using a giant dinosaur to smash buildings is just fun. Tapping and holding on the screen to smash the Sydney Opera House, or to punch a helicopter into another helicopter is just cool. Facilitating that experience is what this game does, allowing players to just pick it up and smash things whenever they feel like it. I was positively giddy while playing this.

The controls can be a bit finicky; they’re dramatically improved from the Flash version, and just tapping on the screen to punch in that direction works best, though dragging around does help to destroy bullets, but this is the moment where the experience can feel awkward to control. The game’s bonus levels, which combine Breakout with the punching mechanic, often lead to quick failures, at least initially, thanks to the ease of punching the ball backwards. That’s not gonna be good for business; that’s not gonna be good for anyone.

Roar Rampage is loud, full of things to smash, and a giant dinosaur wearing boxing gloves. With controls that improve on the Flash original and the ability to smash the Eiffel Tower, what’s not to love about Roar Rampage?

Banana Kong Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on January 29th, 2013
Our rating: starstarstarstarblankstar :: FAMILIAR PREMISE
Looking very much like a homage to Nintendo's favorite gorilla, Banana Kong is an entertaining Endless Runner all about the hunt for bananas.
Read The Full Review »