Gaming peripheral company SteelSeries has announced that its full-sized controller for iOS, the Stratus XL, is now available for sale in Apple’s brick and mortar Stores.
Introduced earlier this year, its little brother the Stratus was one of the first wireless iOS controller to come to market, with the Stratus XL brought in to give players the option to use a controller more similar to the size and layout of console controllers. The Stratus XL features a pressure-sensitive D-pad, four pressure-sensitive buttons, and four shoulder buttons.
The SteelSeries Stratus XL controller is available at Apple stores and on Apple.com now for $69.99.
So little time and so very many apps. What’s a poor iPhone/iPad lover to do? Fortunately, 148Apps is here to give you the rundown on the latest and greatest releases. And we even have a tremendous back catalog of reviews; just check out the Reviews Archive for every single review we’ve ever written.
Pairing the Stratus XL is as easy as it is with pretty much any other MFi controller. You just turn it on, get your iOS device to find it, and you should be good to go. Then you start up one of the hundreds of compatible games and start playing. And it does play them all quite nicely. The controls are responsive, the button placement feels right, and it’s got a nice heft to it. The build quality is also rather impressive. Whereas other MFi controllers I’ve recently played around with felt sort of hollow and fragile, the Stratus XL feel dense and sturdy. You could probably hurt someone if you threw it at them, actually. [Note: 148Apps does not condone throwing your MFi controllers at anyone, for any reason. That’s bad form.] –Rob Rich
That’s the main beauty behind Fantasy Solitaire. It uses artwork from fantasy illustrator Ian Schofield, and it shows. Each card looks impressive, with the artwork relating to fantasy characters being really quite delightful. Fantasy Solitaire rewards your success with more cards too, so it soon looks quite gorgeous. Otherwise, Fantasy Solitaire is a fairly typical game of Klondike Solitaire. Each turn involves you drawing three cards before figuring out the best place to put them. The trick, as always, is to try to get the Ace cards pulled out first for any chance of success. Controls are simple enough with taps and drags to place cards, plus an auto-complete button when you’re right near the end of a game. There’s no hints button though, so make sure you’re up to speed with this game type. –Jennifer Allen
Reckless Racing 3 is here, with driving dynamics that are as satisfying and addictive as ever as spot-on traction physics meets fun-fueled racing. There are 6 new and diverse locations that spawn 6 courses each, ensuring that players will still be kept guessing even though the backdrop might often remain the same. Combine that with the new Gymkhana event (specially laid-out courses that test driving skills), the same wealth of tweaks for controls and settings to enhance player experience, plus the recent addition of 4 reversible classic Reckless tracks, and what’s left is a driving game packed with features. –Lee Hamlet
Click Cam is an interesting new way of sharing photos in that it’s entirely random how it does it. It’s more of a curiosity than an app you’d spend great amounts of time with given its many limitations, but hey, it’s free, so that kind of works. All you need to do is enter a few simple sign up details before taking a photo and uploading it to Click Cam. The actual photo taking interface is pretty basic when it comes to options, but you can choose from a few filters once the image has been snapped. Once you’re happy with what you’ve snapped you can name it, then simply hit the red button so it goes off to some other user somewhere. You’ll never know where or really what the person thought of it. The recipient can rate it but you don’t get to find out how you fared. –Jennifer Allen
A simple interface is both a blessing and a curse for AffordIt. It means it’s very easy to use, but it also means that it lacks some important features that would make it really stand out from the crowd. One such pivotal feature is that AffordIt only allows for one format of budgeting at any one time. For instance, you can set things up to plan out your Christmas shopping, but you can’t then have a separate section for your regular outgoings. That immediately restricts AffordIt to one project at any one time. It does that one project pretty well, luckily. You can easily set a budget for whatever it is, before adding additional credits based on whatever comes your way. Have a Christmas budget organized but then you get a bonus at work that you want to set aside for that occasion? AffordIt makes it easy to adjust accordingly. Adding cases of expenditure is just as easy, with the app keeping it simple and focused on what the item is and its value. –Jennifer Allen
Rightfully named Toca Nature, the app opens up with a fertile land ready to be transformed into the landscape of players’ imagination as they transform this area into different regions of their choice – be it hills created with a tap that can easily be built up into snow capped mountains, valleys, and even bodies of water, all of which will soon be inhabited by different animals. The effect is quite magical as one watches fish swimming and beavers climbing out onto dry land for the first time as life is brought to their personalized ecosystem. Trees can be planted that will attract a variety of creatures, be it bears, foxes, rabbits, deer or woodpeckers. An axe is also included as a clever way of arbor clearing and of having a chance to change the topography again and again – a helpful tool to be sure. –Amy Solomon
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If you are looking for the best reviews of Android apps, head right over to AndroidRundown. Here are just some of the reviews served up this week:
Despite its name, Tank Invaders: Shmup Evolved is neither a shmup, nor is it particularly evolved. It’s still pretty good though. The story and characters put McBane to shame with their corniness. The player becomes a missile commander for allied forces that are fighting against the Terror – as in, an organization that literally calls itself Terror. They employ lunatics and fanatics to their side, lacking but a swastika and the actual Devil as their commander to complete the image of a perfect enemy for the forces of democracy and everything that is good. Anyway, the player has to endure endless waves of enemies as they try to destroy the thingy that the player is trying to protect (what is that that we’re trying to protect, by the way?) by shooting a barrage of missiles onto advancing enemies. –Tony Kuzmin
Joinz is a puzzle game with deceptively simple gameplay, starting out easy, but very quickly becoming a test for your brain, particularly that part that is responsible for not throwing violent tantrums when you fail to beat a high-score. The gameplay of Joinz is somewhat similar to Lines. There is a square field that has a single building block. The player can slide this block in four directions, making it travel until it hits an object or a border. Every time the player moves a block, another block appears on a random position on the field. Unlike lines, where the player has to create lines from the blocks of the same color to remove them from the field, Joinz requires the player to create one of the three shapes that pop up on the top of the screen. When the shape is complete, the player gets another one to make. As the player progresses, the shapes get gradually more complex, starting from simple tetris-like forms, to the complexities that fill up half of the game board. Also, appearing blocks start to get additional colors, making the field even more difficult to navigate. The player has to “jump” off of the existing blocks in order to create the required shapes. Don’t forget that once two or more blocks are connected to each other, it’s almost impossible to break them apart, so they’ll behave like a singular shape. –Tony Kuzmin
Ironkill: Robot Fighting Game wants you to fight; it might be the easiest directive to follow in handheld gaming. The gameplay boils down to combat. The initial run is a tutorial of sorts, and the gameplay is laid out with the help of an appropriately named intro robot. The fighting is works as player against a CPU opponent, and is a war of attrition: whoever depletes the other’s life bar first wins, and doing a damage is performed with the help of the control buttons at the bottom. One initiates a quick attack, one does a harder type of attack, and there is a defense button. –Tre Lawrence
And finally, what do you get for spending $3000 in Clash of Clans? What does the new Need For Speed game look like? Which punk rocker is a massive fan of F2P games? We answer all these questions and many more besides, over at AppSpy.
For the improved graphics, artwork adjustments have been made that allow the game to provide widescreen ‘retina’ graphics to devices that support it. If players wish to play in the original 4:3 ratio from before, that option has also been preserved for them.
Lunar Silver Star Story Touch is available on the App Store now for $6.99. No official date for the Version 2 update is available yet, but SoMaGa Inc has stated that it’s submitting the new build to Apple this month.
As nice as it was to see such a strong representation of mobile games and devices at E3 this year, it also means more work when trying to figure out which were the most noteworthy. Seriously, there was a lot of great stuff on display and picking just a few to highlight wasn’t easy. With that said, here are our notables from E3 2014 in no particular order.
I stumbled upon the Phonejoy completely by accident, but I’m very glad I did. It’s nice and compact, well-made, and easily attaches to iOS devices of any size and in any orientation. Unfortunately the version that’s available now isn’t MFi, but one is in the works – and you can be sure that once we find out about a release date we’ll be sharing that info with you. Until then, the current Phonejoy model will still work just fine with other games that still support third party controllers like the iCade.
Final Fantasy VII G-Bike
Square Enix has apparently been developing an iOS game based entirely around that Golden Saucer mini-game from Final Fantasy VII without bothering to tell anyone about it. For shame, Square Enix. But while Final Fantasy VII G-Bike seemed to pop-up out of nowhere, it’s definitely looking like a badass runner/driver/whatever you want to call it. Would that other 3D runners had this game’s sense of style and production values!
Monster Hunter Freedom Unite
I’m a Monster Hunter nerd, sure, but the reason Freedom Unite has made the list is because it genuinely impressed me. It looks like a fantastic port, plays very well, and even manages to add a couple of elements that the original PSP release was missing – namely legitimate online play and a lock-on feature. As someone who’s already sunk hundreds of hours into the original Monster Hunter Freedom Unite, I simply can’t wait to get my hands on this one when it officially comes stateside.
I’ve yet to get my hands on the final version of the Gamevice, but the “beta” version I was able to play around with last week was definitely cool. It’s uses are sadly limited to only the iPad Mini, but the combination of controller and iOS device make for a great handheld gaming setup. And because the Gamevice is essentially in two separate pieces that attach on either side of the Mini, it should also be pretty easy to tote around. Just in case.
Between Hitman Go [GET LINK] and now Hitman Sniper, Square Enix Montreal is definitely a developer worth keeping an eye on. What could have been something as basic as a first-person shooting gallery with a Hitman theme is actually a very clever (and unorthodox) approach to something sort of like a puzzle game. It isn’t just fun to play around with the various interactive elements in each level, either. The constant competition with other players who are close to your rank on the leaderboards also acts as a great incentive to keep aiming (*rimhot*) for the high score.
Just Dance Now
I don’t dance, and there’s about a 99% chance I’ll never play Just Dance Now when it comes out, but I couldn’t help but be impressed by what I saw at Ubisoft’s booth last week. The game is being developed with accessibility as its main focus, which is something I wish more developers took the time to consider. And not only is it being made to work with older iOS devices, it’s also supposed to take it easy on your bandwidth. So it’ll run on your old clunker and won’t double your phone bill if you end up playing over 3G/4G. Seriously, big thumbs-up to Ubisoft for this one.
I can’t name names, I can’t mention developers, and there’s a good chance I can’t talk about genre. But if I’m obscure enough I don’t see the harm in saying that this thing I played that I can’t go into detail about was actually a whole lot of fun and probably the biggest surprise for me personally at the show. I know that’s not much to go on but it’ll all make sense in time. Suffice it to say, when a developer really cares and knows what they’re doing just about anything can be a hit.
[Please note that the game in-question has nothing to do with Futurama. I just like Futurama and needed an image.]
I only found out about the Wikipad recently, but when I did my first thought was “Wow it would be great if this were also available for iOS devices.” And it is! Well, sort of.
Gamevice is a specially-designed control pad that attaches to the iPad Mini, effectively turning it into something like a handheld gaming device. I had the opportunity to play around with it at E3 last week (I’d have said something sooner but I was sworn to secrecy) and I was genuinely impressed. Even though the model I was using wasn’t the finalized product it still worked quite well, and tearing across the highway in San Andreas was as responsive as it could be – seeing as I was using a truck at the time, anyway.
Wikipad is planning to release two versions of the Gamevice around during the holiday season later this year: one that can act as a battery back-up for the Mini, and one that uses its own power source. Both will be available in white.
The E3 show floor was awash with games, as you’d expect, but there were also a fair number of iOS controllers on display. Three in particular stood out, including a couple of big names as well as a third entry that seemed to come out of nowhere. Curious to know more? Well then read on!
SteelSeries Stratus XL
Imagine a much larger console-style rendition of the Stratus with pressure-sensitive left and right bumpers, a decent heft, comfy fit, a Quick Pair button that makes pairing with an iOS device much easier, and rubber on the analog sticks for a better grip. That’s the Stratus XL.
This new full-sized controller ships with (and uses) two AA batteries and holds a charge for up to 40 hours of start/stop play, and will auto sleep after two minutes of inactivity just in case you forget to shut it off. It also features the same compatibility list as the original Stratus.
The Stratus XL should be available for purchase in September or October of this year. No concrete price has been announced yet, but I’ve been told it will sell for less than the classic model ($79.99).
What makes the Junglecat interesting is the way it’s been designed to act as both an iPhone case and a controller. The control portion actually slides out from the side, turning it into something that’s about the size of most handheld gaming devices. Once you’re finished with it you just slide it back and go back to using your phone as usual. It was designed with to be a more convenient portable solution to iOS gaming controllers, and it definitely shows.
The Junglecat is available in white or black for $99.99.
The PhoneJoy was tucked away in a corner towards the back of the expo hall, but I’m glad I had the chance to check it out because it’s actually pretty neat.
It’s certainly similar to the MOGA Ace Power Gamepad in the way it expands and cradles an iPhone, but make no mistake: this is a totally different beast. When collapsed, the Phonejoy takes up very little room – maybe about the size of a wallet – and can easily fit into a pocket, yet it can expand far enough to house a tablet in portrait orientation. Oh, yeah, it can be used with tablets. It also connects to iOS devices via bluetooth.
There are three packages available for the Phonejoy: Basic for $69.90, which is just the controller and a one year warranty; Advanced for $79.90, which includes the controller and warranty, a soft pouch, and a set of specially-designed adapters that will allow you to plug in headphones (because it covers the iPhone’s jack) and act as a backup power source; and the Pro Gamer for $89.90, which includes all of the above plus a tablet kickstand and travel case.
SteelSeries revealed their Stratus XL today: a sleek, full-sized, console-style gaming controller designed for iPad, iPhone, and iPod Touch. Ever since SteelSeries brought us their quality mini controller in 2012, fans have been asking for a full-sized model.
As with most controllers, the Stratus XL features a D-pad, 4 action buttons, 4 shoulder buttons, and dual analog sticks. It will also have a pairing button to connect to iOS devices via Bluetooth and a convenient on/off switch to conserve battery. The Stratus XL will deliver an estimated 40 hours of gameplay with two standard AA batteries. The controller will be able to interface with many gaming apps such as Leo’s Fortune, Bastion, and GTA: San Andreas.
You can expect to see the Stratus XL to be available for purchase later this year.
The app has been rebuilt from the ground up to include a Universal search – one of the most asked-for features for the app. Universal search allows users to search across all the music services available on the app, making it easier to find all the places where an artist’s work exists, including little known covers and remixes. Also included in this update are easier ways to explore music services and the ability to play full stereo sound from rear channel speakers in a home theatre set-up.
The Sonos Controller app is available now and is free.
Touch controls can be a tricky thing to master, especially for designers. Too many inputs can clutter the screen, fingers can get in the way, and sometimes virtual controllers just don’t cut it. That’s why I found Caonpy’s Sensus iPhone case to be so intriguing.
The Sensus attaches to your iPhone 5 or 5s (with future support for more devices planned) and protects it from bumps and scrapes like most other cases can and do. What’s different about it is the inclusion of touch sensors along the back and side that can work as extra control inputs – that use variable pressure, no less. This means that it measures the strength of your taps to create something akin to virtual analog button sensitivity. It also means that, potentially, you’ll be able to use the back and side (or top if you’re playing with a landscape orientation) of the case to control what’s happening on-screen.
A lot of what happens with the Sensus is dependent on whether developers embrace the technology and what they decide to do with it, but there’s so much potential there. No more obscuring the screen with a finger when playing a game. Entirely new control methods that measure how hard you press down on the sensors. Honest-to-goodness virtual shoulder buttons in a place that feels natural!
Canopy is planning to release the Sensus in mid-2014, and the case will retail for $79.99.
With iOS 7 came much better support for third-party gaming peripherals, and the MFi (Made-for-iPhone) controller seems to be all the rage lately among accessory makers. Mad Catz is one of many manufacturers that plans to release more controllers for iOS 7 devices, and Engadget reports that the company recently unveiled its latest development: the C.T.R.L.i.
The controller is the first from Mad Catz to natively support iOS 7 and, while it’s still in active development, Engadget had the opportunity to experience the peripheral and confirm that it’s indeed in fully-playable condition. The device features a “spring-loaded mount” to holster your iOS device, and said mount is attached with a screw – meaning users who wish to use the controller with a device too big for the clip can remove it altogether.
Although many MFi-type controllers have been known as of yet to be expensive and of low build-quality, Mad Catz hopes to break that trend this Spring with the C.T.R.L.i. The device is expected to launch for $80 and come in black, white, blue, red, and orange variations.
Looks like there’s been a change in the SteelSeries Stratus wireless game controller’s price recently. The MFi controller is still in its preorder phase, but the price has officially been dropped by $20. So instead of paying $99 for the wireless bluetooth iOS controller, you’ll be able to get it for $79. People who have already preordered the controller need not fret however; SteelSeries has stated that they will be honoring the $79 launch price on all preorders, regardless of whether or not they were placed before the price drop.
MOGA’s new MFi controller, the MOGA Ace Power, is set to offer full console-style controls for your iPhone 5, 5c, 5s, and iPod 5th generation. It comes with dual analog sticks, a d-pad, action buttons, and L1/R1 L2/R2 shoulder buttons. It also features MOGA Boost: an internal battery which helps power your phone while you play, extending the battery life so you can enjoy all your favorite games for a longer period of time. Pretty nifty, yes?
This week at 148Apps.com things got a little bizarre, as Jennifer Allen spotlighted the various iOS projects that have risen since Bizarre Creations was disbanded: “In January 2011, British games developer Bizarre Creations was closed by Activision. Looking through the games that Bizarre were responsible for, it’s no surprise that many fans were hugely disappointed to see its closure. Racing titles such as the Project Gotham Racing series were seen by many as the pinnacle of racing games, with similar successes coming from the retro shooter Geometry Wars: Retro Evolved and the cartoony Fur Fighters. Unfortunately, despite the release of arcade racer Blur and James Bond 007: Blood Stone in 2010, it wasn’t enough and Bizarre Creations was dissolved.
What happened next, though? And why am I talking about console games on 148Apps? Because a number of new gaming studios rose from Bizarre’s flames, many of them iOS focused. Recently, I got the chance to see how things are progressing for a few of them.
+ Universal App - Designed for iPhone and iPad
Released: 2011-06-10 :: Category: Games
GiggleApps.com got all mathematical on us this week with a review of Squeebles Fractions. Writer Amy Solomon says, “Squeebles Fractions is an interesting app to help children to understand fractions, creating a bright, colorful world in which to practice their math skills. I admire the cake theme found throughout this app, as players are able to, within the first section of this app, serve pieces of a cake to waiting monster-like Squeebles characters which correspond to a fraction seen on the screen, really helping children visualize the fractions they are working with.”
+ Universal App - Designed for iPhone and iPad
Released: 2012-09-10 :: Category: Education
And on AndroidRundown.com, Joseph Bertolini focused his KickStarter spotlight on iMpulse Game Controller. He writes, “Welcome, iMpulse, a tiny rectangular controller that is small enough to comfortably fit on any keychain. iMpulse was specifically designed to go onto keychains because they are with the player constantly. Anytime they leave the house their keys must go with them along with the phone; meaning that at anytime, gaming with a controller is possible. At about the width of an average palm iMpulse is small but it does not seem too small where it would be frustrating or unusable. Oh, and did I mention that it will help locate lost keys? For me, as forgetful as they come, this is almost more than worth the price of the whole device, gaming notwithstanding.”
With that, we’re done with this week’s wrap-up. Join us on Twitter and Facebook for the latest news, reviews and contests, and check out this post every week for a recap of the stuff you need to know. Ciao!
iPhone gaming and mobile phone gaming in general are poised to take over the entire handheld gaming market but there is still one big thing holding them back. Touch controls can be great but they are no replacement for responsive, dedicated, physical buttons. Plenty of hardware manufacturers have tried to fix this problem with varying degrees of a success and now a new challenger, Bladepad, is trying to enter the fight.
Bladepad is a slim, protective case that adds a directional pad, two analog sticks, four shoulder buttons, and four face buttons to an iPhone all with full back-lighting. Like a PSPgo or Xperia Play, players can slide the buttons back underneath phone when they are not needed or just easily remove the case entirely. The case and phone can be simultaneously charged over USB and “the battery life is competitive with both the Nintendo 3DS and Sony PS Vita.” Bladepad, LLC says that the product will work with any iOS device using Bluetooth 4.0 including the iPhone 4S, the new iPad, and presumably whatever new iPhone comes out this fall.
However, the project is still in need of funding. Those interested should check out the Bladepad Kickstarter page where one can pre-order at reduced prices along with shirts and other prizes. Bladepad is currently slated for release this holiday season for $99.
Developer: Ion Audio
Price: $69.99 MSRP
Hardware Tested On: iPod touch 4
Re-use Value Rating:
One of the new iCade models that ION Audio is putting out is the iPhone and iPod touch version of the iCade, the iCade Mobile. The controller repurposes the iCade’s joystick into a d-pad, the left 4 buttons into face buttons, and the right 4 buttons into shoulder buttons. The controller is overall about as wide as the iPad’s screen without the bezel. It fits both the iPhone and iPod touch, though it isn’t wide enough to fit even a thin case. All device keys and buttons (except for the home button) become inaccessible due to the hardware design. The holder can be spun around to be viewable in both landscape and portrait though.
The important thing to understand is that the iCade Mobile is technically the same as the iCade, so developers do not need to add specific support for their games to make the iCade Mobile work. Two issues that pop up though are that first, some games do not have iCade enabled on the iPhone side despite supporting it on the iPad, such as Super Crate Box.
Second, games that have chosen non-protocol uses for the buttons have odd control schemes on the iCade Mobile. For example, Mystery of the Japanese Werewolf, a fun platformer that has iCade support, has controls configured for the original iCade where the right 6 buttons alternate between jump and attack, and the red buttons on the left column are pause. On the iCade Mobile, this means that the bottom and left buttons are pause, and the top and right face buttons are jump and attack respectively. These issues are ones that will need to be addressed by developers via simple configuration tweaks.
The iCade Mobile succeeds not in that it makes the iPhone into an arcade machine, but that it makes it into a capable handheld system. It feels like now I’m playing some lost Game Boy Advance games, especially in landscape mode. The d-pad and buttons work very well for platforming and action games, especially the kinds of retro games that beg for controllers. While it’s a wide controller, it’s still ergonomic. The controller handily still turns off after a few minutes of inactivity, and it actually has a dedicated on/off switch.
The inaccessible hardware buttons would be a problem solved by the addition of Bluetooth system keys like the ones on Bluetooth keyboards. This would make it possible to adjust volume, and call up the soft keyboard. The latter functionality would be perfect for downloading more iCade-compatible games.
That’s the great thing about the iCade: it’s become the de facto standard for external controllers with a wide array of support. There are more games coming on a regular basis with iCade compatibility. Heck, this could even be used as a controller for an iPad. This is definitely the iOS external controller to get.
Those rascals at ThinkGeek are at it again, today unveiling the iCADE 8-Bitty, a physical controller for use with iOS games. The 8-Bitty sports a traditional d-pad, as well as four face buttons, two shoulder buttons, and start/select. The 8-Bitty is battery powered and connects to any iOS device wirelessly, and can be used to play any game that supports the iCADE API. Tired of tapping the screen to play Super Mega Worm? Well that won’t be a problem much longer.
ThinkGeek has announced that the 8-Bitty will retail for $24.99 and should go on sale sometime later this year. If you happen to be at Toy Fair you can get a look at the 8-Bitty up close and personal, just don’t try and steal it because I’m pretty sure ThinkGeek deploys at least three snipers at such events. If you are going to attempt a snatch and grab then please remember to run in a serpentine pattern.
Gaming on a touch screen is pretty effective. As our gaming review archives show, countless titles demonstrate what works so well for iOS devices. However, options are good and many gamers used to physical game controllers prefer to use input devices such as the iCade.
The iCade serves the arcade gaming market perfectly with its chunky, retro appearance but that doesn’t mean there isn’t room for a more traditional gaming controller. This is where Fructel’s Gametel enters the picture and is set to provide plenty of great functionality to gamers.
Previously only compatible with Android smartphones and tablets, the Gametel clearly has the pedigree to be a great addition to the iOS peripheral market.
The device is smaller than other iOS focused controllers while still offering a 4 way joystick with 4 face buttons as well as 2 shoulder buttons on the back. Comfortable to use with a snug clamp to keep the iOS device steady while Bluetooth does its connectivity magic, the Gametel is looking great hardware wise. A nine hour battery life just goes to back up that idea.
That’s no use without good software support, however. Fortunately, it’s looking good for the console style controller with all iCade suite titles already supported as well as other iOS games such as No Gravity, Silverfish, Super Crossfire HD and Terra Noctis also covered. Regular 148apps readers will note that all these titles are great examples of quality iOS games making it an ideal starting point for such a device. It’s looking pretty attractive to gamers in need of a more console style control system.
No solid release date has yet been given for the GameTel in the US. While it’s available in selected European countries, at the moment it doesn’t support iOS while the relevant app works its way through the approval process. We’ll be sure to keep up to date on any release date for the device.
If you’ve used HippoRemote Pro before you’ll know how effective it is at controlling your computer, either Mac or PC, over Wi-Fi. The app allows users to control their computer as well as a host of popular applications using its multi-touch trackpad and built-in keyboard. HippoRemote also offers a web browser and Twitter client. If all these features weren’t enough, however, the latest update to HippoRemote turns your iPhone into an advanced games controller too.
With many Mac and PC games requiring control via the mouse and keyboard, controllers like those found on consoles aren’t compatible and therefore tie the user to their desk in order to play games. HippoRemote 2.2 offers freedom from this traditional setup by replicating mouse and keyboard control from your iPhone. Whether you’re playing a full on RPG, an intense shoot ‘em up or just a simple Flash game on the web, HippoRemote allows you to customize the control layout and use only the keyboard buttons you need for a particular game. Controls can be set for different games with either a trackpad or a button pad and game-specific profiles can also be downloaded from the HippoRemote website. At present, HippoRemote is compatible with the iPhone and iPod touch but we’re excited by the possibilities introduced by the iPad and look forward to a compatible version in the future. If you love your PC games but want that console feel, you might well have already bought the best controller, you just need HippoRemote to take advantage of it.
I’m an iPhone purist, I’ll admit it, I love my phone just how it is, stable, fast, non-glitchy. Sure from time to time I’ve wished I could customize my text message tone or set a new wallpaper behind my icons, but in the end it’s not worth it. At least that’s what I tell people most days. I confess however that today, for the first time since 1.1.2, I gave serious consideration to jailbreaking my iPhone. What could lead me down this dark path again? How about controlling a game on my iPhone using a Wii Remote!?! The BTstack project has managed to pull it off!
If you’re not familiar with what the BTstack Project is, it’s an open source project focused on expanding bluetooth device support far beyond what Apple is currently allowing. A lot of the above information comes to us from this article via Zodttd.com which also includes a statement from the developer saying his next target is the PS3 controller. Upon reading, I was almost giddy with anticipation and immediately started spreading the word. But one of my colleagues, being the glass is half empty type that he is, quickly pointed out why I shouldn’t get too excited.
“For one,” he said “theres nothing comfortable about hunching over a table, looking straight down, just to keep your hands free for use on a controller…”
I quickly pointed out that an iBend would be a quick, easy, and cheap solution to that. He conceded this point but continued.
“Secondly and much more importantly [BTstack] is hacking their iPhone to use them, no major developer is ever going to spend the time and money making a game that needs a hack to be used fully.”
I hated to admit it but he had a point, however it may not be a relevant one for much longer as I know of at least one legitimate controller being developed for the iPhone, the GameBone Pro.
The GameBone Pro has amazing potential as 22Moo states it will be fully compatible via bluetooth or dock connector, fully functional D-pad with 4+ action buttons, and a built in speaker/mic, etc. While there is no official price listing or release date yet, we know they are targeting an early 2010 release. Gratefully they are making their developer’s kit free to anyone who wants it.
The free SDK is an important point I’d like to touch on momentarily. While I’m certain more than one developer has a controller under development, it’s my hope that in some circle somewhere there is a committee working on a set standard of controller code. Without a set basic standard we will end up in a market where a game may work with one joystick but not another. Resulting in another BlueRay vs. HD DVD war, only with more players. A war that would most likely end up with game developers ignoring the idea of external controllers all together simply because of inconvenience.
With a set standard though I can already see what the future may hold for iPhone gamers. I can imagine sitting at an airport with a friend waiting for our redeye flight to arrive and needing something to do. Out of my pockets I pull three things, my iPhone, GameBone Pro, and a Pico Pocket projector. Out of his pocket he grabs his controller and within a minute we are playing Marvel vs. Capcom (not currently released for the iPhone) dreamcast style on a 60″ while being totally portable and wireless…I’m getting giddy again.