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Oh Hi! Octopi! Review

+ Universal App - Designed for iPhone and iPad
By Carter Dotson on September 13th, 2012
Our rating: starstarstarhalfstarblankstar :: SOUR OCTOPUS
Oh Hi! Octopi! is an arcade game with an interesting arcade-style premise that may be an acquired taste.
Read The Full Review »

The Portable Podcast, Episode 154

Posted by Carter Dotson on September 11th, 2012

Why hello there, octopus.

On This Episode:

  • Carter talks to kode80’s Ben Hopkins about the new game Oh Hi! Octopi!, its influences, and whether people are truly understanding how the game is meant to be played. As well, discussion of his new iCade simulation tool Simul80 is discussed.
  • No Can Win’s Jared Bailey comes on to discuss how Hawaii has influenced the new game Infinite Surf.
  • Episode Cast:

  • Host: Carter Dotson
  • Guest: Ben Hopkins, kode80
  • Guest: Jared Bailey, No Can Win
  • Music:

    How to Listen:

    Apps Mentioned in this Episode:

    GLSL Studio Brings OpenGL ES 2.0 Coding Anywhere

    Posted by Carter Dotson on January 6th, 2012
    + Universal App - Designed for iPhone and iPad

    kode80, LLC, developer of 1-bit Ninja, has unveiled their latest app, a programming environment for programming graphics in OpenGL ES 2.0, called GLSL Studio. OpenGL graphics can be created in this app, supporting vertex and graphic shaders. GLSL Studio provides plenty of handy tools for OpenGL developers - syntax highlighting in a native code editor, shader input management, vertex data generation, with uniform binding and runtime options also available. Images can be imported from the Camera Roll for use with textures in the app, with up to 8 textures able to be managed at once. As well, there's live camera streaming for camera-enabled devices, with the ability to create camera filters with OpenGL code, and to add these images as part of the managed textures. The app is universal and supports 3rd-generation devices and later, so OpenGL coders can code from anywhere, at any time. Projects can be exported from the app, either attached to an email or exported through iTunes File Sharing, and are usable in any program that supports OpenGL ES 2.0, including iOS apps.

    The Portable Podcast, Episode 91

    Posted by Carter Dotson on June 28th, 2011

    You know, we call it pixel art, but isn't all art displayed on a digital display pixel art?

    On This Episode:

  • Carter speaks to Ben Hopkins of Kode80 about his new retro-inspired platformer, 1-Bit Ninja. They discuss the inspirations behind the game, and the 3D aspects of the game.
  • Carter speaks to Ian Marsh of NimbleBit about his company's new freemium game, Tiny Tower. They discuss what went into the game's freemium elements, and NimbleBit's philosophies about freemium games and trying to get people to pay for content in their games.

  • Who We Are:

  • Host: Carter Dotson
  • Guest: Ben Hopkins, Kode80
  • Guest: Ian Marsh, NimbleBit

  • Contact The Show: Email | Twitter

    Music:

  • "Beatnes7 (Theme to The Portable Podcast)" by The Eternal - Download on iTunes here:


  • "Nanocarp" by The Eternal

  • How to Listen:

  • Click Here to Subscribe in iTunes:
  • Click Here to Subscribe via RSS.

  • Listen on WRGT Radio every Friday at 4pm Central
  • Listen Here: [powerpress]
  • Apps Mentioned in this Episode:

    1-bit Ninja Review

    + Universal App - Designed for iPhone and iPad
    By Timothy Smith on June 23rd, 2011
    Our rating: starstarstarstarblankstar :: SUPER BIT
    Remember the good old days when gaming was actually a challenge? Remember when beating a particularly tough level was something that earned you respect amongst peers? Well, KODE80 is bringing those days back with their new retro platformer.
    Read The Full Review »