Catch the Candy Review
Price: $0.99
Version Reviewed: 1.0
Device Reviewed On: iPod touch 4G
Graphics / Sound Rating:
Game Controls Rating:
Gameplay Rating:
Replay Value Rating:
Overall Rating:
The game's grappling hook elements are the strongest elements - when swinging gets involved in trying to figure out how to reach the candy, Catch The Candy is at its most fun. The game features support for OpenFeint and Game Center for achievements, and a leaderboard for total number of shots used to complete the 53 levels once all are beaten. The game's Hard levels are when the game really starts to get interesting - levels like the pool table where there are balls that must be shot into the pockets to get the candy are when the game really starts to show where the concept could get really interesting. It's just a shame that there's only 13 of these levels.
Sadly, the rest of the levels don't quite show the inventiveness of the Hard levels. The controls make it a bit difficult to complete the few timing-based levels, as it is very difficult in some levels to grapple to the correct spot. And really, that's the game's biggest problem - moving around just feels awkward, as grappling along the ground just never feels right, but it's often necessary. Would actual movement controls have really been so hard to implement? As well, it's possible to accidentally tap the 'retry' icon in the upper right corner while playing - most frustrating of which was when it happened on the last level of the game multiple times. The 53 levels don't take much time to complete, either - more levels are promised, but more levels at the outset would have been appreciated.Catch the Candy has fun elements to it, but the awkwardness of the grappling hook mechanic with movement along flat ground and the lack of content makes it suffer a bit. Keep an eye on the updates for this game - with some more ingenious levels and usage of the concept in better ways, the game could be a lot better. For now, it's an interesting diversion, but that's about it.