Posts Tagged Space Frontier

The Backstory
Sentenced to an eternity in suspended animation for a heinous crime he may or may not have committed, the man known as “Dangerous” is woken up a century later and unceremoniously tossed back into the fray. Actions performed and choices made will help determine the war criminal’s ultimate fate. Where he goes and who he becomes is largely up to the player, but savior or super-villain, there’s bound to be lots and lots of shooting and exploration.

The Gameplay
Dangerous features a massive universe to explore with plenty of star systems – each with their own denizens, commodities, resident dangers, and missions spanning through each of them. Navigation and combat can be handled via manual tilt/virtual stick controls, but things are at their best when using the contextual button commands. Orders can be issued with a tap or two, and most variables (i.e. distance to target) can be adjusted using a simple slider. Experience can be used to purchase and upgrade a variety of useful skills, and any spoils can be re-appropriated or sold in order to purchase better ships, gear, or modifications.

How does it Compare?
While Dangerous may have its roots firmly planted in the space adventure sims of old, the rest of it is very much reaching for the now. The steady pacing, wealth of customizations by way of skills and equipment, huge environment to explore, and especially the almost hands-free approach to performing actions are very reminiscent of the “cult hit” MMO juggernaut EVE Online. In fact, the only things missing – aside from the super-pretty textures – are the other human players and the wacky economy. For all intents and purposes, Dangerous is indeed a single-player EVE Online, and personally I’m inclined to believe that’s a very good thing.

Dangerous did go through some growing pains. The interface, while still not all that pretty, was a horrific mess after the initial release and most of the menus were nearly impossible to read on an iPhone due to size and formatting issues. However, all of the major gripes that have had a noticeable effect on the gameplay have since been addressed. Now Dangerous is every bit the giant space sim it was meant to be, and every bit a Console-Quality iOS Game.

*NOTE: “Console-quality” refers to the quality of the experience, not just the graphics. This is about the depth of gameplay, content, and in some cases how accurately it portrays the ideals of its console counterpart.*

$4.99
+ Universal App - Designed for iPhone and iPad
Released: 2011-12-21 :: Category: Games

The year is 2150. The Earth’s resources have been completely drained, so humanity is forced to seek out a suitable replacement in the vast emptiness of space. It’s a song and dance any sci-fi fans is familiar with, but one that’s often overlooked as a backdrop for a video game. Space Frontier takes that backdrop and turns it into the game’s entire basis for existence.

Thirty different planets are out there to colonize, with a total of forty stages to complete. Each habitable world has its own special circumstances and conditions, so what might make for a successful settling on one may not work on another. Factoring in the various missions and scoring that’s based on a player’s speed of completion, and we have ourselves one consistently playable little space adventure.

Anyone anxious to start their own space-age real estate business can give Space Frontier a look right now. $3.99 is all it’ll take to get the ball rolling.


$1.99
+ Universal App - Designed for iPhone and iPad
Released: 2011-12-03 :: Category: Games

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