Posted by Jessica Fisher on July 24th, 2014 + Universal App - Designed for iPhone and iPad
Playdek and Stone Blade Entertainment have released Rise of Vigil – an in-app expansion for the iOS card game Ascension: Chronicle of the Godslayer. The expansion adds a new energy shard mechanic, which gives players the ability to upgrade heroes, monsters, and constructs. This changes the dynamic of certain cards; making weaker ones potentially much more powerful.
Rise of Vigil also includes 46 new center deck cards; including 11 new Monster cards, 24 new Hero cards, 11 new Construct cards, and new starting deck art as well as new background theme art and music.
Joel Goodman, CEO of Playdek says, “We’re excited to release this new expansion to the popular Ascension series and we thank fans for waiting. The new energy shard cards energize the gameplay by making players rethink old strategies.”
You can download Ascension: Chronicle of the Godslayer for free, and purchase the Rise of Vigil in-game update for $3.99.
Noble Nutlings developer Boomlagoon has announced Monsu, their upcoming side-scrolling collectible card game. The character design and gameplay has been in development for months, and as such the end result will contain dozens of characters and a ‘rich’ storyline.
In Monsu, players will have to battle their way through endless hordes of grumpy villagers in order to complete the task of retrieving stolen treasure. Each character players come across will have their own magical powers, which can then be collected and used to bash and smash their foes. The game also features multiple territories to explore, including the Woods and the Cemetery.
Antti Stén, CEO of Boomlagoon, had this to say of the game:
We’re focused on creating character-driven games that players love, all around the world. With Monsu, we’ve created a platformer that is easy to pick up and play, instantly rewards the gamer, and still provides nearly infinite ways to progress through the environments.
Monsu is set to arrive on the App Store sometime this Summer.
Posted by Rob Rich on April 16th, 2014 iPad Only App - Designed for iPad
For a while we just had to sit back while PC gamers got to enjoy it. Then they teased us with a soft launch. Now the wait is finally over – Hearthstone: Heroes of Warcraft is available on the US App Store!
This is normally where I’d speak a bit about how neat it looks and how popular it is, but it’s freaking Hearthstone. You deserve a medal for sticking around this long rather than going straight to the App Store to download it. But don’t worry, I won’t keep you.
You can grab Hearthstone: Heroes of Warcraft for the iPad now, for free.
Developer Wizards of the Coast has announced that its new game for iPads, Magic 2015 — Duels of the Planeswalkers, should be available in summer of 2014.
The game is the latest installment in the Duels of the Planeswalkers franchise, and puts the player at the center of the mythical Magic Multiverse.
Fans attending PAX East in Boston this weekend will have the chance to be the first to demo Magic 2015 — Duels of the Planeswalkers in the Magic: The Gathering booth, #462. Additionally, visitors to the show will have the opportunity to earn an exclusive Garruk Wildspeaker Pinny Arcade pin (while supplies last) by demoing the new game or participating in other in-booth activities.
Blizzard’s free-to-play online collectible card game, Hearthstone: Heroes of Warcraft, left beta not long ago. Now its mobile days begin, as they have soft-launched their online card-battling game in Canada ahead of its global launch. So I grabbed my deck and chatted up some pandaren for this edition of It Came From Canada!
The core gameplay of Hearthstone has players using an increasing supply of mana to play cards they’ve drawn: most are creatures that can be put into the arena, and only played on the next turn, though some have instant effects such as attacking immediately. Players also have hero attacks that cost mana but can be used to attack the other player or their creatures, with the ultimate goal being to take the opponent’s hero down to zero health. Players can battle online with others via Battle.net, take on computer opponents in Practice Mode, and spend their winnings (or currency purchased via in-app purchases) on cards to outfit their deck. It’s fast-paced, but easy to get into.
The game is simple enough that anyone can get into it after the first six tutorial missions, which cover the gamut of battling. Of course, this is where the game shows its origins as a non-mobile title: the tutorials take about 20 minutes or so to get through them before players can even battle online. In a mobile-first world this would likely be a lot shorter, but the slow pace does a great job at getting players to know how to play the game.
After the tutorial is finished players must register for a Battle.net account in order to play online, with this account usable cross-platform. Deck creation isn’t explicitly covered, but it’s possible to just go out with a default deck. Custom decks can be created as well, and there’s a handy guided tutorial for creating a well-balanced deck, where the game recommends three cards of a kind – so players can choose and understand how to build a deck, versus the game just automatically making one.
Once into the online battles, the process is similar to the tutorial missions, except slower. Some players online can be slow to decide their moves, though there’s only so much time that a player has before the game passes it along. Note that unlike mobile-designed titles like Ascension, players must stay in the battle; there’s no jumping to other games.
And really, that will be the interesting thing to see as Hearthstone nears its global release. This is a game that isn’t necessarily unfriendly to mobile, but many of the patterns that have defined mobile card battlers are clearly defied here. And the longer pacing could lead to more drop-outs during matches, which would not be ideal for the PC userbase. But still, this is Hearthstone on an iPad and that should excite many people.
Conquest of Champions is a pretty sweet-looking CCG from Kihon, and it’s making its way to the iPad.
Think of it as a sort of hybrid of Magic and Warhammer, with a sprinkling of Hero Academy thrown in for good measure. You’ll be collecting somewhere in the neighborhood of 130 cards, choosing between three factions, training heroes, and fighting against other players (or solo!) in asynchronous node-capturing strategic combat. Plus it looks pretty freaking awesome in motion.
Conquest of Champions is currently in open beta for the Mac and PC, with a projected App Store release of later this summer.
Posted by Andrew Stevens on September 5th, 2013 + Universal App - Designed for iPhone and iPad
Transformers Legends gets a new “September to Remember” campaign that features an Optimus Prime vs Megatron episode, or EPICsode! Can I be any more of a geek? [Editor's Note: No. No you cannot.]
Anyway, DeNA will be launching a series of weekly episodes and new content that includes player vs player match-ups for Transformers Legends. The current episode, One Shall Fall, features Optimus Prime for the first time in a Transformers Legends episode. This is also the first time that Optimus Prime is a rarity 5 card, which is ultra rare. Oh, yeah!
Just about everyone in the world dreams about having super powers. Flight, strength, x-ray vision, that kind of stuff. While DeNA (think Mobage) and Marvel Entertainment’s upcoming Marvel: War of Heroes may not bestow impossible abilities to its players, it does put them in charge of a slew of iconic heroes.
Assuming the role of a S.H.I.E.L.D agent players will collect cards featuring various Marvel heroes and craft their own super team. Powers and abilities can be fused and upgraded as well, making an already powerful legend even more so. If you’re thinking it sounds similar to the more than a little popular Rage of Bahamut, that’s because it is. And because it’s being crafted by the same developers. Although the story – which is a thing that actually exists in this freemium card game. I know, right? – is all original and comes directly from Marvel itself. As does the art, actually, which is ridiculously awesome.
Marvel: War of Heroes is due to hit the App Store this fall. Anyone with even the slightest interest will be able to check it out for free, but those of us who are already curious can head over to the official website to pre-register. Why? Because it earns a free rare card, among other things. And if there’s one thing I’ve learned from playing similar Mobage titles it’s that rare cards, no matter how useful they might be to my strategy, can pay off big. Also it might actually be really cool.
Back when I first reviewed Rage of Bahamut, I knew that I really liked it. I just had no idea how many other people would be every bit as enamored with it. Turns out a whole lot of people think it’s awesome, because the free-to-play CCG with the ingenious approach to duplicates has hit Number One. Number One on Google Play and the App Store grossing charts.
It’s a well-deserved honor as far as I’m concerned. The browser-based card game gone portable for mobile platforms offers a wealth of cards to gather (700+) and almost constant special events to keep the community engrossed and involved. Holy Wars have just wrapped up (my Order ranked in the mid-3000’s, which isn’t too bad), leaving lots of players with a bounty of rare cards. And of course, those that aren’t rare can be used to upgrade those that are.
Reaching the top spot in the App Store as well as keeping said spot for six consecutive weeks on Google Play is no simple feat. It implies that a lot of people are playing. And if that many people are having such a grand old time collecting, trading, and evolving some gorgeous (and powerful) cards on their mobile devices, it stands to reason that it just might be a game worth checking out. And if someone were to check it out, I wouldn’t take offense if they were to use my referral code (lhs90348) at the end of the tutorial to get some extra cash and a special rare card. Just a thought.