Tag: Com2uS »
Version Reviewed: 1.0.1
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When you see an RPG from Com2uS, you have to expect a certain amount of quality and addictiveness. The Inotia series in particular has been wildly successful on the iOS platform because the developers really understand the platform. People want simple controls, gameplay that can easily be picked up and put down, and enough depth to give people their moneys worth.
Inotia 3, when you boil away all the little quirks and nuances, is a simple little RPG game. You walk around going from quest to quest completing all sorts of little side quests along the way. This isn't a Zelda game with little puzzles in each cave, Inotia 3 is extremely straightforward with its flow. The game even goes as far as highlighting where you need to go next on maps, just to make sure that you are not confused. Characters level up and gain all sorts of weapons and items, and all you have to do is make sure you know where all the buttons are.
The story in Inotia, like the rest of the game, flows in such a way that you would like to know what happens next, but not quite enough to meander off and perform all the side quests available in every city. Adding weapons and items, as well as getting fun level ups that let you boost your magic/skill tree is really the driving force here, and will certainly suck in any fan of birds-eye RPG's.
In making Inotia 3 fun for a mobile audience and easy to pick up and play, though, I think that they removed a bit too much of the challenge. Maybe my countless hours playing iPhone games has made me a grizzled adventurer, or maybe it's the fact that I did every side quest along the way, but I never really worried about dying in Inotia 3. I had to make sure that my health potions were stocked up and that I had at least one person with healing powers in my party (you can have up to three people in your party at a time, plus a summonable golem if you are a mage), but dying seemed like only a minor concern. It's hard to say whether this is a bad thing or not, because the ever-progressing nature of the game (needing to reload is extremely rare) never let me get bored. I could just happily play all day and forget to do all sorts of real-world things, like eating and sleeping.
If you like old school RPG's and don't need flashy 3D effects or mind-numbing puzzles, Inotia 3 is just the game for you. It won't challenge you too much, but you'll be entertained by Inotia 3 far longer than the vast majority of the other games on the platform.
Note: The video below was made by Com2uS for Inotia 3. And yes, the high res music video shots do look silly next to the SNES quality graphics. Enjoy!
9 Innings: Pro Baseball has long been one of the best baseball simulators in the app store. It doesn't quite take the game to a point of lifelike realism, but it does allow you to play a real season of baseball using actual baseball strategy. It is fairly easy to pick up and not so easy to put down... the perfect combination for good baseball fun.
Just in time for this years all star break, Com2uS is releasing 9 Innings: Pro Baseball 2011. The difference this year is that the game has a the MLB players license, meaning that every player in the game is actually a player in the MLB. The game uses actual players stats and data to derive the player ratings, giving the teams as close to a lifelike balance as possible.
If you're looking for a baseball sim that retains some cartoony flair, pick up 9 Innings: Pro Baseball 2011 when it launches tomorrow.
Com2uS is the developer behind many titles, but they are perhaps best known for Inotia and Inotia 2: A Wanderer of Luone. It was with excitement, therefore, that I opened a recent email containing a beta testing invite for their newest project...a "fully-featured MMORPG on the iPhone."
Yes, that's right: a real MMO, not that Epic Pet Wars or Zombies Live nonsense. The game is titled IMO: World of Magic, and the feature list includes guilds, a party system, a friends list, and chatting as well as the inclusion of three character classes, 50+ skills, and a trading shop. I grabbed the beta build early this week and have spent some time wandering through IMO's thirty zones. The game is indeed much like a "real" MMORPG. You've got guilds, skills, and monsters to kill. The game world has a cute Maple Story-like vibe and lag wasn't bad at all, though only the real launch will reveal Com2uS's server's capabilities. (Also note that I was on WiFi.)
The game so far has been a mixed bag. There are translation errors, the "pick up items" button seems superfluous, and chatting is hampered by both an absurdly short text limit and a clunky in-game keyboard. On the other hand, combat works quite well; you can play as a warrior, ranged fighter, or mage, and each class comes with its own unique talents. Teaming up with other random player to hunt piggies and moving bushes is fun, and the world itself is very cheerful. Even with its flaws, it's an impressive title simply because we haven't seen a "real" MMORPG on the App Store. I can see this being a great pick-up-and-play title: killing a few monsters in those five-minute breaks that populate our lives is both easy and fun.
Strangely, there isn't much of a story. Fetch quests from the villagers sort of give you an objective, but they're hardly exciting and there's no quest log to keep track of things. For now, IMO is mostly a grind: kill monsters, level up, gain skills and items, and kill some more monsters. Grind-fests are typical of Korean RPGs, but they certainly aren't my favorite feature, and there's little else to do right now.
IMO has a ton of potential, and this beta build is very impressive, especially from a technical standpoint. I'm still worried about the lack of a narrative, though. Once the revised version hits the App Store, rest assured that we'll be giving it a full review!