Posts Tagged action platformer

Steam Punks Review

Steam Punks Review

+ Universal App - Designed for iPhone and iPad
Steam Punks falls well short of the game that it could be, but its promise is still evident.

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Stealth Inc. Review

+ Universal App - Designed for iPhone and iPad
This stealthy survival-platformer has made the trip to iOS with all of its important bits intact.

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League of Evil 3 Review

League of Evil 3 Review

+ Universal App - Designed for iPhone and iPad
League of Evil 3 is exactly the sort of quality action platformer you'd expect, but it piles on the hurt a little too much and a little too fast.

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Manuganu Review

+ Universal App - Designed for iPhone and iPad
The name might be a mouthful but the incredibly well made runner it's attached to makes up for it.

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Fixie Joe Review

Fixie Joe Review

+ Universal App - Designed for iPhone and iPad
Running around a decimated factory overrun with crazy robots sounds like a fun time, but Fixie Joe's controls completely get in the way.

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Random Heroes 2 Review

Random Heroes 2 Review

+ Universal App - Designed for iPhone and iPad
Random Heroes 2 includes more weapons, more levels, and otherwise trumps the original in every conceivable way.

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Rico Review

Rico Review

+ Universal App - Designed for iPhone and iPad
Prepare to embark on a platforming adventure in the name of universal balance.

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Madmonster Review

Madmonster Review

+ Universal App - Designed for iPhone and iPad
Okay, I'll admit it: bouncing off of tanks and helicopters as a giant monster is pretty great.

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HEAVY – sword Review

HEAVY – sword Review

+ Universal App - Designed for iPhone and iPad
The swords are indeed massive and there's a surprising amount of platforming goodness to be had, but problematic controls sour the experience.

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Ms. Splosion Man Review

+ Universal App - Designed for iPhone and iPad
A few concessions had to be made, naturally, but Ms. Splosion Man is just as chaotic and hilarious on iOS as she is on Xbox and PC.

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Capsized+ Review

iPad Only App - Designed for the iPad
Never got around to playing Capsized when it was released for PC? Well there's no excuse to miss out on it now.

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Crazy Bill Review

Crazy Bill Review

+ Universal App - Designed for iPhone and iPad
Crazy Bill is a lot more fun than it has any right to be, just watch out for the nearly invisible pitfalls. No, seriously, they're like tiny hole-shaped ninjas.

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KnightScape Review

KnightScape Review

+ Universal App - Designed for iPhone and iPad
Dodge, duck, dip, dive, and dodge in this mad dash to rescue (and even fight for) a captured princess.

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Sneezeman Review

Sneezeman Review

+ Universal App - Designed for iPhone and iPad
Allergies can be miserable, but that doesn't mean they can't be used as video game fodder.

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He-Man: The Most Powerful Game in the Universe Review

He-Man: The Most Powerful Game in the Universe Review

+ Universal App - Designed for iPhone and iPad
Thirty years after Mattel dominated TVs and toy chests with all manner of hokey and impossible men and monsters, The Most Powerful Man in the Universe is getting his video game dues.

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What do you think of when I mention fur underwear, lots of muscles, and a really big sword? Okay, it calls a couple of different pop-culture icons to mind but what if I include flowing blond locks and an alter-ego that wears pink tunics? Couldn’t be anyone other than He-Man, could it? Well it is. And The Most Powerful Man in the Universe is getting The Most Powerful Game in the Universe at the end of the month by way of GlitchSoft (Destructopus, Star Marines) and Chillingo.

The developers have teamed-up with Mattel in order to bring the App Store an interactive celebration of the iconic 80’s action figure’s – I mean action hero’s – 30th anniversary. Hem-Man: The Most Powerful Game in the Universe is quite possibly the first iOS Tap n’ Slash, too. Players will tear through several different environments and over 25 levels throughout Eternia as they attempt to thwart Skeletor yet again. The game features destructible environments, un-lockable and upgradeable attacks, hidden artwork, a very tongue-in-cheek sense of humor, and a surprisingly clever control scheme. I didn’t get the chance to play around with it at all but it looks pretty intuitive with the left side for the screen used exclusively for movement and the right for jumping, attacking, and a bunch of special moves.

The glorious homage to one of the manliest toys ever to have graced the 1980s – with its self-referential humor, giant boss battles, and promise of more content in the form of new playable characters and levels in the future – is due out in the App Store at the end of the month, specifically October 25th. I wasn’t able to get a solid price point but it should go for between $0.99 and $1.99. Very soon we’ll all HAAAAVE THE POWEEEEEER! Make sure to use it wisely.


Project 83113 Review

+ Universal App - Designed for iPhone and iPad
This adorable little iOS mascot knows her way around a firearm. Or four.

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Avenger Review

Avenger Review

iPhone App - Designed for the iPhone, compatible with the iPad
It's more than a little rough around the edges, and a little in the middle, but Avenger is still a surprisingly cool action game.

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Clippox Exodus Review

Clippox Exodus Review

iPhone App - Designed for the iPhone, compatible with the iPad
Clippox Exodus manages to combine light action elements with platforming pretty well. The only problem is the platforming could use a little work.

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ILLUSIA 2 Review

ILLUSIA 2 Review

+ Universal App - Designed for iPhone and iPad
GAMEVIL follows up one of their lesser-known titles, but has time (and a bit more effort) allowed the sequel to surpass the original? Not exactly, no.

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Cavorite 2 Review

Cavorite 2 Review

+ Universal App - Designed for iPhone and iPad
When the core elements are pretty freakin' great, it's hard not to enjoy getting more of the same. With a few minor additions, of course.

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Kung Fu Rabbit to Save Baby Bunnies Soon

Being a cute and cuddly critter must really suck. It seems like the more adorable something is, the more likely it’ll be harassed by zombies or space aliens or something. In the case of Kung Fu Rabbit it’s decidedly the latter. An entire village of fluffy bunny children has been abducted and it’s up to the lone remaining Kung Fu master to bring them all home.

Players will jump, slide, wall-jump/slide and beat the tar out of baddies throughout 70 levels. With two different difficulty modes, no less. Carrots can be earned and spent on various accouterments, lending a bit of a personal touch to each individual’s rabbit. Some will no doubt also like to know that Kung Fu Rabbit will support Airplay (720p), iCloud and the iCade.

Release details are still a bit lacking in specificity, but Kung Fu Rabbit should be making its way onto the App Store in early March. There’s also no official word on a price, but it’s going to be universal so at least we know


When I first played Terra Noctis, I came away with an incredibly positive opinion. Sure it had its share of problems. In fact, it had a ton of small ones. However it was still a cool platformer that was well worth the somewhat hefty (comparably) price of $2.99 at the time. The cost has dropped down to $0.99 since then, but even that might be “too much” some some frugal shoppers. Which is why BulkyPix has brought in Everyplay Interactive to adapt a special free-to-play edition they’re calling Terra Noctis: Free Dreaming.

Free Dreaming is more or less the exact same game, albeit with a few noticeable adjustments (and a lot that aren’t so noticeable). It is, of course, free. Players can enjoy the same level of content found in the original, purchase power-ups in the shop, unlock levels with red fairies, etc… The freemium content is there, mostly in the form of purchasable fairies, but refusing to pay doesn’t gate off content so much as evenly pace its distribution. With the exception of a “Fairy Cloner” that permanently doubles the amount of fairies earned, it can all be acquired normally with a bit of patience.

In addition to the new payment (or lack thereof) model, as well as some stylish hats, there have been a number of small improvements that add up to make this the version to own. The Pumpkin Shop is accessible from anywhere, even mid-level. The shop’s interface is much easier to navigate. Virtually all of the tiny bugs and crashes have been squashed.

This definitive edition of one of the App Store’s best (and prettiest) platformers is available right now. And as I’ve already said it’s completely free. No more excuses, people.


FREE!
+ Universal App - Designed for iPhone and iPad
Released: 2012-02-02 :: Category: Games

JAZZ: Trump’s Journey Review

JAZZ: Trump’s Journey Review

+ Universal App - Designed for iPhone and iPad
Egg Ball and BulkyPix have made what might very well be the first-ever video game (loosely) based on Luis Armstrong's life. And it's GOOD.

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Don’t Run With A Plasma Sword Review

Don’t Run With A Plasma Sword Review

+ Universal App - Designed for iPhone and iPad
Who actually pays attention to instruction manuals, anyway? Certainly not anyone playing XperimentalZ Games' new action runner.

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TheColossusAge Review

TheColossusAge Review

+ Universal App - Designed for iPhone and iPad
Help the Bonemaul Orc Queen take down massive colossi in this bizarre platform jumper.

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Egg Ball and BulkyPix are about to release a new platformer on the App Store. Please hold all sarcastic golf claps until I’ve finished. It’s not exactly an under-represented genre, but JAZZ: Trump’s Journey certainly looks to be a stand-out title.

It’s not just the traipsing through New Orleans circa the 1920’s. It’s also the awesomely stylized graphics, as well as the plot (inspired by the life of one Louis Armstrong no less) involving bringing jazz music to life for the first time in human history. Then there’s the way the game’s music will build, layer upon layer, as Trump begins recruiting musicians. There’s so much about this game that sounds awesome.

Of course, we’ll have to wait for it to come out before knowing if it lives up to expectations. It certainly looks like it will, though. Fortunately it won’t be an incredibly long wait. JAZZ: Trump’s Journey is scheduled for a universal January 19th release. No word yet on a price but I’m going to assume that whatever it is, it’ll be worth it.

Wind-Up Knight Review

Wind-Up Knight Review

+ Universal App - Designed for iPhone and iPad
Wind-Up Knight has finally made the move from Android to iOS, and the App Store is all the better for it.

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SpySpy Review

SpySpy Review

iPhone App - Designed for the iPhone, compatible with the iPad
SpySpy can be a surprisingly fun action/platformer/espionage kind of game, when the controls aren't getting in the way.

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Austin-based White Whale Games has announced their first game for iOS, God of Blades. While the game is in an early state at this point, the developers have launched a Kickstarter page to help fund continued development of the game. The page has already met its goal, though donations are still accepted, with rewards such as original artwork for those who donate funds. The game itself will be a 2.5D action-platformer, featuring weapon-based combat.

The studio claims to be drawing inspiration from 70’s fantasy themes that inspired the sword-and-sorcery (not Sworcery) stories and artwork that also had an influence on the burgeoning rock and metal of that era (which still has an influence on bands like The Sword to this day). The concept artwork shows off this influence rather clearly, as if they were plucked straight out of the 1970’s, either by way of time travel or wizard’s spell to bring them to the present. Lost artwork and books are also part of the story, as fictional fantasy novels will play a part in the game’s world-building and internal fiction. There are also some ambiguous details on the use of geolocation to tie users in to the experience, although this should become more clear as the game enters further into development.

White Whale Games is comprised of 3 primary employees, working with outside programmers and musicians to help work on the game. Of particular note is the studio’s Creative Director, Jason Rosenstock. He most recently worked on Star Wars: The Old Republic for BioWare, and some of his work designing planets in that game will be seen when the game releases.

God of Blades is still a long way out, as work continues on the gameplay and artwork to make it look as close to their vision as possible. We’ll have more on this title as it nears its completion, as White Whale offers up a general release date of pre-Summer 2012. Want to check out a very, very early taste of what the game has to offer? Try this “First stage preview build” of an “interactive environment” in the Unity Web Player.

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