Spacetime Studios is set to bring permanent updates and seasonal content to each title in the Legends and Battle franchises. This includes Star Legends, Dark Legends, Pocket Legends, Arcane Legends, Battle Command, and Battle Dragons.
Players can now experience Tarlok's Wrath, which is the winter event for Arcane Legends that goes until January 6. The rest of the holiday content will be available on December 17; including new winter campaign levels, seasonal battles and quests, and special holiday loot.
There is a new update for sci-fi MMO, Star Legends: The Blackstar Chronicles, that puts players in danger from a swarm of man-eating super insects. The update adds a new level cap of 50 (51 for the elite) as well as new achievements, titles, weapons, and armor.
So those folks over at Spacetime Studios, they’re alright. After releasing two more than a little successful iOS MMOs (Pocket Legends, Star Legends), they’ve gone and put out a third. But what’s left after anthropomorphic woodland creatures and space-faring explorers? Vampires, natch.
Taking a page or two from the modern day vampire handbook, Dark Legends puts players in control of a young (as in recently turned) vampire simply trying to survive in a world that knows they exist and wants them gone. It takes a slightly different approach to the player’s interactions with the world this time around. Some missions put the player in direct control of their character as they cut a bloody swath through their enemies while others simply take real time to complete automatically at the cost of a little energy. Both provide experience and the like, of course. As expected, avatars can be customized with a number of special weapons and clothing items, as well as proudly displayed to others when playing together in a group or with guild mates.
Dark Legends is lurking on the App Store right now. Joining the ranks of the Undead is completely free, too. Typical micro-transactions and in-app-purchases are available those who want to show their support with money or pick up a few vanity items, though.
This week at 148Apps.com, we checked out stunning cool new multiplayer features in two fan-favorite games: Infinity Blade 2 and SpellTower. Carter Dotson had this to say about IB2's new features: "Infinity Blade 2‘s first major content update has finally dropped on the App Store, bringing its new ClashMob feature to the game. The ClashMob challenges are asynchronous multiplayer events where everyone who participates contributes toward some collective goal."
And Jennifer Allen writes that, "SpellTower has just got even better with a major new update coming to the app. The big update is the addition of Debate Mode, multiplayer support via bluetooth providing a Rush-style battle of word skills amongst players."
Read more about Infinity Blade 2here and about SpellTowerhere.
The fun continued at GiggleApps.com with Amy Solomon's review of the odd Dynastid Beetle. She writes, "Dynastid Beetle is a fun and educational interactive app for children. To those living in the United States, an application dedicated to learning about a beetle may seem like an odd choice, so it is worth noting that dynastid Beetles are commonly kept as pets within Asian households. Versions of this app are available for both iPad as well as iPhone. This interactive app contains five sections – each dedicated to teaching a specific aspect about the lives of dynastic beetles."
Finally, on AndroidRundown.com, Carter Dotson introduced MMO Dark Legends for Chrome and Android, and had this to say about the game for iOS: "The game is available now on Google Play for Android, and from the Chrome Web Store. The iOS version is expected to release after a two-week exclusivity period with Google, but player accounts will transfer between platforms by logging into the same account; it currently works between the Chrome and Android versions, just as it worked with Pocket Legends and Star Legends."
Spacetime Studios' long-awaited new MMO, Dark Legends, has finally released on Android and Google Chrome. Spacetime claims that this is the first simultaneous cross-platform launch of an MMORPG; while their previous games were all playable cross-platform via iOS, Android, and Chrome, this is the first title to launch with support for multiple platforms.
I spoke recently with Cinco Barnes at Spacetime Studios, and he remarked on how this entry in the series is designed to have a different appeal than other games in the series. This is designed to be more like classical vampire legends versus 'modern' vampires like the Twilight series. Vampires are designed to be powerful, and their attacks are meant to have a brutality to them. The game overall is designed to appeal to an older audience, with buckets of blood, darker environments, and vampires that aren't afraid to show some skin.
The game uses a new structure, with story events that can be viewed to advance the story and collect rewards. The combat missions are still there, and it's of course possible to play both online and solo in these missions. New outfits can be bought, other players can be interacted with in the game's overworld, and there's also player-vs-player combat available through this overworld.
Combat has been modified to add charge attacks, which deal extra damage; it's possible to even charge up special attacks for extra effects. Note that special attacks draw from the same blood meter as health does. However, it's also possible to feed on enemies' blood, refilling that meter.
The game is available now on Google Play for Android, and from the Chrome Web Store. The iOS version is expected to release after a two-week exclusivity period with Google, but player accounts will transfer between platforms by logging into the same account; it currently works between the Chrome and Android versions, just as it worked with Pocket Legends and Star Legends.
Clear the calendar and kiss those loved ones goodbye, celebrated iOS MMO Pocket Legends is turning 2 years-old. But this isn't any old birthday party, no sir. Spacetime Studios is doing it backwards by giving gifts to the party-goers, not the guest of honor.
What this means is that the developer has made all premium areas free to access. Now anyone can quest, loot grind, or pointlessly emote in each of the six exclusive zones (Sandstone Caves, Skeller's Return, Croc Feud, Frozen Nightmares, Shadow Caves, and Wyldwood). Those who've dropped some cash to access these areas already have no need to fret. All players who have paid to unlock these environments will be getting a special in-game vanity helm (the Frozen Crown of Gratitude) to lord over all those plebeians who didn't show their support monetarily. Similarly, everyone will be able to purchase a special 2012 Anniversary hat during the event which can bestow tiny clones of itself atop the heads of those who wave to the original wearer.
Star Legends users haven't been forgotten either. Bird, Elf, and Bear "Bobble Head" masks will be available throughout the week-long celebration. Anyone curious to see what all the fuss is about, get back to a game they might have been absent from for a while, or might just be between marathon sessions can check out both MMOs for absolutely free. Just act fast if oddball hats are a priority. The festivities will only last through the end of next week.
To get the word out, they're offering players an entry to win a Chromebook as well as a chance to win a pile of platinum (in game currency) just for logging in to the game. In addition, they're taking half off the price of Premium Starter Characters in the MMO, and giving away a commemorative Best Antenna Ever Vanity Helmet for their avatar.
The contest and the associated deals will run from February 1st through the 8th, so get in there while you can, and find out what all the buzz is about. New players as well as old will be entered into the contests automatically, so what have you got to lose?
With not one but two popular MMORPGs under their belt already, one would think that Spacetime Studios might be interested in taking a little break. Nope. DroidGamers have discovered that, rather than simply being content with resounding success they've decided it's time to make yet another one. It's planned for mobile devices, it's going to be "... a bit of a departure from the formula that Pocket Legends established," and its called Dark Legends.
I wish I had more info to share about it, but after checking the initial forum announcement, their official Facebook page and the completely unhelpful teaser site (I know, what else could I expect from a teaser site?) I've come up with zip. Well okay, that's not entirely true. It's fair to assume that it'll probably have a somewhat darker theme than either of the developer's previous titles. It's also looking like Spacetime will be refining their Massively Multiplayer craft even further, and given the leap in quality from Pocket Legends to Star Legends it's certainly something to be excited about.
148apps will no doubt be keeping an eye out for further developments. In the meantime, I'd advise being patient. Or possibly keeping busy with one (or both) of those other mobile MMOs while waiting. Patiently.
I have two very notable things to mention here. First thing: Spacetime Studios, as previously indicated up there in rather large letters, has indeed released their two popular free-to-play iPhone/iPad MMORPGs on Chrome. I'm of course referring to Pocket Legends (desktop client found here) and Star Legends (client is this-a-way). iOS, Android, Mac, PC - they're up there for pretty much anyone to play now. And they're still as free as they ever were. This is no doubt an interesting bit of news for non mobile device-owning MMO enthusiasts, but there's a little more to the story. Hence the "Makes Gaming History" bit.
Second thing: What makes this even more awesome and worthy of the H-word is that either game can be played cross-platform with each and every device they're available for, thanks in no small part to the incorporation of Google's Chrome Native Client (NaCl) with the Spacetime Engine. What all this means is that someone on an iPhone can play simultaneously with others who are using an Android phone, tablet or home computer. It's all handled by one lone global server. Not only is this extremely cool, it also opens up all manner of possibilities for the future. At least I hope it does.
Color me impressed. Of course, this is just one guy's opinion. I'm curious to see what the rest of the community (148apps and beyond) makes of all this.
Star Legends: The Blackstar Chronicles is a mobile MMORPG from Spacetime Studios that may be technically the game that has had the longest development cycle in mobile gaming. Though the game was originally meant for traditional computer platforms, it got stuck in development hell and was only recently unearthed after the launch of last year's Pocket Legends. This game uses a similar backbone, supporting play between users of different platforms, including iOS and Android players.
Star Legends' story has players taking on various missions for several corporations aboard the Blackstar spaceship. Players choose from three classes: the hulking Commando, the skill-based Engineer, and the Operative that primarily targets single enemies. The combat system involves an auto-firing weapon, and skills that the player can map on the main screen. Star Legends is free to play, with Platinum available for purchase that can be used to obtain additional money, items, and enhancements. Star Legends is thankfully built for mobile gaming; it is very easy to just log in and go to a mission, with players joining as they may. The game also offers options for friends lists and Guild management for deeper and more organized play sessions. Still, this is a game that can be played very casually on a whim for short play sessions. Don't be afraid to leave the house!
However, Star Legends' cross-platform gameplay is perhaps its greatest strength; players can load up any client that the game runs on, be it an iOS device or an Android device, phone or tablet, using their same character and platinum when logged in to the same Spacetime Studios account. This platform agnosticism is perhaps the most impressive part of Star Legends; the game just works, no matter what system.
This is a free to play game; while not spending money is certainly an option, Star Legends is not afraid to give advantages to those who do spend money. By spending money, players can easily earn additional experience, boost their stats, and even get better items at the very beginning. This may put some people off right away, though nothing is necessary. Combat can be very finnicky at times, especially targeting special abilities. If the enemy targeted when an ability is used suddenly dies, the next enemy isn't targeted, leading much ability usage to go to waste. While mashing the attack button to lock on works as well, it just doesn't feel as clean. It is possible at times for enemies to overwhelm players to the point where it is impossible to respawn without enemies instantly killing the player. This is supremely annoying, to say the least. The game seems to have limited amounts of gameplay past level 25, though it is likely that Spacetime Studios will add more in the way of content as time goes on, especially as they supported Pocket Legends long after release.
Star Legends is as much a feat of technical impressiveness as it also successful as a casual MMORPG experience. This is a genre that is teeming with potential, but thanks in part to games just wanting to directly copy World of Warcraft, has become stale, and overly demanding of players. Getting more of a short-burst gameplay experience, and feeling like I don't need to be overly committed to a game is rather refreshing.
If you could see us now, you'd notice our heightened excitement, heavy breathing, and elevated heart rates. We had a chance to preview this epic scifi MMO for iPhone, iPad (and Android, and eventually PC) last February at GDC, and have been waiting with bated breath ever since. Got any gum?
Star Legends, nee The Blackstar Chronicles, is by SpaceTime Studios, makers of the highly regarded Pocket Legends MMO. This new game, set in a fantastic scifi universe, promises to bring the same seamless massively multiplayer action to a whole new genre and audience, improving upon an already successful MMO system. There is a ton of backstory and a whole new universe of content planned for the game, so we're hoping for a nice long run of it. When we previewed the game at GDC, there were tons of art and backstory hung on almost every wall of the suite we met with the dev and PR team, making our inner scifi geeks squee with delight.
Here's the description form the team's Facebook page. Can it get any more exciting!?
The doors of the UCS Blackstar will soon open to privateers who have come to make their fortunes and fame, perhaps at the expense of their very lives! Rumors abound that the residents of UCS Blackstar have discovered an alien presence on a nearby colony. Seeing an opportunity to turn a quick profit, countless privateers leap into action to carve out their fate among the stars.
There was a delay in getting the iOS version of the game out, as the Android version has been out for quite a while.
The iOS version is a Universal app, and is available right now in the App store for free. Various in-app purchases are available, though if Pocket Legends is any guide, they should not be necessary for gameplay. Stay tuned here for our full review soon.
In a forum post today on their website, Spacetime Studios "Admin and Community Guy" Sam Hayne confirmed that their highly anticipated title, Star Legends (formerly known as Blackstar), has been submitted to Apple as of July 11, and that the companies are working together to get it live on the App Store.
Hayne went so far as to imply that the Apple submission is what is holding the game from release, saying, "As you know, we always launch simultaneously to all of our channels (Apple App Store, Android Marketplace, GetJar)."
Assuming the name change brings this game in line with the Pocket Legends brand, we're sure this new sci fi themed MMO will be as much or more of a hit than its predecessor, with the pedigree the team brings to the table - the team worked on the original PC-based Blackstar from NCSoft before that project was shut down and Spacetime studios re-acquired the rights to the engine and the intellectual property.
Stay tuned here for details as they emerge - we've got our eye on this one.