Posts Tagged review
Not all games can be winners, and not all the games we review on 148Apps will receive high marks. But the amazing thing about the App Store and mobile game development in general is that there’s always a second (or even a third) chance. Content updates allow developers to address complaints or perceived issues fairly quickly and have the potential to completely turn a game around.
Which is why we’ve decided to take a look at some previously reviewed titles that didn’t go over so well the first time. Each one has been tweaked at least once since we wrote about it and we wanted to see how they might hold up now. Have they been significantly improved or are they only marginally better? Were major issues resolved or are they still dragging the entire experience down?
Lets take a look and see, then.
Original Review Score – 2.5
Reviewer – Bonnie Eisenman
Known Issues – Severe performance problems including lag and crashing, control issues due to said lag.
Updates – Performance greatly improved with no discernable lag and no crashing, also resulting in improved control.
I like weird stuff like Puzzle Planets, but even I found it to be tough to play, originally. Thankfully, the game-breaking problems that kept Bonnie from enjoying it at launch have been addressed. And it’s all the better for it.
In my time spent building several alien worlds, I’ve never once had it crash on me, and being able to enjoy an iOS game uninterrupted is pretty important. More than that, however, the lag also seems to have disappeared, which makes it much easier to simply enjoy the game itself. All the planet rotating, pinching to form mountains, reverse-pinching to create fissures, and tapping to create volcanoes, as well as spinning the planet around in order to soak up water and distribute it to the barren land masses to create life all perform smoothly and create a kind of zen-like trance after a few rounds. I’ll certainly admit that it would be nice to have more than 15 planets to mess around with, possibly with some distinct characteristics rather than everything looking like “Earth 2.0,” but that doesn’t keep the somewhat simple time-based puzzles from being fun (and looking great) while they last.
Released: 2011-03-18 :: Category: Games
Minecraft – Pocket Edition
Original Review Score – 2.5
Reviewer – Rob Thomas
Known Issues – Virtually none of the features that made the PC version so notable, a complete lack of survival mode, barely any blocks to play with, super-tiny worlds.
Updates – Survival Mode, crafting, armor, mobs, a lot more blocks.
Now this is a game I did check out as soon as it was released onto the App Store. And, just like Rob T. (yes, we have a lot of Robs here), I thought it was a colossal disappointment. Nothing but a simplified Creative Mode with an extremely limited block selection. To call it a mere shadow of its older brother on PC would be a massive understatement. However, Mojang made good on its promise of constant updates, and the game has seen a slew of improvements ever since.
To be fair, this still isn’t a 1:1, pocket-sized version of the PC game. Heck, it’s still technically alpha status at the moment. Even so, this month’s update has brought it much closer. New blocks have made it in, sand and gravel are finally affected by gravity, armor can be crafted now, baby animals will appear, and so on. As I’ve said, it’s not PC Minecraft on iOS, but it’s certainly close enough to make me happy. Heck, in some ways I actually prefer it to the original because I can play it anywhere at any time, and it utilizes a much friendlier crafting system that does away with tile placement and simply shows what can be made outright. If it weren’t for the absence of a few features I’d even call it the best version to own. Even so, it’s a fantastic companion to the indie juggernaut Notch started to build all those years ago.
Released: 2011-11-17 :: Category: Games
The Simpsons: Tapped Out
Original Review Score – 2.0
Reviewer – Brad Hilderbrand
Known Issues – Absurdly long real time requirements for performing tasks, an almost unnecessary reliance on premium currency.
Updates – Improved server stability, special holiday events.
The Simpsons: Tapped Out is another game that I myself didn’t play around with until recently. It’s also a bit more complicated of a comparison than the other three games on this list in that virtually none of the issues mentioned in Brad’s review have been addressed. Instead, the real difference is having another perspective.
First I’d like to say that I 100% respect Brad’s opinion on the matter and can totally see where he’s coming from. This game takes time to play. Lots and lots of time. More so than the average freemium title, it seems. However, I don’t necessarily view that as a “bad” thing. The very nature of many free-to-play games makes them ideal for playing in small increments, and that’s no different here. Sure we have to wait 24 hours while Lisa does all of her homework for the week but when factoring in all the other characters that can be acquired and given tasks to complete it doesn’t seem so bad. I’d consider it ideal, actually, since it means I can fiddle with my own personal Springfield, go off and do whatever my day demands, then check back in on occasion. I can’t claim that the game has been “improved” at all in the past year, but I don’t personally think it really needed to be. It’s Springfield in my pocket, and that’s exactly what I was hoping for.
Released: 2012-02-29 :: Category: Games
Static Quest: The Delivery
Original Review Score – 2.5
Reviewer – Ray Willmott
Known Issues – Lackluster freemium mechanics that practically force players to pay in order to progress, overly simple gameplay, no staying power.
Updates – Bug fixes for late-game content.
Based on what I’ve read in Ray’s review, I’m willing to chalk this one up to a fairly drastic difference of opinion. Again, I wholly respect Ray’s views and opinions but mine are almost a complete 180 from his.
It’s true that Static Quest: The Delivery is incredibly basic in its “tap either side of the screen” mechanics. However those same mechanics are what make it ideal for quick mobile play sessions. It’s super easy to start up a game for a minute then put it down just as quickly, and with all the various weapons to unlock and upgrade there’s always something to strive for. I’m also rather fond of the retro pixel visuals (as per usual) but I found the special costumes associated with each weapon to be the real treat. I can totally get behind a game that makes the main character look like Ezio from Assassin’s Creed 2 (and up) when he uses a dagger, or like Robin Hood when he equips a bow and arrow. The fact that it’s actually quite fun to play doesn’t hurt, either.
This week at 148Apps.com, everything was about end of the year wrap-ups and countdowns. Carter Dotson compiled an extremely helpful multi-part 148Apps Top Apps of 2012, and he also gave us his Favorite Things of 2012: “In particular, Super Crate Box and Super Hexagon both left me in states of constant desire, wanting to get that high score while tackling the immense difficulty both games presented. Yet there was one consistent thread in both: failure was usually my fault, the factor of poor execution rather than random chance. It makes success feel all that more empowering. The byproduct of it is constant failure, and frequent profanity usage.”
Oprah has nothing on Carter. Read his full list of Favorite Things on 148Apps.
Released: 2012-01-04 :: Category: Games
Released: 2012-08-31 :: Category: Games
What’s a New Year’s celebration without pizza? Is it any wonder, then, that Amy Solomon at GiggleApps.com reviewed Bamba Pizza: “This is the fourth year my son will receive play food as a large part of his holiday and birthday gifts from my husband and me. Although he has different hobbies as well that are demonstrated in the other toys he plays with, not a day goes by that it isn’t a birthday for a doll or stuffed animal where pizza is always served, along with cake, cookies and many other selections.
Although I would never expect Bamba Pizza or other apps like it to take the place of playing with toys in the real world, my son also enjoys playing with these types of apps when away from the house or when lying in bed before or after a full night’s sleep, when play food items are not welcome.”
The holidays also present endless opportunities for taking photos. AndroidRundown.com reviewer Tre Lawrence showcases a venerable iOS photo app, now making the transition to Android: “There was a time, not all that long ago, when cameras on phones were not too hot. The hardware was rudimentary, and the accompanying software bordered on the silly. Pictures were not that great.
Since then, it has gotten better… much better. So much so, that for many people, their smartphone cameras are the cameras for everyday use.
Snapseed (from Nik Software) is an app that looks to perfect the picture-taking experience. It is a photo-editing title that incorporates a lot of the features people have come to expect with apps of this type. Being chock-full of fan favorite filters definitely makes it an interesting offering.”
Released: 2011-06-07 :: Category: Photography
By this time next week, we will be in 2013, so all of us at 148Apps would like to take this moment to thank you for your constant readership throughout 2012. Without you, loyal reader, we simply wouldn’t exist! Thank you, and Happy New Year from 148Apps!