Posts Tagged manomio
Random musings of the app store
GTA: Chinatown Wars coming to the iPhone
Last week, as most of you know, Rockstar Games announced that it was porting its critically acclaimed GTA: Chinatown Wars to the iPhone. Not only is this great news for fans of the game, though we do already have the superb Gangstar, but it also shows how seriously the iPhone is taken as a gaming platform. Rockstar is not a company to make gratuitous ports for every platform available (I don’t think the Wii will be getting GTA anytime soon), so this upcoming port shows that Rockstar believes in the power of the iPhone. If Rockstar will port GTA for the iPhone, what other big-name developers will follow? The days of the iPhone being a phone that you could play some gimmicky accelerometer games on are over. Sony, I would be afraid.
New ngmoco FPS trailer, now called Eliminate, reveals the use of micro-transactions
Ngmoco has released a new trailer for their upcoming Eliminate, and while the game is looking awesome, most people are fixating on another detail: you will only be able to play so many matches online for credits in one day, and if you want to play for credits again without waiting a day, you have to buy an “energy pack” using real money. So what’s the big deal? Well if you ask me, as long as ngmoco doesn’t abuse this, nothing. Here’s the kicker: if you run out of energy, you can still play online, you just won’t win credits. So the only people who will buy extra energy are the perfectionists who have to show how good they are. For people like me, who just want to play a game to have fun (isn’t that what a game is for), you can play however much you want and still have fun. So really, this is a great idea as long as two things hold true: the game is not originally priced above $6.99 and the amount of energy you get per day is reasonable. What do you guys think? Sound off in our comments below.
C64 Emulator finally approved by Apple
After months of back room deals, Apple rejections, and Apple non-communication, Manomio has finally gotten their superb C64 emulator has been approved! Obviously this won’t appeal to everyone, but if you’re one for nostalgia, at $4.99, it’s worth picking up because of the high level of polish and solid controls. The emulator comes with five fully licensed games, but no BASIC emulator as was originally included, though it’s apparently suspiciously easy to enable the BASIC if you’re SSH savvy. Future games will be available via DLC at prices to be determined by the original IP holders. Next up, Manomio, a legal Atari emulator (I wish)!
Released: 2009-09-05 :: Category: Games
This week’s sign of the apocalypse
Smule’s “I Am T-Pain” is the number one paid app in the entire app store. Enough said.
Released: 2009-09-04 :: Category: Music
This, week, as a first for MMAHQ, we’re holding a contest where you can be the lucky winner of a $15 iTunes gift card! To enter, simply comment on this article with your prediction for what will happen at the 9.9.09 Apple event on Wednesday. What will the new iPod Touch look like? Will any huge games come out (like Madden)? Will Steve Jobs be there? The winner will be the person who has the most accurate or funniest prediction will be deemed the winner (that’s right, this is completely arbitrary)! Hopefully we can get some good participation, and if all goes well, we might have some more contests later on.
Apps of the Week
Modern Combat: Sandstorm
Modern Combat is the most visually impressive title on the iPhone to date, bar none. Models are good, textures are sharp, and everything is fully and accurately 3D. Not only this, but Gameloft actually nailed the controls, a first for an FPS on the iPhone. The gameplay, specifically the AI and level structure leave something to be desired, but Sandstorm remains a great accomplishment nonetheless, and it comes with a solid recommendation at the low price of $6.99.
Released: 2009-09-02 :: Category: Games
Samurai: Way of the Warrior
Samurai is one of the coolest games I’ve played on the iPhone. It’s a hack-and-slasher with great graphics, perfect controls, and gratuitous blood! Controls involve different combinations of swipes, and the gameplay is actually somewhat strategic – you have to balance small attacks with huge combos, because if you miss a huge combo, you leave yourself very prone to an attack. Execute moves correctly, and you might be lucky enough to see the body of the opponent samurai stop, then fall on the ground in two pieces, with blood squirting across the screen. Samurai comes with both a story mode and an endless or “dojo” mode. My only complaints about this game are that once you figure out the controls, it’s too easy – there’s an uneven difficulty curve, and that it does get repetitive at times. Still, I found myself playing this $2.99 gem much more than Sandstorm. Expect a full review soon, but until then, you really have to see a video to appreciate the awesomeness of this game.
Released: 2009-09-01 :: Category: Games
That’s it for this week, tune back in next week for the winner of the contest and some more MMAHQ. Have a great week!
Manomio, developers of the fully licensed and super fantastic Commodore 64 emulator for the iPhone have made an announcement on their Twitter stream that they have been contacted by a senior director at Apple and have some good news coming. We can only guess that this means that they have gotten the go ahead from Apple and will be getting the C64 emulator approved!
This is exciting news and, quite honestly, somewhat unexpected. Emulation is one of the things that while explicitly against the rules for app store approval, has been approved in such cases as the classic Sega games recently released. But emulation apps by smaller developers have been rejected in the past. It’s most likely the huge grass roots effort by Commodore 64 lovers that has gotten this effort moving, and we presume now, approved.
Until it’s available, which will hopefully be soon, here’s a short video that shows all of the fantastic work they have done to give you an idea of what’s to come.
It looks fantastic, I can’t wait to grab it when it hits the app store. We’ll let you know as soon as we see it in the app store or hear more.