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Latest iPhone, iPod Touch, and iPad App Reviews:

Warbits Plus review

+ Universal App - Designed for iPhone and iPad
By Campbell Bird on May 24th, 2024
Our rating: starstarstarhalfstarblankstar :: MORE WAR
This remade tactics game has a lot to offer, but its charm can wear thin before you’re done with it.

Strange Horticulture review

+ Universal App - Designed for iPhone and iPad
By Campbell Bird on May 9th, 2024
Our rating: starstarstarstarblankstar :: PAGE TURNER
This game pulls out all the stops to make a game that is essentially about research and plant identification a compelling adventure.


Loop Hero review

+ Universal App - Designed for iPhone and iPad
By Campbell Bird on May 2nd, 2024
Our rating: starstarstarstarblankstar :: TARNISHED BY TIME
In the loops of time since release, this novel dungeon-crawler has lost some shine.

Wildfrost review

+ Universal App - Designed for iPhone and iPad
By Campbell Bird on April 24th, 2024
Our rating: starstarstarstarblankstar :: RIMELAND ROGUELITE
This roguelite deckbuilder isn’t perfect on mobile but it has enough charm and novelty to make it worth playing.


Ghost Trick review

+ Universal App - Designed for iPhone and iPad
By Campbell Bird on April 18th, 2024
Our rating: starstarstarstarblankstar :: RETURN FROM THE DEAD
This aging cult classic gets a shiny new remaster on iOS.

Slice & Dice review

+ Universal App - Designed for iPhone and iPad
By Campbell Bird on March 28th, 2024
Our rating: starstarstarstarstar :: PARTY PARLAY
This dice-based dungeon crawler has no shortage of design ingenuity and distinct identity, making it a standout roguelike experience.


Methods: Detective Competition review

+ Universal App - Designed for iPhone and iPad
By Campbell Bird on March 19th, 2024
Our rating: starstarstarstarblankstar :: SILLY START
This quirky detective visual novel is the charming start to a lengthy adventure.

Ex Astris review

+ Universal App - Designed for iPhone and iPad
By Campbell Bird on March 12th, 2024
Our rating: starstarstarstarstar :: PACE OVER PLOT
This rpg is so exceptionally paced and designed that its poor storytelling doesn’t play a factor.


Cavemania Update Allows Players to Advance to Higher Levels Without Bothering Facebook Friends

Posted by Andrew Stevens on October 30th, 2013
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarhalfstarblankstar :: MEDIOCRE MATCH :: Read Review »

Developers always take note of fan feedback as a new update has made its way to Cavemania to address some of the concerned fans. Players no longer need to connect with Facebook friends in order to progress to higher levels in the game. It's always nice not to bother friends with spam! This means users can now go back and play previous levels in order to advance. The update also brings a few Halloween items to have fun with, including a glowing pumpkin head! I want one!

Halloween - Vampire Volleyball Lets Players Spike Against 8 Unique Opponents

Posted by Andrew Stevens on October 30th, 2013
+ Universal App - Designed for iPhone and iPad

It's time to sink your teeth into a game of volleyball! Retro64 has released Vampire Volleyball just in time for Halloween, providing you with a good mix of sports and vampires. You can now compete against 8 different opponents, each with their own special moves for you to stop.

Get ready to step onto the mansion's court with three different heroes, each with their own unique jumping, kicking, and spiking moves. Who's ready for action?

Wibbitz Gets New Design for iOS 7, Adds 15 More News Stations to Add to Your Personal Newscast

Posted by Andrew Stevens on October 30th, 2013
iPhone App - Designed for iPhone, compatible with iPad

Wibbitz, your person video newscast, has been updated with a brand-new design for iOS 7. This allows you to enjoy its new look while watching your newscast, which has also been updated with 15 more news sources that you can add to your list. The update even adds two more categories: UK and Gossip. So go get your daily news fix and take note of the new features while you're at it!

Slow Fast Slow Lets Users Record Video at High Frame Rates and Adjust Recording Speed and Audio Pitch

Posted by Andrew Stevens on October 30th, 2013
iPhone App - Designed for iPhone, compatible with iPad

Slow Fast Slow is a new app for recording short videos that allows users to record at high frame rates (120fps on iPhone 5s, 60fps on iPhone 5, 5c, and iPod Touch 5th Gen). Users can also change up the speed of the recording, slowing it down to 1/8th the regular speed, along with changing up the audio pitch.

Time to record!

Penultimate Update Zooms in on Pages, Scrolls Down Automatically As You Write

Posted by Andrew Stevens on October 30th, 2013
iPad App - Designed for iPad
Our rating: starstarstarhalfstarblankstar :: QUICK & EASY :: Read Review »

Penultimate has received its 5.0 update, bringing the options to zoom and drift. Is this "Penultimate Racing" or something? That'd be cool! The zoom feature does exactly that - zooms - as users can now zoom in and write anywhere on a page. The drift feature comes in handy when zoomed-in as it'll automatically match the user's writing speed and scroll down as they write. Nifty! Now go back to writing!

iHealth Releases Wireless Smart Gluco-Monitoring System, Making it Easier for Users and Doctors to Track Numbers

Posted by Andrew Stevens on October 30th, 2013

iHealth has released a new Wireless Smart Gluco-Monitoring System, which is a portable bluetooth-enabled blood glucose monitor. It makes it easy on those who regularly check their sugars and allows family and doctors to remotely track their numbers by using a mobile device or by going online.

"Our new glucose monitor is an important and highly anticipated addition to our existing line of mobile personal health products. There is a strong relationship between diabetes and heart disease, so measuring, recording and tracking all your vitals from weight and BMI, to blood pressure, to blood glucose levels, is becoming increasingly important," said President of iHealth Lab, Adam Lin, in a press release. “We are focused on helping individuals lead healthier lives by delivering a full suite of connected mobile health devices that makes it simple for users to take an active role in managing their health and wellness.”

Users can purchase the Wireless Smart-Gluco Monitoring System, which includes 50 strips, at bestbuy.com or ihealthlabs.com for $79.95.

Ryan Mitchell Discusses His New Game, Cursed Realms, and His Most Excellent Sources of Inspiration

Posted by Rob Rich on October 30th, 2013
iPhone App - Designed for iPhone, compatible with iPad

Ryan Mitchell has been diligently releasing some fairly under-appreciated gems on the App Store for quite some time now. Of particular note are Necromancer Rising, a first-person dungeon crawler, and Mission Europa, a far more refined first-person dungeon crawler with a really creepy atmosphere. And now he's working on what can best be described as a Dungeon Keeper-like titled Cursed Realms.

We contacted him recently and he was gracious enough to speak to us at length about his new project, and tease a little bit about a possible Mission Europa sequel. Please note that all of these images are from a pre-alpha version and that the look/style/etc are, naturally, subject to change.

148Apps: What made you decide to start developing Cursed Realms?
Ryan Mitchell (RM): I had finished Mission Europa and I was looking for the next big challenge. I wanted to develop a universe that is so encompassing any storyline is possible. As Stargate allowed its viewers to escape any rules or bounds, I wanted the same. Thus the Cursed Realms universe began.
 
148Apps: Why something akin to Dungeon Keeper rather than a follow-up to Mission: Europa?
RM: I wanted to create a more mainstream type game while also creating a new game engine. I constructed a new Shader and Opengl ES 2.0 based engine. Alas, my scope of work exploded far broader then I originally intended. I LOVE Mission Europa and do plan on a sequel in the future. The update would be using the new engine which includes a LOT of online components. I would like to have some systems where users create scenarios and the like. User created content REALLY blows open a game even if it is just a simple base defense like clash of clans.
 
148Apps: I know you've been working on Cursed Realms for quite a while, so it couldn't have been in response to EA's upcoming Dungeon Keeper release.
RM: Not at all. This is an after-work endeavor, and for quite a while my main job ate into my night time dev time. I also am married with two kids in sports and we all are in Brazillian Jujitsu. However, I have dropped a lot of activities and am pouring more time into developing again. That along with a scope of game that ballooned far bigger then I expected. However, that is a main reason for the switch to a Clash of Clans type game mixed with Dungeon Keeper. I am culling back some of the scope to not only make the game better but get it done sooner.
 

148Apps: Why the sudden switch from Dungeon Keeper to something more Clash of Clans-y? And how significantly will this shift affect what's already there?
RM: The current game had been in alpha testing developing game play when I was introduced to Clash of Clans by a friend who does not play any games at all. His addiction blew me away. I then realized I needed to change several things in Cursed Realms to make it most importantly more fun and addictive, then secondly to make it more appealing to a wider audience. The gameplay will be immensely sped-up in multiplayer and maybe single player (single player is taking a backseat now). This speed up conforms to the devices strength of popping your device open and jumping into a game for a short break or while waiting on something.

The online element and crowd sourcing gameplay is [also] very important. The ability for people to build, defend, and destroy other bases and minions explodes the content level. Then being able to take over your own minion in 3D and personally take on another players base adds a new level to this type of game. Another concept I saw as very important is a purchase model where players with more money then time can accelerate their play and help support future games I make.
 
All assets were unchanged really just database adjustments. I just had to clean up programmer interfaces and expose them to the users. My scene graph based engine really is quick to prototype and create new game-types. So the change accelerated completion instead of delaying.
 

148Apps: Do you think long-time Dungeon Keeper fans will love, hate, or be indifferent to the change?
RM: I think it will be an amazing upgrade into the new century. I played the old Dungeon Keeper extensively before starting Cursed Realms and it helped remove a level of nostalgic awesomeness I had in my head. It is still a GREAT game and one of the best classics ever. However, we have some really interesting new tools now. And back then we could not fit the 486 in our pocket for quick game sessions. As far as to whether fans will enjoy it I will not release Cursed Realms until my testers say it is ready and it is awesome.
 
148Apps: Even though it's going to be more Clash of Clans than Dungeon Keeper, do you think there might still be a chance for players to jump in to their minions' heads and play from a first-person perspective from time to time?
RM: ABSOLUTELY! That is one of the biggest differences from base defense games. Here you can be a part of your army. You also fight THEIR army. And in reality it is about 70% Dungeon Keeper I would say. The engine can support an immense number of characters on screen and this leads to epic battles of which you can wade through with your weapon in hand. The Clash of Clans thing is the purchase model.
 

148Apps: Going back to Mission Europa, is there anything you've learned since creating it (and while working on Cursed Realms) that you'd consider incorporating into an update/rerelease/sequel/hypothetical game that will never actually exist?
RM: I am a FPS RPG fan at heart and Mission Europa 2 is on my radar. This time with user created content and worlds tied into Cursed Realms as they are tied together in the storyline currently. The main thing I have learned is marketing/price models are 90% of the battle these days and the little guys have a really hard time getting noticed. Along with the pricing model of free with in game purchases is the best way to fund development which is not free; music and assets cost money, not to mention software and hardware.
 
148Apps: Care to elaborate on the connection between Mission Europa and Cursed Realms any further? Might that mean that players could control, say, a faction of hellish machine/human demon hybrids?
RM: Your actions in the end of Mission Europa also had a significant impact on the fabric of the universe which is Cursed Realms. Here is a small design snippet:
 
The Abaddon - A horrible mechanical race possessed with souls converted from living flesh. One weakness of this race is their poor connection to their equipment. The souls that run them seem to have a loose connection thus they have a hard time controlling them. They are however HIGH in armor to compensate. The Abbadon have wormholes to the north. They sweep entire galaxies harnessing the organic life, and some think souls for their evil.

Cursed Realms doesn't have a definitive release date yet, but once it's been given the green light by testers it will hit the App Store for free. In the meantime, you can keep track of the game's progress on the official development blog or soak up the lore on the wiki. Thanks so much to Ryan Mitchell for taking the time to talk with us.

Meltdown Has Players Fighting Robots in 30 Randomly Generated Levels

Posted by Andrew Stevens on October 30th, 2013

Bulkypix is giving players a chance to shoot up some enemy robots in its upcoming arcade shooter.

Meltdown offers 30 randomly generated levels and a quick play mode for players to kick around in while upgrading their character's weapons and special abilities. Players will also make use of the cover management system that lets them decide when is best to take cover or jump into the fight. Players don't have to jump into battle alone either as the game features 4 player co-op. So who's ready to join me on November 7th? The price is set at $1.99.

AppXchange Lets Users Discover and Recommend Popular Apps, Connect with Others in the Community with Similar Tastes

Posted by Andrew Stevens on October 30th, 2013
iPhone App - Designed for iPhone, compatible with iPad

AppXchange makes it easy to discover great apps and to connect with people with similar tastes. Users will create their personal profile, receiving three badges that represent their knowledge of apps, and compare profiles with others while discovering recommended apps. Users can even earn unique badges that shows they're an expert based on recommending apps to the community. So get to it, folks.

Fantastical 2 Brings a Redesigned Look to the Popular Calendar App, Makes it Easy to Schedule Events

Posted by Andrew Stevens on October 30th, 2013
+ Universal & Apple Watch App - Designed for iPhone, iPad and Apple Watch
Our rating: starstarstarstarhalfstar :: CALENDAR FANTASY :: Read Review »

Fantastical 2 is here, giving you a redesigned and reimagined calendar app built for iOS 7. It's the follow-up to Fantastical, and it offers new features like reminders, a new week view, and more. It keeps things easy on you as you only need to enter things like "coffee with Rick Castle at Starbucks" or "todo drink more coffee" for the app to automatically schedule it for you.

Todo make sure to check out this app and all its new features!

Pixel Board Lets Users Draw and Leave Messages on a Friend's Board in Real-Time

Posted by Andrew Stevens on October 30th, 2013
iPhone App - Designed for iPhone, compatible with iPad

Pixel Board brings people together as a new social connecting tool that lets users draw together in real-time. Each user is set up with their own personal board, allowing friends to leave messages or create pixel art. The best thing about it is that every stroke made on the board appears instantly to anyone who is viewing. Check out the trailer below and then go leave some messages on a friend's board.

Halloween - Vampire Runner Lets Blood Suckers Collect Coins and Meet Challenges in This Endless Runner

Posted by Andrew Stevens on October 30th, 2013
+ Universal App - Designed for iPhone and iPad

Vampire Runner lets players run around as a vampire this Halloween, which is something we all want to do, I know. There are plenty of power-ups and coins to collect while dashing around in this scary atmosphere, so start collecting and completing challenges in this endless runner.

Final Fantasy IV Goes on Sale for Limited Time Only, Available for $7.99

Posted by Andrew Stevens on October 30th, 2013
+ Universal App - Designed for iPhone and iPad

Final Fantasy IV is on sale! Final Fantasy IV is on sale! It's now 50% off, reducing the price from $15.99 to $7.99. The iOS version features 3D graphics, a difficulty adjustment for improved gameplay, game center support, and plenty of achievements for unlocking. The sale goes from now until November 12th, so head on over to the App Store and start hanging out with Cecil. He's cool!

Dragon Fantasy Gets a New 16-bit Graphical Upgrade, Adds New Dungeons and Achievements in Latest Update

Posted by Andrew Stevens on October 30th, 2013
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarhalfstarblankstar :: PAST IS PRESENT :: Read Review »

Who just loves better graphics? Well, Dragon Fantasy has made improvements on its visuals by going from 8-bit to 16-bit graphics. Amazing! The latest update also adds brand-new sounds, dungeons, and achievements for players to earn. Now go check out its 16-bits of hotness!

Rich Dad Poor Dad Clutch Learning Offers Interactive Lessons That Expand on the Rich Dad Poor Dad Experience

Posted by Andrew Stevens on October 29th, 2013
+ Universal App - Designed for iPhone and iPad

Rich Dad Poor Dad Clutch Learning is a new app for the iPad, offering a way to learn from the best-selling book. The app features interactive lessons with images, videos, social connectivity, and gaming elements to expand on the user's experience.

“It’s a hard fact that most people aren’t given the tools to learn how to make themselves financially successful,” said Shane Caniglia, President of The Rich Dad Company and Head of Rich Dad Interactive, in a press release. “This has been a challenge The Rich Dad Company has been working to address for years. With today’s launch of Clutch, we’ve taken a major step towards making Rich Dad’s lessons of how to take control of your future and escape the rat race more effective and easier to learn than ever before.”