Posts Tagged Bladeslinger
To think, I’d nver heard of Bladeslinger before roughly fifteen minutes ago, but now I find myself obsessively searching for any kind of release date that’s more specific than “Q4 2011.” In my defense, I think it’s with good reason. Not to jump on the hype train, but Luma Arcade seems to have crafted a very compelling world and an awesome game to flesh it out with. Oh, and it looks freaking amazing.
Set in an alternate and rather depressing (although that could just be coincidental) future, BLadeslinger tells the story of William Glaston’s homecoming. A homecoming made much more interesting and game-centric when he finds Hammer’s Peak to be overrun with horrible mutants that are just as aggressive as they are ugly. He’ll have to fight his way through the town using a bunch of different weapons and abilities, then find and “fix” the problem at the heart of it all. So “The Usual,” basically.
According to the website, it’s a “3rd person action brawler” that utilizes gesture-based controls. It certainly has that air about it in the video below. I just hope it’s responsive and smooth, which it looks to be but there’s no way to know for certain until it’s out.
I’m also curious about these abilities that Glaston will eventually gain. I’m pretty sure one can be seen in the clip (where he does the Ground Pound), but it almost looked like a one-off. Like it’s some kind of single-use item or something. Then again, maybe it can only be used once per fight. Or maybe the “card burning” effect was only used to illustrate the activation of the ability and not “using it up” as it were. Gah! Too many questions!
I think it’s safe to say that expectations will probably be pretty high for this pseudo-steampunk alternate future mutant-fighting western. Assuming nothing goes awry, I think Luma Arcade can pull it off. I mean, it looks like they have a finished game already. Here’s to hoping we can nab Bladeslinger off of the App Store in the earlier part of Q4 rather than later.