Posts Tagged casual

Fiz: The Brewery Management Game Review

Fiz: The Brewery Management Game Review

+ Universal App - Designed for iPhone and iPad
Fiz lets players live out a career as a craft brewer in this clever and charming management game.

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Angry Birds Go! Review

+ Universal App - Designed for iPhone and iPad
Rovio has built a certain polish around the Angry Birds brand, and this new entry to the franchise certainly won't disappoint loyal fans.

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KingHunt Review

KingHunt Review

+ Universal App - Designed for iPhone and iPad
Evolutionary rather than revolutionary, KingHunt is a fun twist on the Fruit Ninja motif.

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Elixir: The League Of Immortality Review

Elixir: The League Of Immortality Review

+ Universal App - Designed for iPhone and iPad
Offering a fun mystery in need of solving, Elixir: The League of Immortality is an entertaining casual adventure game.

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Chicken Boy Review

Chicken Boy Review

+ Universal App - Designed for iPhone and iPad
It gets samey, but that doesn't stop throwing fruit at monsters in Chicken Boy from being quite entertaining.

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Clumsy Ninja Review

Clumsy Ninja Review

+ Universal App - Designed for iPhone and iPad
Train a ninja to be the best. Or maybe just tie a bunch of balloons to him and see what happens in this sandbox-y ninja training game.

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Tug of Words Review

Tug of Words Review

iPhone App - Designed for the iPhone, compatible with the iPad
Tug of Words is a competitive multiplayer word game that combines elements of Scrabble and Boggle.

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Nomasaurus Rex Review

Nomasaurus Rex Review

iPhone App - Designed for the iPhone, compatible with the iPad
Nomasaurus Rex combines puzzle elements from both digging and matching games to create a super-cute and colorful new puzzler.

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Mystery Of The Opera HD Review

Mystery Of The Opera HD Review

iPad Only App - Designed for the iPad
With a theatrical flourish, this casual adventure game proves quite entertaining.

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Silent Valley: Mystery Mansion Review

Silent Valley: Mystery Mansion Review

iPad Only App - Designed for the iPad
Spooky thrills and some entertaining puzzles await those who check out this casual adventure game.

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Juice Cubes Review

Juice Cubes Review

+ Universal App - Designed for iPhone and iPad
Sure it might look like something we've all played before, but that doesn't stop Juice Cubes from being pretty enjoyable.

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Pocket God: Ooga Jump Review

Pocket God: Ooga Jump Review

+ Universal App - Designed for iPhone and iPad
It doesn't revolutionize the vertical jumping genre, but that doesn't stop Pocket God: Ooga Jump being pleasant fun.

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Duck Dynasty: Battle of the Beards Review

Duck Dynasty: Battle of the Beards Review

iPhone App - Designed for the iPhone, compatible with the iPad
Duck Dynasty is a series of entertaining mini-games based on the hit TV show, and it's absolutely awesome.

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Treasure Seekers 3: Follow The Ghosts Review

Treasure Seekers 3: Follow The Ghosts Review

iPad Only App - Designed for the iPad
A fairly solid entry to the Hidden Object genre. At least it is for those who haven't already played an earlier version.

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Tiny Games Review

Tiny Games Review

+ Universal App - Designed for iPhone and iPad
Bored at home? Bored at work? Bored walking? Leave it to this suite of games to give tailor-made experiences to suit almost any situation.

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Zombie Apocalift Review

Zombie Apocalift Review

+ Universal App - Designed for iPhone and iPad
Zombies are on the rise and players must kill them to reach the top in this elevator-based action game.

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Stars Savior Review

Stars Savior Review

iPhone App - Designed for the iPhone, compatible with the iPad
Use gravity to guide the stars savior and save the universe in this casual arcade game.

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Candy Crush Saga meets X-Com meets Game of Thrones? It’s an impressive mix of genres and ideas, and it forms the basis for a new title called Pocket Titans. A turn based RPG puzzle adventure game, Pocket Titans certainly sounds pretty exciting. Its origins are quite something too, having been conceived by veteran developers, John Payne & Ian Pestridge. Between them, they’ve worked on a number of console releases, including Herdy Gerdy, In Cold Blood, SEGA Rally, Reservoir Dogs, and Dead to Rights: Retribution.

For the past 18 months, the pair have been working on Pocket Titans in their spare time, all in the name of flexing their creative muscles. With the game set for release soon, we took the time to find out more.
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148apps: Where did the inspiration for Pocket Titans come from? 
John Payne (JP): There were a few different strands of inspiration which led to Pocket Titans. I’ve always been a fan of RPG fighting mechanics like the semi-turn-based Final Fantasy battles, or the group dynamics of big World of Warcraft boss fights. My original idea was to do a game which was a series of these massive fight moments without the RPG story and running around in between. Then I got in to Zoo Keeper on my iPhone (entirely my wife’s fault), and I mean really in to it, in a way I’d not really experienced with match 3 games before. The game play felt really tactile, and moving through levels with just a little bit of story felt right. I’d always been a fan of the old X-COM games (not knowing at the time that there was a brilliant new one coming out that year!) and games like Advance Wars, and those three strands came together to form the idea for Pocket Titans. It’s the class based RPG battles of World of Warcraft, the tactile movement and easy pick-up play of a match 3 and the tactical positioning of X-COM.

Ian Pestridge (IP): I’m a huge fan of all things fantasy, I was raised on [Ray] Harryhausen and the ‘greats’ of the 80′s. I spent most of my youth playing Fighting Fantasy, D&D, AD&D and some of my favourite fantasy authors are [David] Gemmell, [Terry] Pratchett & Robin Hobb… oh and [J.R.R] Tolkien which goes without saying. So much of the inspiration for the visual is a distillation of those influences through the lens of my own styling. 

As John says the game condenses many of the elements associated with RPGs and has been developed to be very accessible. I took recognisable fantasy motifs and caricatured them, resulting in a look that ‘feels’ familiar and yet ‘looks’ unique and full of spirit.
Pocket_Titans_1
148apps: How difficult has it been to find the spare time to create Pocket Titans
IP: The short answer is not very difficult at all. We believe that if you had fun making a game it shows through. The players can sense that freedom and enjoyment. So we promised ourselves that we would focus on having fun and avoiding stress.

JP: The great thing about a home project is you can park it for as long as you need to when life gets in the way. During development there were weeks when I didn’t really do anything on the game, and weeks where I’d do an hour or two most nights, it fitted in around everything else. I set myself a rule very early on that I’d never let it distract me from my day job and in the end the whole process was fun and relaxing. The game’s been 99% finished for quite a while so its certainly the most relaxed end to a project I’ve ever had!

IP: We both have similar family situations and day jobs. I’ve generally been using the couple of hours I’d usually spend watching TV or a movie after the kids have gone to bed to jump on the PC and create some artwork. Ultimately, we enjoy making games, so this has been a great experience.
Pocket_Titans_2
148apps: What challenges have you faced during the production?
JP: Early on in development it became clear I wasn’t going to be able to do it by myself, especially when I realised quite how bad my programmer-art was. At that point I almost gave up on the project and probably would have if I hadn’t shown it to Ian. 

IP: I loved the game from the moment I saw John’s early prototype. The greatest challenge was translating the aesthetics of the world we both imagined onto the moving tile mechanic, it’s that challenge that first attracted me to John’s concept and has kept it so interesting. 

148apps: How different is it working on a personal project rather than as part of a big studio?
JP: I’ve been lucky enough to work with lots of talented and creative people in my day job and I love every minute of it. That said, creating Pocket Titans has given us a chance to do something that’s just ours, without any other stakeholders or any outside direction. It was great fun to make but also a little bit terrifying now people are playing it other than our friends! 

148apps: Will there be any micro-transactions within the game? 
JP: The best way to play the game is to work through story mode looting weapons and armour from the Orcs and Skeletons you defeat. But we’ve also got multi-player battles in there and if people want to tool up to level things out with their friends we’re not going to stop them. You can use gold you collect during quests to grab any items you’re missing and if you really want to make things easy you can buy a bit of gold, but we hope people play through the whole story as there’s some amazing battles at the end that you don’t want to miss!
Pocket_Titans_3
Thanks to John and Ian for taking the time to answer our questions.

Pocket Titans is set for release later this month. We’ll be sure to track its development. In the mean time, why not check out the beta trailer below? It’s looking pretty sweet.

Brightstone Mysteries: Paranormal Hotel HD Review

Brightstone Mysteries: Paranormal Hotel HD Review

iPad Only App - Designed for the iPad
An entertaining enough if unremarkable adventure gaming experience for the casual player.

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Gentleman…Ricochet! Review

Gentleman…Ricochet! Review

+ Universal App - Designed for iPhone and iPad
Line up gents (and ladies), and get ready for a game of Ricochet - the classiest game around.

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RogueTrader Review

RogueTrader Review

iPhone App - Designed for the iPhone, compatible with the iPad
Buy and sell stocks to make it to the top. It's ok to just guess, because that's all players can really do!

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Snailboy Review

Snailboy Review

+ Universal App - Designed for iPhone and iPad
Noticeably attractive and quite fun despite some issues, Snailboy is an entertaining physics-based platformer.

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DuckTales: Scrooge’s Loot Review

DuckTales: Scrooge’s Loot Review

+ Universal App - Designed for iPhone and iPad
Take one beloved Disney franchise, add some multiplayer shooting, and watch as it turns into a fairly unsurprising Capture the Flag type game.

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Trouserheart Review

Trouserheart Review

+ Universal App - Designed for iPhone and iPad
Simple yet fun, Trouserheart is a charming hack n slasher that's ideal for when one wants to play something a little more casual.

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What A Wonderful Word Review

What A Wonderful Word Review

+ Universal App - Designed for iPhone and iPad
A little basic to look at, What A Wonderful Word packs quite a punch for those looking for more cerebral word gaming.

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Help Me Fly Review

Help Me Fly Review

+ Universal App - Designed for iPhone and iPad
Help power a hero's biplane in this casual puzzle game.

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Cloudy With A Chance Of Meatballs 2: Foodimal Frenzy Review

Cloudy With A Chance Of Meatballs 2: Foodimal Frenzy Review

+ Universal App - Designed for iPhone and iPad
A Match-3 game in honor of the forthcoming movie release, Foodimal Frenzy is simple fun but nothing hugely exciting.

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Flora: Jewel Quest Review

Flora: Jewel Quest Review

iPad Only App - Designed for the iPad
It might look quite beautiful at times, but Flora: Jewel Quest lacks the heart of a good game.

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The Island: Castaway 2 HD Review

The Island: Castaway 2 HD Review

iPad Only App - Designed for the iPad
Distinctly laid back, The Island: Castaway 2 won't challenge but it should entertain most players looking for a casual sim.

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Squid Up Review

Squid Up Review

+ Universal App - Designed for iPhone and iPad
Jump to the top in this colorful and casual arcade jumper.

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