Big Win Racing is now available as a free-to-play title from Hothead Games. Players can train and upgrade their driver and pit crew, along with their vehicles to attempt to finish first in a number of modes. This includes Championship, Friends, Events, Trophy, and Quick Race modes.
Fuse Powered released a game a year ago entitled Jaws. It was a game about protecting swimmers from the eponymous man-eating shark. However, according to CEO Jon Walsh, "After we released the first Jaws game, we received a lot of feedback from fans saying they wanted to play as the shark." Bloody shark sympathizers. I'm sure Fuse Powered was disgusted. However, they are businessfolk, and an opportunity presented itself, so they teamed up with Hothead Games to release Jaws Revenge. In this game, players play as that feared shark of record, devouring anyone who dare cross his path...in the ocean. Every victim of Jaws' toothy rampage increases his Frenzy meter, and once full, Jaws can go faster, to devour more people in less time! How efficient! The game has 30 levels, the ability to eat people right off the deck of a cruise ship, and over 60 Game Center achievements, to reward such callous human-eating behavior. Those interested in betraying the human race can do so on their iPhone, iPod touch, or iPad now. It also has iCloud support, which is ironic, because sharks live in the ocean. If they were in the sky, that would just be too much.
This fall, Douglas Adams nerds will have the granddaddy of all iOS apps to show off to their friends. Whether they actually care or not. Hothead Games, in a somewhat obvious attempt to prove that the entire planet owes them a drink, is making a "real" Hitchhiker's Guide to the Galaxy for the iPhone and iPad. I'm not talking about an e-book or movie companion or any of that mundane stuff, but a fully realized and interactive rendition of the iconic inter-stellar travel guide.
It's hard to come up with words to say about this news when my brain keeps going "WOOOOOOOOOOOOOOOO!!!"
Pushing on, there's no definitive release date yet aside from "fall," but it should be out this year which is enough to make any Guide fan happy I'd think. Judging by the screen shots, it looks like a kind of mash-up of of the original concept from Adams' books and the slightly "modernized" one found in the 2005 film. As for the actual content, Hothead Producer Joel DeYoung had this to say:
We really focused on taking existing Guide entries and presenting them in a new, interactive way... We have so much respect for the original that we had to stay true to the style of Douglas Adams, and deliver an app that feels familiar to fans, but updated for today’s devices.
Sure it won't amount to much more than a fancy iOS toy, but oh what a toy! My inner (and outer) nerd can't wait to start flipping through entries, reading up on Babel Fish, towels and everything else I'm probably only interested in right now due to nostalgia. "Fall" can't get here soon enough, as far as I'm concerned.
Lots of genres are a bit over-saturated on the App Store, and card games are no exception. Combination card and fighting games, however, are few and far between. Aware of this deficiency, Hothead Games has seen fit to release Kard Combat this week. For the low low price of nothing.
Granted it's still more of a card game than a fighter; players choose from a handful of different mages with a few unique cards in their collection, matches involve planning and strategy as opposed to quick reflexes and so on. The fighting aspects have more to do with the brevity of each match and their one-on-one nature. It utilizes a slightly less complex version of the "line of cards" system some are no doubt familiar with, in which each user lines up their cards while any unopposed summons will do direct damage to the opposing player. Naturally, some cards have special effects that can create some interesting strategies.
Players can try out each of the four types of mages (Holy, Death, Machine and Dominator), as well as the Single Duel and multiplayer modes, for free. Full access to a single mage's campaign will require an in-app purchase of one dollar, while unlocking all four will cost three. And for any players interested in diving straight in to the multiplayer stuff, everything (all cards, etc...) can be unlocked for ten dollars. Bear in mind that the cards can eventually be unlocked through diligent play, and that the ten dollar purchase is only necessary for those who don't want to "waste time" with the singleplayer campaign.