Posts Tagged experimental
Over the weekend, details have emerged regarding Peter Molyneux and 22 Can’s first iOS game: Curiosity.
Peter Molyneux is a name that will be very familiar to many PC and console gamers. Known for his outlandish and over-enthusiastic statements, pre-release, he’s been responsible for some of the best games out there from the Populous series to Theme Park and Theme Hospital. He’s also been behind the Fable series of games, one of my personal favorites, but also a series that has been overpromised frequently.
Having left Microsoft and Lionhead Studios in March to begin work at new company 22 Cans, Molyneux has just announced details regarding Curiosity.
The title is set for release on August 22 and will focus on players hacking away at a giant cube, made out of 60 million different shapes. It’s all in aid of finding out exactly what’s underneath all those cubes. Initially, only the player who hits that final blow will find out what’s inside, hence the name: Curiosity.
It’s best thought of as a social media experiment with 22 Cans studying how this news will spread.
It gets stranger, still, with the prospect of in-app purchases funding everything. A Q&A Session at Indie conference, Rezzed, has reported that players will have to buy a limited number of chisels that will improve their tapping strength. While most of these chisels will be inexpensive, a diamond chisel will also be available, priced at an eye-watering $50,000.
It’s frankly pretty bizarre stuff. Will it work? Only time will tell, but we’ll be sure to keep up to date on developments as Curiosity could prove to be a fascinating experiment.
Do let us know how you feel about the in-app purchases involved. Would you ever consider spending so much on this kind of app?