Posts Tagged mountain sheep
+ Universal App - Designed for iPhone and iPad
Blocky, gun-toting mercenary John Gore must fight hordes of murderous chefs, giant lumberjacks, killer penguins, three hundred rabbits, an entire undead army, and one single moose in Minigore 2: Zombies.
Lucky for you, he’s doing this all for free, for a limited time, as developer Mountain Sheep has dropped the price of its latest dual-stick shooter to zero to celebrate four brilliant years of the Minigore franchise.
Late this summer we saw a stylized little shooter by the name of Minigore race up the charts priced exactly right at $0.99. As many other people did at the time, I picked it up and enjoyed it quite a bit. Sure it lacked a few extra features that would have taken the game over the top (more weapons, a new map, some enemy variety). But, the formula worked, you just ran around and killed the monsters that attacked you in a survival mode style game type and had fun doing it.
The game is an excellent way to kill a few minutes while waiting for a friend in a coffee shop or on a bus ride. Exactly what I look for in my iPhone games. On purchase though, we were teased with new content, updates, and episode packs that were sure to excite and bring us back which didn’t seem to come. I don’t think I’m alone when I say that I got distracted by other games, and this one slowly lost its place on my device. Even with the Episode 2 update, it wasn’t enough to bring me back. But ALAS! Mountain Sheep the Minigore developers have announced details on promised Episode 3. Roughly 5 months after the release we are going to see Minigore’s first real sizable update which will include a Boss unit named Wormwolf, a Day/Night cycle, Grenade Launcher, upgradeable weapons and some new playable characters(one of them even being Santa).
I’m glad to hear the team is still supporting this little gem of a game. This content pack on the surface is definitely enough for me to reinstall, and even up my recommendation of the game to my friends. I love DLC content, especially when it’s free! If you love stylized comedy survival horror, then make sure you don’t miss this one, now with even more Christmas spirit!
Here is a complete list of the features from Mountain Sheep’s blog post:
- Enviro-Bear as a playable guest star
- New playable characters: Jerry Gore, Evan Hsu, Xmas Gore, Sensei Evan, Kid Gore and Santa
- New boss unit Wormwolf who comes in several sizes
- Grenade launcher
- Upgradable weapons
- Day & night cycle
- Snowy forest level
- New voice acting by Egoraptor (Jerry Gore and Santa)
- New achievements
- New sound effects
- PlayHaven community features
Random musings of the app store.
Minigore Released into the WildMinigore, a dual-stick survival shooter, has finally been released onto the App Store after weeks of intense hype and anticipation. So what was all the hype about? Honestly, I don’t know. Compared with its survival shooter kin, iDracula (App Info), Minigore is as shallow as a puddle. It has one map, two weapons, four enemy types, and two health points. It definitely has a unique art style going for it, but beyond that, not too much. There seems to be some sort of story, and while it is never even touched on, there will apparently be Pocket God-style episodic updates. I’m sorry, but I don’t like this approach unless it’s done with a complete game. Minigore is clearly not a complete game, and I’m tired of getting incomplete games with promises of updates that aren’t always fulfilled. There seems to be a bit of a logjam cycle going on with apps nowadays – developers won’t add to their apps unless they do well in the App Store, but consumers don’t want to pay for an incomplete app. But hey, it worked for Pocket God (App Info); it went from being a boring, mindless, stupid time waster to a… boring, mindless, stupid time waster. But seriously, Minigore is not a bad game, just an average one that without a bevy of substantial updates is undeserving of the immense hype that preceding it.
Released: 2009-07-29 :: Category: Games
Freeverse joins ngmoco’s Plus+ network
As I touched on last week, there is an emerging social game network competition on the App Store. And, as I loosely predicted (thank you, thank you), ngmoco’s Plus+ network has taken the lead. Freeverse, who may not be my favorite developer but is certainly among the most popular and has a large volume of games, has announced that they will be implementing the Plus+ network in their upcoming action space trader Warpgate, their incredibly popular Flick Fishing (App Info), and presumably more upcoming games. Having two of the premiere App Store developers certainly bolsters Plus+, and could induce a chain reaction of developers braking for Plus+. At this point, OpenFeint may be implemented in more games, but that catalog is very scattered, not all of those games are exactly quality controlled, and some apps were clearly not made for OpenFeint (have you ever tried to go into a Pocket God chat room?). I’m definitely putting my money on Plus+ for now.
From the developer of Trace – Gomi submitted
Bovine Dragon has finally submitted their new game, Gomi, to the App Store. Gomi appears to be a platforming game in which you, as a Gomi, replace the pollution in the world with trees and other natural things. The artwork is certainly unique, and the gameplay looks good, but perhaps the most impressive thing about Gomi is the staggering amount of content. Gomi will have over 140 stages, each lasting several minutes, spread across 8 worlds, with a boss battle for each world that unlocks a new ability. There are also 8 unique mini-games, hundreds of achievements, hundreds of playable Gomis, a complete soundtrack of 17 songs, and online scoreboards for everything. Wow, talk about a complete game! The developer estimates that playing through each stage once, without trying to unlock any achievements
or playing any mini-games, will take over 12 hours. The price for a game of this size? Reportedly just $1.99 upon release. This looks to be an incredible value and if the production values and unique gameplay of Trace (App Info) were any indication, Gomi should be an incredible game.
This week’s sign of the apocalypse
Offender Locator (App Info), an app that locates nearby sex offenders, is currently sitting at #4 overall in the App Store. First of all, are people really that paranoid? And second, if you do find an offender in your area, what are you going to do? Move away? Complain to your neighborhood police patrol? Set up barricades? No, you are just going to be more worried than you were before.
App of the week
So normally, I would list more than one app of the week, but this week, there is basically only one app deserving of the honor, only one game I have been playing all week:
Space Invaders Infinity GeneI have to admit, after seeing SIIG appear on the App Store, I was skeptical. After all, how fun can a remake of Space Invaders be? It might be fun, but for $4.99? I figured they just slapped some neon backgrounds on the old tried and true gameplay. Well, after reading the 148apps review, I decided to buy the game, and, happily, I was utterly, completely, and unequivocally wrong. TAITO brings a shining example of how to remake retro games for the App Store. The graphics are fantastic, the action is frantic and heart-pounding, the music is techno bliss, and the controls are perfect. The evolution concept and implementation is fantastic, with unlockables aplenty. And on top of all of this, there is the ridiculously awesome ability to generate completely original levels based on your iPod music. I really need some good songs for this mode, so if anyone has any suggestions, post away! This isn’t just a great App Store shooter, this is a great shooter period. Probably in my top three iPhone games ever, and at $4.99, if you’ve ever enjoyed a shooter, you owe it to yourself to buy this game.
Released: 2009-07-28 :: Category: Games
Wow, they actually let me write a second Monday Morning App HQ. Hopefully everyone is enjoying the column, and feel free to post feedback.