Posted by Jessica Fisher on October 1st, 2014 + Universal App - Designed for iPhone and iPad
With the success of Strategy & Tactics: World War II, HeroCraft has released a sequel called WW2: Sandbox. Strategy & Tactics. The Sandbox allows you to ignore historical accuracy and take command of any European army to win the war. Want to conquer Europe yourself or make friends with the USSR? Now you can.
WW2: Sandbox has 16 playable countries with another 12 on the way and a huge map with over 500 regions. Random events like guerrilla movements, landing operations, and voluntary recalls, make each battle unique and challenge your strategies.
You can pick up WW2: Sandbox. Strategy & Tactics for $9.99 on the App Store
The strategy game now includes a new French leader, Charles De Gaulle, an enhanced event system with leaderboards, and a new tournament. The new Guadalcanal historical challenge has players taking on the role of America as they fight against the Imperial Japanese Navy.
You can download Civilization Revolution 2 for $14.99 on the App Store.
Posted by Rob Rich on August 2nd, 2013 + Universal App - Designed for iPhone and iPad
2K Games just released an update to XCOM: Enemy Unknown that addresses a few issues and adds even more replayability to the already very replayable campaign. In addition to the expected minor bug fixes, improved touch controls, and better use of system memor, they’ve also included a new option called Second Wave that allows players to adjust the following:
Damage Roulette: Weapons have a wider range of damage. New Economy: Randomized council member funding. Not Created Equally: Rookies will have random starting stats. Hidden Potential: As a soldier is promoted, stats increase randomly. Red Fog: Combat wounds will degrade the soldier’s mission stats. Absolutely Critical: A flanking shot guarantees a critical hit. The Greater Good: Psionics can only be learned from interrogating a psionic alien. Marathon: The game takes considerably longer to complete. Results Driven: A country offers less funding as its panic level increases. High Stakes: Random rewards for stopping alien abductions. Diminishing Returns: Increased cost of satellite construction. More Than Human: The psionic gift is extremely rare.
XCOM: Enemy Unknown has been out on iOS for less than a week, but that didn’t stop it from making a bit of a splash on the App Store. So far it’s taken the number 3 spot for paid iPad apps and number 4 for top-grossing iPad apps, as well as being named Editor’s Choice by Apple on the App Store for the week. It’s a designation that we here at 148Apps wholeheartedly agree with.
During these past few days, the Council has been keeping tabs on all of XCOM’s operations. And in that time they’ve recorded the loss of 143,900 soldiers. Almost 150 thousand lives lost so far, and that’s not counting civilian casualties. However, they’ve also discovered that there have been 1,775,322 x-rays taken down in the process. That roughly averages out to one operative lost for every twelve aliens. While it’s unfortunate that so many have had to sacrifice themselves for the sake of humanity there’s some consolation in knowing that we’re still coming out ahead. There’s definitely a light at the end of the tunnel, but we could all stand to do a little better.
It’s true that only time will tell who will come out on top, but my money is on us. It kind of has to be. But we must all remember not to get too carried away, either. The battle for mankind’s survival is important but there can also be consequences to spending too much time worrying about Sectoids and Mutons, and not enough about work and stuff. It’s all being documented in a new video series – “XCOM: Enemy Unknown Consequences,” the first of which can be seen below.
Just remember, we can and will win this war, but only if all of our operatives play it safe.
Did the Battleship movie get you all pumped up and ready to take on some hostile aliens? Yeah, me neither. In fact it was fairly unimpressive. ClassicBattleship, on the other hand, is all kinds of alright. EA Mobile’s upcoming Battleship Airstrike looks to sit somewhere in the middle, containing the spirit of the classic board game and coupling it with a faster-paced asynchronous multiplayer experience.
Imagine a typical game of Battleship. Each player takes their turn one shot at a time, trying to find their opponent and sink their fleet before they meet a similar fate. Battleship Airstrike ratchets the formula up a bit by allowing players to take multiple shots per turn. In addition to that, special limited use shots can be purchased with money earned through play in order to gain some possible advantages. Advantages such as destroying a ship with a single hit or deploying a kind of artillery sonar that doesn’t cause damage but will reveal vessel locations within a certain number of tiles.
Once a turn is completed – which may consist of several strategic bombings and even paying for repairs on your own damaged (damaged, not destroyed) ships – it’s all submitted to the servers and the opposition is alerted. Typical asynchronous multiplayer stuff, really. It’s more the mold-breaking multi shot turns and special shells (not to mention the possibility of repairs!) that make Battleship Airstrike enticing.
Battleship Airstrike should be out sometime this fall.