Foursaken Media has released a new trailer for their upcoming game, Heroes & Castles 2.
It's an action, strategy, castle defense game somewhat similar in play style to the classic Dynasty Warriors, and Heroes & Castles 2 will have you wading into the thick of it as you fight waves of enemies. The graphics look like they have gotten a signifigant upgrade since the first game, and we can't wait to see what else has changed.
While there is no official release date as of yet, you can sate your Heroes & Castles 2 lust momentarily with the trailer.
Developer: Common Extract Price: $3.99
Version: 1.0
App Reviewed on: iPad 3
Graphics / Sound Rating: User Interface Rating: Gameplay Rating: Re-use / Replay Value Rating:
[rating:overall]
Behold the power of cheese. Everyone probably thought those commercials were cute, but they speak of a dark truth. Cheese is indeed powerful, but it’s almost too much to be contained. It isn’t just able to train humans or tantalize Santa Claus; it can start all out wars.
Some poor soul pilfered some cheese, and an entire army has been dispatched to reclaim it. Players must guide their soldiers through over twenty levels of castle defending goodness. As with other games in the genre, both forces occupy opposing ends of the screen and must overwhelm the other in an attempt to smash up their base. Cash required to summon units builds up steadily over time, and occasionally can be collected from the base/shrine in a large sum for some much-needed assistance. Magic spells that can be upgraded with skill points earned through victory can heal or hurt as well. What really sets Wrath of Cheese apart from the majority is the ability to place units anywhere, even right next to the enemy base, for a cost.
It’s interesting to note just how refreshing the ability to place soldiers anywhere on the field can be. It changes the formula up quite a bit while still maintaining a fair bit of balance by requiring more cash for more distance from the home base. In other words it’s not easily exploited but can be useful under the right circumstances. Of course the enemy can do this as well, so it’s important to save up a little cash just in case they launch a sneak attack (i.e. drop a bunch of units close to the player’s base). And believe me, they will.
Although I think dialing back the metrics of this placement mechanic wouldn’t be a bad idea. It’s just that placing a unit near the base can range in cost by almost 100 gold depending on how close to the veeeeeeeeery edge of the screen they are. I understand that those few feet can make a difference, but I feel like some kind of alternative would be nice. It’s also unfortunate that a lack of planning, thus leaving one open to a sneak attack, often means the difference between winning and losing. It’s fair to give players a challenge but sometimes these cheap shots can be virtually impossible to come back from.
Wrath of Cheese is a castle defense game that mixes things up a bit to great effect, for the most part. It could use a little bit more balancing in places but it’s still a quality time waster. One with a rather impressive soundtrack, no less.
What could be better than Pugs Love Beatz? Why, a game about building a hotel while defending it from swimmers, clouds, and birds with bombs, of course!
The tower defense and castle defense genres are quite popular on iOS. Touch devices work perfectly for that type of game and, as a result, it's hard for a new defense game to distinguish itself from the others. Battles and Castles has just been released and seems to have some interesting features that sets it apart.
The game seems to combine elements of traditional tower/castle defense games with building elements (that have become recently popular with games like Minecraft) and RPG elements. Users actually build their castles before defending them and then recruit units, find treasure, and explore mines. It seems to have elements that fans of nearly any genre can enjoy: strategy, simulation, action, and role-playing. The game has over 20 units and 20 buildings, three levels of technology, two campaign modes, multiplayer vs AI, local multiplayer on the device itself, and Game Center support.
Battles and Castles is a universal app and is available for $2.99.
I'm obviously excited about Legendary Heroes. It's got me all in a tizzy, so to speak. But why is it so noteworthy? Read on for a better explanation than "it's looking freaking awesome!"
First of all, it does indeed look awesome. It's another iOS strategy game, which tend to fit the platform quite well. It features some pretty impressive-looking graphics. It takes the typical 2D castle defense genre and adds a third dimension, so there will be multiple paths to take in order to reach the enemy's tower. Lots of power-ups can be used to bolster the team's stats. And then there are the heroes.
Eight different heroes, each with their own abilities. Smaller units are still around, but it's the direct control of the hero unit that really sets Legendary Heroes apart. Plus it sort of fits with the name. Anyway, it's looking like an iOS mash-up of castle defense strategies, the fodder-pounding available in games like Dynasty Warriors and the inclusion of unique player-controlled hero classes that has been all the rage lately thanks to League of Legends.
Really now, how could someone not get excited about that combination? Oh but don't just take my word for it. There's a cleverly placed trailer sitting down there that should close the deal. Legendary Heroes will be out sometime in early 2012 and will be free-to-play.