Apps Are Us

 

What to do with all of that post-Thanksgiving holiday time? Search for the latest and greatest apps, of course! Just look to the review team at 148Apps. We sort through the chaos and find the apps you’re looking for. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Take a look at what we’ve been up to this week, and find even more in our Reviews Archive.

Gravitations

 
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It was actually hard for me to review JLOOP’s Gravitations directly from the standpoint of it being a “normal” game. That’s because the missions are in themselves created by those playing. There are no preset levels here. Instead, Gravitations allows players to create, manage, and edit their own missions for eventual playing by themselves and others. Launching Gravitations for the first time, one can just feel the level of polish that has gone onto it. Backed by a “War of the Worlds”-style soundtrack that sets the tone for mystery and discovery, from the game’s start screen players will be able to choose from a carousel of options; including visiting the ship hangar, entering explore mode, builders’ contests, taking a class at the flight school, seeing what shared missions are available, or even creating missions. –Arron Hirst

Demonstrate

 
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There’s an increasing number of apps out there aimed at smoothing out the process of creating one’s own apps. While some simplify the coding process such as Codea, others help with different parts of the app making process. Demonstrate is one such app, allowing users to add hotspots and transitions to their previously constructed screenshots. It’s a fairly specialized tool that requires backup from other sources, but it’s potentially quite handy. Best of all, it’s free to download. An in-app purchase opens it up further in terms of how many screens can be used but the free build should be sufficient for many small projects. One sample project is included to explain how to use the app but it’s a pretty straightforward process. Users pick out a screen from their Camera Roll or Dropbox account before dragging and dropping hotspots onto the relevant place. Then it’s a matter of linking another screen to the hotspot in order to demonstrate the order of the app. –Jennifer Allen

Tiger & Chicken

 
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There are not many 3D roleplaying hack n’ slay games out there in the iOS market, and admittedly this is the first action-packed adventure that I’ve come across in some time that hooked me in right from the opening scene. Tiger & Chicken tells the story of a chicken with a whole lot of courage, who after getting separated from his female friend, decides one day to finally leave the Shaolin temple that he grew up in as an orphan and take it upon himself to track her down and rescue her. –Lucy Ingram

Icycle: On Thin Ice

 
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Icycle: On Thin Ice is the latest platformer from Chillingo. While the game itself is beautifully displayed and has a unique sense of humor, it unfortunately feels too “floaty” and imprecise in the control department to really be a stand out title. The first impression that Icycle: On Thin Ice makes cannot be overstated. The game is simply beautiful with its stylized vector look, bright colors, and cool-looking design. On top of this, it tells a strange but charming story of a naked man named Dennis as he navigates a frozen landscape looking for love. Between both the visuals and the humorous storyline, there is a lot to like about the game conceptually. –Campbell Bird

MOGA Ace Power Gamepad

 
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The dawn of a new era in iOS gaming is on hand with the launch of the first MFi gamepads from MOGA and Logitech. However, things are far from ideal right now, as the MOGA Ace Power shows. I was most excited for MOGA to toss its hat into the iOS gamepad ring – the MOGA Pro is my favorite Android gamepad without a doubt, and a wonderful controller for playing games with. So, with MOGA having the first “extended” MFi gamepad boasting a full complement of buttons (four face buttons, two shoulder buttons, two analog triggers, a d-pad, a pause button, and two analog joysticks) I was excited. However, the limitations of the MOGA Ace Power and its high price tag make it only for early adopters. –Carter Dotson

Castle of Illusion

 
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Castle of Illusion, a modern remake of the Sega Genesis platforming hit, has made a surprise landing on iOS after launching on console and PC not long ago. It’s certainly a welcome addition to the platform. This is a 2.5D platformer in that it does contain mostly 3D characters along a 2D plane, but moments where 3D movement is possible do pop up and are parts of some of the game’s cooler moments – like a puzzle where players must discover if tiles they’re running on are fake or not by looking into a mirror. So no, it’s not just a straight-up paint job on the original game. It’s been modernized, but it still has enough of that classic flavor to it. This is not just in looks: many of the original enemies and bosses are still here in some form, but the game has the trappings of a kind of late 8-bit and early 16-bit platformer. There’s that feeling of rigidity to the way that levels are arranged and laid out that makes it have just enough of an old-school feel while feeling loose and new. –Carter Dotson

Other 148Apps Network Sites

 
If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:

AndroidRundown

Siegecraft Defender

 
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Siegecraft Defender pays another visit to the well-worn tower defense genre. Does it stand out among the throngs of similar games on Android? Siegecraft Defender plays pretty much like other tower defense games. There is a portal that constantly spits out enemies in waves of varying amounts. Somewhere else on the battlefield is an area that must be defended. To stop the enemies the player builds fortifications featuring towers and walls to create mazes of fortifications designed to slow down enemies as much as possible so they can be picked apart by the defenses. Each tower has a different effect on enemies. –Allan Curtis

Bitter Sam

 
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Okay, I have no idea what to say about Bitter Sam, content-wise. It’s a game with very simple and understandable mechanics, but when you actually try to understand what the hell is going on in there, your thoughts start to hurt a bit. It’s about a strange furry creature that kinda looks like a man in a suit, and is not more than three inches tall. He is literally hanging by a thread, held by some crazy scientists, descending into some dangerous caverns with unclear intentions. I frankly can’t fathom what is going on in there, but Bitter Sam is living up to his name, being quite a miserable little bastard throughout. Seriously, the dude is so utterly soul-crushed that he actually smiles when he dies. He’s being on an emotionally-destructive level of the first several minutes of The Land Before Time, and the game is being quite schadenfreudian about this. Despite the main hero being sadder than a rock star’s 28th birthday, it’s really fun and casual. –Tony Kuzmin

New Star Soccer

 
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I’ll be honest: I’m somewhat cynical of soccer sims. It seems most long-term sports management games have been done. Still, it takes a game like New Star Soccer to change my mind, and change my mind it did. The game provides an abbreviated player development ladder based around The Beautiful Game. It connects gameplay, skill development/career and more into a pretty nice simulation package. –Tre Lawrence

And finally, this week, Pocket Gamer went hands-on with Angry Birds Go and Assassin’s Creed Pirates, picked out its most anticipated games of December, welcomed Skulls of the Shogun to iOS, and reviewed Final Fantasy IV: The After Years and Icycle: On Thin Ice. All that, and loads more, in PG’s weekly wrap-up.

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