ClutchPlay Games is using Tax Day as an opportunity to release the trailer for its upcoming game Skullduggery!, which is due out in the Fall.
The game is a physics puzzler. According to the release, Skullduggery! combines the physics flinging of Angry Birds with the action coin-collection of Jetpack Joyride and the puzzle-platforming of, well, a puzzle-platformer.
“You can’t take it with you” they said. Well, they were wrong! “Deadbeats” have been taking their riches with them to the afterlife for centuries and it’s the job of the InFERnal Revenue Service — and its army of semi-organic autonomous skulls — to collect!
Using the elasticity of your own brain, flick yourself around the fortresses of the afterlife’s biggest deadbeats. Slow time to avoid deadly obstacles and pull off awesome trick shots to collect riches. Discover hidden caches, slip past surly guards, and much more.
Carter has half of the team from ClutchPlay Games to talk about its debut title Little Chomp, the foibles and follies that associated the game’s release and general lack of coverage, the difficulties of getting coverage in the mobile gaming market, how the studio formed from the ashes of the team that created Touch Pets Dogs at ngmoco, and why the team decided to go with its own custom-built tools over an engine like Unity.
Host: Carter Dotson
Guests: Amy Dallas and John C. Worsley, ClutchPlay Games