Posts Tagged asynchronous
Did the Battleship movie get you all pumped up and ready to take on some hostile aliens? Yeah, me neither. In fact it was fairly unimpressive. Classic Battleship, on the other hand, is all kinds of alright. EA Mobile’s upcoming Battleship Airstrike looks to sit somewhere in the middle, containing the spirit of the classic board game and coupling it with a faster-paced asynchronous multiplayer experience.
Imagine a typical game of Battleship. Each player takes their turn one shot at a time, trying to find their opponent and sink their fleet before they meet a similar fate. Battleship Airstrike ratchets the formula up a bit by allowing players to take multiple shots per turn. In addition to that, special limited use shots can be purchased with money earned through play in order to gain some possible advantages. Advantages such as destroying a ship with a single hit or deploying a kind of artillery sonar that doesn’t cause damage but will reveal vessel locations within a certain number of tiles.
Once a turn is completed – which may consist of several strategic bombings and even paying for repairs on your own damaged (damaged, not destroyed) ships – it’s all submitted to the servers and the opposition is alerted. Typical asynchronous multiplayer stuff, really. It’s more the mold-breaking multi shot turns and special shells (not to mention the possibility of repairs!) that make Battleship Airstrike enticing.
Battleship Airstrike should be out sometime this fall.