Last month, Platinum Games, the developers behind celebrated games like Nier: Automata, Bayonetta, and Vanquish announced they were going to make a mobile game called World of Demons. While the trailer didn't show a whole lot of gameplay, it seemed to promise some super stylish character action-style gameplay.
In the time since the game's been announced, World of Demons actually entered soft launch in select regions, which has allowed us to get some hands-on impressions of the game. If you want to know what the game is like, check out the video above for some unedited early gameplay, and look below some key take-aways:
I'm eight years into my soccer management career. There have been dizzying highs (two cup wins, back to back promotions, last second winners) and there have been shocking lows (a season where I was one game away from relegation, and an ongoing battle with the board to prove I'm worthy of the big leagues), but I've loved every single second. And that's what New Star Soccer Manager does, it makes every second count.
The game is currently in soft launch around the world, and I've been playing it for a couple of weeks. And when I say playing, I mean playing religiously. I've played until my eyes hurt, until my fully charged battery has died, I've charged it up, and it's died again. So the compulsion is definitely there, but even in this pre-release stage, there's a lot more to the game than that.
Rayark, the celebrated developers of Implosion - Never Lose Hope have another game on the horizon. In two weeks, Sdorica - Sunset, will be hitting the App Store in the US, which is a fantasy puzzle rpg of sorts. In the lead up to release, we’ve been playing Sdorica to unpack exactly what it is so you’ll know what to expect when it comes out on April 19.
It’s a unique matching game
As a game, Sdorica fits into the same mold of a bunch of puzzle rpgs. You have a cast of characters that you level up and take on missions to fight all kinds of other enemies using turn-based gameplay that involves matching blocks to unleash attacks and abilities.
That said, the matching in Sdorica is a little unlike most games we’ve seen before. Your matching field is only two rows deep and features as many colors of tiles as you have people in your party. There’s no shuffling blocks around or anything like that, either. Instead, you tap on any tile you want, and you have the option to drag to select any nearby blocks of the same color to be included in the match. Depending on the number of blocks you select, your character will perform different moves, and you have to learn how best to harness these abilities so you can beat your enemies before they beat you.
This week's new releases have landed on the App Store. There's not a massive amount of new games this week, but there's more than enough awesome digital entertainment to leave you pondering where to spend your hard-earned cash. Don't worry though, that's where we come in.
Every week we round up the best games to come out for iPhone and iOS, cutting down the long grass so you can find the beautiful flowers. There are download links too, so you can swoop over to the App Store and grab the game without so much as a second thought. Which is pretty cool if you ask me. Oh, and if you think we've missed anything, make sure you let us know in the comments.
In just over a week, Epic Games has made a flurry of announcements. First, they revealed that Fortnite—their ultra-popular PUBG competitor—is coming to mobile. This was followed by brief sign-up period for interested beta testers before sending out their first round of invites yesterday afternoon. Fortunately, we were able to get our hands on one of these early invites, so we can clear the air on exactly what Fortnite on mobile is like.
Well, PlayerUnknown's Battlegrounds has come out on mobile. This isn't a clone, this isn't a riff on the battleroyale mechanics of the game, it's the official mobile port by Tencent. But there's a little bit of a hitch.
Because right now the game is only out in China. And as you might be able to imagine, that means that the version of the game you might be able to find a way to download, is all going to be in Chinese.
Fire Emblem Heroes is getting its biggest update yet as Nintendo unveiled Book II last night, featuring a whole new set of story missions and yes, collectible heroes. The update's not out just yet, but here's what you can expect when the new content goes live.
Due for release on October 22, Dead Effect 2 is a first person shooter that’s clearly been influenced by the likes of BioShock and System Shock 2. Somewhat predictably for anyone who’s spent some time with those games, that means that Dead Effect 2 is at its strongest when it’s taxing your brain rather than your reactions.
It’s clearly still a work in progress, given that thetutorial is littered with references pertaining to keyboard controls, but it’s still looking rather delightful. As you’d expect with any sci-fi horror game, Dead Effect 2 is pretty dark and moody as you navigate your way around a spaceship full of puzzles to complete and zombies to annihilate.
A virtual joypad dictates your direction while the right hand side of the screen is littered with buttons for your weaponry, as well as interacting with objects. That’s one of the main issues for Dead Effect 2: on the iPhone 5’s screen, it can be too easy to tap on the wrong button, activating the wrong ability at the worst time. By default, auto-fire is switched on, meaning you can just hover the reticule over an enemy to shoot at it, but that ends up feeling a little weightless.
This becomes an issue when up against numerous zombies at once, meaning you feel like you’re fighting against the controls as much as the enemies. That’s in harsh juxtaposition to the slow but measured approach taken to figuring things out while away from combat. During those moments you’re expected to crack codes and use a bit of lateral thinking, which is immensely more satisfying and much easier to deal with on a smaller phone screen.
There’s time yet to see how this manifests in the full release and whether compensations are made for those with small screens and large fingers. In its current form, Dead Effect 2 is shaping up to be an appealing - but flawed- game.
Invoking the memories of classic LucasArts and Sierra games, I’ve got a good feeling about the once PC-only adventure game,Deponia. It’s not out until next month so it’s early days in terms of my time with it, but it offers an appealing return to adventures of old; warts and all.
More like a drag racer than a conventional racing game, Raceline CC is going to be quite familiar to some. You play your way through various races, using up fuel before eventually having to wait for it to regenerate. Where Raceline CC grabs you a bit more noticeably is with its sense of speed.
Each race only takes around 30 seconds to complete. A quick and steady tap on the revs counter, and the rest is a matter of dodging around traffic. The key to reaching high speeds is to draft behind vehicles. There’s a visual indicator telling you when is best to pull around them, and there’s a real sense of satisfaction when you repeatedly dodge around cars. Do it just right and the race can be constantly frantic but ultimately very fast. Do it wrong, and you get stuck behind a vehicle and all the rhythm immediately vanishes.
One thing that stood out as a little different from the norm is a grid-based challenge, whereby you partake in a series of challenges for an ultimately good prize at the end. It at least feels more organized than some races.
It could turn tedious, though. All the areas I’ve seen so far look very similar, with the level of competition being the only thing really that distinguishes stages. There’s a plentiful supply of races to compete in with the usual bevy of daily challenges in there too, plus plenty of upgrades to pursue, but time will tell how enticing that will be after extended play.
We’ll be sure to let you know more about it when Raceline CC released on the App Store, later this summer.
When I first heard about Periscope, I was curious. What would it be like? What sort of broadcasts would come out of it? What new innovative ways would people find for it? The truth is I've found it addictive. I downloaded and sent out my very first broadcast on May 13. The short video was of my balcony and all my plants just as a trial to check out the features. No one watched, but it didn't really matter at the time.
I recently had a chance to play around with the upcoming Knights of Pen & Paper 2 from Paradox Interactive. I was a huge fan of the first game, so I had a lot of expectations going into it - and I wasn't disappointed. The game has gotten some serious upgrades including a sweet jump to 16bit graphics, new dynamically generated dungeons, and expanded crafting systems for equipment.
Produced by Yoshinori Kitase, director of Final Fantasy VI and Chrono Trigger (among others),Final Fantasy Mobius is the next mobile game from the epic Final Fantasy series set to release on iOS. There is no word from Square Enix if there will be a US release, but we're crossing our fingers because the graphics look like they rival most console Final Fantasysand the fight scenes look pretty slick.
You can take a look at Final Fantasy Mobius in the video below.
Let’s get this out of the way quickly. Allstar Heroes looks a lot like a certain other recent action RPG release, but it turns out that while it’s not yet available here, Allstar Heroes has been around for much longer than that other title. Now that copyright row is out of the way, I can say that Allstar Heroes seems pretty fun.
It’s not out here yet, with a release date being vaguely hinted at sometime next month, but it’s shaping up to be a fairly solid release.
You gather a team of fighters, then go from stage to stage taking out the enemies in your wake. It’s a simple take on an RPG really, as it can be fairly hands-off if you want. Combat is conducted automatically with you able to cast special attacks as and when the power bar builds up. There’s a campaign mode as well as PvP options, giving you plenty to do.
The fun, as always with these kind of games, stems from developing your team. You can do a lot in terms of helping your team level-up, with equipment playing a valuable role in helping your party out. Fill all the equipment slots on one character and these can be combined to make the character more powerful, starting back at the beginning equipment wise but with a considerable stats boost.
And that’s where Allstar Heroes should keep you interested. Evolving your characters and watching as they steadily develop is always a satisfying thing to see. While it would have been good to be able to manipulate the characters more in battle, it’s the kind of lightweight RPG experience that lends itself well to mobile gaming. You can get a lot done in the space of a few minutes, with the only restriction being having an internet connection available to you.
Given its lengthy release in China (it was released there in February, 2014), Allstar Heroes'US release can't be far off. I’ve got a good feeling that it’s going to be a pretty fun timesink when it does come out. We’ll be sure to keep you in the know.
Due for release sometime in May, Earthcore: Shattered Elements has been in soft launch on the Canadian and Danish App Stores for a while now. A fair bit of effort is clearly being put into ensuring that everything about Earthcore: Shattered Elements is polished. It’s showing too, with this game steadily shaping up to be something quit special for CCG fans.
You’ll immediately notice that Earthcore: Shattered Elements looks quite gorgeous. Each card is attractively designed, easily rivalling the likes of Hearthstone in terms of looks. It’s an ideal way to encourage you to want to collect them all, not just for the sake of progression, but because of how they look.
Each match involves taking it in turns placing cards down, with you not able to initially place a card directly opposite your opponent’s, until the second turn. Besides elemental values at play here, with the usual fire beating water, and fire beating earth, there are also skills to use. These can make all the difference, so it’s important to note that you can only use one skill per turn. Some skills are simply a matter of inflicting extra damage to your opponent, but they can also be used to change elements and more.
There’s an extensive card crafting side of things too, which soon opens up. Earthcore: Shattered Elements promises that you can create over 500,000+ unique card combinations and I can see that being likely. There’s a plentiful supply of depth here.
That’s perhaps where the longevity for it will lie - enticing you into creating the ultimate deck to defeat others through PvP. In which case, it makes sense that Earthcore: Shattered Elements has been in soft launch for so long with balancing issues being ironed out.
As it stands, Earthcore: Shattered Elements already seems pretty appealing and potentially quite challenging, even for experienced CCG players. With further refinements planned for its already seemingly extensive campaign mode, as well as some tweaks to balancing, it can surely only get better. Earthcore: Shattered Elements is due for release sometime in May. We’ll be sure to keep you in the loop.