Blog Archive

Logitech has created a wired keyboard for the iPad which is the first one made specially for use in the classroom. The Logitech Wired Keyboard for iPad is designed for easy connectivity by simply plugging it in, making it easier on students and teachers, and has a key lifespan of more than five million strokes. With the wired keyboard, no longer will users need to put up with limited space on screen due to the touch screen keyboard, making it easy to type and read. I do like that!

“While tablets are enabling new ways of teaching and testing, there’s a challenge when a teacher needs to simultaneously pair multiple iPads with multiple wireless Bluetooth keyboards. We developed the Logitech Wired Keyboard for iPad to specifically solve this problem, so students can now simply plug it in and start typing.” said Mike Culver, VP and GM of mobility at Logitech, in a press release.

The keyboard is set to release in August for a retail price of $59.99.

logitechkeyboard

via: Logitech

Pocket Informant Pro Completely Redesigns Interface In Latest Update

Posted by on May 22nd, 2013
+ Universal App - Designed for iPhone and iPad

Pocket Informant Pro has been updated to version 3.0. There is a brand new, completely redesigned interface that is beautiful and easy to use, along with a customizable event/task settings that allow you to see only the stuff you wish to see. You can even show yourself the weather in the Today, List, Week, and Month views by purchasing the option for $0.99 cents through in-app purchase.

Now go inform your informant of the upgrade by downloading it now.

pocketinformant

via: Our Review

warhammer40000Strategy game creator, Slitherine, unleashes Armageddon, its first Warhammer 40,000-based title. Warhammer 40,000: Armageddon is set during the Second War of Armageddon as players lead Imperial forces of the Armageddon Steel Legion, along with a few Space Marines, against Ghazghkull Thraka’s massive Ork Waaagh! invasion, says Pocket Gamer. The game will feature over 30 turn-based scenarios with over 100 different unit types to control.

Iain McNeil, Development Director of the Slitherine Group, said in a press release, “It is very exciting to see a game like this come alive – I just can’t wait to play it!” “It’s been almost 15 years since a turn-based strategy game set in the Warhammer 40,000 universe has been released and we think it is now time to deliver that experience to all fans around the world”.

For those who enjoy a nice game of multiplayer, a separate set of maps designed and balanced specifically for multiplayer will be available. We still have to wait until sometime in 2014 before we can begin destroying some orks.

warhammer40000-2

via: Pocket Gamer source: Slitherine

World of Aircraft MMO Flies Into Action

Posted by on May 22nd, 2013
+ Universal App - Designed for iPhone and iPad

Pilots, ready your planes for World War II air-based combat as MMO World of Aircraft is now available to download for $0.99 cents. Pocket Gamer reports that World of Aircraft features multiple single-player missions, though PvP is the way to go as you compete against other players for total domination of the skies above. Check out the in-game footage below that showcases just a few of the 28 available aircraft.

See you in the skies!

source: Pocket Gamer

iBillionaire Compares Your Stock Market Portfolio To Actual Billionaire Portfolios

Posted by on May 22nd, 2013
iPhone App - Designed for iPhone, compatible with iPad

Need some help with your stock market investments? Well, iBillionaire helps us regular folk make better decisions by providing us with ideas from financial billionaires. You can build your own portfolio and have iBillionaire analyze and compare it to actual billionaire’s portfolios, including Warren Buffett, John Paulson, Daniel Loeb, and more. It will give you insights and information on what you can do to improve your performance by comparing it to billionaires. It certainly sounds like an interesting way to invest by getting ideas from tracking actual holdings, purchases, and sales from the billion dollar dudes.

ibillion

Greedy Grub, a fun simulation game based on the work of comic artist Laurel Duermael that will launch this week, released a new gameplay trailer that stars Grub, the adorable hero. Players will take the role of this wormy hero as it’s their job to rebuild a forest after a dreadful winter. There will be eight unique character-driven episodes with quests to complete, all while meeting a cast of lovable characters, collecting unique items, and cherishing nature. Check out the trailer below which is full of tree planting excitement.

source: YouTube

The Omni Group has released OmniPresence, bringing automatic document syncing to OmniGraffle, OmniOutliner, and OmniGraphSketcher. OmniPresence is designed to work with any Mac app that supports OS X’s Auto Save and Versions. It also lets your Mac, iPad, and iPhone apps know when a document has been edited on another device and syncs the latest copy of any document to them. It supports document syncing for teams as well, ensuring the entire group always has the latest document available on all their devices.

Another nice featured noted in The Omni Group blog is that, while it can’t prevent conflicting edits, if a document is being edited at the same time from two different devices, it detects multiple edits and saves both versions so that no edits are lost. Check out the video for more.

source: OmniGroup

gMusic: A Google Music player is in the process of being updated to support Google’s All Access streaming music service. The All Access subscription service isn’t currently available on iOS through any app, but the developer of gMusic has already submitted an update to Apple that will bring the service to the iPhone or iPad, reports Cult of Mac.

Apparently the developer had the all access subscription service available within an hour of the announcement at last week’s I/O conference, though needed to work on a new interface. You can purchase gMusic right now for $1.99 and listen to music that you’ve uploaded to Google music while waiting for the update to pass.

gmusic

via: Cult of Mac

Appy Geek Updates With Enhanced Design and Customizable Home Screen

Posted by on May 21st, 2013
+ Universal App - Designed for iPhone and iPad

A new update is available for Appy Geek – tech news, which adds fully optimized viewing for the iPad along with an enhanced design. Users can now customize the app, selecting topics of interest and adding them to their home page. There’s also the ability to set custom alerts on selected topics, keeping users up to date on the latest in tech news. Sound like fun? Check it out now in the App Store.

appygeek

What’s the Deal with rymdkapsel?

rymdkapsel made a bit of a splash when it was released on the PlayStation Vita a few weeks ago. And in another couple of months this excessively minimal and abstract strategic base building “sim” will be making its way on to the App Store for everyone’s enjoyment. Martin Jonasson, rymdkapsel’s creator, was kind enough to tell us a bit about where it all came from, as well as what it all means.

rymdkapseltitle148Apps: First off, how in the heck to you pronounce “rymdkapsel?” And what does it mean/refer to?
Martin Jonasson (MJ): When I started working on the game (unaware what I was getting myself into) I just named the project file “spaceblocks” because that felt nice and descriptive. But as the game grew it became clear that I would have to come up with something more interesting. I wanted something that sounded vaguely russian. I threw around a whole bunch of names before I finally settled on “rymdkapsel“. It’s the Swedish word for space capsule (rymd = space, kapsel = capsule). One thing I didn’t quite expect was how much of a hard time Americans would have with it. The Y seems to really throw people off. It’s pronounced “rimdcapsel”. Either way, I’m stuck with it now.

rymdkapselprev03148Apps: So where did all of this come from? By which I mean the gameplay concept, abstract and simplified visuals, setting, and so on.
MJ: I’m not quite sure where it all came from! I started working on the game right after GDC last year. I needed a bit of a break from what I was working on at the time and figured I’d take a week to knock out a quick prototype of this idea I had. The original idea also featured a space station, but the element that stood out in my mind was having your station be attacked, losing pressure containment and seeing your little space-station dudes get blown into space flailing helplessly. As I was fiddling with the mechanics of building the station I discovered that it was very pleasant to just build a nicely organized station. I knew from previous prototypes and plenty of Tetris playing that Tetrominoes are perhaps the most satisfying to build with, so I put those in early on and the building felt great. As the building parts felt so good I decided to focus in on that and put another week on the prototype. Those two weeks grew to a month, and then two months, and then all of a sudden I had a game.

The minimalism also comes from previous prototypes I’ve made. The concept of removing cruft [the leftovers] to expose the “core” of a game has proved very successful for me in the past, so digging deeper in that made a lot of sense. It also aligns very well with me being just a one-man team (arguably two with Niklas Ström on music), keeping the graphics minimal makes my work burden smaller.

rymdkapselprev05148Apps: Was releasing on PSN before iOS a strategic decision or is that just sort of how it worked out?
MJ: The game was originally made with the iPad in mind, and the first teaser trailer I released back in June last year is in fact filmed off of the screen of my iPad 1. After posting that I was contacted by Sony who asked if I would be interested in putting the game on their platform. The game has evolved a bit since then, but it’s definitely made with a touch screen in mind from the very beginning.

It also uses some magical technology to target all three platforms (Playstation Mobile, iOS, and Android) using essentially the same code base, so any improvements I make for one version will be easily brought over to the others.

148Apps: Please tell me you have future plans for rymdkapsel. More content/challenges, a sequel, SOMETHING. Pretty please?
MJ: I’m not quite sure what my future plans for the game are at the moment. I agree that it’s ripe for expansion, but at the same time it’s hard to keep it aggressively minimalist and at the same time add a bunch of stuff. I’d say it depends quite a bit on how it does once it hits the bigger platforms. At the very least I hope to get Game Center support in there before releasing on iOS, but I haven’t had time to look into that yet so I’m not sure if I can make it in time.

Big thank you to Martin for answering all our questions, and especially for shedding some light on rymdkapsel’s pronunciation. You all should keep an eye out for it when it hits the App Store this July. No official price has been given but Martin promises it will be less than the current $5 going rate on the Vita.

Pocket Gamer reports that War Balloon has revealed plans for future updates to it’s space sim, Star Command. There will be a new hull indicator that keeps the player aware of the possibility of their ship exploding, should it take too much damage. Also, if fires go unattended, they will spread out and cause even more damage to your ship. Players will even get away teams to explore planets and invade enemy ships.

via: Our Review source: Pocket Gamer

TPPTwitter_Web

On This Episode:

  • Carter and Kurt Bieg of Simple Machine talk about his studio’s new release, Tomb Breaker, how it spawned from a nearly-complete prototype of another game, and how it fits in with his other titles, Circadia and Twirdie.

  • Break into those tombs!

    Break into those tombs!

    Episode Cast:

  • Host: Carter Dotson
  • Guest: Kurt Bieg, Simple Machine
  • Music:

    How to Listen:

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    Apps From This Episode:

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    + Universal App - Designed for iPhone and iPad
    Released: 2013-05-03 :: Category: Games

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    Released: 2012-02-17 :: Category: Games

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    iPhone App - Designed for the iPhone, compatible with the iPad
    Released: 2011-06-15 :: Category: Games

    Flickr Upgrades Its Free Users To 1 Terabyte Of Photo And Video Storage

    Posted by on May 21st, 2013
    iPhone App - Designed for iPhone, compatible with iPad

    Flickr made a major change to its service, now offerings a terabyte of free space for you to try and fill, for free. Flickr’s blog mentions that you could take a photo every hour for forty years without using up your space. Flickr allows you to share your photos in full resolution without losing any quality, letting you share your images in their original, high quality format. The service is now ad supported, and users can pay $50 a year to remove them. Flickr Pro accounts are also no longer available, though current Pro users can retain and renew their accounts annually.

    flickr1

    source: Flickr

    Street Fighter IV Is Part Of Capcom’s Summer Kickoff Sale, Now Only $0.99 Cents

    Posted by on May 21st, 2013
    iPhone App - Designed for iPhone, compatible with iPad

    Pocket Gamer reports that Street Fighter IV is currently available to download for only $0.99 cents as part of Capcom’s summer kickoff sale. The brawler features 14 characters with 11 different environments and an arcade mode to fight in head-to-head battles with your friends via Bluetooth.

    streetfighterIV

    source: Pocket Gamer

    Slice Can Track Your Shipments On A Single Map

    Posted by on May 21st, 2013
    iPhone App - Designed for iPhone, compatible with iPad

    Slice – Save Money & Track Your Packages lets you follow the shipping process of your online orders on a single map and alerts you when a package has shipped, is out for delivery, or has been delivered. The app accesses your email and pulls in all information on order confirmations and tracking info, allowing you to view it in the app. If a site provides tracking information, the app will access it and show it to you on its map. It also lets you track returns or other outgoing packages and saves you money by alerting you when items you’ve bought have dropped in price.

    via: Slice

    Think about all the important information and communication methods that you have available on your phone. Now think that it’s probably all unprotected if someone nabs your phone. Thankfully, it’s possible to set a passcode lock in order to help protect your device. Here’s how to do it and to keep it from being too much of a hassle to use your phone when you want to!

    Go to Settings -> General -> Passcode Lock. Tap Turn Passcode On. You will then be presented with a keypad to input a 4-digit passcode. You will be prompted to enter it twice in order to verify that you have it correct.

    HowToPasscode-4

    If you want something a bit more complex, turn off the Simple Passcode option and you will have the ability to input a complex passcode using the iPhone keyboard. Only the default language one will be used, preventing a security hole where you could disable a necessary keyboard to unlock your phone!

    HowToPasscode-2

    There’s two advantages to protecting your phone. There’s the obvious one of not just allowing anyone access in to your phone if someone grabs hold of it. This also has the advantage of encrypting all the data on your phone, so if some nefarious person gets access to your device, it’ll be difficult to extract the data off of it.

    You can also enable the Erase Data function, where ten wrong passcode entries will erase your phone. Make sure that you back your phone up regularly! As well, if you have Find My iPhone set up, you can make it so that you can reset your device remotely.

    The obvious downside to protecting your phone is of course that it’s just a bit more inconvenient to unlock your phone when you pick it up, so it’s a tradeoff. But considering the amount of sensitive data that’s on your phone, it might just be worth it to do it. However, there are options for combining security and convenience. You can set the passcode lock to only enable after a certain amount of time, so that if you’re frequently using your phone, you won’t be inconvenienced. As well, you can leave message replying, Passbook tickets appearing on the lockscreen, and Siri access, without requiring the device to be unlocked.

    HowToPasscode-1

    If you decide that you want to not input a password any more, just tap Turn Passcode Off in the Passcode Lock settings. This will not encrypt your data any more, however.

    While it can be a slightly-annoying additional hassle, setting a passcodelock is a great option to protect your device. How do you feel about using it? Let us know in the comments!

    Video Filters Features Over 100 Customizable Video Effects

    Posted by on May 20th, 2013
    + Universal App - Designed for iPhone and iPad

    Video Filters is a new app from i4software that features 100 fully customizable real-time video filters. The app allows you to record live video with a pause and resume feature along with full zoom control. You can live preview your selections as well while sifting through each one of the filters, including vintage, super color, sepia, grayscale, toon & emboss, light & shawdow, polarizer, and tradition looks filters. The app also allows you to adjust speed controls for adding slow and fast motion effect as well as the ability to adjust saturation, contrast, gamma, brightness and more.

    The Chef Sleeve provides all you masters of the kitchen the tools you need to keep your iPhone or iPad safe while cooking. Because cooking with an iOS device can get messy.

    Chef Sleeve offers disposable protective sleeves for cooks to use, allowing them to touch that device with floury hands without having to worry about cleaning it afterwards. Chef Sleeve also offers an iPad stand to place in the kitchen while cooking and a cutting board with an attached iPad stand that helps cooks easily read instructions while cooking. It’s like an all in one iPad on the countertop solution.

    chefsleeve

    via: Chef Sleeve

    Desti Uses AI To Find The Right Hotels and Vacation Activities

    Posted by on May 20th, 2013
    iPad Only App - Designed for iPad

    Desti – Hotel & Activities Vacation Planner (Hawaii and West Coast Only) is an app that plans your vacations by using artificial intelligence to sift through thousands of locations to find the best fit for you. Tell Desti that you are looking for a family hotel under $250 a night with a pool and it shows you exactly what you need. It also reads and summarizes user and expert reviews so that you get an idea of the overall experience without having to read every review yourself. Currently, Desti is only available on the west coast with a national roll out coming soon.

    via: Desti

    Light & Easy Magazine – Easily Cook Recipes From Bon Appetit, Self, and Gourmet

    Posted by on May 20th, 2013
    iPad Only App - Designed for iPad

    Light & Easy Magazine is a new, special edition magazine that features recipes from popular cooking magazines like Bon Appetit, Self, and Gourmet. The Spring/Summer 2013 issue is full of tips on how to make your cooking lighter, easier, and tastier. It divides the recipes into sections, including easy starters, salads, mains, seafood, and dessert. Try it out today and start your summertime eating off right.

    lightandeasy

    lifeHacker

    When we introduced a new feature here at 148Apps, Our Favorites, we promised that more was coming down the pike (whatever *that* means). Well, that day has arrived with a new addition: Life Hacker.

    These are the apps that we use to push the boundaries of our schedules, our minds, our bodies, and our working lives. Life Hacking is all about getting more done in one day than most folks get done in a week. The apps in this list will help all of us take our lives to the next level anywhere, anytime.

    Check out Our Favorites for the Life Hacker right here, and be sure to see all Our Favorites lists while you’re at it.

    instaPress – Create Your Own Books From Web Pages, PDFs, or Word Docs

    Posted by on May 20th, 2013
    iPhone App - Designed for iPhone, compatible with iPad

    instaPress allows you to create your own books from word docs, PDF files, and web pages. Once created, books can be ordered through the app in quality hardcover or softcover formats and shared as eBooks with family and friends.

    instapress

    We Are Your App Review Source

     

    Need to know the latest and greatest apps each and every week? Look no further than 148Apps. Our reviewers comb through the vast numbers of new apps out there, find the good ones, and write about them in depth. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Want to see what we’ve been up to this week? Take a look below for a sampling of our latest reviews. And if you want more, be sure to hit our Reviews Archive.

    Star Trek Rivals

     
    startrekrivals06

    Granted I’ve yet to watch either of the Star Trek reboot films (I know, I know), but I seem to recall there being something about Kirk and Spock not liking each other. Or rather, they have a kind of rivalry going on. Which is appropriate since Star Trek Rivals is all about going toe-to-toe with friends. And shoving their faces in the dirt with superior tactics. In a friendly way. Star Trek Rivals is essentially the Triple Triad mini-game from Final Fantasy IX with Captain Kirk, the Enterprise, and so on. For the unfamiliar that means a 3X3 grid and a bunch of cards with a number on each of their four sides. When a card is placed next to a rival’s, and it has the higher number between the two touching sides, that card is converted to the other side. The overall goal is to have dominion over more cards than the opposition by the time the grid is full. This is done by strategically placing cards so that they either block an opponent’s attempts at assimilation or take over their cards directly. –Rob Rich

    Jawfish Poker

     
    JawfishPoker-3

    Jawfish Poker is Texas hold ‘em poker for the mobile generation. A tournament can be played in minutes against dozens and dozens of players. For those wanting a rapid-fire poker experience, this is worth checking out. Instead of sitting at a table against a multitude of players, all the matchups are heads-up against players in the same tournament. Betting has been simplified: there’s a steadily-increasing big and small blind, and the only options are to fold or to go all-in. This means that for every hand that is called, someone’s getting knocked out. It’s high-intensity poker all the time, all against real players. While the Texas hold ‘em rules remain the same, new challenges arise. Bluffing becomes a particularly risky strategy just because it’s only really possible to steal the blinds with the all-in-or-fold betting system. Thus, knowing which hands are good to bluff on becomes key because any hand could instantly be a life-or-death situation. –Carter Dotson

    Disney’s Story

     
    story4

    With hardly a sign of animated talking animals, Disney’s Story is a fairly mature storyboard creation app for those who want to combine their images to create their own tale. Immediately accessible, not much is needed to get started. Facebook sharing is there, requiring a quick log-in but it’s far from essential at first. Instead, users can get straight into the action by manipulating the images from their camera roll. Story divides these images, at first, into dates proving particularly useful for those collecting memories from a specific day. For instance, I looked for the date in which I got a new baby guinea pig and within moments, could create a collage of the memories of the first day for the piglet. –Jennifer Allen

    Other 148Apps Network Sites

     
    If you are looking for the best reviews of kids’ apps and/or Android apps, just head right over to GiggleApps and AndroidRundown. Here are just some of the reviews these sites served up this week:

    GiggleApps

     

    Colours!

     
    colours

    Colours! is an interesting, interactive color theory app that children and their adults will enjoy. I honestly did not expect much from Colours! as teaching children how to mix primary colors to create secondary shades is not an uncommon topic, so I was pleasantly surprised how complex this app can become. Colours! allows one to mix red, yellow, blue, white and black to form any color possible. A sponge is also included to use as an eraser – a nice touch. –Amy Solomon

    Zoola Deluxe

     
    zoola

    Zoola Deluxe is a charming interactive animal app for babies and toddlers – a companion app to the popular Zoola, also reviewed at GiggleApps. Zoola Deluxe contains a nice variety of animals one can interact with. To start, tap on one of nine animals from either Farm, Safari or Forest animals. Babies will enjoy how chunky the areas for each animal to tap are, making this app intuitive for the youngest app users. Once a selection is made, listen to the animal’s name narrated as well as see the word on the screen. Also note the mild yet effective animated elements included as well as the sounds for each creature. This app also contains a nice variety of languages, always a nice touch. –Amy Solomon

    Itsy Cars

     
    itsy

    Itsy Cars is a unique interactive app that allows children to build the race track of their dreams using a combination of thirteen pieces of track which are connected to create a track that one can drive a race car through. Four differently styled cars can be chosen, and then children will build their tracks with the tap of a finger, connecting pieces of track together. When complete, start the car down the track, tapping the “Turbo Button” when players want their car to go faster. The look of this app is highly computer-generated, with the use of many angles and bright yet not terribly unrefined colors – a style I am not always a fan of but which makes a lot of sense in this app. –Amy Solomon

    AndroidRundown

    Sonic the Hedgehgog

     
    sonic

    Sonic the Hedgehog is a classic, at least in the sense that it was the launching pad for a famous character. In reality, it’s a lot more like some bands’ first album: their later stuff is more refined, exploring their strengths better, to make for a better product. Such is the original Sonic game. Sonic 2 and 3 do a lot to make the series much better, so I must admit that when I heard that Sonic 1 was being remastered by Christian Whitehead and company a la Sonic CD, I was initially disappointed. But really, there was no reason to be: the tweaks and new features make this better. Sonic should be well-known at this point. Run, jump, fight Eggman’s robots and contraptions (though he’ll always be Dr. Robotnik to me), and avoid those darn spikes. This is the game that started the classic formula, including the most underappreciated part of the series’ gameplay: the complex levels and challenging platforming that comes from their multiple layers. –Carter Dotson

    Prizm

     
    chuck

    How much muck could a muck chuck chuck if a muck chuck could chuck muck? Chuck the Muck is a cool entry from KizStudios that merges nice graphics with easy-to-learn gameplay and a familiar scoring method. Bob is the name of our protagonist in this one. A blob with attitude, Bob is described as a being with an appetite, and it seems to hunger for colored gems. It just so happens that these gems are not that easy to get to. Thus Bob’s job is to use the gooey stuff in his environment to solve the physics puzzlers that the the gem placements created. The basic tool was a stretchy, springy “muck” that I could manipulate to a degree. Using it as a trampoline of sorts, I could use my finger to direct Bob in a pre-determined trajectory. This helped me collect the gems for three start score. Missing a target or a landing could lead to Bob’s demise. The controls mostly involved dragging, pulling to release and tap and hold. –Tre Lawrence

    Elements Battle

     
    elements

    I can’t say that I expected much from Elements Battle. The name is about as unimaginative as it gets, the art looked pretty but uninspired and to top it off it’s freemium, which is a business model that I’ve never been entirely comfortable with. As it turns out though Elements Battle is substantially better than I expected. The core game is a lot like Puzzle Quest. The bulk of it is a series of puzzle battles on a grid where three or more identical symbols must be matched each turn. Those symbols correspond to elemental spells which get fired at an opponent once enough of them have been matched. The opponent does the same and the winner is the one with health left at the end. Outside of battles there are some basic RPG mechanics with quests to complete (though they all boil down to battles too), levels to gain and a store used to purchase additional spells and equipment. –James Rogerson

    xblig_logosThe indie game development scene has been around for an incredibly long time; pretty much ever since people had the opportunity to program for themselves. However it wasn’t until shareware became a common method of distribution the 90s that it began to catch the notice of the masses, and even so, it took another decade to really take off. Throughout all of that there have been a number of successes and failures, as it is with most games regardless of their budgets or marketing strategies. No one remembers the duds, of which there are always many, but people tend not to forget games like Minecraft or Fez.

    Microsoft even got in on the action when they made their Xbox Live XNA Game studio available. It wasn’t until 2008 that they brought Xbox Live Community Games (later dubbed Xbox Live Indie Games, or “XBLIG” for short) to Live users across the globe, but it created an environment full of possibilities for fledgling developers as well as people who wanted to get their games noticed. And now, five years later, a number of these developers have been making their way to the App Store. But why are they shifting their focus away from XNA development and on to iOS? We wanted to know. Luckily, Luke Schneider (Founder of RadiangamesBombcats, Ballistic SE, Fireball SE, Gobs of Fun, Slydris, Inferno+, Super Crossfire, Super Crossfire HD), Jesse Chounard (code monkey for Third Party NinjasHappy Piggy!, Hypership Out of Control), Mike Oliphant (Founder of Nostatic SoftwareSokoban for Beginners, Kung Fu FIGHT!, Quiet, Please!, Quiet Christmas, Ascent of Kings), Nick Mudry (Co-founder and CEO of Play NimbusBall 2 Box, Wobbles), Andy Gibson (Art Director at Team PeskyLittle Acorns), and Martin Caine (Founder, lead programmer, producer, and director for Retroburn Game StudiosAccelerate, Positron) were willing to share their thoughts on the matter.

     

    Exodus

     

    xblig_radiangamesOne theory behind this new focus on mobile devices is that iOS’ treatment of indies is a bit more welcoming. Not to say that Microsoft is terrible or that Apple is perfect, but there have been quite a few stories of Xbox Live Indie Game headaches.

    Luke Schneider/Radiangames

    Luke Schneider/Radiangames

    “I felt like I was always fighting against the grain when Radiangames was focused on XBLIG,” said Luke Schneider on the shift away from XNA development. “I wanted to try to reach a broader audience and find more success. Though really it hasn’t been significantly different in terms of success on iOS.”

    It was more a case of seeing the writing on the wall for Jesse Chounard from Third Party Ninjas. Once Windows Phone 7 came out it seemed as though Microsoft forgot all about their indie developers. “XBLIG developers actually lost access to some important features,” he said. “When the phone failed to gain traction, it seemed like the blame was placed on XNA.”

    Nick Mudry and Play Nimbus came to a similar conclusion once the impending “death” of Microsoft’s service was announced. “We also moved away from XBLIG and to iOS because we were unable to develop with XNA for iOS,” he said

    In this particular case, the discovery of Unity is what ended up tipping their hand. “We stepped up and started redesigning our game’s prototype,” said Mudry, “and it was done 10 times quicker compared to XBLIG/XNA.”

    Jesse Chounard/Third Party Ninjas

    Jesse Chounard/Third Party Ninjas

    Not everyone simply jumped ship from one platform to the other, however. Mike Oliphant opted to stick around the XBLIG scene while expanding Nostatic Software’s reach to other platforms at the same time. “Last year I ported my game engine so that it also runs on top of Unity,” he said. “This gave me the ability to target iOS and Android as well.”

    A smart idea that has the potential for a lot more exposure, although it also means more work to create all those ports, though he admits that more platforms ultimately means more users.

    Martin Caine of Retroburn Game Studios was initially drawn to XNA because of the development tools and allure of the Xbox 360 hardware support, but it didn’t seem like he would get a whole lot of publicity on the platform. “I had heard of the limited exposure and low download figures,” he said. “I’m now just focusing on getting one game released but plan to release it across many platforms including iOS and XBLIG.”

    Andy Gibson and Team Pesky actually did things the other way around when they prototyped Little Acorns on XNA, then ended up developing it for iOS once the basic framework was in place. After a few iterations the team brought the squirrel-themed platformer back to Xbox Live.

    “Personally, I was really pleased to get Little Acorns out on XBLIG,” Gibson said. “The game feels great, has a good level of polish and an added split-screen co-op mode to celebrate Mr. Nibbles making it home.”


    Continue reading Second Home – Xbox Live Indie Developers on the Shift to iOS »

    The Simpsons: Tapped Out Adds New Character and Locations In Latest Update

    Posted by on May 17th, 2013
    + Universal App - Designed for iPhone and iPad

    The Simpsons: Tapped Out has been updated with new locations and a familiar face, says Pocket Gamer. Agnes Skinner is now available in the game with a quest that revolves around her and her son, Seymour. She is also tasked with winning at bingo and taunting the elderly. Also, with the update, is an increased level cap of 29, new buildings, and more.

    via: Our Review source: Pocket Gamer

    N.O.V.A. 3 – Near Orbit Vanguard Alliance Is Free For Today Only

    Posted by on May 17th, 2013
    + Universal App - Designed for iPhone and iPad

    N.O.V.A. 3 – Near Orbit Vanguard Alliance is free for today only. In our review, Carter Dotson said, “N.O.V.A. 3‘s audience is clear: it’s for the FPS fan who wants a big, console-style game on their iPhone or iPad, and is willing to tolerate some control issues in order to get that experience.” “a lot of work has clearly been put into this to make it work as best as it can on mobile.”

    via: Our Review source: AppShopper

    Turbo Racing League Is Now Available, Provides Players A Chance To Win Cash Prizes

    Posted by on May 17th, 2013
    + Universal App - Designed for iPhone and iPad

    Turbo Racing League is now available on the App Store, letting players race, drift, slide, and jump their way to the top of the leaderboards, as well as customizing their own vehicles to show off on 9 unique race tracks. There is also $1,000,000 dollars worth of prize money on offer. Players can qualify in a weekly contest during the first 8 weeks, with the 10 fastest racers earning cash prizes from a pool of $500,000. 1st place winners from each week will win a trip to Los Angeles to compete for $500,000 in total cash prizes in the grand finale race.

    What, are you still here? Ok, here’s a video.

    via: Turbo Movie Contest

    Festival de Cannes Lets You Experience The Festival In Real Time

    Posted by on May 17th, 2013
    + Universal App - Designed for iPhone and iPad

    Festival de Cannes – Official mobile app allows you to experience the festival as it happens with access to articles, photos, and videos. It provides hour-by-hour coverage of the event with news and interviews that you can share on your Facebook or Twitter page. You’ll also have access to videos from the red carpet, photo calls, and press conferences, along with film trailers.

    festival

    Sonic1_Screenshot 7The original Sonic the Hedgehog has been remastered for iOS, a la Sonic CD. Under the care of Christian Whitehead and his Retro Engine, the team at Sega who helped guide the port along, and Simon Thomley, aka “Stealth,” who helped put Knuckles into a Sonic 1 ROM, the original Sonic game is now even better, with tons of new extras for long-time fans. Oh, and it’s not a new app, though it certainly could have been – this is a free update to the original Sonic 1 release for iOS, which was just an emulated version of the Genesis original.

    The game itself is a faithful port, with some tweaks added. It’s now friendly to multiple aspect ratios, including widescreen, which may still come to Sonic CD. The spin dash has been added as an option, which does make the game a bit easier. Spike behavior has changed to be more player-friendly and more like the later games in the series.

    But it’s the extras, both big and small, that are worth getting excited about. Because the game has been rebuilt in the Retro Engine to the specifics of the original title, it’s possible to add new things in. Tails and Knuckles are unlockable by beating the game and getting all the Chaos Emeralds. This is one of the harder Sonic games, so good luck.

    It’s the even more deeply buried tweaks that are more fun. iCade support is in the game, which comes recommended for two reasons: physical controls make this game a lot better, though the virtual controls are better than the emulated version and have plenty of options to configure them. But more importantly, iCade usage helps unveil one of the game’s coolest secrets that may be inaccessible otherwise. Don’t read any further if you don’t want to find out. SPOILERS!

    Sonic 1_Screenshot 12Start up a new game in “No Save Mode” and input Up-Down-Left-Right on the controller. You’ll hear a chime. Tap Start, and you’ll see a level select screen. Initially, it’s a bit of sacrilege as it’s different from the Sonic 1 level select, but it lists plenty of neat options. All the characters can be played immediately. Individual game behaviors can be changed. Items from Sonic 2 and/or 3 can be added. The game can be played with 7 Chaos Emeralds instead of the original’s 6. Plus, there’s a sound test. Pretty much the only missing thing is the debug mode!

    This might not be the end to the secrets: Tails’ name can be displayed as Miles “Tails” Prower when starting a game as him by tapping the letters in the famous SEGA logo to spell AGES. The developers have been in the Sonic Retro forums teasing out other secrets, so there’s plenty of options here.

    That this all has been presented as an update to the emulated version, when Sega could have easily justified it as a new purchase – and I’d have defended it too – is a killer deal for Sonic fans. Casual fans will love getting a better version of this game. The hardcore fans will love all the additional goodies. Much like Sonic CD, this is how a port should be done. Of course, there’s two other main series Sonic games to potentially be ported, and don’t forget Knuckles Chaotix!

    $2.99
    + Universal App - Designed for iPhone and iPad
    Released: 2009-05-21 :: Category: Games

    tenXer Tracks All Your Activities And Reports Them For You

    Posted by on May 17th, 2013
    iPhone App - Designed for iPhone, compatible with iPad

    tenXer provides you with a way to track all that you do, with location, service, and manual tracking. It allows you to know how often you are doing something and for how many hours you do it. Also, you can set goals and track your performance as well as understand weekly trends by viewing the calendar. The App Store details show that you can even track how many cups of coffee you drink per day. Clearly, no matter how many cups I drink, it’ll never be enough.

    tenxer

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