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There's no Safari like a Fantasy Safari

Posted by Rob Rich on November 10th, 2011
+ Universal App - Designed for iPhone and iPad

Create and customize a wildlife reserve. Manage various park minutiae. Upgrade facilities and inhabitants in order to bring in the big bucks. It sounds fairly typical of a good number of freemium park sims, but Fantasy Safari twists it up a bit. By adding fantasy creatures, naturally.

Dragons, frozen wolves, phoenixes and more. It's a bit of a departure from the usual fare, to say the least. Now, thanks to EA Mobile, we can all try our hand at running our own zoo full of non-existent animals. 40 different non-existent animals, at that. 40 non-existent animals that can learn new abilities (i.e. fire breathing) as savvy players futz with their enclosures.

Anyone looking to try their hand at managing a theme park/zoo with a bit more... "flavor" can do so right now. Fantasy Safari is already on the App Store and, like most (read: all) free-to-play titles it doesn't require any money to get started.

The Portable Podcast, Episode 96

Posted by Carter Dotson on August 2nd, 2011

Money, it's a gas; grab that cash with both hands and make a stash!

On This Episode:

  • Carter speaks to Alex Benoit of EA Mobile about the recent release of Scrabble for Android, discussing its cross-platform multiplayer play, as well as major publishers who distribute games as free to play releases on Android.


  • Carter and Owens Rodriguez talk about Alien Space Retro, what went into this release of the game, as well as discussing the culture of in-app purchases on iOS.

  • Who We Are:

  • Host: Carter Dotson
  • Guest: Alex Benoit, EA Mobile
  • Guest: Owens Rodriguez, independent developer
  • Music:

  • "Beatnes7 (Theme to The Portable Podcast)" by The Eternal - Download on iTunes here:


  • "Nanocarp" by The Eternal

  • How to Listen:

  • Click Here to Subscribe in iTunes:
  • Click Here to Subscribe via RSS.

  • Listen on WRGT Radio every Friday at 4pm Central
  • Listen Here: [powerpress]
  • Apps Mentioned in this Episode:


    NBA Jam for iPad Review

    iPad App - Designed for iPad
    By Carter Dotson on April 21st, 2011
    Our rating: starstarstarstarhalfstar :: ON FIRE
    NBA Jam comes to the iPad in a native version, with all the high-flying jams and over-the-top announcing intact.
    Read The Full Review »

    Max and the Magic Marker for iPad Review

    iPad App - Designed for iPad
    By Carter Dotson on April 20th, 2011
    Our rating: starstarstarhalfstarblankstar ::
    Max and the Magic Marker is a puzzle platformer that has you trying to traverse levels with the help of a magic marker that can interact with the environment.
    Read The Full Review »

    Bop It! Review

    iPhone App - Designed for iPhone, compatible with iPad
    By Carter Dotson on February 14th, 2011
    Our rating: starstarstarstarblankstar :: GREAT FOR KIDS
    Bop It! is a recreation of the Hasbro toy introduced in the 90's on the iPhone, that has you following the instructions of tapping, pulling, and twisting objects on screen to the rhythm of the beat.
    Read The Full Review »

    Dead Space Review

    iPhone App - Designed for iPhone, compatible with iPad
    By Blake Grundman on January 25th, 2011
    Our rating: starstarstarstarhalfstar ::
    Finally, a chance to get a console experience on the iOS!
    Read The Full Review »

    Snood for iPad Review

    iPad App - Designed for iPad
    By Carter Dotson on January 21st, 2011
    Our rating: starstarstarblankstarblankstar :: NOT A PERFECT MATCH
    Snood for iPad is a version of the Bust-a-Move clone built for the iPad, featuring multiple game modes and different selectable character designs.
    Read The Full Review »

    Mirror's Edge Review

    iPhone App - Designed for iPhone, compatible with iPad
    By Carter Dotson on September 3rd, 2010
    Our rating: starstarstarstarblankstar :: ON THE CUTTING EDGE
    Mirror's Edge for the iPhone and iPod touch may have been late, but it provides a great parkour-influenced platformer that even improves on what the console games did, but it does not last very long.
    Read The Full Review »

    RISK Review

    iPhone App - Designed for iPhone, compatible with iPad
    By Bonnie Eisenman on July 27th, 2010
    Our rating: starstarstarhalfstarblankstar :: BARE-BONES
    RISK is an epic, sprawling strategy game with a diehard following. But while this app delivers the core of what makes Risk fun, it's also lacking in important areas. No global multiplayer, house rules, or extra maps make this port one of dubious value.
    Read The Full Review »

    Hands-On Preview: Reckless Racing from Pixelbite and Polarbit

    Posted by Jeff Scott on July 21st, 2010

    Reckless Racing, from Pixelbite and Polarbit, soon to be published by EA, was originally called Deliverence when we first looked at it in March. Since then, Polarbit have adjusted the release, the name, and decided to release it as an EA Partner release. Which is all well and good as the game seems pretty much unchanged other than the name. It's all here, the multiple play modes, different control modes, online multiplayer (take note EA), and fantastic realism. Though it does look like they had to get rid of the orange Dukes of Hazard General Lee look-alike car and replace it with a blue one. Oh well.

    First, a little recap. Reckless Racing is a top down, 3/4 view racer with up to 6 cars on the track at once. You control your racer around 12 different tracks in three different play modes (Dirt Rally, Hot Lap, Delivery). The game is rendered in really nice 3D -- both the cars and the scenery. Really looking forward to the online multiplayer -- this should be interesting. It didn't appear that it was using any of the known social gaming networks (OpenFeint, Plus+, etc.) and could either be a custom one or details are just hidden.

    Dirt Rally is a progressive career mode where you get medals for winning races and that leads to unlocking more and more race tracks (12 in total). Hot Lap has you competing for the fastest time in a lap. And the interesting Delivery mode has you hook up a trailer to your car -- which causes all kinds of interesting driving. Delivering your trailer contents (or what's left of them) at the end of the race and within a time limit nets you a dollar amount (the more that stays in the trailer, the more you earn).

    More good news today though -- even though it wasn't available to take a look at, Reckless Racing will also be coming to the iPad. From the screenshots (see below), it looks pretty fantastic on the iPad, I can't wait to try it. Here's the original video when the game was still called Deliverance.

    Reckless Racing will be out sometime this summer. Considering it has to be almost done, I hope that really means soon!

    Hit the jump for more screen shots from the iPhone and iPad versions of Reckless Racing.

    EA Fractures the iOS Marketplace, Apple Allows It

    Posted by Jeff Scott on June 29th, 2010

    A lot has been said about mobile fragmentation in the Android world which is filled with a bunch of different devices with different specifications and different versions of the Android OS. This leads to lots of exceptions in the Android app marketplace and isn't good for consumers. That problem has been, until now, not a big issue for iPhone and iPod Touch users. While there's been a split between iPhone/iPod Touch and iPad applications, it can be argued that they really are different platforms sharing the same OS.

    But now, EA spins everyone around and multiplies consumer confusion in the App Store by creating a new fracture. They have released an iPhone 4 only version of their NCAA Football game along with a version for older models. They further add to the confusion by using the tag HD on it, something already in use by most developers as a designation for iPad applications. While I am of the opinion that these decisions are downright consumer hostile and I question EA's motives, I also have to wonder why Apple would let them do something that causes such consumer confusion and leads to greater fragmentation of the iOS App Store.

    Is the iOS a single platform or multiple platforms? Apple greatly prefers Universal applications that work on all iOS devices and suggests them to developers over having multiple versions of the same applications for iPhone and iPad. Yet in this instance they have approved the exact same app for two different models of the same platform, the iPhone. We've heard stories in the past of Apple rejecting iPad specific versions of apps that don't provide extra functionality over their iPhone versions. Instead Apple have suggested that the developers create universal versions. Yet this game, an exact duplicate with just higher resolution graphics was approved, fragmenting the iPhone App Store. That confuses consumers and sets a precedent I hope doesn't hold up.

    There could be a case to be made to releasing a game that was only compatible with the iPhone 4 due to hardware specific requirements. We saw a handful of games that were only compatible with the iPhone 3GS due to processor speed or specific hardware accelerated graphics requirements. I'm sure we'll see more with the higher power and hardware changes of the iPhone 4. But this game is not an iPhone 4 only game, there is another version of the exact same game, but for older hardware released separately.

    "We do see a difference between iPhone 3G/3GS and iPhone 4. For EA, it's important that we create our games for the unique capabilities of each platform or device including NCAA Football maximizing iPhone 4's high quality graphics." commented Michelle Jacob, Head of Global PR for EA Mobile when I asked for comment on the release of two different iPhone versions of the game. But to me, this just doesn't make any sense as there's absolutely no technical reason to create an iPhone 4 specific version of a game to take advantage of the higher quality graphics.

    This is the first time we've seen a large developer release multiple versions of an app for different iPhone versions. The generally accepted practice is to release a single application for the iOS4 iPhone and iPod Touch platform that takes advantage of the hardware it runs on while degrading properly for lower performance devices. That leaves this as being a purely business decision and a bad one at that.

    Let's take a look at Real Racing from Firemint for an example of how developers have been addressing adding features to their applications for the iPhone 4. One universal application for all iPhone and iPod Touch devices, from a company with fewer employees than the EA campus cafeteria has. And it takes great advantage of the Retina Display on the iPhone 4 and anti-aliasing on the 3GS and degrades nicely for older devices. This is the what consumers want and it makes sense. The iPad and the iPhone/iPod Touch can logically be called different platforms. The iPhone 3GS and the iPhone 4 can not. When upgrading devices you shouldn't be required to re-purchase apps for them to take advantage of the new hardware. This hasn't been the practice in the past and I hope it's not in the future.

    Doesn't this create consumer confusion? "We certainly don't want to create any consumer confusion. We think we're quite clear in distinguishing between the two versions of NCAA Football and giving consumers a choice." But confusion is what we are seeing. If we look at the ratings in iTunes for the iPhone 4 version of NCAA Football, 12 of the 28 comments as of Monday evening are from users who have purchased the app for incompatible devices.

    The real reason for the consumer confusion is that EA is doing something that iTunes, and therefore the App Store, doesn't really support. There's no filter for what you buy when using iTunes on the desktop. You could purchase any apps you wish even if you have never connected an iOS device to iTunes. When you click Buy App on the iPhone 4 specific version of NCAA Football, it doesn't check to make sure you have an iPhone 4, it just takes the money from your account and delivers the app.

    Ms. Jacob continues "If anything, we are hurting ourselves by offering two apps - our overall rankings for the title are split. But again, we feel it is important to give consumers that choice." Sometimes choice isn't a good thing when it isn't done to serve consumers. And I think that's what we have here. Consumers want choice, but not when it's so easy for them to make bad choices. What consumers really want it convenience. It should just work and work well. This release method does not work for consumers.

    The comment that they are sacrificing overall ranking is very true and makes this an even odder decision. Had they released a single application compatible with all devices and enhanced for the iPhone 4 they would have increased their rank in the top selling app lists by having all sales for a single application instead of two different apps. This is something that can lead to a waterfall effect -- the higher up the top selling lists you are the more people see it and therefore the more that buy it.

    iPhone 4 is not HD. And how about the odd choice to name the app with the HD tag? That's something that has become the de-facto standard designation for iPad applications. (Even though none of the iOS devices are really HD resolution.) Adding that designation to an iPhone 4 only application is even more confusing. Perhaps EA know something we don't know yet with the convergence of the iOS 4 for iPad and iPhone. Maybe that will lead to apps on the iPhone 4 and iPad being closer tied? I doubt that's the reason. Probably just a inexperienced marketing person decided that was the best way to designate the special version. Bad choice.

    Isn't the Apple approval process supposed to stop bad developer moves like this? The question I keep coming back to is why would Apple let them do this? Why would Apple let EA fracture the App Store market further and confuse consumers by doing something like this -- something that iTunes doesn't fully support? I have to think that it's a mistake or they are just testing the waters.

    But isn't this going to hurt Apple? One of the most appealing things about the iOS App Store is that once you purchase an app, it's yours. You can install it on as many devices as you buy. When you upgrade your devices, the apps come with you. And traditionally, developers have updated applications for updates in hardware and new versions of the iPhone OS / iOS. This throws that practice up in the air. If I buy the NCAA Football for my iPhone 4, it won't work on my iPad or iPod Touch. I have to either purchase the lower quality version which suffers on the iPhone 4, or purchase 2 versions. Neither option is good for consumers -- both options are good for EA.

    What is EA really doing by releasing NCAA Football like this? They are probably just testing the waters to see what direction the market will head and if consumers will be ok with this. I really hope it's not their plan for future releases. And I hope that Apple will restrict any developer from doing this in the future. It hurts users which in turn hurts Apple hardware sales and in the end, all developers.

    Are you for this method of app release? Against it? If you want to let EA know what you think of this decision, head on over to their Facebook page or Twitter stream and leave a message with your thoughts. And of course you are always welcome to leave a comment below.

    Sale Alert! EA Mobile Announces $0.99, 48-Hour Blitz On Major Games

    Posted by Bonnie Eisenman on June 22nd, 2010
    iPhone App - Designed for iPhone, compatible with iPad

    Penny pinchers, grab your iTunes gift cards: EA Mobile is having a fantastic $0.99 sale. Starting at 9 PM EST on Monday and lasting for 48 hours, the sale features EA Mobile's top fourteen App Store games for a mere $0.99 each. Sports fans will be especially happy, but from classic board games to EA's Need for Speed titles, there's a lot of variety. If you've been eying any EA games lately, be sure to grab 'em while you can.

    The games on sale are:

    Sneak Peak: Dragon's Lair Screenshots

    Posted by Jeff Scott on December 4th, 2009

    Dragon's Lair, originally released in 1983, is a classic video game what was of a genre that never really took off. It was the first video game to use a branched laserdisc technology, where all of the on screen game came from a laserdisc player. It was especially amazing technology because it helped surpass the very limited graphics resolutions of the time, but it did introduce some great limitations in the game play. The user would move the joystick at certain times, times that were prompted on screen, and this would branch the user to a new video track. The game works in a similar fashion to the way that games that come with some DVD releases work these days.

    With all of its shortcomings of this style of game, the game was beautiful. Animated by a former Disney artist, Don Bluth, the game is really spectacular looking, but very difficult to complete. Take a look at the screens below for an idea of what the game will look like. It's expected soon and will be published by EA Mobile.

    [gallery]

    New Details of Need for Speed: Shift and NBA Live Released

    Posted by Jeff Scott on October 14th, 2009

    Today we got some updates from EA on two highly anticipated franchise games coming to the iPhone. What we still don't know yet are release dates for either. Though I think it's safe to say they are trying to get them out in the next couple months in time for Christmas.

    Need for Speed: Shift

    The latest in this racing franchise from EA is Need for Speed: Shift. This iPhone translation looks like it will be a scaled down translation of the console game. While that's a little disappointing, the previous in this franchise, Need For Speed Undercover [ our review ] was an absolutely excellent game on the iPhone.

    Take a look at these screen shots for a look at the game. Note that I'm fairly sure that these are just mock-ups. They don't look nearly as crisp as you'd expect for actual screen shots and there are other noticeable inconsistencies.



    Unfortunately the specs read a lot like the previous version. 20 different customizable and upgradable cars (NFSU had 20 as well), 3 different racing environments, Tokyo, Chicago, and London (NFSU also had 3), 28 different events (NFSU had 20).

    So, what is different?

    The main thing is that there will finally be multiplayer. Unfortunately there's no Internet multiplayer, only Wifi and Bluetooth. In addition I'm sure we'll see the graphics quality upgraded a little. The previous one was very good for the time, but we expect more now. Take a look at the supplied stats below for more.

    RIP IT UP AROUND THE WORLD
    Rage on the roads of Chicago, London, and Tokyo in up to 28 Street and Pro racing events.

    MATCH YOUR SKILLS AGAINST FRIENDS
    Challenge friends to head to head races via Bluetooth multiplayer or WiFi.

    MUSCLE OVER PERFORMANCE?
    Get behind the wheels of 20 of the fastest, hottest, most powerful cars in the world and blow the doors off your competitors.

    UPGRADE AND CUSTOMIZE
    Take your ride to another level with Top Speed, Handling, Acceleration, and Nitrous upgrade features.

    RACE FOR REWARDS
    Earn points and trophies on the circuit for your Aggressiveness and Precision. Be a full-throttle Need For Speed superstar.


    NBA Live

    Considering the huge number of games in the App Store, over 15,000 at last count, there has yet to be a full 3D basketball game. NBA Live will change that. While we haven't seen it yet, we're hoping that it has the depth and great gameplay of EA's last sports game for the iPhone, Madden 10. Take a look below for the stats, it's looking good, though multiplayer is noticeably missing from the list.



    NOTHING BUT NET. NBA LIVE by EA SPORTSTM delivers the most realistic 5-on-5 action available for iPhone® and iPod touch®!

    Tip-off anytime, anywhere, and watch your game come to life in vivid 3D. Even replay your most awesome plays. It’s fun and intuitive enough for the casual gamer, but also delivers the authenticity to meet the demands of the most hardcore basketball fans.

    AUTHENTIC TEAMS, REAL STARS, TRUE LEGENDS
    With real NBA rosters, you can dominate the game as Dwight Howard and other NBA All-Stars. Or unlock legends and elevate your game with true Hall-of-Famers.

    MULTIPLE MODES FOR EVERY KIND OF NBA ACTION
    Match up all 30 NBA teams in the new 82-game Season Mode. Play a casual game in Exhibition Mode, or battle all the way to the Finals in the ultra-intense Playoff Mode.

    PLAY WITH TOUCHSCREEN CONTROL
    Control the game with a virtual analog stick. Use the accelerometer to accurately shoot free-throws. Touch the clip board to pick from a number of offensive plays or to select your defensive strategy.

    TAKE IT TO THE RACK WITH A SOLID SOUNDTRACK
    Stay in the zone with 15 music tracks from artists like Matt and Kim, Snoop Dogg and Xzibit.

    COMMENTARY FROM A BROADCAST LEGEND
    Hear legendary announcer Marv Albert accent the action as you rain 3s from downtown.

    Monday Morning App HQ

    Posted by Will on October 5th, 2009

    Random musings of the App Store.

    App Store Pricing Fracas

    In what is seemingly a periodic function, the app store community has been in an uproar over the pricing of a game. What was the sin? Pricing a game over the sacred $9.99 mark? Nope, it was the debut of the addictive but simple flash game Canabalt (free demo here) at a whopping $2.99. The game itself, from its great pixel artwork to the catchy in-game music to the simple but "one more time" gameplay, is actually fantastic, only lacking a global leaderboard. Well, apparently there's some unwritten rule that if a game has a free flash counterpart, it can be priced no higher than $.99. Luckily, the average Joe App Store user was able to withdraw enough from their savings account to shell out the $2.99, as it's ranked #78 amongst all paid games. Bargain bin App Store pricing is great for the consumer, but it sure does create some spoiled brats. Hey haters, you know what you can do if you don't like the pricing? NOT BUY IT! But don't go around calling for Semi Secret Software's head.

    App Store Starts to See Yearly Updates

    We're beginning to see 2010 installments of emerging App Store sports franchises, including Real Soccer 2010, Baseball Superstars 2010, and the upcoming X2 Football 2010. Not only does each of these titles bring notable improvements over the previous installment, but they are also another sign of the iPhone as a true gaming platform. Developers are clearly planning long term and are investing in the iPhone for their latest and greatest games. This trend will reach explosive new heights if EA Mobile joins in by releasing yearly updates to their sports games along with their console counterparts.

    Mini Squadron Looks Insanely Fun!

    This video of the upcoming "Mini Squadron" put it on my "can't miss" list:


    The game looks to have a nice amount of content with 50 unlockable planes and Wifi multiplayer, great graphics, and awesomely frantic gameplay. Look for this one near Halloween.

    New Kontender?

    A few weeks ago, I wrote about a competition for the best App Store Kart racer between Konami's Krazy Kart Racing and Gameloft's yet to be released Shrek Kart. Well now, a completely unexpected racer has entered the fray, Cocoto Kart Online. Cocoto is made by Eurocenter, the makers of such online luminaries as Dinosmash, Ace Tennis Online, and Bomber Online. Cocoto contains a generous single player mode and of course, fully functional online play over Wifi or 3G. Oh, and Cocoto has one thing neither of its competitor's can beat: at $.99 price tag. We'll try to review this one soon but until then here's a video of Battle Mode:


    Note: the game can also be played with accelerometer controls.

    This Week's Sign of the Apocalypse

    Kyle Orton is now officially a better QB than Tony Romo. That is all. (Truth. -Ed.)

    Games of the Week

    Robocalypse - Mobile Mayhem

    The App Store has seen a few, largely unsuccessful attempts at bringing an RTS to the App Store. Now, it finally has one worth playing, Robocalypse. Not only does Robocalyspe deliver solid RTS gameplay (though it is slightly simplified) but also a large dose of humor, nice graphics, a 17 mission long campaign mode, and online multiplayer. It's tough to beat getting a full DS game for only $2.99.

    FIFA 10 by EA SPORTS
    It is with some reservations and trepidation that I name FIFA as an app of the week, but I do it because of one thing: gameplay, which makes it tentatively the best soccer (football) game on the App Store. Despite a very frustrating glitch that mixes up all your positions in manager mode and roster management menus that occasionally border on unnavigable, FIFA's controls are pretty good - they just take some time to get used to. In addition, EA packed a massive amount of content, including a multitude of fully-licensed teams and several game modes. In addition, FIFA comes through when it comes to gameplay. Unlike X2 Football and Real Soccer, FIFA is realistic. The gameplay is very smooth with a fine attention to realistic detail. No 15-0 blowouts here; goals are hard to come by, and 1-0 results are common, making goals extremely rewarding. The game never feels "cheap," and you only have yourself to blame for your losses. I reserve the right to change my mind on FIFA's place in the soccer game pecking order until X2 2010 comes out, but as of now, it sits at the top.