We kick the Twitch channel back up again with a word game showdown in Team Chaos’ new title, Cross Wars. Trent Polack of Team Chaos will come on to try and match wordy wits with me, Carter Dotson – and you can join up to chat about the game in our Twitch chat. The show goes live at about 4:15 PM EDT (3:15 PM CDT, 1:15 PM PDT, 9:15 PM BST). Click here to watch and chat on our Twitch page, or watch the embedded stream below. As well, highlights will be available after the show airs.
Update: The show has ended. Catch the recorded version below!
Today on Twitch, we’re doing two game streams, one in the US afternoon and one at night though we’ll have archived video of all the streams afterward. Here’s the details on the what and when of both:
First Strike: This IMGA-nominated game about nuclear war from Blindflug Studios packs an interesting message, and I’ll be talking about the aims of the game with the team. Feel free to join and ask questions when the stream goes live at 5:15 PM EDT (4:15 PM CDT, 2:15 PM PDT, 9:15 PM GMT)
Wayward Souls: Rocketcat Games joins us again to show off some of the later parts of their upcoming free-to-play action-RPG based off of Mage Gauntlet. The last stream had some juicy details about the details of the game and what the next iteration could be, so join up and possibly hear more juicy info and see more of the game!
Benedict Fritz and Gerald Kelley of Static Oceans joined Carter Dotson live in Chicago to chat up their upcoming game Dudeski, releasing on Thursday, March 13th. We discussed the origins of the game, and how Spelunky played a big role. Catch the archive of the show here, and catch some highlights below.
Find out about that aforementioned Spelunky influence:
Learn about how the game started off as a radically different game, with different controls and a different level structure:
Want to see what it takes to beat the game? Watch this and pick up on some good tactics!
Join 148Apps’ Carter Dotson and Glu Games on our Twitch channel to see gameplay footage and chat with the developers of Frontline Commando 2, which is now available worldwide on the App Store. We’ll be discussing the game, perhaps getting some tips for PvP, and more! Join us at 5:15 PM EST (4:15 PM CST, 2:15 PM PST, 10:15 PM GMT) on our Twitch page to watch and chat, or watch below. Miss the stream? We’ll have an archive with highlights after the show right here.
Watch the archive here:
Watch the first chapter and get the rundown on weapon upgrades and squadmates:
Find out how PVP works:
See the second chapter of the game and the impressive Human Armor boss:
Tonight, Crescent Moon Games releases their Metroidvania-meets-Minecraft adventure game, Mines of Mars. Featuring procedurally-generated 2D worlds, players must dig through Mars to try and discover the secrets beneath it. Josh Presseisen, founder of Crescent Moon Games, joined me on 148Apps Live on Twitch to discuss the game’s origins, how Crescent Moon’s publishing helped shape the title into something radically different from a year ago, and how PC gamers approach titles in totally different ways from mobile gamers.
Catch the recorded broadcast below. (Pardon our dust -footage may be choppy due to technical issues)
A spiritual successor to Pangea Software’s Enigmo series, some of the members of Pangea have teamed up with Team Chaos to bring back the puzzler, and they’ll be chatting with me, Carter Dotson, live on our Twitch channel at 2:00pm Eastern, 1:00pm Central, 11:00am Pacific, 8:00pm GMT. Watch the stream once it goes live below:
If you miss the show, be sure to catch the recap embedded here afterward to catch all the fun. Follow us on Twitch to be notified when we go live next!
Continuing our quest to bring you the most interesting new and upcoming releases on our Twitch channel, the developers of Toast Time, the Android-to-iOS action game with lots of bread, will be joining to provide commentary and perhaps some helpful tips on how to be lord of the bread. Catch the broadcast at 2:00pm Eastern, 11:00am Pacific, 7:00pm GMT on our Twitch channel, or watch below when the feed goes live. If you miss the broadcast, don’t fret: we’ll post video of the whole thing with highlights after the show.
If you missed the broadcast, watch the whole archived one below:
Or if you want just a smaller taste, watch me play the survival mode and learn how to use the powerful quasi-hidden technique, the belly flop:
Galcon Legends: Phil Hassey chats about why he decided to resurrect this little-known entry in the Galcon series.
Eliss Infinity: Continuing the theme of App Store hits being resurrected, Carter goes through this resurrection of Eliss, with discussion of other topics like premium games and the fallout of controversial free-to-play games.
Platforms Unlimited: XperimentalZ Games’ new ultra-challenging, procedurally-generated platformer works out a bit better with some tips and tricks from the developer who joined in the chat while Carter played.
Threes is kind of a hard game to explain in words, and it’s even harder to explain why it’s a game worth playing in words. However, with its pedigree – from creators Asher Vollmer (Puzzlejuice) and Greg Wohlwend (Solipskier, Hundreds, Ridiculous Fishing) – and some pre-release hype thanks to an a mention as IGF honorable mention, and just general ‘buzz’ around the game from those in the indie community and in the know, it looks promising. But for those who aren’t in the know, just why Threes is so anticipated is still a mystery.
Greg and Asher got on the 148Apps Twitch channel to discuss the game, how the idea and design evolved over time, and just where the game’s great voices (unfortunately not heard on the video due to a bug) came from. Plus, they give plenty of great tips and help on the way to setting a new high score.
Watch the entire archived broadcast:
As well, watch the highlight of the high score run from the video:
This week Rob Rich and myself, Carter Dotson, decided to play and discuss three games that released this week: Bloodstroke, Rocket ROBO, and Trambo. Watch the recorded version of the whole show below:
As well, watch the footage of individual games below:
Bloodstroke: Chillingo published this stylish action game with involvement from John Woo. We discuss just where the Woo influences come in to this game, along with why the protected characters could be doing more work:
Rocket ROBO: This game was an Editor’s Choice winner, and it looks mighty polished, but what helps make it worthy of high praise?
Trambo: This platformer looked intriguing, and its unique quirks, along with some help from a member in the chat helped convince of us of one thing: don’t mess with the Finnish people, because they have giant deathrays and space bootcamps.
Arash Keshmirian of Limbic Software joined me, Carter Dotson, to chat about TowerMadness 2 while I played. He discussed the surprise release, how the rise of free-to-play monetization has affected the way that players see challenges in games now, and he gives plenty of helpful tips to beat the game’s harder levels.
Watch the recap of the entire show here:
As well, you can watch highlights from the show below:
The first level that proved to be a real hindrance was 1-7, Double Cross. After a few attempts, I got some helpful attempts from Arash to try and topple the alien menace:
After beating a few challenging levels in a row, I was feeling confident, so Arash challenged me to tackle Invasion mode on level 1-9, Serpentine:
For the first episode, which we worked hard to get off the ground and figure out the various technical problems, I, Carter Dotson, interview Trent Polack of Team Chaos, who just released the online multiplayer dragon battler Dragon Trials. Trent and I discuss the genesis of the game, including the connection with long-time iOS developer Pangea Software, and chat about what went into Dragon Trials‘ various elements to try and make it special.
Watch the recap of the Twitch stream on YouTube below, and please subscribe to our Twitch channel to be notified of when we go live! The show will be evolving over the coming days, weeks, and months, and your feedback will be vital to make the show be perfect.