Posted by Jessica Fisher on September 29th, 2014 + Universal App - Designed for iPhone and iPad
Aralon: Sword and Shadow, by Crescent Moon Games, has been compared favorably to Elder Scrolls in its visuals and play style. Recently Crescent Moon released an update to add widescreen and full iPhone 6 support. They have also improved lighting and shadow effects for a more visually pleasing experience.
To celebrate, Crescent Moon Games is offering Aralon: Sword and Shadow for $0.99 for a limited time on the App Store.
Gear Jack: Black Hole, the endless runner follow-up to 2012’s Gear Jack, is coming to iOS this Thursday, May 1. Published by Crescent Moon Games, players will control the eponymous Jack as he travels through portals, endlessly running forward trying to stay alive through the myriad hazards his alien opponents have laid out. There will be all the standard bullet list features that you expect from an endless runner: missions, power-ups, multiple worlds, even video sharing.
For more on Gear Jack: Black Hole, check out the hands-on video from GDC 2014 below.
Crescent Moon Games has a big 2014 and beyond ahead of them, as always: a large slate of releases is planned for the coming month and year across many genres. Josh Presseisen, founder and head of the unique outfit that serves both as a publisher of third-party titles and also develops its own, demoed many of these upcoming titles to us during GDC 2014, including commenting on early footage of some of the games recorded at the show.
Exiles: While still not too far along, Exiles (an in-house title) promises to be an open-world action RPG on an alien planet, mixing elements of titles like Ravensword with Fallout and Mass Effect. Players will have a strange world to explore, and plenty of baddies to shoot – and the twist as to just why is revealed in this video, though it’s planned to be revealed early on in the final game.
Gear Jack Black Hole: This sequel to Gear Jack takes the original’s auto-runner concept and makes it a full-blown endless runner. Players will still jump and roll through levels, but now in a high-scoring context while warping through various environments.
The Deer God: This game is still so early that its gameplay hasn’t even been finalized, but its look is rather intriguing: it mixes the pixel art that Superbrothers made famous in Sword & Sworcery in a 3D environment. While there’s still a lot to be locked down with the game, its concepts sound intriguing, as discussed in the video.
Almightree: This puzzle-platformer has players trying to survive a crumbling world by moving through puzzling layouts of blocks, and moving them around as necessary. Good luck.
Sky Story: Another game still very early in its development, this upcoming title is inspired by Kid Icarus, but going in a different direction from the recent 3DS title by trying to be more of an exploration-driven game. This one will be 3D, though: levels have 2D sections, but the ability to move into depth sections of levels will also be present.
This was only a selection of Crescent Moon’s upcoming titles: there were other titles Josh Presseisen demoed that are either still unsigned or not quite ready to be shown publicly. This could be another jam-packed year for the studio.
Tonight, Crescent Moon Games releases their Metroidvania-meets-Minecraft adventure game, Mines of Mars. Featuring procedurally-generated 2D worlds, players must dig through Mars to try and discover the secrets beneath it. Josh Presseisen, founder of Crescent Moon Games, joined me on 148Apps Live on Twitch to discuss the game’s origins, how Crescent Moon’s publishing helped shape the title into something radically different from a year ago, and how PC gamers approach titles in totally different ways from mobile gamers.
Catch the recorded broadcast below. (Pardon our dust -footage may be choppy due to technical issues)
Crescent Moon Games has recently announced that it’s been working with Galoobeth Games for the past year or so on a new Aralon title. Specifically Aralon: Forge and Flame.
The new game is set 100 years after the first Aralon, and centers around the discovery of an entirely new continent. As well as the expected amount of danger and intrigue, of course. Players will be able to explore three totally separate continents this time around, and will be able to enjoy some pretty major visual improvements – especially the lighting.
There’s no concrete release date for Aralon: Forge and Flame just yet, but it’s expected to release sometime later this year.
Clash of Puppets is a hack-n-slash action game filled with upgradable weapons, three different worlds to fight through, an endless survival mode, leaderboards, and iOS controller support. Check out the video below, then start anxiously waiting for December to roll around.
Posted by Andrew Stevens on October 29th, 2013 + Universal App - Designed for iPhone and iPad
Ravensword: Shadowlands is prepping for Halloween as it’s set to receive a new update that brings forth a brand-new area. ‘Realm of the Ancients’ will hold new enemies and a big bad werewolf boss. There is also a new magical rune known as the Rune of Shadow. So get ready to start exploring this Halloween when the update release. By the way, it also includes iOS7 support. Come on, Thursday! Get here!
Crescent Moon Games has revealed its latest title, Mines of Mars, which takes you through the depths of the red planet with a pickaxe in hand, mentions Pocket Gamer. With influences like Metroid, Motherlode, and Terraria, you will discover many dark secrets while exploring tunnels in this sci-fi story-based adventure. There are a number of unique weapons and different items to use, helping make sure you safely stumble your way through the game. There is even co-op for you and a friend to go digging together.
There is no current release date for the game, but make sure you check out the new trailer below!
Posted by Andrew Stevens on April 30th, 2013 + Universal App - Designed for iPhone and iPad
The new Topia World Builder update focuses on the editing tools and the ability to save in a much simpler way. The save system has been completely rewritten giving players an easier handle on save files without having to sift through a confusing timeline. Players also have the ability to plant trees and enjoy visual enhancements to the water.
You can now paint down paths and patterns in ‘dirt’ and the grass, as it grows, will not cover them.
Importing levels from graphic files: More info on this coming later…
Preset worlds: Players can start from a selection of preset worlds, 7 in the current version.
Scale/Offset/Smooth tools, used to make world scale changes to the level.
Advanced tools: Some silly effects to tweak your world
Life editing in edit mode: Wipe out all trees and creatures, plant random trees.
Carter chats with Josh Presseisen of Crescent Moon Games to talk about Ravensword: Shadowlands, the studio’s new open-world RPG. Topics include the long development time of the game, just how big the world is, and the game’s voice acting, including a much better role for Josh’s wife as compared to the original. As well, we talk published title Last Knight, along with some of the titles that alternative label Forest Moon Games is publishing as well.
Way back in 2009, Crescent Moon Games released an open-world RPG named Ravensword: The Fallen King. After years of titles developed and/or published by the studio, including various other RPGs, it’s returning to its big original hit, and it’s promising to be bigger and better than ever. Meet Ravensword: Shadowlands. Releasing on December 20th, it’s not only going to contain a massive open world, with numerous quests and things to discover, rivaling even console and PC open-world games, but it could be one of the best-looking games on the platform, as evidenced with my time on a near-final build.
The first hours of the game set the tone that this is an open world, and once the opening tutorial scene is finished, it’s open season. A town with dozens of buildings and giant detailed landscapes are immediately available. Want to go on the main quest, to discover what happened to the main character after the battle of Heronmar? Sure, do it. Want to mess around and join a guild, and help random citizens, affecting the character’s reputation? Do that, too. The game won’t say anything about it. In fact, doing a lot of side quests and exploring is highly recommended, because there’s plenty of tough foes that will come in the way, and the game prefers trial by fire. Spoiler alert: trolls and bears are a lot tougher than goblins and deer.
Weapon-based combat is simple: tap the attack button to use a weapon, tap on an enemy to target it, and hold down on attack to raise the shield. It does mean that shielding is not necessarily the most intuitive thing, but it does keep the controls from being overly-complicated. Magical items can add a third button for special attacks, and weapons and items can be set as quick use buttons at the bottom of the screen. In general, the best way to raise a stat like shielding or a weaponry type is to use it, or train it at a guild.
The game is going to be absolutely packed with content, if the sense of scale is anything to be believe: anywhere visible on land may actually be accessible in the game. Even many of the NPCs feature voice acting (usually for their first line), and a voice actor who worked on the Elder Scrolls series provides many of the NPC voices.
iPhone 5 owners are in for a treat: the game looks absolutely stunning, and only stutters occasionally in towns, for example. The build I have is “near-final” so it may or may not be sorted out, though the game is generally quite smooth. The draw distance is unparalleled as well.
Playing Ravensword: Shadowlands for several hours already, it feels like I’ve barely scratched the surface of this game, and there’s still mountains of content to discover. Between the vast landscape to uncover, and stories to unfold, this game could take a long time to truly discover all it holds.