Posts Tagged action shooter

Call of Mini: DinoHunter Review

Call of Mini: DinoHunter Review

+ Universal App - Designed for iPhone and iPad
Hunt dinosaurs to make better weapons to hunt more dinosaurs to make even better weapons to hunt even more dinosaurs, etc. Works for me!

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Fire & Forget: The Final Assault Review

Fire & Forget: The Final Assault Review

+ Universal App - Designed for iPhone and iPad
Fire & Forget: The Final Assault is one crazy post-apocalyptic ride.

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iMech Online Review

iMech Online Review

+ Universal App - Designed for iPhone and iPad
I'm as anxious to blow up giant robots from inside a giant robot as the next person, but iMech could have handled it a lot better.

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Overkill 2 Review

Overkill 2 Review

+ Universal App - Designed for iPhone and iPad
Anyone expecting a huge, story-driven first person shooter might be a bit disappointed but that doesn't mean there isn't plenty of fun to be had with Overkill 2.

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I freaking love mech games. It’s just a shame that this is a largely ignored genre on the App Store. Or at least it was, until Small Impact Games took it upon themselves to show it some love.

M3CH looks to be the answer to iOS mech combat fans’ prayers. Of course showing a little love yourself on the developer’s Kickstarter page might speed things up a bit. It evokes a similar feeling to other gritty/semi-realistic mech piloting titles and sports some pretty impressive production values. I had to pry myself away to ask M3CH’s animator, James Rowbotham, about Small Impact Games’ baby.


Were there any particularly major influences in the design of M3CH‘s world? I know it’s not exactly the same but I’m getting a pretty strong Steel Battalion vibe from it.

At the time 3D iOS games exploded, we were playing a very mixed bag of games but fortunately they were all with the same genre, Mechs! We just loved the direction the iOS store was heading, it was screaming for a game with user-friendly touch-screen controls but with the in depth details you get in our favourite mech games.

Surprisingly however, Killzone 2 was a big inspiration in terms of AI and cover based action. What some mech games lack is the use of buildings as cover and enemy’s that work together to out flank you, something we saw that had been untapped in the genre (a lot of open spaces/terrain), so we looked at the great AI in Killzone and their behaviour and found a way to work it into our game.

You folks have done a bang-up job with the control scheme. Was it the product of rigorous testing and polishing or did you know right from the start how you wanted to handle it?

The aim with M3CH since the beginning has been to try and create an iOS game that doesn’t feel like it’s an iOS game, and more like a console experience. Touchscreen controls are notorious for being hard to use and something that we really wanted to nail. We went through a lot of different iterations to get to where we are now; having both shoot buttons on one side, holding down shoot instead of the auto toggle system, putting the shoot buttons on the thumbsticks and a lot more. We are keeping open minded about it and although we are getting later into development if we have an idea for an even better control set then we will be sure to test it out!

Were there any mech designs you wanted to include that ended up being scrapped?

There are quite a few that didn’t make it into the game (we already have 40 different mechs in the game). At the moment we have a mix of legs styles such as reversed legs in the game but [an] animalistic style is something we are keen on in terms of animation and how the mechs behave.

What exactly are your plans for the multiplayer?

We are hitting some technical limitations which means it most likely be 1-on-1 to start with. We would love to get a larger number of players battling at the same time (8v8 is the dream!), especially where the winning players get new weapons unlocked and credits to spend. At the moment its deathmatch style gameplay but we have plans set for objective based multiplayer.

Are you allowed to talk pricing?
It’s still early days but we are hoping for around the £1.99 [$2.99] price range. One thing we are certain of however is that we don’t want pushy monetization and in-app purchasing interrupting your gameplay experience, all mechs and weapons are attainable without too much grinding and we reward dedicated hard working players with big payouts.

How about a release date?
As for a released date, a lot of that depends on the kickstarter campaign, if we are successful then we are aiming for an April release this year.


Capsized+ Review

iPad Only App - Designed for the iPad
Never got around to playing Capsized when it was released for PC? Well there's no excuse to miss out on it now.

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Crazy Bill Review

Crazy Bill Review

+ Universal App - Designed for iPhone and iPad
Crazy Bill is a lot more fun than it has any right to be, just watch out for the nearly invisible pitfalls. No, seriously, they're like tiny hole-shaped ninjas.

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Mad Merx: Nemesis Review

Mad Merx: Nemesis Review

+ Universal App - Designed for iPhone and iPad
Mad Merx: Nemesis takes a while to ramp up and suffers from some fairly problematic latency issues, but it still has its moments. On occasion.

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Block Ops Review

Block Ops Review

+ Universal App - Designed for iPhone and iPad
There are tons of diamonds in the rough sprinkled throughout the App Store. Unfortunately, Block Ops is no diamond.

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Respawnables Review

Respawnables Review

+ Universal App - Designed for iPhone and iPad
It tends to either be too easy or too hard, with little to no in-between, but that doesn't mean Respawnables isn't also tons of fun.

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Critical Missions: SWAT Review

Critical Missions: SWAT Review

+ Universal App - Designed for iPhone and iPad
It would be so much easier to enjoy this attempt at bringing a PC classic to iOS if the controls weren't such a mess.

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Odyssey: Alone Against the Whole Space Review

Odyssey: Alone Against the Whole Space Review

iPhone App - Designed for the iPhone, compatible with the iPad
So many things could have gone wrong with Odyssey, and a few things did, but it all comes together in the end thanks to lots of RPG trappings.

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Zombiewood Review

+ Universal App - Designed for iPhone and iPad
No "Hey, this looks a lot like that console game" here, just lots of quality zombie shooting and clever mechanics.

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Zombies Review

Zombies Review

iPhone App - Designed for the iPhone, compatible with the iPad
Mike Judge meets George Romero in this gloriously goofy (and violent) zombie-masher.

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Quantum Legacy HD Review

Quantum Legacy HD Review

+ Universal App - Designed for iPhone and iPad
Quantum Legacy HD has just the right amount of arcade shooting mixed with just the right amount of strategic gameplay to create one surprisingly awesome title.

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I do love a good SHMUP, and a classic old-school style SHMUP with hand-painted visuals appeals to me even more. It probably appeals to a lot of people, actually, which might have something to do with why publisher Lace Mamba Global and developer Firepixels is bringing Solar Wings to the App Store.

Players will get to blow up all manner of fancy-looking enemy ships as they fight their way through five different worlds. Each with a collection of tough/large bosses and vessels. Power-ups are on hand, naturally, as well as a total of three selectable characters with their own personal ships, although the third character needs to be unlocked before they can be used. And it’s all depicted in that colorful hand-painted style I mentioned. Sounds tasty, right?

Solar Wings should be sitting pretty on the App Store come Saturday, July 28th. Any SHMUP fans can nab it for a very reasonable $0.99, assuming there’s no accident with the listing like there was for the game’s Desura release.

*Note: Images are from the PC version*

Dead Trigger Review

Dead Trigger Review

+ Universal App - Designed for iPhone and iPad
Zombies! Shooting! Shooting zombies! Well, at least it's fun.

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Meatspace Invasion Review

Meatspace Invasion Review

iPhone App - Designed for the iPhone, compatible with the iPad
Take the fight to the streets (be safe, look both ways, etc) in this location-based shooter.

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Project 83113 Review

+ Universal App - Designed for iPhone and iPad
This adorable little iOS mascot knows her way around a firearm. Or four.

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After a recent SHMUP release (okay, not so recent. And they pretty much do SHMUPs exclusively), Cave is poised to drop another one on us. Kind of. Bug Princess 2 Black Label is more like a Director’s Cut than a real sequel, but it might just be the be-all-end-all version for series fans to get.

The key story and gameplay elements are exactly the same as the original Bug Princess 2. Make no mistake, however, there’s new stuff to justify the purchase. Even more bullets are included in this version, which is something I would never have considered possible but there it is. Players can also recreate a near arcade-perfect experience by slowing down the action (i.e. simulating processor strain). But by far the most interesting addition is the new Boss Rush Mode. All of the massive bosses from the first and second game are here, and high scores can be posted for bragging rights. There was also mention of an option to save progress, but details are still a little scarce at this point.

Bug Princess 2 Black Label has no definitive release date or price at the moment. Presumably it should be out in the next few months, and most likely sell for anywhere between $5 and $15 using Cave’s previous titles as a guide, but that’s all speculation. It is coming, though. And it’s looking like it’ll be glorious.


$6.99
+ Universal App - Designed for iPhone and iPad
Released: 2012-04-05 :: Category: Games

$4.99
+ Universal App - Designed for iPhone and iPad
Released: 2011-12-15 :: Category: Games

I had a good amount of fun with the original release of Monster Shooter. It was a solid twin-stick shooter with a few minor issues, most of which have been addressed with updates, but it did have one major drawback. I’m referring to the ads, naturally. I mean it is a freemium title.

But just in case anyone considered the advertisements to be too much of a bother, Gamelion has been working on a new-ish paid version. Monster Shooter: The Lost Levels does away with the pesky pop-ups, sure, but there’s a bit more to it than that. More meaning more enemies, more levels, and more guns. For those keeping scor this puts the bullet point tally up to 60 levels, 12 weapons, 100+ missions, 3 planets, and 80+ Game Center achievements.

Having messed around with it a bit already, I can attest to the wonderful lack of ads. Personally I think that alone makes it worth the asking price. But it also seems to be a bit more generous with the cash (which could just be my imagination). Either way, it’s available on the App Store right now for $0.99. Assuming nobody’s dumped a bunch of real money into the freemium purchases, it should definitely be worth the trade up from free to paid.


$2.99
+ Universal App - Designed for iPhone and iPad
Released: 2012-05-10 :: Category: Games

FREE!
+ Universal App - Designed for iPhone and iPad
Released: 2011-12-08 :: Category: Games

Bug Princess 2 Review

Bug Princess 2 Review

+ Universal App - Designed for iPhone and iPad
Cave. Shooter. Awesome. Obviously.

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Endless War Review

Endless War Review

iPhone App - Designed for the iPhone, compatible with the iPad
Despite initial appearances, Endless War can be a surprisingly personal shoot-em-up.

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AstroWings2 – space odysey Review

AstroWings2 – space odysey Review

+ Universal App - Designed for iPhone and iPad
It gets the obvious stuff right, but this shmup stumbles a bit with the key fundamentals.

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Tide of the Dead Review

Tide of the Dead Review

iPhone App - Designed for the iPhone, compatible with the iPad
Try to get off an infected ship alive in this rough-around-the-edges tap shooter.

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Invader Hunter Review

Invader Hunter Review

+ Universal App - Designed for iPhone and iPad
Invader Hunter is a game plagued by cheap enemies, too-small arenas, and a slightly wonky control scheme. It's also a surprising amount of fun.

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Sky Gamblers: Air Supremacy Review

Sky Gamblers: Air Supremacy Review

+ Universal App - Designed for iPhone and iPad
Sky Gamblers: Air Supremacy has a lot to offer fans of flight combat games, but the controls have a tendency to get in the way.

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Mass Effect Infiltrator Review

Mass Effect Infiltrator Review

+ Universal App - Designed for iPhone and iPad
It's certainly no mini Mass Effect, but Infiltrator just might be the best cover shooter on the App Store.

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DARIUSBURST SP Review

DARIUSBURST SP Review

+ Universal App - Designed for iPhone and iPad
TAITO brings another shmup classic to iOS, complete with some new bells and whistles.

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Shogun Review

Shogun Review

+ Universal App - Designed for iPhone and iPad
This tribute to classic Japanese shoot-em-ups has a couple of tricks up its sleeve.

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