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Lucy Ingram

with the 148Apps Network since August 16, 2013

I'm a freelancer writer from the South of England. I write a lot of words relating to video games, mobile apps and technology (the finer things in life). I own far too many consoles and gadgets, and when I'm not spending time gaming, or messing around with technology in general, I can be found reading, taking photographs, or watching really long television series.

Lucy is not currently writing for the 148Apps Network.
Angry Heroes Review

Angry Heroes Review

+ Universal App - Designed for iPhone and iPad
Witty, comical, and entertaining, Angry Heroes offers hours of endless fun packed in a bizarre MMORPG world.

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Fish Bowl Roll Review

Fish Bowl Roll Review

+ Universal App - Designed for iPhone and iPad
The extremely challenging Fish Bowl Roll is like marmite; you'll either love it or hate it, but there's never a dull moment.

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Pyro Jump Review

Pyro Jump Review

+ Universal App - Designed for iPhone and iPad
Packed full of variety, Pyro Jump is a challenging and clever little platform game that offers something for everyone.

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Wizards – the Magical Concert Review

Wizards – the Magical Concert Review

+ Universal App - Designed for iPhone and iPad
Though quite the enchanting experience, Wizards - the Magical Concert makes a good effort but gets old fairly quickly.

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Bloodstroke Review

Bloodstroke Review

+ Universal App - Designed for iPhone and iPad
A fast-paced action-packed on the rails shooter, John Woo's Bloodstroke is a commendable work of art.

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Jungle Man: Strike Review

Jungle Man: Strike Review

+ Universal App - Designed for iPhone and iPad
A great concept let down by its free-to-play system, Jungle Man Strike is average at best.

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Dungeon Nightmares Review

Dungeon Nightmares Review

+ Universal App - Designed for iPhone and iPad
Dungeon Nightmares is truly one of the most immersive and scariest experiences on iOS for some time.

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Grandpa and the Zombies Review

Grandpa and the Zombies Review

+ Universal App - Designed for iPhone and iPad
Highly characteristic and incredibly entertaining, Grandpa and the Zombies offers a host of enjoyable levels that will delight players of all ages.

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Hopeless: The Dark Cave Review

Hopeless: The Dark Cave Review

+ Universal App - Designed for iPhone and iPad
Cute but simplistic, Hopeless is an adorable survival horror game which is all but impossible not to love.

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In Fear I Trust Review

In Fear I Trust Review

+ Universal App - Designed for iPhone and iPad
Dark and moderately disturbing, In Fear I Trust offers enough to keep one hanging off the edge of their seat.

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Sugar Roll Review

Sugar Roll Review

iPhone App - Designed for the iPhone, compatible with the iPad
A marvellous magical affair, Sugar Roll is an engaging casual platforming game that delights, amuses, and entertains.

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Redd Review

Redd Review

iPhone App - Designed for the iPhone, compatible with the iPad
Fast and simplistic, Redd is the perfect Reddit client for using on-the-move.

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Tales of Phantasia Review

Tales of Phantasia Review

+ Universal App - Designed for iPhone and iPad
The storyline is excellent, and the voice-acting spot-on, but Tales of Phantasia is unbelievably let down by its free-to-play model and terrible controls.

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Lollipop 3: Eggs of Doom Review

Lollipop 3: Eggs of Doom Review

+ Universal App - Designed for iPhone and iPad
Catch eggs, hatch 'em, and unleash the Eternal Lollipop of Joy in Lollipop 3: Eggs of Doom; a surreal but delightful arcade-style game.

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Zez Review

Zez Review

+ Universal App - Designed for iPhone and iPad
Entertaining without being overwhelming, Zez offers limitless hours of combo-breaking action in a marvelous match-3 puzzler.

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Kiwi Dash Review

Kiwi Dash Review

+ Universal App - Designed for iPhone and iPad
Though Kiwi Dash is an altogether solid endless runner, it also manages to be the most frustrating game in the world.

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Mega Jump 2 Review

Mega Jump 2 Review

+ Universal App - Designed for iPhone and iPad
Redford the squishy monster is back for the second time in this vibrant, fast-paced, action-packed, and fun-filled endless jumper.

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Skateboard Party 2

Skateboard Party 2

+ Universal App - Designed for iPhone and iPad
Skateboard Party 2 is not without its minor flaws, but it makes for an extremely solid and highly enjoyable skateboarding game that will keep players engrossed for hours.

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Rhythm Thief & The Paris Caper Review

Rhythm Thief & The Paris Caper Review

+ Universal App - Designed for iPhone and iPad
It may be an abridged version of a classic 3DS game, but Rhythm Thief & The Paris Caper holds its own and is both a charming and enjoyable rhythm game.

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FRS Ski Cross Review

FRS Ski Cross Review

+ Universal App - Designed for iPhone and iPad
FRS Ski Cross is a marvel to look at, but it's highly outweighed by a terribly limiting freemium model and some incredibly lackluster gameplay.

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Cook, Serve, Delicious Review

iPad Only App - Designed for the iPad
Taking the best elements of every restaurant simulation game, Cook, Serve, Delicious is one of the most enjoyable and addictive games I've ever played.

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Speaktoit Assistant Review

Speaktoit Assistant Review

+ Universal App - Designed for iPhone and iPad
Sick of Siri? There's a new Virtual Assistant in town, and it's every bit as innovative, clever, and functional as its counterpart.

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2 Dreams Review

2 Dreams Review

+ Universal App - Designed for iPhone and iPad
Surreal, unique, and original, 2 Dreams is an intriguing narrative adventure puzzler that is a special kind of game.

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Boom Boat 2 Review

Boom Boat 2 Review

+ Universal App - Designed for iPhone and iPad
Packed full of 150 fun-filled physics challenge, menacing garden gnomes, and an amusing storyline, Boom Boat 2 offers hours of enjoyment.

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Archangel Review

Archangel Review

+ Universal App - Designed for iPhone and iPad
Unity Games' Archangel is great for those who love the grind of a great looking dungeon-crawler but feels as though it takes a while to truly get going.

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Detective Grimoire Review

Detective Grimoire Review

+ Universal App - Designed for iPhone and iPad
Great voice-acting, interesting gameplay, and top-notch animations set Detective Grimoire apart from the masses in a fantastic crime-solving adventure.

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Duke Nukem: Manhattan Project Review

Duke Nukem: Manhattan Project Review

+ Universal App - Designed for iPhone and iPad
Highly recommended for fans of the original Duke Nukem games, Duke Nukem: Manhattan Project is a worthy port of a fast-paced, action-packed, side-scrolling platformer.

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SteveUYComic book fans are probably familiar with the work of creator and artist Steve Uy; his work is featured in acclaimed Marvel and DC titles such as Uncanny Xmen, Avengers: The Initiative, and JSA Classified and he’s the artist behind the strikingly beautiful upcoming SRPG World Without End. At the end of last year the rather interesting and visually creative Oasis: Path to Redemption was finally released for iOS and Android platforms, and I caught up with Steve Uy to discuss his new game.

148Apps:You’re an artist for a large variety of comic books titles; what made you decide to venture into video game design and has it been an eye-opening experience from what you are used to?
Steve Uy (SU): I believe every comic book creator, at one point or another, wants to make a video game, and every video game guy, if they could, wants to try out comic books. At least that’s always been my experience when I talk to the two groups in conventions, so I’m not really unique in this desire, just in the fact that I actually did it. Everyone has the grass is greener attitude when it comes to the medium.
With comic books, I’m in charge of everything, and the end result is limited only to my deficiencies as an artist. I’ve created worlds for over a decade in a sequential medium, and Oasis is the first step in allowing people to be an active participant in a world I have created. With games, however, the size of the world is limited by things such as budgets so there are still restrictions to what I can do.

As for eye-opening experiences, absolutely! I originally thought Oasis would take 3-4 months to complete, but it took us 9 months and still counting with the android build coming! The game may look small in size, but getting every bit of code right, making sure every single animation frame played at the right tenth of a second, making sure the jump arc and knock back animation and dash speed was right to the exact pixel – those are things that I have always taken for granted. I can’t say enough what a great job my programmer, John Garrison, did to make everything as polished as it came out to be. Oasis turned out to be much deeper than I ever expected and I’m still learning new combat tricks with every new update.

avengersiniti
148Apps:Where did the idea behind Oasis: Path to Redemption come from and what is the story behind it?
SU: When I was working on World Without End (which I put on hiatus so we could get Oasis out first), all I could think of was that I really wanted to do a side-scroller. If I were to do an RPG, I imagine it would be something like The Adventure of Link; a game that had a traditional overworld but with side-scrolling dungeons. I had an overworld with WWoE but I needed to figure out how to do side-scrollers, and that’s where Oasis came from.

Oasis may be called a runner because the main character runs automatically, but that’s just a game design decision I made to simplify controls, much like how SHMUPS have auto-fire built in. Take everything Oasis has to offer and it’s more similar to a side-scrolling console fighter – albeit far more simplified of course – complete with counters, footsies, and combo delay attacks.

oasis148Apps: When it comes to writing and creating a game, what or who are your influences and was there anything in particular that had a large impact on the idea of Oasis?
SU I think the first thing people will notice with Oasis is that it has an ending. All games that have a main character should have an ending.

The first thing I thought of when coming up with a story for Oasis was that I didn’t want it to be like everything else out there, full of in-your-face fun and joy and awesomeness. This game, from start to finish, is bittersweet, melancholic. Every stage shows a little piece of the story in illustrated cutscenes. But those scenes had to be concise and to the point; they had to MATTER to the player without preaching to them. They had to be worth fighting for. This is the story of the last man left in the world trying to revive it just so he can see his lost love again.

If I were to describe Oasis, I’d say it was a cross between Journey, Shadow of the Colossus, and Ninja Gaiden.

148Apps: Are there still plans for the release of World Without End? Can we look forward to this beautiful game gracing our iOS and Android devices anytime soon?
SU: To be on the safe side, I can’t make any promises for sure until we know how Oasis fares in the market and we see if we have money to pay the bills. But it’s definitely on the top of me and my programmer’s list of priorities.

worldwitthoutend148Apps: Is there anything you can take from this experience so far that you would say has prepared you for any future or on-going projects?
SU: I definitely overdid it with the parallax layers in the final stage! I didn’t realize that 512 MB of memory would still get eaten up with all the hand drawn art I did for the game! Plus, I did looping worlds with seamless transitions, which meant that all the parallax layers had to end and transition at exactly the right spot on the map. That took months to perfect, and I don’t think the end result looks as good as if I had just drawn non looping worlds with no limitations to my art.

For the future, I would like to be able to make a Metroid-style game someday but touch controls right now are the biggest limitation, and directional onscreen controls used simultaneously with onscreen buttons are definitely not good enough for me.

That said, the engine for Oasis opens up a whole new world for us. If we were to make sequels it would be redesigned in structure. No more looping worlds, probably permanent checkpoints, bosses, air combos – it would be more of an adventure game than a battle runner. I would use everything we made to release a more polished, deeper game, but I have no desire to make the same thing twice.

148Apps: Can we expect more of your beautiful handiwork on our iOS devices again anytime soon?
SU: We’re still working on the android versions of Oasis right now, and we’ll probably release a Lite version for iOS later down the line. There are definitely things I want to continue with so it comes down to either Oasis or World Without End depending on how sales go. Obviously, the best way to help make that happen is to buy the game, or my comic books in ComiXology. And of course, keep tabs on my website for any updates.

2013-wrapp-up-header

Limbo-1

Every year, with thousands more apps and games being released on the App Store, it becomes increasingly difficult to single-out just which are the crème de la crème of this ever-growing iOS market – and more specifically, which of them truly set a higher standard in terms of innovation, uniqueness, and individuality. Be it a game designed for the iPhone or iPad, anything developed and released on the iOS market in this day and age has to have that special something to grab our interest and retain it for months to come. In no particular order, here are a selection of the most notable games and apps of 2013 that raised the bar in one way or another.

Games

morphopolis01screenMorphopolis – Quite possibly one of the most visually stunning games I’ve seen all year, Morphopolis‘ astounding presentation and imaginative world designs are what truly sets this hidden object puzzle game apart from those of a similar style. The beautiful hand-drawn watercolor hues bring every aspect of the game’s artwork to life, while the folksy ambient soundtrack sets a beautiful and warm tone to suit the mellow and relaxing pace. What is so immensely likeable about the puzzles in Morphopolis is that each of them is original, unique, stylish, and distinctive in nature, with every single one utilizing the environment in some manner to build upon the atmosphere.

RidiculousFishing-1RidiculousFishing-3Ridiculous FishingRidiculous Fishing is a game that without a doubt deserves everything it’s achieved this year as it’s nothing short of spectacular. Yes, it’s a fishing game. Agreed, it’s ludicrously silly, simple, and every part as ridiculous as it sounds, but it’s also beautiful in every way. Alongside it’s fantastic art style and fluid control system, this is the kind of game that is suitable for anyone.

Continue reading 148Apps 2013 wrAPP-Up – The Most Distinct Apps and Games of the Year »

Avabel Online Review

Avabel Online Review

+ Universal App - Designed for iPhone and iPad
Avabel Online is without question a stunningly beautiful 3D MMO game, but doesn't offer much more than excessive grinding and repetitive play.

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