First-person shooters truly built and optimized for mobile are few and far between. Ben Cousins of Shattered Entertainment wants to change that with his team’s new DeNA-published game, The Drowning.
The Drowning is built from the ground up for mobile devices. This is thanks in part to the game’s two minute play session structure; players will always have two minutes to take down as many enemies as possible, with the goal being to score as many points as possible. Thus, getting into Frenzy mode becomes important: getting headshots and melee kills is the way to enter this double-points mode, and keeping up the pace is the way to stay in it. Getting lots of points ensures that more scanvgeable items can be found randomly, these items being used as parts for new weapons and vehicles for traveling through the world. The game does have a main story thread running through it, that players can follow as they progress through.
The controls have been the much-ballyhooed part of the game, and in my playtime, I found that they were easy to pick up on. Swiping looks around, but tapping with two fingers fires, with the actual shot going between the two fingers. Thus, the game allows for enough accuracy to let players fire where they want, but still have challenge for headshots and the like. Tapping on the screen moves to that location, and players can execute a rapid 180 turn by tapping on the bottom of the screen, and can quickly turn to attacking enemies by tapping on the red damage indicators on the side. Finally, those things are really useful!
The game will be free-to-play, and the monetization strategies inclue an energy mechanic for traveling to different levels, the ability to get additional scavenge opportunities, and special weapons that can be bought, though these will be broken when acquired, like most of the game’s weapons; the parts to fix them still need to be found. Ben Cousins pointed out that the game will always be about the gameplay – it’s possible to get new weapons and additional scavenge items, but getting to use them is always about playing the game itself.
How well the title will work long-term and how intrusive the monetization will feel will still require some extended playtime, but for now, The Drowning shows a lot of promise toward changing the mobile FPS. The game is nearly done and will be submitted soon.
While a few of the recent games from DeNA’s US wing, formerly known as ngmoco have made a crap-ton of money, they have done little to interest core gamers. Just one example, Rage of Bahamut has kept a near constant top five residency in the top grossing list since release. That’s meant millions in income, easily, for DeNA.. But for core gamers, it’s been a bit… boring.
Well that’s about to change. Ben Cousins has reveled the first game from the new DeNA Swedish studio, now known as Scattered Entertainment. The Drowning is a free to play first person shooter, rethought for the touch screen, and looking damn sexy.
The story is that mysterious underworld creatures have forced their way to the surface through a massive, global, catastrophic event. Unexplained oil spills have caused any creature that touches the oil to turn into a lifeless zombie bird-influenced creature.
As you work your what through this world, assumedly to safety, you craft weapons, trade supplies, and fight off countless of these bird-like creatures.
While the graphics look great, the story is interesting, and the anticipation for this game is huge, the really interesting part of this new game are the innovative controls that DeNA has come up with. While this is all possible to change before release, here’s what we know so far.
One of the main interface design goals is to be able to play with just two fingers. Using one finger or two, with gestures, you can aim, move, shoot, change weapons, and everything else you need to do in an FPS.
The main control element is the two finger aim/fire. The weapon will fire at the middle point between your two fingers. Stretching you two fingers will zoom, as we would expect. A single finger touch will mark a point in the world and your player will move there. It’s innovative, you have to give it that. Virtual sticks just don’t work that great, and this looks, at least in the demo, to be viable. It will take hours of gameplay to verify that, and I’m looking forward to it.
The Drowning is still a ways off. We can expect it in early 2013. Hopefully we’ll get more info in the coming weeks. It’s certainly one to watch.
While all the little kiddies are out gathering candy – assuming they aren’t out on the East Coast because that would be fairly dangerous given the current circumstances – it can be tough figuring out what the rest of us can do with our time. Sure there might be the odd Halloween party and there’s always sitting around waiting for trick-or-treaters. But what’s a person to do with their downtime? Why not take to the App Store and sample a bunch of new Halloween content that’s just been added to a number of DeNA titles?
Blood Brothers – The most recent “gather creatures and strengthen/evolve them” game to come from Mobage is having a special Grave of Kings event. Players can nab some event-only familiars (complete with jack-o-lantern masks) until November 1st. Or until the special raid boss event ends. Which will also be on November 1st. So yeah.
+ Universal App - Designed for iPhone and iPad
Released: 2012-08-27 :: Category: Games
Deity Wars – Starting now and continuing through October 31st players will be able to participate in a special live event to try and earn both rare cards and the expected Halloween-themed in-game items. Nothing like mixing a few ghosts and goblins with gods, right?
+ Universal App - Designed for iPhone and iPad
Released: 2012-08-07 :: Category: Games
Fantasica – Guard your dreams! A bunch of Halloween nightmares have been let loose and players must band together to fight them off. The special event runs through the 31st and will give us all the chance to win some special loot and cards. I feel like I should reinstall this just so I can ogle the new characters because I love the artwork so much.
+ Universal App - Designed for iPhone and iPad
Released: 2012-08-07 :: Category: Games
Kingdom Wars! – Get your hands on some limited time Halloween Edition Dungeon card packs and hopefully bring a ghost, witch, or other nightmarish monstrosity into the ranks. “Mwahahahahaha!!!” and all that.
+ Universal App - Designed for iPhone and iPad
Released: 2012-09-25 :: Category: Games
My Monster Rancher – Rather than focusing on special event monsters (although there are those, too), My Monster Rancher is tossing lots of special prizes and costume items into the pot cauldron. Witch hats, pumpkin heads, and more await!
+ Universal App - Designed for iPhone and iPad
Released: 2012-07-10 :: Category: Games
Ninja Royale – This Halloween a bunch of vampires chose the wrong ninja to try and snack on. In addition to the special themed drops a special jack-o-lantern clan, CARVER, has been added. Seriously though, of all the human prey to hunt why would vampires want to go after a ninja?
+ Universal App - Designed for iPhone and iPad
Released: 2012-03-02 :: Category: Games
Pocket Planes – We’re all familiar with ferrying bitizens back and forth to earn some cash. We’re also accustomed to hauling a bunch of the little pixel people and their gear to special destinations for specific purposes. Now we can fly lots of ghouls, candy, and whatnot around until the 31st. Let’s make sure these bitizens have a Halloween they’ll never forget!
+ Universal App - Designed for iPhone and iPad
Released: 2012-06-14 :: Category: Games
Rage of Bahamut – Granted I’m used to special events in this CCG but I’ve yet to take part in any that were holiday themed. This time it’s going to be the Manor of Illusions, complete with plenty of special items and cards to earn. I suppose it’s time to start stockpiling more cure waters.
+ Universal App - Designed for iPhone and iPad
Released: 2012-05-14 :: Category: Games
Tiny Tower – Not even Tiny Tower is safe from the horrible spirits roaming the App Store. Granted the ghostly costumes have been available for bitizens to wear for quite some time but now there’s a special Halloweed-themed mission to complete. And you can dress them up and start haunting your tower’s floors now through the end of the month.
Posted by Rob LeFebvre on October 18th, 2012 iPhone App - Designed for iPhone, compatible with iPad
Team up with your favorite Marvel heroes in this digital card game on DeNA/ngmoco’s Mobage social games platform–the same folks who produced Rage of Bahamut. I got to see the game at PAX this year, and it looks to play similarly, but with Marvel Heroes and an original Marvel storyline.
The game consists of more than 200 types of cards featuring heroes and villains from the Marvel universe; players recruit classic Marvel characters into their decks, such as Spider-Man, Iron Man, Punisher, Captain America, Black Widow, The Hulk, Thor, Dr. Strange and many others. By evolving and fusing characters’ powers and abilities, players build stronger teams capable of challenging the most dangerous foes. New Marvel characters and events tied to the Marvel Universe will be added to the game on a regular basis, ensuring a continuously evolving gameplay experience.
Just about everyone in the world dreams about having super powers. Flight, strength, x-ray vision, that kind of stuff. While DeNA (think Mobage) and Marvel Entertainment’s upcoming Marvel: War of Heroes may not bestow impossible abilities to its players, it does put them in charge of a slew of iconic heroes.
Assuming the role of a S.H.I.E.L.D agent players will collect cards featuring various Marvel heroes and craft their own super team. Powers and abilities can be fused and upgraded as well, making an already powerful legend even more so. If you’re thinking it sounds similar to the more than a little popular Rage of Bahamut, that’s because it is. And because it’s being crafted by the same developers. Although the story – which is a thing that actually exists in this freemium card game. I know, right? – is all original and comes directly from Marvel itself. As does the art, actually, which is ridiculously awesome.
Marvel: War of Heroes is due to hit the App Store this fall. Anyone with even the slightest interest will be able to check it out for free, but those of us who are already curious can head over to the official website to pre-register. Why? Because it earns a free rare card, among other things. And if there’s one thing I’ve learned from playing similar Mobage titles it’s that rare cards, no matter how useful they might be to my strategy, can pay off big. Also it might actually be really cool.
WeDoodle is ngmoco’s latest application to be launched on the iTunes App Store, a game based on multiplayer sketching and guessing that’s sure to improve your all-necessary doodling skills.
WeDoodle is free and available for both iPhone, iPod Touch and iPad, providing users with a miniature digital canvas to draw on. The application features various “creative crafts” like stencils, brushes, canvas backgrounds and more so that the drawings aren’t so much doodles as they are sketches, making it easier for those who have the task of having to guess exactly what is being drawn. With support for seven languages built in, as well as a multiple game mode that “allows doodlers to challenge the world in live in online play,” the game is sure to shake some heads and provide hours of doodling practice. Who says the iPhone isn’t productive?
On a related note, this is ngmoco’s first release since its now-confirmed acquisition by DeNA, the Japanese gaming company, who are branching out into a world that is already over 250,000 applications strong.
Much is riding on the future health of ngmoco’s releases. Although DeNA put forward $300 million in cash and securities, an additional $100 million is available assuming specific milestones are met by the company throughout next year. With a free application, the right marketing and advertisements are crucial. One thing’s for sure – if ngmoco’s platform of free applications and advertisements is successful, we could well be seeing a glimpse of what the future has to hold. Until then, you’ll just have to doodle about it.
We have known for a long time that the iPhone was far beyond just just a viable gaming platform, it was the future. One of the biggest examples of that to date has gone down this morning, with Ngmocoannouncing their purchase by Japanese gaming company DeNA for a staggering 400 million dollars.
Ngmoco, best known for their early successes like the critically acclaimed Rolando, has recently embraced the social gaming space, releasing games such as their “We” series including We Rule, We City and We Farm. While these were viewed as a departure from some of their back catalog, they were more appealing to an organization like DeNA, which has made their fortune developing social games focused on a Japanese market.
Though DeNA does very little business in the west, the New York Times reports that the company managed to rake in $640 million in 2009 alone and are (without this recent acquisition considered in the equation) on pace to earn a projected $1.5 billion in 2014. Their big hit, Mobage Town, is a traditional social networking structure that earns most of its income from clothing and accessory purchases for in-game avatars. Plus, as a point of comparison, it is also reported that compared to Facebook’s 500 million user accounts, DeNA paltry 20.5 million accounts record an amazing 25-to-1 return on income per user.
It is being reported by Mobile-ent.biz that plans are in place for DeNA to integrate Mobage Town into Ngmoco’s Plus+ community, to further expand the reach of their empire into the mobile space. This now pits the companies head to head with US-based Zynga and their numerous Facebook and recently expanded portable social gaming presence.
Once again speaking with the New York Times, CEO of DeNA, Tomoko Namba was quoted as saying:
“We’re only active in the Japanese market, and we haven’t figured out how to cover the Western market. We want to enable developers to go cross-device, and to go cross-border. And we need this to happen quickly, in about the next one or two years.”
If expansions into western markets is the aim of this acquisition, this may be a great chance to finally see that be successful to its full potential. Plus, when you consider that Ngmoco’s Plus+ platform recently expanded to the Android as well, DeNA is now primed to be accessible on virtually every modern handset available in North America. Now the question remains what will be left of Ngmoco after this take-over is complete? We just hope that they will be able to keep making the games that we have grown to know and love.
Most importantly, this monumental purchase validates the assertion that there is quite a bit of money to be made in the iOS development world. We are no longer the minor leagues of game development, because with money like that being thrown around, soon everyone is going to want a piece of the action.