Posted by Tre Lawrence on April 3rd, 2014 + Universal App - Designed for iPhone and iPad
The Blockheads, the open world exploration and survival game from Majic Jungle, just got a big new update. The new update brings a host of new building and structure features, including trade portals, server lists, scorpions, death, and a whole lot more.
- New trade portals allow buying and selling items on a global marketplace with all other Blockheads players
- A new tutorial to help out new players starting a single player world
- Adds recent server list for connecting to online servers
- New scorpions can be found in the desert, and are particularly active at night
- Blockheads can now die, but can regenerate at the portal
- Craft paintings using any picture you like from your camera roll
- New stairs and columns for decoration and to make moving between floors easier
- New fast and convenient electric elevators
- New golden bow & poison arrows
- You can now paint ladders, beds, chests, shelves, display cabinets, safes, signs and shops
- Many bug fixes and tweaks
No matter how many times you put them down, zombies just won’t stay dead. Activision has launched their latest update for Call of Duty: Black Ops Zombies and this one is a doozy. The team has ported over the popular “Ascension” map from consoles and added enough goodies to keep you blasting away at the undead hordes for hours.
The new map is set in a Cold War-era cosmodrome overrun with zombies and teeming with traps. Even more dangerous than the typical enemies are zombie monkeys which can swoop in and steal your perks as they maul your face off. Just remember that these monkeys are evil and you should have no trouble pulling the trigger.
The good news is your arsenal is getting an upgrade, too, and now you can deal death with the Thunder Gun, Matroyshka dolls, and Gersh Device. Players who like to really get up close and personal will also enjoy the inclusion of the Sickle. It’s the most fun you’ll ever have defending Mother Russia from reanimated rotting corpses.
Microcraft is something of an oddity. It’s a fan-made “remake” of a port of a Notch-made knockoff of one of the most popular indie games of all time. Wow, that was intense.
The game itself functions much like a top-down Minecraft, with a few other key differences. While surviving assaults by vicious monsters and crafting items from wood and stone are still a major factor, there’s not much in the way of building. So while players can (and should) explore the world and create helpful tools and weapons for themselves, they can’t construct a fortress to live in. Kind of a shame, but making something like that from this perspective would undoubtedly be tough to pull off.
With several “mobs” to fight, a number of different environments to explore and a day/night cycle (not to mention all the crafting), I think Microcraft should make for a good time. Whether or not it stays on the App Store for very long is up in the air at this point since it does share many a similarity to Mojang’s runaway train of a game, as well as Notch’s Ludum Dare spin-off, but I’d like to think that it’s different enough to earn a permanent place among the other hundreds of thousands of titles up there.