Developer: Bulkypix
Price: $0.99
Version Reviewed: 1.0
Device Reviewed On: iPod touch 4G

Graphics / Sound Rating: ★★★½☆
Game Controls Rating: ★★★½☆
Gameplay Rating: ★★★½☆
Replay Value Rating: ★★★☆☆

Overall Rating: ★★★½☆

Catch The Candy falls somewhere between a physics puzzle game and a grappling hook game. There’s a furry blue creature who desires candy that is often placed in often perilous places. Sounds similar to the protagonist of another physics puzzler game, doesn’t it? Well unlike said other candy-lusting protagonist, this game’s protagonist is far more self-sufficient. He’s willing to go after what he wants, thanks to his ability to use his tongue to latch on to objects like a grappling hook. He must use his tongue to navigate levels and move objects in order to get his hands on the candy across the game’s 53 levels.

The game’s grappling hook elements are the strongest elements – when swinging gets involved in trying to figure out how to reach the candy, Catch The Candy is at its most fun. The game features support for OpenFeint and Game Center for achievements, and a leaderboard for total number of shots used to complete the 53 levels once all are beaten. The game’s Hard levels are when the game really starts to get interesting – levels like the pool table where there are balls that must be shot into the pockets to get the candy are when the game really starts to show where the concept could get really interesting. It’s just a shame that there’s only 13 of these levels.

Sadly, the rest of the levels don’t quite show the inventiveness of the Hard levels. The controls make it a bit difficult to complete the few timing-based levels, as it is very difficult in some levels to grapple to the correct spot. And really, that’s the game’s biggest problem – moving around just feels awkward, as grappling along the ground just never feels right, but it’s often necessary. Would actual movement controls have really been so hard to implement? As well, it’s possible to accidentally tap the ‘retry’ icon in the upper right corner while playing – most frustrating of which was when it happened on the last level of the game multiple times. The 53 levels don’t take much time to complete, either – more levels are promised, but more levels at the outset would have been appreciated.

Catch the Candy has fun elements to it, but the awkwardness of the grappling hook mechanic with movement along flat ground and the lack of content makes it suffer a bit. Keep an eye on the updates for this game – with some more ingenious levels and usage of the concept in better ways, the game could be a lot better. For now, it’s an interesting diversion, but that’s about it.

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