Tag: 80 Days »
Are you still playing 80 Days? If not, you might want to get back into it. And if so, you're in for a treat! Next month, Inkle will be adding a bunch of new stuff to the globe-trotting adventure - including the moon. yes, "the moon" moon.
11th Annual International Mobile Gaming Awards ceremony, hosted by actress Allison Haislip, gathered mobile game developers and publishers from around the world. They chose 13 winners out of the 93 nominations. British studio USTWO won the the Grand Prix for their innovative puzzler, Monument Valley. The rest of the winners were:
- Jury's Honorable Mention: Threes by Sirvo, United States
- People's Choice Award: Vainglory by Super Evil Megacorp, United States
- Guilty Pleasure: 2048 by Gabriele Cirulli, Italy
- Best Quickplay Game: Crossy Road by Hipster Whale, Australia
- Best Meaningful Play: Papers, Please by Lucas Pope, United Kingdom
- Excellence in Storytelling: 80 days by inkle, United Kingdom
- Best Multiplayer Game: Soccer Physics by Otto-Ville Ojala, Finland
- Excellence in Gameplay: Hearthstone: Heroes of Warcraft by Blizzard Entertainment, United States
- Best Technical Achievement: Vainglory by Super Evil Megacorp, United States
- Excellence in Audio, Visual, Art & Design Award: Tengami by Nyamyam, United Kingdom
- Best Upcoming Games: Prune by Joel McDonald, United States
- Excellence in Innovation: Bounden by Game Oven, Netherlands
"This year's winning games reflect the tremendous wealth of exceptional talent at work in this $20bn mobile games industry."says Maarten Noyons, founder of the IMGA.
Recently, Time named inkle's 80 Days their #1 Game of the Year. It plays out as an interactive fiction game with a steampunk reimagining of Jules Verne's Around the World in 80 Days.
inkle has updated 80 Days with the new polar expedition, which adds approximately 30,000 words to 80 Days' branching narrative. The game lets you explore an entire 3D globe with 150 cities and race your friends to see who can circle the world the fastest.
Join in the race with 80 Days for $4.99 on the App Store.
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The Sorcery! series has been great so far, which means anyone with an interest in interactive fiction should have been pretty excited by the upcoming release of 80 Days. Guess what? You were right to be psyched! 80 Days is a fantastic game for the interactive fiction aficionado, providing plenty of interesting choices and some much-requested replayability. Based upon the classic novel by Jules Verne, you take the role of Passepartout, Phileas Fogg’s loyal servant, as the pair attempt to travel the world in 80 days. Changing things around from the book, there’s a steampunk twist to everything here and it works well at offering a fresh take on an otherwise familiar story. --Jennifer Allen
I hate to keep returning to Hearthstone as a point of reference throughout this review, as Hardscore Games’ Star Admiral most definitely stands as a solid offering in its own right, but it quite clearly treads strongly on the path that Blizzard’s wildly successful digital collectable card game has already paved. Take the core CCG formula, strip away excess complexity, and distill what remains into a refined essence wrapped in a visually appealing skin. Only Star Admiral takes it a touch further still. While Hearthstone replaced the visuals of cards in play on a virtual tabletop with stylish little cameo portraits that shake and thump and slide their way around the virtual tabletop, Hardscore rips the tabletop conceit out completely and tosses the whole mess into deep space. Cards? What do you mean, cards? We’re battling with spaceships, baby! --Rob Thomas
Traps n’ Gemstones is an action adventure game in which players explore an ancient tomb to discover its mysteries and undo the misdeeds of a mysterious looter. The game bears quite a bit of a resemblance to classics like Castlevania and Metroid in terms of overall structure, gameplay, and quality. Much like the games it is modeled after, Traps n’ Gemstones revolves around players exploring a complex, interconnected environment where puzzle-solving, traversal, and combat must be used together to reach new areas, gather items, and progress through the game. In this game in particular, players are bent on capturing a temple looter who is hiding behind a mysterious forcefield that can only be broken by recovering lost relics and placing them in their proper locations. Although because the setting is an ancient underground temple, finding these relics involves fighting mummies, outrunning boulders, riding minecarts, and many other Indiana Jones-type situations. --Campbell Bird
Busting ghosts makes you feel good. This is a scientific fact. And it’s as true in video games as it is in the real world. Solving puzzles, nabbing spooks, and exploring haunted mansions in The Phantom PI Mission Apparition will definitely make you feel good. Players put on the monocle of Cecil Sparks, the titular Phantom PI. Instead of helping the living with their ghost problems, as one might expect, Sparks helps ghosts deal with other ghosts upsetting their peaceful afterlife. In this particular mission, he’s helping deceased rock star Marshall Staxx recover his stolen gear from a bullying, gluttonous, Slimer-esque specter named Baublebelly. Along the way, players will learn more about Staxx’s time on Earth through newspaper scraps, demo tapes, and other effective forms of emergent storytelling. --Jordan Minor
From a very young age, many of us have aspired to create comic books. That spark of imagination is something that never really leaves, but unfortunately the spare time fades instead. Fortunately, there are apps to ensure you can still live your fantasies as a comic book writer, which is where we come to ComicBook! 2: Creative Superpowers. ComicBook! 2: Creative Superpowers is a pretty vast app. It’s as simple or as complex as you want it to be, allowing you to add multiple different comic book stickers, captions, and filters all in a bid to create an awesome looking strip out of your photos. --Jennifer Allen
Is it possible to have an app that’s almost too simple? In the case of note taking app, Note, that seems quite likely. As the name suggests, it’s an app for entering notes and other information that you need to enter quickly. The issue is that there really isn’t much more to it than the stock app, which makes that $1.99 asking price a bit of a shock. The app starts out very cleanly, allowing you to get started straight away or dive into the options side of things. Options wise, it’s possible to change the font used, as well as set up the app to save to iCloud. Don’t expect more depth than this because that’s pretty much Note‘s limit, unless you count being able to open the app on a blank note each time. --Jennifer Allen
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More than 30 years since its initial release, Pac-Man is still one of the greatest video games ever created. Although Pac-Man holds up surprisingly well today, the game’s formula could use some tweaking and updating for modern audiences. Well, at least that seems to be the thought behind Globber’s Escape, a new Android title that puts a modern spin on the Pac-Man formula. Globber is a gelatinous glob attempting to escape the science lab where he is being held. It is up to players to help Globber find its way through the rooms of the lab. Along the way, players must guide Globber away from evil scientists roaming levels and towards alien flunkies and objects. The premise is refreshingly simple, and gameplay is frantic and fast-paced. --Ryan Bloom
Rush Rally harkens back to the warm, hazy past of video games where top down racers sat in smoky arcades waiting to eat quarters. Rush Rally is a cool topdown rally racer. It’s the player against the clock in their steel gray steed of speed. Using a very simple control scheme with just buttons for turning left and right and a brake and accelerator the player throws their little car around various courses. The player races both at night and during the day and on sand, snow gravel and good old tarmac so there is always something new. There are plenty of barricades and trees to run into, but if the player goes too far off track or seems to get stuck, the game will helpfully replace the car back on the track, ready to roar off. --Allan Curtis
When I looked at the screenshots of Digits, I immediately thought “great, another copy of 2048“. Not that I’ve seen lots of them, but it’s a pretty cheap move. If you want to rip something off, at least find something a bit more challenging. Anyway, my rage went unfounded, as Digits has nothing to do with 2048. What Digits is is a very satisfying puzzle that’s all about reducing numbers, not increasing them. The game consists of dozens of different levels. Each level is a square field of numbers. The numbers and the field’s size change between the levels. The player’s task is to remove all of the numbers from the field by clicking on them. When the player clicks on a number, it is reduced by one point, along with any numbers that are above, beneath, and to the sides of it. So, if there’s a line that looks like “2-3-2″, clicking on the three will make it “1-2-1″. Clicking on the three again will remove the ones, and leave the player with “1″ in the middle, which means that the player failed to remove all of them. The trick is to click on the squares in such pattern that no number gets left behind, as the player can’t click on a number that’s not connected to at least one other number. Thankfully, there’s no penalty for using an undo button and retracing the steps to any point of the level. And really, there’s not much need to do it, as when you get to know the ropes of Digits, it becomes almost impossible to fail. --Tony Kuzmin
We're big fans of inkle's work here at 148apps, even if the lower case "i" does make my Grammar Hat twitch uncomfortably. So, the news of a new project coming from the studio was bound to get us excited. That project is 80 Days, an ambitious narrative-focused game inspired by the work of Jules Verne that utilizes a fairly cool steampunk theme.
Players take the role of Passepartout as he helps (and suffers) Phileas Fogg on their epic journey around the world in 80 days. Set for release this Summer, 80 Days promises plenty of different paths to success with many decisions to take, much like in the Sorcery! series of games. Perhaps most interesting of all, there'll be a networked live feed ensuring that players can keep track of what's going on with other players, all in real time.
Fascinated by the general premise, I was able to discuss the game with inkle's Jon Ingold and Joe Humfrey, as well as the game's writer, Meg Jayanth, to learn more.
Apple has announced that iPad sales have now surpassed the three million mark in the 80 days since the tablet went on sale. During this period, the iPad has gone on sale in nine more countries including Australia, France, Italy and the UK with sales strong from most reports. Apple plans to begin selling the iPad in a further nine countries in July.
“People are loving iPad as it becomes a part of their daily lives,” said Steve Jobs, Apple’s CEO. “We’re working hard to get this magical product into the hands of even more people around the world, including those in nine more countries next month.”
The number of apps available for Apple's tablet computer have also increased, now totalling 11,000 on the App Store alongside the existing 225,000 iPhone and iPod touch apps, most of which are compatible with the iPad.