In the 18 year life of Freeverse, it developed nearly 100 Mac and iOS apps. Purchased by ngmoco:) in 2010, the Freeverse founders recently left the company to pursue other opportunities. We talk with co-founder Colin Smith about Freeverse and the App Store.
148Apps: How has the App Store changed your life?
Colin Smith, Original Co-Founder of Freeverse: Freeverse had been a boot-strapped Mac game developer and publisher, pretty well-known among Mac folk, but largely ignored in the larger games industry.
We had a booth at MacWorld where the iPhone was announced and a front-row seat when the world changed. Certainly ours did.
With our long history with Apple and familiarity with its culture, aesthetic and tool-sets, we were perfectly positioned to have titles ready when the App Store was announced. MotoChaser was a launch title at $9.99 on Day 1 of the App Store.
We had multiple #1 hits over the next couple of years, including Flick Fishing, and Skee-Ball. And suddenly the larger games industry was starting to wake up to the potential of the iPhone and the companies producing the best titles for it.
We were acquired by ngmoco in 2010, and shortly thereafter, they were acquired by DeNA.
So the App Store took us from a backwater developer and put us at the very leading edge of the industry as it has been utterly transformed. The touch disruption, the mobile disruption, the Free-To-Play disruption. We lived all of that.
I personally got to see the inner workings of an aggressive venture-backed start-up in ngmoco, and a multi-billion dollar publicly traded Japanese corporation in DeNA. I learned so much that I could never have learned any other way.
Freeverse as an entity ultimately didn’t survive all those upheavals and acquisitions, but I think and hope that some of our own culture lives on in the guys who worked for us, and their connections with each other. We were a special place, with truly special people.
148Apps: If you have one single success within Freeverse you’d like to
highlight from the past five years on the App Store, what would it be?
Colin Smith: I think the work we did with Strange Flavour on Flick Fishing. The game is still remarkably fun, and still sells well. Those guys really nailed the fun that touch and the accelerometer could bring a title when used smartly rather than gratuitously. I still love spotting someone on the subway casting their line.
148Apps: In the five years since launch, the App Store has gone through considerable changes. The number of users has skyrocketed along with downloads, prices for paid apps has stabilized way lower than many expected, free to play has dominated the top grossing charts. If, knowing what you know about the App Store now, you could go back and influence the path of Freeverse five years ago, what would you say?
Colin Smith:Yes, we saw our games go from $10 to $1 within a matter of weeks. And ngmoco saw Free-to-Play was coming very early and convinced us as well, which was a major factor in our decision to sell when we did. It was so counter-intuitive at the time that “free” was more lucrative than “paid.”
There’s a lot we might have done differently, but really, I think I’d just want to make better, smarter, and cooler apps if I could go back 5 years. I’ve learned so much about design, the market, how people play on mobile, a thousand little things. I think we all have.
148Apps: What have you seen on the App Store, outside of Freeverse, that has
surprised you most?
148Apps:Any predictions for what the App Store will be like five years from now?
Colin Smith: The beauty of the App Store is that its such a great platform for disruption. Back in the day we had to print CDs and boxes and warehouse them and ship them to Apple Stores to get them on the shelf, and then maybe sell a few copies for $40 a piece.
Now you can give an app away, or sell it for $.99 and (if you’re lucky or good), get millions of users all across the globe almost instantly. It has just accelerated the pace of innovation tremendously. So I’m excited to see what comes next, and wouldn’t even try to predict!
Thanks very much to Colin for his time.
[ Photo credit: Jon Jordan ]