Posts Tagged graphical adventure
It’s a series that may not be as insanely popular as other Capcom franchises, but it’s certainly no less loved by its fans. The Ace Attorney series is about to get its fifth title – only in Japan thus far and no confirmed platform, no other details are available at present – but it seems like the developer is also interested in giving the series’ roots some love. Andriasang has reported that they’ve also announced Ace Attorney 123HD, an HD remake of the first three Ace Attorney games (back when they were called Phoenix Wright: Ace Attorney) for iOS and other platforms.
The original has already been brought to iOS, but it was pretty much a straight port. Once this Turnabout HD is released (sorry, couldn’t resist) anyone who owns this port can upgrade to the HD version. For everyone else, they can download the first two episodes/turnabouts for free then unlock more via in-app purchases. The prospect of digging into HD renditions of some of my favorite Nintendo DS games (all conveniently located in one place no less) has me very, very excited.
There’s no confirmed release date yet, but Capcom says Ace Attorney 123HD should be available “shortly.” Gotta love that intentionally obscure information.
Rob like-a-the point-and-click adventure games. He’s also rather fond of hyphens. Only one of those things is on SkyGoblin‘s agenda right now, but it’s the more important of the two by far.
The Journey Down is (surprise, surprise) an adventure game that looks like it would fit right in with any of those classic Lucasarts titles. Seriously, Bwana there looks like he’d fit right in with the likes of Guybrush Threepwood and Manny Calavera. In fact, the use of African masks as artistic inspiration (coupled with the use of some reggae and jazz music) isn’t all that different from Grim Fandango‘s incorporation of the Dia de los Muertos motif.
Episode one, which is slated for a Q1 2012 release, sees Bwana and his sidekick Kito getting torn from the drudgery of their down-and-out gas station and thrust into a web of intrigue and corruption. No word yet on pricing or a more solid date (or high resolution in-game footage), but The Journey Down definitely seems like a game worth looking out for.
Girl With a Heart of (that’s the full title, best make peace with it) tells the story of Raven, a young girl living in the dark city of Underfoot. A young girl with an artificial heart. When Underfoot is attacked by the Light’s army, Raven will have to make use of her special “condition” to play a vital role in this war. What that means is a mystery (for now). How it all ends will depend on the player.
The concept behind Girl With a Heart of‘s world is what really caught my attention. I find the idea of a world where the presumed roles of light and darkness are reversed to be fascinating. I also enjoy a good interactive narrative, and I’m curious to see some of these choices and experience some of these “life-altering consequences” for myself. But to do that, I have to wait.
Girl With a Heart of is due out in the App Store next month (November 17th) and will carry a $2.99 price tag.
It’s amazing to think that it’s been almost 20 years since gamers were first tossed into the supremely unfortunate shoes of Lester Knight Chaykin. The brilliant young scientist went and got himself stranded in what might very well be the most hostile alien world ever, and boy was it ever tough to get him to relative safety. Learn from Lester, kids: Don’t mess around with nuclear energy.
For those unfamiliar with the title, Another World (a.k.a Out of the World to US folks) was one heck of a tough adventure game. In fact, it was entirely possible to die (horribly) within seconds of gaining control of the main character. And it didn’t let up much until the credits finally rolled. Poor old Lester seemed to be on everyone and everything’s list.
This month, iOS users will finally be able to experience one of the most beloved (and bemoaned) trial-and-error adventures ever thanks to DotEmu and BulkyPix. However, this isn’t just a straight port. Even long-time fans would do well to check this out once it’s released as there have been a number of interesting additions.
First, there’s the at this point by-the-numbers HD upgrade. Worry not, purists, the visuals can be changed back to their original look at any time. Second, a new “intuitive” touch control system has been developed, but a digital pad option is also available. Third, the music and sound effects have been totally remastered. A bullet point in the press release that admittedly has me a little nervous. Achievements make an appearance as well, naturally. Lastly, and most importantly, there are now three difficulty settings: Normal, Difficult and Hardcore. Difficult is what we old-timers experienced “back in the day,” while Normal is a bit easier and Hardcore is even harder somehow. As someone who has to this day never been able to fight my way to those credits, I’m anxious to try out this so-called Normal mode. Hardcore not so much.
Another World is set to release September 22nd (9/22) for $4.99. That’s $5 I’ll gladly toss into the ether for the chance to play this classic whenever and wherever I want.
Perhaps best known for their quirky flash game Samorost, Amanita Design has since gone on to make a real name for themselves with their first full-length title, Machinarium. The minimalist adventure of an adorable little robot created somewhat of a stir on the Mac and PC, and now it’s ready to make another group of unaware consumers into rabid fans. I am, of course, referring to iPad owners.
In a statement issued to Pocket Gamer, the developer’s founder Jakub Dvorský mentioned that the iPad version has not only been in the works, but that it’s also nearing completion: “It’s almost finished, but we still need to fix a lot of small bugs and test it properly. It should be ready during the next month…hopefully.”
We can’t do much but speculate on how the Flash title will handle the port, but I think it’ll do just fine. The PC controls are as simple as it gets, with single left mouse clicks as the only required interface. The inventory is almost never larger than a handful of items and it’s in an unobtrusive drop-down menu. There aren’t even other action icons to select (as is usually the custom in other adventure games); instead the game uses context sensitive icons that change depending on what the cursor is hovering over. Controls like that should translate to a touch screen quite easily, I would think.
This is a rather big deal for adventure game fans, even if they’ve never played the PC version (pictured). Machinarium is one of the most beautiful, stylish and clever games of its kind. From the amazing artwork to the incredible soundtrack, not to mention the clever puzzle design, it’s a downright treat to play. Between this version and Machinarium‘s impending release on the PlayStation 3, I think it’s safe to say that the folks at Amanita Design are doing quite well.
iPad users, keep an eye out for this one. I promise it’ll be worth it.
[via Pocket Gamer]
The sixth volume of the Gamebook Adventure series may not innovate, but it sure as heck entertains.
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