Overdox is a clever battle royale that changes things up by adding MOBA mechanics and melee combat to the mix. This new hybrid game can be quite a bit to take in at first, so we’ve put together a list of tips to help you get a leg up on the competition.
Bad North: Jotunn Edition can be cruel. You never quite know where your next attack is going to come from, and--even if you’re prepared for it--things might just not go your way.
This doesn't mean the game is random, but it does have a peculiar imprecision to it that you definitely have to get used to. If you find yourself struggling to make adjustments so you can finish a run successfully in this game, keep these tips in mind.
Gigantic X has only been out for a little over a week, but it’s shaping up to be the mobile loot shooter of our dreams. That said, it’s not exactly the most friendly game out there. We noted in our review that you need to invest some time in the game to really understand what’s going on.
To help with that, we’ve put together a handy dandy beginner’s guide. These tips should set you well on your way in Gigantic X from the outset. See below for tips:
Void Tyrant continues to get a lot of play in these parts. Probably because the game is just so deep and varied.
The next stop on our guide series for Void Tyrant is class-specific guides. First up is the Knight, as it’s the first class anyone has access to. See below for a few quality tips for playing this melee-focused class:
TEPPEN’s unique take on the collectible card game genre is exciting. It’s just over a week old, but that isn’t stopping lots of folks from speculating about the long-term viability of the game, as well as changes and additions that will happen over time.
In the days since release, though. One thing is becoming clear. TEPPEN’s first set of top tier decks have emerged, and boy are they dominant. In checking out any community talking about TEPPEN, there are three main deck types that anyone is talking about, and it’s because they’re extremely powerful, to the point that many think some rebalancing is in order. See below for which decks we’re talking about:
I’ve still been putting a lot of time into Void Tyrant since it officially released last week, and it’s surprising how much stuff there is to uncover in such a simple-looking game. Just toray, I finished spending my Guildins on all available upgrades, and now I have some thoughts.
If you’re still working your way through Void Tyrant and wondering the best way to invest your Guildins, look no further. I have all your answers here:
Void Tyrant is a card-based dungeon-crawler that doesn’t fit in the mold of other games in the genre. Between the Blackjack-style combat and strange gear system alone, you’re left to your own devices to figure out how best to use everything to your advantage to go on a deep run.
It doesn’t have to be this way though! I’ve been playing Void Tyrant constantly both before and after release. Here are some good general tips I’ve learned after many, many hours with the game:
Battles can take a long time in Void Tyrant. Even with all the animation and dialogue skip options turned on, everything in the game can feel like it plods along. This is especially true if you’re in a rush to get back to where you died on your last run. Because of this, it can be tempting to try and minimize combat time by tapping quickly through turns.
Avoid doing this at all costs! It’s so easy to make a careless mistake if you’re just trying to rush things along, and a single bad turn can end your run. Always check to see what your opponent has, what cards you can potentially play, and what you can afford to discard before deciding to hit or stand. Taking the time to do this will let you make much better decisions and—believe it or not—allow you to progress more efficiently.
Use ‘em if you’ve got ‘em
On any given run in Void Tyrant, you’ll likely get some consumable cards added to your deck. These special cards usually do not cost much EP to play, with the downside being they disappear from your deck when you use them.
You may be tempted to save and use these cards for when they could really make a difference (i.e. a boss fight), but that is potentially dangerous. As great as consumable cards are, they bloat your deck and make it less consistent. They could even lead to your downfall if you just hang on to too many of them for too long. Instead, just use consumables whenever they seem helpful, and your deck will stay lean and mean (not to mention that you'll also be alive).
Your energy—or EP—in Void Tyrant is perhaps the most valuable resource you have. It lets you pick and play all kinds of cards that can let you overcome the variability of the base combat system.
You should use this resouce as early and often as it is available, but you also shouldn’t squander it. This is to say you should never try to be “saving” EP, but you also should only spend it on cards that will actually give you an advantage in the moment. This might mean discarding more than just the one free discard you get on a turn to find exactly what you’re looking for.
If you do this, you’ll win a lot more rounds of combat, which restores your EP meter with every hit. Whenever things turn south, always remember you can play conservatively and defend against attacks, which allows you to earn back a good chunk of 10 EP.
Dark Quest 2’s progression system is unique in that using characters doesn’t automatically make them stronger. Instead, you have to focus on competing missions with blue potions in tow in order to make your units the slightest bit stronger.
Considering this unique take on progression, it can be tricky to make forward progress in Dark Quest 2. Here are a few tips to help make your progression a bit easier:
Dark Quest 2 is a fairly straightforward dungeon-crawler, and it also happens to have a bit of a grind to it. At a certain point in the game, you’ll almost certainly be going back to replay missions just to make your heroes stronger for the path ahead.
If you want to minimize your time spent grinding out coins and potions, we have a few tips for you. See below:
Wild Bullets offers up fast and fun wild west action, but it has a good amount of strange mechanics to navigate. Between the game’s unique movement and all of its unlocks, there’s quite a bit to take in.
With that said, we put in a good amount of time into Wild Bullets for our review, so we’ve got some tips to help out anyone that’s new to the game. See below for some of our best advice:
When I first booted up Infectonator 3: Apocalypse, I was surprised by the sheer amount of stuff going on it. From crafting and leveling zombies to the intricacies of managing a wandering horde of braindead zombies, it can be overwhelming.
This is especially true since you're supposed to manage all this stuff while humanity is racing toward a cure to end your entire run, which would make you have to start the whole game all over again. If you're a newcomer to the Infectonator games, check out this handy little guide to help you in your efforts to infect the planet.
Ok, so if you're like me, you've been playing (and sometimes waiting) your way through AFK Arena, only to learn there's a lot more to it than there appears on the surface. There's guilds, a PvP arena, and all sorts of other systems and game modes to pay attention to, and–quite frankly–it can be confusing.
Today, I want to talk about the latest update to AFK Arena. This update adds some nice quality of life features, but also adds in some new systems and even a couple new heroes. Check out everything you need to know about the 1.17.05 patch here.