Kingdom Rush: Frontiers HD Review
iPad Only App - Designed for the iPadSometimes more *is* better.
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Posts Tagged strategicKingdom Rush: Frontiers HD ReviewiPad Only App - Designed for the iPadSometimes more *is* better. Read The Full Review » Warhammer Quest Review+ Universal App - Designed for iPhone and iPadRodeo Games has supplied iOS gamers with yet another excellent strategy RPG. Possibly their best yet. Read The Full Review » ERA Deluxe ReviewiPhone App - Designed for the iPhone, compatible with the iPadERA Defense offers a little something for everybody, so long as they like tower defense. Read The Full Review » Frozen Synapse ReviewiPad Only App - Designed for the iPadThe slightly weird PC strategy game has crept onto the iPad and made itself right at home. Read The Full Review » Zerg Must Die! Review+ Universal App - Designed for iPhone and iPadTake away the shameless cry for attention, and Zerg Must Die! is actually a fairly solid tower defense game. Read The Full Review » Go Home Dinosaurs ReviewiPad Only App - Designed for the iPadGo Home Dinosaurs brings an unexpected mixture of gameplay elements to tower defense, but they all work together beautifully. Read The Full Review » Leviathan: Warships ReviewiPad Only App - Designed for the iPadThis naval strategy game's nuances are borderline inaccessible but with enough patience it can be fun. Sort of. Read The Full Review » Cosmic Conquest Review+ Universal App - Designed for iPhone and iPadCosmic Conquest is a pretty fun rush-style strategy game, but its difficulty doesn't so much curve as it does spike. Dramatically. Read The Full Review » Pixel Kingdom Review+ Universal App - Designed for iPhone and iPadIt's not necessarily the most complex or grueling lane-defense strategy game but Pixel Kingdom does fun really, really well. Read The Full Review » Magic Craft: The Hero of Fantasy Kingdom Review+ Universal App - Designed for iPhone and iPadWhat could have otherwise been a rather typical tower defense game actually feels rather unique thanks to the in-game economy. Read The Full Review »
Fans of the series should note that this isn’t a typical C&C. It’s not real-time strategy and its not divided into small half-hour long skirmishes. Each of the game’s 50,000 (that’s “fifty-thousand”) player servers houses a gigantic circular world map. Players begin on the outside and attempt to fight their way to the middle, which is far easier said than done. Simply reaching the center of the map can take months of planning and teamwork, and then there’s the matter of holding on to the bases that sit within those areas. Comparing this to the original series is sort of like comparing checkers to chess. Tiberium Alliances is an incredibly player-driven experience. Hence the “Alliances.” NOD and GDI exist pretty much in name only here as player-formed groups can and will consist of both. Once these alliances have been established it’s up to the participants to figure everything out. Who wants to play the heavy hitter? Who wants to act as support? When will so-and-so be on so that you can coordinate an attack against a nearby enemy outpost in order to take it over and gain its bonuses for your alliance? There’s a ridiculous amount of strategy to be found if players are willing to travel deep enough into the rabbit hole.
The overall experience is largely unchanged from the browser-based version, with the exception of a new touch-based interface. However, once the iOS version is released Tiberium Alliances will be totally cross-platform with players able to manage their bases and assemble armies on their computer, then immediately jump in where they left off on their mobile devices if need be. Which will be a boon for any serious players as the community is looking pretty intense and involved. In a good way. Anyone interested in checking out Tiberium Alliances can do so right now through their web browser, of course. But in another month or so the entire life devouring, free-to-play strategy monster will go cross platform. And then there won’t be anywhere left to hide. Stratego ReviewiPad Only App - Designed for the iPadThe classic board game makes its way onto iOS with gusto. Just be sure to give the unbalanced single player side of things a wide berth. Read The Full Review » Heroes and Castles Review+ Universal App - Designed for iPhone and iPadIt's hard *not* to have a good time with Foursaken Media's latest third-person castle defense extravaganza. Read The Full Review »
Imagine a typical game of Battleship. Each player takes their turn one shot at a time, trying to find their opponent and sink their fleet before they meet a similar fate. Battleship Airstrike ratchets the formula up a bit by allowing players to take multiple shots per turn. In addition to that, special limited use shots can be purchased with money earned through play in order to gain some possible advantages. Advantages such as destroying a ship with a single hit or deploying a kind of artillery sonar that doesn’t cause damage but will reveal vessel locations within a certain number of tiles. Once a turn is completed – which may consist of several strategic bombings and even paying for repairs on your own damaged (damaged, not destroyed) ships – it’s all submitted to the servers and the opposition is alerted. Typical asynchronous multiplayer stuff, really. It’s more the mold-breaking multi shot turns and special shells (not to mention the possibility of repairs!) that make Battleship Airstrike enticing. Battleship Airstrike should be out sometime this fall. Blade Guardian Review+ Universal App - Designed for iPhone and iPadTossing autonomous super-units into the tower defense genre is a cool idea, but one clever concept doesn't make up for a bland game. Read The Full Review » Blue Libra 2 Review+ Universal App - Designed for iPhone and iPadBlue Libra 2 adds a bit more depth to a fairly simple genre, but is that enough to keep fans coming back for more? Read The Full Review » Lich Defense Review+ Universal App - Designed for iPhone and iPadIn many ways Lich Defense can be seen as a typical game of Tower Defense. Until we get to the whole "Lich" part, that is. Read The Full Review »
So why is Aliens Versus Humans 2.0 special enough to warrant such attention? Because it’s essentially a totally different game. The original AvH missions are being sectioned off as “Training Missions,” while the real meat of the game has been designated “Onslaught.” In Onslaught players can expect the kind of portable X-COM experience they’ve always wanted. The Geoscape, ‘pedia, recruitment, research, staffing, manufacturing, and base construction (with multiple bases) is all present and accounted for. It’s practically perfect X-COM in all its immaculate and frustrating glory, only now you can play it whenever and wherever you want. And I helped. Jim Coughley (coding, artwork, sound, music, testing), contacted me after my review of AvH had gone live, we had a brief back-and-forth regarding our mutual love of the original series and thoughts about what AvH could use in terms of various improvements, then before I knew it I was asked to help out as an advisor for future versions. In other words I take a look at various builds and offer feedback. According to Jim, this was largely due to my love of the series as well as the way I “…didn’t hold back in [my] comments and criticisms and [my] feedback came with sound reasoning…” And now I take a moment to blush (seriously). The lack of a Geoscape was a major (and fairly obvious) issue but we’ve also discussed smaller things like interface tweaks and menu layouts. As someone who loves video games, and especially X-COM, this has been an awesome and surreal experience all-around. I’m obviously proud (and possibly a little biased) about how Aliens Versus Humans is turning out, but that shouldn’t keep you X-COM fans from checking it out. It really is fantastic and once the 2.0 update goes live it should fill that strategic alien-fighting gap quite nicely. But if you’re still not sure there’s always the free version, limited to early missions only and no Onslaught mode, to try out which is slated for the same release window as 2.0 (early October). Lost Cities ReviewiPhone App - Designed for the iPhone, compatible with the iPadLost Cities is every bit as fun and interesting as any other Reiner Knizia game. But wait, there's more! Read The Full Review » Goal Defense Review+ Universal App - Designed for iPhone and iPadThis mash-up of sports and tower defense might not always play fair, but it plays fun. Read The Full Review » Mini Empires ReviewiPhone App - Designed for the iPhone, compatible with the iPadMini Empires merges classic strategy with a more modern freemium model with much better results than anyone would expect. Read The Full Review » Reiner Knizia’s High Society Review+ Universal App - Designed for iPhone and iPadHobnobbing with high rollers can be lots of fun but make sure to keep a firm grip on that shirt. Read The Full Review » Michael Schacht’s Web of Power Card Game: The Duel Review+ Universal App - Designed for iPhone and iPadIt's an interesting mix of domination strategy and Chinese tile-collecting, but it can be more than a little daunting at first. Read The Full Review » Reiner Knizia’s Money Review+ Universal App - Designed for iPhone and iPadOnly Reiner Knizia could turn the concept of currency exchange into a surprisingly entertaining card game. Read The Full Review » Crystal War Blood Field Review+ Universal App - Designed for iPhone and iPadDigitalfrog gives the castle defense genre something slightly different. Read The Full Review » Extraction: Project Outbreak Review+ Universal App - Designed for iPhone and iPadNo confusing controls, no gimmicks, just zombie hunting pure and simple. Read The Full Review » Quarrel Deluxe Review+ Universal App - Designed for iPhone and iPadQuarrel takes the humble word game and applies it to a whole new type of strategic gameplay. Read The Full Review » |