Posts Tagged endless
Theological discussions aside, I imagine it would be pretty tough to build a massive sea-going vessel and then stock it with two of every animal in the world. I also imagine it would be rather difficult to catch up with said super-sized ship once it’s set sail, but that’s exactly what happens in Chillingo’s Catch the Ark.
Noah and a few of his animal buddies have been left behind. Rather than mope around and wait for the floodwaters they decide to get proactive and attempt to chase down the biblical boat. The gameplay, which is still admittedly in fairly early form, takes place on an endless river. Players must guide the tiny raft back and forth in order to avoid obstacles and snag some coinage. These coins can be gathered and used to purchase new dinghies or special power-ups to give their future runs a better chance at success.
I have to admit I was pretty impressed by Catch the Ark, even with the game in such an early form. The visuals are incredibly stylish and colorful, the controls are responsive, and the little detail of animals hanging on the small boat representing “lives” is just brilliant. It’s also worth noting that, at least in this early build, it avoids many of the pitfalls typically associated with Bible-related games. Which is to say it’s more about the game than the Genesis.
Catch the Ark is still too early in development to have an official release date or price, but it’s definitely coming. And it seems like something worth keeping an eye out for.
Things are looking pretty grim. A despicable race of alien beings has planted a doomsday device called “The Cosmic Fuse” deep inside the Earth’s core. Rather than wait for a team of semi-washed up actors lead by Hillary Swank to ride a drill train through the center of the Earth we’ve enlisted the help of Verticus, the world’s first (so far as I know) free-falling superhero.
Verticus is a new “endless faller” headed to the App Store courtesy of Moonshark, Controlled Chaos Media (creators of Texting of the Bread), and Stan Lee. Yes, that’s Stan – The Man – Lee. The comic book legend has created a special story and superhero for his first iOS outing, as well as supplying his own voice as the player’s mission commander. Commence geeking out. I was able to have a chat with Moonshark’s CEO, Matt Kozlov, and he filled me in on the whole world-saving affair.
The titular do-gooder must fall his way through the Earth’s atmosphere, past cities and their streets, and beyond its very center in order to reach and diffuse the alien invaders’ bomb. Then he has to make it through to the other side. This isn’t a mere dodge-em-up, however. The fledgling hero will have both offensive and defensive abilities to aid him in his task, as well as a number of upgrades to earn and unlock through multiple playthroughs. So there’s obviously plenty of incentive for multiple replays, what with the upgrades and new suits to earn. It’s also possible (though not necessary) for players to purchase in-game cash to speed up their development if they so desire.
Verticus is slated for a release sometime this fall (we all see what you did there, Moonshark). If you’re too excited to sit idly by and wait for the action to commence, you can also check out the game’s official Facebook page for more details. Oh, and you can enter to win one of a few pieces of official Verticus artwork signed by Stan Lee while you’re there, too. Wait, what?
British design studio ustwo is making their first iOS game, Whale Trail. This is a charming endless high score game where players control a whale who is flying through the sky. The goal is to collect bubbles that extend the eponymous whale trail that powers this flying whale, which also extend the points multiplier. Evil dark clouds line the sky as well, and these must be avoided in order to keep the multiplier and whale trail up. Holding down on the screen causes the whale to fly upward, eventually performing loop-de-loops.
This is a game centered around its visual and artistic design. The theme is key here; the visuals are bright and colorful, representing a rainbow of colors with a whimsical style, contrasting the dark, evil clouds. The music, created by Gruff Rhys, continues that whimsical style with the lyric version of the Whale Trail theme that plays on the title screen, along with the instrumental version that plays in the game itself. Everything in the game is meant to be friendly, fun, and inviting.
One part of the game design that becomes apparent is that sessions last longer than the average endless/high score game. Failure is not an imminent threat like in other games like Jetpack Joyride; bumping into a cloud is not a death sentence, and refilling the whale trail bar is easy, though the bubbles do become more sparse over time. This was an intentional design decision.
As according to ustwo’s co-founder and “Chief Wonka,” a man who goes by the single name of Mills, “Whale Trail is about creating a longer gameplay experience – it’s about manifesting an almost endless/neverending gaming experience. You can’t appreciate this wonder if the game ends quick…you can’t rush beauty.” However, he adds that the game is meant to also appeal to a wider audience, including those who want to go for high scores: “It’s there to be enjoyed on the most simple and subtle of levels if you’re that way inclined, or to be enjoyed on a more serious and competitive level, for those who really want to push it to the limit and just focus on achieving the highest scores possible.” However, he reiterates the ultimate goal of the game: “This game is all about the joys of flying.”
Whale Trail will set sail on iPhone, iPod touch, and iPad on October 20th. Those looking to get their hands on this game right away can visit ustwo’s Whale Trail Facebook page and become eligible to test out the game for themselves before the game’s final release.