Mark of the Dragon, by GAMEVIL, puts you in the saddle of your very own army of dragons. Build your kingdom as you organize your army and eventually lead the charge against your enemies lands. You can control your troops or go first-person as you storm the castle on the back of your dragon.
Mark of the Dragon has over 130 dragons with different characteristics and players can level-up their favorites with specific classes. Mix and match in breeding to create the very best dragons to ride to battle.
Mark of the Dragon will be available worldwide on the App Store this November.
Just in time for Halloween, on October 16 Avenged Sevenfold will be launching their gothic action adventure, Hail To The King: Deathbat.
Players take on the role of Deathbat as they fight their way through the depths of the underworld and collect swords and powers to destroy the hellish servitors of Dark Andronikos and reclaim their kingdom.
You can check out a preview of the game’s soundtrack, which features music by Avenged Sevenfold, on Sound Cloud.
Hail to the King: Deathbat hits the App Store October 16 for $4.99.
Backflip Studios, makers of DragonVale, Paper Toss, and NinJump, are introducing their newest game, Epic Island. Players form a team of five heroes to fight the forces of the evil sorcerer, Cedric Sparklehands, for control of the island.
Each of the heroes will have unique combat and magical skills and can be equipped with weapons and armor that you forge and upgrade to your heart’s content. They can even adopt pets as companions for the perilous journey ahead.
Players will also be able to go head-to-head to see who the best hero really is when they challenge their friends and other players from around the world in the Battle Arena.
You can check out Epic Island for free on the App Store on September 25.
One of the consistently most positive things about the rise of the App Store is the ability for one-person developers to get somewhere and release their own titles, under their own steam and hard work. Sacrifices might need to be made but it’s encouraging to see so many creative spirits work so hard at achieving their dreams.
One such person is John Stricker, developer of Captain Casual, a title that he’s declared to be an ‘epic science fiction action adventure comedy’. Its Kickstarter campaign has just launched so we had a word with John about how the project came to be.
Captain Casual’s developer, John Stricker.
148apps: How did the idea for Captain Casual come about? John Stricker (JS): I was doing some pretty intensive work as a software consultant, and at the end of the day it would be difficult to take my mind off of the projects I was working on and get some sleep. I found that imagining stories helped me relax as I was trying to sleep. Maybe this was part of me trying to take my own mind off work, but I liked to create characters that were very relaxed, take-it-easy kinds of people and then imagine them being put into situations where they had to play the role of a hero. Captain Casual started with the idea of putting a laid-back person into the role of a starship captain, so instead of someone like Patrick Stewart playing the role of the captain it was someone more like Jeff Bridges in The Big Lebowski.
148apps: Why the name Captain Casual? JS: Because it’s awesome! I mean, why has no one created a game character named this yet? It’s also fun to take the word “Casual” and use it for a character name in a mobile game since in the gaming community there’s a stereotype of mobile games being too “casual” for “serious” gamers.
148apps: Have any other games or other forms of media influence your idea? JS: A lot of the backstory for Captain Casual takes cues from Iain M. Bank‘s fantastic Culture novels, and the comic tone of the game can’t help but be influenced by Douglas Adam’s Hitchhiker’s Guide to the Galaxy books (which I have read countless times). In terms of gaming influences, Bioware‘s RPGs (e.g. the Baldur’s Gate Series, Knights of the Old Republic) have probably influenced me more than any other games. They do such a great job of storytelling, dialog, and gameplay, and while Captain Casual isn’t an RPG, I hope to convey something of the same sense of being part of an epic adventure while playing the game. And, of course, Star Trek in all its incarnations is a big influence.
148apps: How big a game will Captain Casual be? JS: It’s going to be bigger than The Beatles! We’re talking blockbuster, here. You’re probably looking for more of an answer about the game’s length though. In terms of game length, Captain Casual is designed to be a relatively short game, with a full playthrough lasting a couple of hours. The main reason for this is that the story in the game unfolds more like a movie where there is a minimum of repetitive action. Every mission is going to have the player doing something that they haven’t done before. To add challenge and extend the life of the game, there will also be a hardcore mode where if a player fails a level they have to start the game from the beginning.
148apps: Are there any plans for in-app purchases or will Captain Casual be a one-off payment kind of game? JS: There are no plans for in-app purchases as I feel that would ruin the tone of the game. Its hard to keep a sense of atmosphere and engagement when you’re also periodically asking the player for more money. Also, I don’t want the game to be a different experience for different players depending upon how much money they put into the game.
148apps: How hard has it been to juggle your work life and this project? JS: Since April of this year I’ve been working full time on Captain Casual. I am fortunate enough to have a time-limited period (my wife and I have agreed on a one-year limit) to do this, but this is why I really need the extra support from Kickstarter as I have no income at this point. I’ve taken my hobby and made it my work, so in some ways now I feel like I’m working all of the time. Still, it feels great to be able to put so much effort into something I love. Hopefully the Kickstarter will go well and I’ll be able to continue working on Captain Casual full time!
Captain Casual’sKickstarter has just under a month to go, with John asking for a fairly low $5,000 to complete the game. With only a $5 pledge needed in order to have some input in terms of what ship models and color schemes to use, as well as a free copy of the game upon release, that’s a pretty tempting offer if you ask me. Higher pledges offer more benefits, too, with t-shirts, beta invites, and even custom digital images up for grabs.
The campaign is live now, so do consider contributing. We’ll be sure to keep an eye on Captain Casual‘s progress.
Remember Galcon? It was a pretty impressive space-themed strategy title that many of usat 148apps loved upon its release in 2009. Following that came Chickon, a fun chicken based spin-off of the title.
Creator Phil Hassey clearly fancied a change of genre with his next creation: Dynamite Jack. In it, players take the role of a Space Marine captured in battle and forced to work in a mine. This leads to what looks like a great combination of 2D gametypes with stealth elements included as well as Bomberman-style action.
Dynamite Jack isn’t yet 100% confirmed for iOS (with the game set to launch initially on Mac and PC next month) but Phil Hassey let Touch Arcade know via Twitter that a port to iPad looks very likely and with iCade support, also.
Check out the gameplay trailer below and cross your fingers tightly for a speedy release. Dynamite Jack looks like it’s going to be great fun.
It isn’t much of a surprise to see that Galaxy on Fire 2, one of the App Store’s most notable space adventures, is going to be getting a second in-game add-on pack. Let’s face it, the game is excellent and the added content from Valkyrie was more than welcome. FishLabs deciding to follow it up with a second batch of new things was only natural. Thus we have (or will have, really) Supernova.
Supernova is set to pick up right after the events of Valkyrie. Keith is taking it easy at the Deep Science space station, but it’s not long before another galactic peril makes itself known. The entire Mido sector suddenly finds itself threatened with annihilation as a supernova “of unknown origin” appears. Keith being Keith, he decides to get involved. The entire adventure is said to last “at least twice as long” as the previous add-on, with promises of 10 hours of gameplay, new mission types, more ships and more story.
Dates and pricing aren’t available at the moment, but it’s probably safe to assume it’ll cost about as much as Valkyrie ($4.99) and will be out sometime in the second quarter of this year. Be sure to keep a look out for release blurbs.