24 Hours to Develop an iPhone Game? They Must Be Crazy!
Super Ramen BROTHers is notably for more than its pun-ridden name. This freebie was created in twenty-four hours!
Apparently not, actually! As a bit of New Year's fun, developers Alex Schwartz and Yilmaz Kiymaz decided to create an iPhone game as a "gift" to the community. They worked on it in a twenty-four hour marathon run, and now their game is available on the App Store as "Super Ramen BROTHers."
Suggestions for the actual game came from the community, though the pair only considered "absurd" ideas and didn't want to copy existing game concepts. Finally, they settled on ramen-packets-escaping-the-cashier:
"You and your brother (Super Ramen BROTHers) are running on the treadmill-like surface of the cashier's conveyor belt, trying to avoid getting scanned, taken home, and eaten. You have to either jump or swerve to avoid oncoming food items. If you are hit, you get knocked back a notch, closer to the scanner and your eventual doom. If you happen to gather a soy sauce packet, you get moved forward a notch."
Sure, it's weird...but they did it! I don't know about you, but the idea of creating a full-fledged game in 24 hours is a daunting one, and it's amazing that the final game indeed feels complete. Some of their friends also pitched in, providing the music and art for the final game.
Super Ramen BROTHers is now available in the App Store (talk about a quick review process!) and it's free to download. Obviously, the game isn't trying to be an epic event and it's a bit rough around the edges, but it's still a good bit of fun. The point wasn't to create a blockbuster hit—it was to show that you don't have to spend months or years of your life to produce a solid app. Hats off to the two developers, and all who contributed to their inspiring effort!
Read more about the process here.[itmsapp: 349441191]