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There's a Whole New Host of Deadbeats in Skullduggery!'s Latest Update

Posted by Jessica Fisher on April 23rd, 2015
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarblankstar :: BONE-SHATTERING FUN :: Read Review »

Skullduggery!, the fling-physics platformer by ClutchPlay Games, has recieved a big update with 8 new single-player levels and new gameplay elements, 2 new multiplayer pvp levels, and five new skulls to play with.

Causual players can breathe a sigh of reflief as ClutchPlay has also eased difficulty level a little. You'll still need to use your noggin to guide your skull though puzzles and collect money from those post-life tax evaders, but at least it won't break your spirit; your unholy, skull inhabiting, accountant spirit.

Join the Infernal Revenue Service with Skullduggery!off the App Store today.

Skullduggery! Review

+ Universal App - Designed for iPhone and iPad
By Nadia Oxford on October 10th, 2014
Our rating: starstarstarstarblankstar :: BONE-SHATTERING FUN
Though players may find themselves stuck on a frustrating sequence or two, Skullduggery is a unique and charming physics/action game.
Read The Full Review »

ClutchPlay Games Releases Trailer for its Upcoming New Game, Skullduggery! - Due Out in Fall 2014.

Posted by Tre Lawrence on April 16th, 2014

ClutchPlay Games is using Tax Day as an opportunity to release the trailer for its upcoming game Skullduggery!, which is due out in the Fall.

The game is a physics puzzler. According to the release, Skullduggery! combines the physics flinging of Angry Birds with the action coin-collection of Jetpack Joyride and the puzzle-platforming of, well, a puzzle-platformer.

“You can’t take it with you” they said. Well, they were wrong! “Deadbeats” have been taking their riches with them to the afterlife for centuries and it’s the job of the InFERnal Revenue Service — and its army of semi-organic autonomous skulls — to collect!

Using the elasticity of your own brain, flick yourself around the fortresses of the afterlife’s biggest deadbeats. Slow time to avoid deadly obstacles and pull off awesome trick shots to collect riches. Discover hidden caches, slip past surly guards, and much more.

The Portable Podcast, Episode 165

Posted by Carter Dotson on November 27th, 2012

Gobble gobble. Wait, that was last week.

On This Episode:

  • Carter has half of the team from ClutchPlay Games to talk about its debut title Little Chomp, the foibles and follies that associated the game's release and general lack of coverage, the difficulties of getting coverage in the mobile gaming market, how the studio formed from the ashes of the team that created Touch Pets Dogs at ngmoco, and why the team decided to go with its own custom-built tools over an engine like Unity.

  • Episode Cast:

  • Host: Carter Dotson
  • Guests: Amy Dallas and John C. Worsley, ClutchPlay Games
  • Music:

    How to Listen:

    Apps Mentioned in this Episode: