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Jennifer Allen

Senior Writer with the 148Apps Network since September 7, 2010

Jen lives in not so sunny Wales in the UK. She's been playing games of all kinds for the past 20 years. She's a freelance writer and would be utterly lost without her faithful iPhone.

Connect with Jennifer via:
Twitter: @jenjeahaly
LinkedInLinkedIn
Email :: jennifer.allen@148apps.com
Personal site :: http://www.halycopter.com
2020: My Country Review

2020: My Country Review

+ Universal App - Designed for iPhone and iPad
One of the more satisfying freemium city building games out there.

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Fast & Furious 6: The Game Review

Fast & Furious 6: The Game Review

+ Universal App - Designed for iPhone and iPad
It's not that Fast & Furious 6 isn't a fun drag racer, it's just that its slow recharging mechanic puts one off getting drawn in.

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Freemium city-building games have been hugely popular on the App Store for nearly as long as the App Store has been around. With their trickle feeding approach to progress, and that temptation to spend real money to expand one’s virtual empire, it’s no wonder that everyone ends up intrigued. Like any genre, though, there are good and bad examples. I take a look at four of my favorite city or village builders.

CityVille Hometown
The mighty behemoth of Zynga starts us off, courtesy of the rather charming CityVille Hometown. Players focus on building up their town, keeping the residents happy and getting new people involved. There’s a little bit of everything here with decorating, farming and business growth all playing a part. Keeping things focused on the residents gives the game a suitably homely feel.

FREE!
+ Universal App - Designed for iPhone and iPad
Released: 2011-06-29 :: Category: Games

PLAYMOBIL Pirates
When I was a child, I adored playing with Playmobil, creating stories with the constantly happy, plastic people. PLAYMOBIL Pirates brings such fun to iOS with players able to develop their own pirate camp, recruit new members of the crew and complete a variety of fun missions. Yes, it’s not city building in the conventional sense, but it’s charming and cute. The allure of in-app purchases isn’t too strong either, with patience fixing that problem.

FREE!
+ Universal App - Designed for iPhone and iPad
Released: 2012-12-13 :: Category: Games

My Little Pony – Friendship is Magic
A series that has benefited from quite a resurgence in recent times, My Little Pony transfers the city building motif to Ponyville. Usual village building techniques play a role here, but it’s all backed up by a selection of mini-games which keep things more interactive than most. The cute factor is off the scale, too!

FREE!
+ Universal App - Designed for iPhone and iPad
Released: 2012-11-08 :: Category: Games

Pixel People
Quite different from the others in the list, Pixel People is more focused on the genetic splicing of people rather than village building, but it’s still an important part of progression. There’s charm aplenty here, plus immediately accessible yet addictive gameplay, with players combining characters to create new ones. It’ll take quite a while to collect every single one of the over 200 characters, as well as some careful thought, but it’s terrific fun along the way.

FREE!
+ Universal App - Designed for iPhone and iPad
Released: 2013-01-31 :: Category: Games

Can Knockdown 3 Review

+ Universal App - Designed for iPhone and iPad
Who could have thought that throwing baseballs at cans could be quite so awesome?

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Evilot Review

Evilot Review

iPad Only App - Designed for the iPad
Don't dismiss Evilot as a samey Lane Defense game, it's quite different from the rest and great fun for it.

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Isla Dorada – Episode 1: The Sands Of Ephranis Review

Isla Dorada – Episode 1: The Sands Of Ephranis Review

iPad Only App - Designed for the iPad
Isla Dorada - Episode 1 isn't the greatest example of the Hidden Object genre. It'll pass the time but remain quite forgettable.

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Demon Chic‘s storytelling impressed us so much that we came up with a whole new scoring category just for it: Story Quality. So, in order to learn more about just how the wholly unique title came to be, I chatted with one half of Beret Applications, Michael Frauenhofer, about the inspiration and creative process behind it.

demonchici148apps: Demon Chic is hugely different from anything else on the App Store, what inspired you guys to make it?
Michael Frauenhofer (MF): I was planning on making something more traditionally “video game”-y, with stuff like fights to the death against robot soldiers and mind control chips in it. But, I’d just finished a novel for my undergraduate fiction thesis about a bunch of broke college kids doing drugs and getting in trouble, and then shortly before we kicked into full gear working on the project…I had a dream about a man in a dress with a big furry boa and a tasseled hat burning spiders with a magic cigarette. That dream’s atmosphere sounded way cooler than the, admittedly, generic sci-fi we’d been planning on pursuing, so we switched…and ended up combining the novel with the vibe of the funky spider dream.

We don’t have the budget or skills to compete graphically with something like Infinity Blade so we figured we might as well make the kind of game that probably only we would ever come up with.

demonchici1148apps: What research was conducted in terms of the mental illness issues dealt with in the game?
MF: The characters’ experiences with mental illness reflect a varied portion – but still, by necessity of scale, only a small portion – of the broad range of experiences someone diagnosed with schizophrenia might have. It’s a tricky diagnosis because there is so much variation within it that there really is no one experience a person with schizophrenia will face. It’s more of a symptom class – diagnosed based on what the person experiences rather than any one cause.

So a lot of the “meat” of the way that the game deals with the subject of living with schizophrenia comes from my own experience – the way that it talks about adjusting to life with hallucinations, trying to make decisions about medication, things like that [which] are…more universal experiences of trying to deal with the situations it creates.

As for the characters’ various coping strategies, they…reflect the variety of experience rather than propagate any specific viewpoint. Just as one protagonist identifies as straight, one identifies as gay, and one identifies as bi [and] they are, respectively, an atheist, an agnostic, and a devoutly religious person, the characters make different decisions about whether or not to seek treatment within the medical establishment or even how openly to define themselves.

demonchici2I was very frustrated with how most of the media I saw dealing with schizophrenia seemed to either take a very strong hardline tack where the only acceptable way to handle it was through a doctor, and anything else was reckless or dangerous. I think [this] can be a damagingly closed-minded viewpoint, or alternatively romanticize being “free” and living off medication on principle, which I can see being just as or even more damagingly closed-minded. Some people are really helped, some people are really hurt.

I think it is important for art to take a stance when an issue requires it, but in this case I felt the most accurate and best stance to take was “different things work for different people and it’s critical to let people have the ability to make their own choices.” Once you’re open about having an experience of your own with mental illness, a lot more people open up to you about their own, and you end up realizing a way huger percentage of the people you know than you would ever have imagined have some form of “mental illness.” All of the people I’ve known have had wildly different experiences dealing with it, and used very different strategies, so it only really felt honest for the game to reflect that multiplicity.

148apps: Did any specific games or artwork influence the look and feel of Demon Chic?
MF: The main story art’s style was largely defined by the artists we worked with for that – Marika Cowan, Julie Chien, and Elizabeth Gearreald – while the art style for the interludes, that I made, was mostly defined by my exploration of the limits of my own artistic ability. I…grew to appreciate the more hand-made-looking aspects of that…but to be totally honest, everything would look photo-realistically detailed in those sections if I’d had the capability to make it look that way.

demonchici3In the end I was glad I wasn’t the best at drawing. The feel of the game was very heavily inspired by No More Heroes, Suda 51’s game for the Wii, which I’d been playing a lot of and really loving for its pacing. It experimented a lot with its structure and form, and wove rapidly between high- to low- concept and humor, but still retained a really jittery and frenetic energy with its quick cuts and rock guitars that I wanted to take inspiration from.


Continue reading The Personal Ties Behind The Making Of Surreal Indie Adventure, Demon Chic »

Bellyfish Review

Bellyfish Review

+ Universal App - Designed for iPhone and iPad
Bellyfish isn't the most innovative of Endless games, but it is quite fun and cute.

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Dig! Review

Dig! Review

+ Universal App - Designed for iPhone and iPad
Dig! is Qix for the iOS generation, with a few adjustments made for extra creativity.

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Demon Chic Review

Demon Chic Review

iPad Only App - Designed for the iPad
Exploring the problems of mental illness, struggling with gender identity and many more mature topics, Demon Chic is a surreal RPG like no other.

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Hardest Game Ever 2 Review

Hardest Game Ever 2 Review

iPhone App - Designed for the iPhone, compatible with the iPad
Offering frantic twitch-based gaming, Hardest Game Ever 2 provides a sturdy challenge to those with fast reflexes and a love of mini-games.

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Dots Review

Dots Review

iPhone App - Designed for the iPhone, compatible with the iPad
Simple to look at and play, Dots is a rather fun game about connecting as many dots as possible within a short period of time.

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Story Review

Story Review

iPhone App - Designed for the iPhone, compatible with the iPad
Perhaps too simple for the experienced iOS user, Story is ideal for those novices who want to share their memories and photos with others via email or Facebook.

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Sink Review

Sink Review

iPad Only App - Designed for the iPad
A physics puzzler with no bells and whistles, Sink is quite the challenge but quite satisfying with it.

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Kontacts Review

Kontacts Review

iPhone App - Designed for the iPhone, compatible with the iPad
Bring together all your friends's contact details and social networking information, to make it easy to get in touch.

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Special Enquiry Detail: Engaged To Kill Review

Special Enquiry Detail: Engaged To Kill Review

iPad Only App - Designed for the iPad
Offering quite the murder mystery, Special Enquiry Detail: Engaged to Kill is a great example of the Hidden Object genre.

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Yam Yam: Puzzle Guardians Review

Yam Yam: Puzzle Guardians Review

+ Universal App - Designed for iPhone and iPad
Yam Yam: Puzzle Guardians is cute to look at but quite underwhelming in terms of gameplay.

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Moldiv Review

Moldiv Review

+ Universal App - Designed for iPhone and iPad
Collage tools are nothing new, but Moldiv makes things more interesting with a huge variety of different options and free-collage making tools.

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When I was growing up, my friends’ parents never really got gaming. Some might have appreciated that their kids loved playing games, and would still buy them the relevant equipment, but they never really understood why it excited us so much. I happened to be part of a, then, very select group. I had parents who figured it out perfectly. My Dad was never any good at playing any games but he enjoyed talking about them because he was forever fascinated by the progression of technology. It was my Mum, however, that turned into a major rival. In the good sense, of course.

bubblebobble
As a kid, we would have battles to beat each other’s Tetris scores. We’d compete at games of Columns too, meeting up to work together to progress through Bubble Bobble (we never did beat it).

One of the most important things I believe I’ve ever been given is a set of parents that were constantly supportive and encouraging of what I set out to achieve. That’s continued right up until today.

With my father sadly no longer with us, my relationship with my mother is even stronger than it was before. Having pursued a potentially risky path of freelance writing, she’s always been there fully supportive. Whether it be by accepting that money is a little tight this month, or by making sure I’ve got a sandwich by my side while I struggle to meet a tight deadline. Of course, I do the same for her, but Sunday isn’t about me, it’s about her!
angrybirds
Crucially, she’s quite the solo gamer and tech enthusiast now. In recent years, she spent a few hundred hours playing through Dragon Quest VIII on the Playstation 2. Something that I’m rather proud of telling other gamers. More relevantly for readers of 148apps, perhaps, she’s unlocked and at least two-starred every single level of Angry Birds imaginable, and I don’t mean just standard Angry Birds. I’m talking standard, Space, Star Wars, Seasons and Rio. She’s a machine when it comes to flicking birds towards pigs.

jenandmumWe’ve got the one iPad between us which luckily isn’t too much of an issue, although it never stops either of us flocking to the Apple Store together to gaze at the new specimens. Sure, we both know that the iPad 2 is a very fine device in its own right but that doesn’t stop either of us eyeing up the size of the iPad Mini or pondering just how much faster the iPad 4 might seem. She’s got her own iPhone now too, having been given my “old” iPhone 4. It’s the perfect tool for her to play SpellTower while on the move, her language skills being far superior to mine.

She hasn’t quite delved into the apps world as much yet. She reckons it’s because she’s too busy. I reckon it’s because there’s always “just one more” level of Angry Birds to conquer.

I’m an extremely lucky person to have not only such a supportive mother, but one that is just as excited as me about new technology, gadgets and the wonders of the App Store.

Happy Mother’s Day, Mum. :) [And from all of us at 148Apps, too, Jen's mum! --Ed.]

Infuse Review

+ Universal App - Designed for iPhone and iPad
Offering plenty of options, Infuse makes it simple to view videos regardless of their format, all within an attractive outer shell.

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In the midst of planning a vacation for the near-future? You lucky person, you. There are plenty of apps keen to help people along their way, but I take a look at four of my favorites for taking some of the effort out of the experience. In exchange, all I ask is to be able to sneak into someone’s suitcase for the trip. No? OK then, just enjoy the read instead then!

TripDeck
Aiming to be the Swiss Army Knife of travel organization, TripDeck is an itinerary planner, allowing users to manage their hotel reservations, car rentals, flights, cruises, restaurants and meetings, all in one place. Early access is offered for details such as check-in times and baggage claim information, amongst many other things. Plenty of contact numbers and maps are easily accessible too, for the easily worried. Best of all, for those travelling with others, it’s easy to share all this information.

FREE!
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2009-11-11 :: Category: Travel

Suitcases
Packing is often a much bigger task than anyone anticipates, especially if there are children or other dependents that need to be organized. Suitcases is one handy app for such a task. It’s a very simple list based app, dividing items into categories right down to reminders of things to do before leaving, as well as the all important stuff that needs to be packed. Being able to split suitcases up according to the type of trip proves particularly useful for regular visits.

$0.99
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2013-02-21 :: Category: Travel

GetPacked
The other ideal packing app is a little more expensive but it’s also more featured packed, encouraging users to figure out what they need by asking them a series of questions. A customized packing list is offered once some answers have been supplied, giving users a great starting point for what they need to do next. It’s just as easy to add extra information, too.

$1.99
+ Universal App - Designed for iPhone and iPad
Released: 2009-06-10 :: Category: Travel

Triposo
Whether you’ve made it to your destination or you’re still figuring out where to go, Triposo is a handy app to consult. It offers a series of free travel guides to many different cities and countries. There’s an overview map for the country, along with detailed information for major cities, useful phrases, and even a currency convertor. It’s a great starting point for ideas of where to visit, places to dine at and places to stay.

FREE!
+ Universal App - Designed for iPhone and iPad
Released: 2011-11-04 :: Category: Travel

With eight billion coins having been collected in-game since Joe Danger Touch’s release in January 2013, the adventures of the daredevil stuntman have proved to be quite the hit. We managed to drag Hello Games’s managing director, Sean Murray, away from work on the latest game update, in order to learn a little more about the game and its future direction.

hellogameslogo148Apps: How hard was it to take such a successful console game (Joe Danger 1 and 2 on PS3 and Xbox 360) and convert it to iOS?
Sean: It was really hard! One of our weird little things we have at Hello Games is to never just port a game to a new platform without doing something special that fits it. We couldn’t just shunt Joe Danger over with virtual controls and the same set of levels because we knew it wouldn’t really work. Joe Danger on PS3 uses every single one of the pad’s buttons and sticks. So we went right back to scratch and thought about how a touchscreen can bring something new. We set ourselves two big goals – it was really important that it would feel like it could only work on iOS because we were building it specifically for iOS devices. And we wanted it to feel like nothing else you can play on iOS. No biggie :) We’ve designed lots of console games in the past, so it was really refreshing to get to think about touchscreens, and that meant the whole process was genuinely inspiring even while it was head-bangingly hard at times.

hellogamesteam148Apps: What’s been the team’s reaction to the huge success on iOS?
Sean: I can’t tell you how excited it’s made us. It’s quite embarrassing, really. We always get really nervous launching a new game, and this one was for a platform we had never worked on before, so we were especially scared. We had good feedback from playtesters, though, so we were sort of confident, but that’s never going to prepare you for what actually happens when the public get their hands on the game. As I said, we were trying to make Joe Danger Touch feel new, so it justified the hard work that went into it, and showed us that we could be at home on iOS as we’ve been on console in the past.

joedangertouch2148apps: Are you able to reveal any details regarding the next major update?
Sean: Yes! So, we’re working on more new characters – we’re planning on asking players to help design and choose them on our blog actually – and levels. We’ve got a nice idea coming that we hope will give players a reason to come back and play every day. And, this is probably saying too much, but we’re planning a massive set of cheat modes that are inspired by being obsessed with games like GoldenEye. That’s all coming in just a few weeks. On top of all that, and this is really is saying too much, but we had some ideas for a JDT update that have completely spiralled out of control into something else entirely. It’s super exciting and has got us all deep into learning new things on iOS, but it’s not quite ready yet for us to show off. I’m so excited about it though :D

joedangertouch1148Apps: The Joe Danger series has always offered plenty of humour and personality, where does the inspiration for such level design come from?
Sean: That would be the contents of our art director Grant Duncan’s head. To be honest, sometimes it frightens me, but if we give him a bright enough theme it’s usually OK. It all actually came from our very earliest days as a team when we were trying to decide on what game we would make. Grant came in with some toys from when he was a kid and one of them was an Evel Knievel stunt cycle. Mix that with our love for Mario, Sonic, Paperboy and so on, and the style kind of flowed from there.

148Apps: Any more fun statistics gleaned from Joe Danger Touch?
Sean: Sure! So this morning we worked out from the total distance that Joe has ridden that, if we assume he’s 6 feet tall, he’s been the equivalent of to the moon and back three times. And he’s been in 5 million crashes. I think his insurance premiums are pretty high :D

Yes, we’d suggest avoiding ever riding pillion with Joe Danger!

Huge thanks to Sean for answering our questions.

Joe Danger Touch is out now, priced at $2.99.

$2.99
+ Universal App - Designed for iPhone and iPad
Released: 2013-01-10 :: Category: Games

Most famous for its work on fairly violent fare such as console game, Resident Evil: Operation Raccoon City and, more recently, iOS title The Bowling Dead, Slant Six Games has experienced quite a change of pace lately. That change of pace has manifested itself in the form of Max’s Pirate Planet, an immediately adorable looking board game adventure for kids. With such a drastic change of focus, I thought I’d take the time to find out more about Slant Six’s thinking, courtesy of the game’s producer, Kelly Richard Fennig.

Kelly Richard Fennig

Kelly Richard Fennig

148apps: Max’s Pirate Planet is quite a change of pace from other titles, what was the inspiration behind making a children’s app?

Kelly Richard Fennig (KRF): You are absolutely right there! We are creating lots of new “firsts” in our studio right now, and Max’s Pirate Planet – A Board Game Adventure is our first children’s game and our first self published title. The inspiration for the game, came from a studio game design jam. Last year, a small 6 person team pitched this board-game set on a globe, about pirates, to be played on a tablet. The concept was definitely different from what we historically developed, there wasn’t a zombie or US Navy Seal in sight!

Creating such an entirely different game genre for a new audience was a welcome challenge for the team, and we wanted to see if we could successfully create an app kids would love…honestly it was way too fun of an idea to not make it. We enjoyed being able to step back in time and reminisce on our experiences playing classic board games with our families and the simple treasured moments they provide. As luck would have it, one of our artists has a brother who is a child psychologist, and his insights helped tremendously. We also did many play tests to see firsthand what the response was…So when the timing was right, we assembled a very small team to make the game…and 15 weeks later, Max’s Pirate Planet – A Board Game Adventure was born!

“If you’re going to try something so left-field of the norm, might as keep going left as possible and eventually it feels right.” (Some advice Slant Six’s Producer’s father told him as he was growing up)

maxspirateplanet148apps: It’s only just been released, but will there be any additional content for Max’s Pirate Planet in the future?
KRF: We do have some content planned, but we are keeping this in our back pockets as further bonus material once the game has had a chance to gain popularity. As a product targeted at young children and also a board game, we wanted to avoid adding content via in-app purchases. This was a comfortable decision for us, as we know it will appeal to parents with young children. Our goal was to keep it very much like the experience families have when they buy a physical board game so all the pieces are complete. However, Max’s Pirate Planet – A Board Game Adventure has been designed to easily add more content if our customers are demanding it. We have already thought of additional characters, mini-games, and possibly even a new globe. In short, the more popular the game becomes, the more content we’ll keep adding to keep it exciting for players!

The Slant Six Offices

The Slant Six Offices

148apps: As the first self-published title for Slant Six, how have things been different compared to working for a separate publisher?
KRF: Simply put, we are masters of our own destiny! It was a very empowering process for the team to make design decisions, influenced by having our game play tested by our target audience (children 6-10 years, and their parents). Our goal now is to get as much awareness for the app as we can.

As an independent studio, we don’t have the financial backing of a large publisher driving the publicity and user acquisition for this game. Our biggest challenge, which is the same for any independent developer, is getting our app discovered without a pre-existing user base. We had extensive play-test sessions prior to launch and the response was overwhelmingly popular. Our team couldn’t quite believe it until we saw the reactions of the kids, including a group of cub scouts going absolutely nuts over the game! Simply put: If children play this game, THEY WILL LOVE THIS GAME (this may sound like a bold claim, but this is our truthful experience). Another “first” for our studio is that this isn’t a free-to-play app, therein lies the challenge. It is a matter of informing people and getting it in as many influential hands as possible to see for themselves.

148apps: What’s next for the team? Will we continue to see this new, light-hearted Slant Six or will there be a return to more serious fare?
KRF: To answer your question: we do have some large core multiplayer tablet games in the works that will appeal to our traditional gaming audience and we are looking at some potential next-gen console opportunities. That being said, we had so much fun making Max’s Pirate Planet – A Board Game Adventure, it’s been a breath of fresh air for the team to try something new, and if our customers tell us they want to see more light hearted family friendly product, we will gladly oblige. In fact we’ve got a few ideas up our sleeve already!

Thanks to Slant Six and Kelly Richard Fennig for taking the time to answer our questions.

Max’s Pirate Planet is available now as an Universal app, priced at $2.99.

$2.99
+ Universal App - Designed for iPhone and iPad
Released: 2013-04-25 :: Category: Games

Taking photos with your iOS device is immensely useful and often produces good results. Nothing can quite beat the power of a DSLR camera, however, as much as many apps try. Switching to a full DSLR camera doesn’t mean having to leave iOS devices alone, though, as there are plenty of great apps to make taking good photos even easier. We take a look at four apps ideally suited for helping photographers.

Triggertrap
It’s not quite as free as the price suggests, given users need to buy a separate Mobile Dongle, but for those with a compatible camera, Triggertrap is an ideal tool for activating one’s DSLR camera remotely. Even better, it offers plenty of options so that it’s simple to initialize a long-exposure HDR shot, adjust the time-lapse or distance-lapse, as well as even trigger at the sound of a handclap. It’s a very effective app.

FREE!
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2012-04-29 :: Category: Photography

Master Your DSLR Camera
Learning all about how to use a DSLR camera is an important part of capturing great images. Master Your DSLR Camera is a great, coffee-table-esque app with plenty of advice. With a mixture of text based advice, HD video tutorials and great imagery, there’s a lot to take in. Fortunately, it’s all clearly explained and easy to browse. Plenty of situational advice is offered too, courtesy of 25 common shooting scenarios via the app’s cheat sheet section.

$4.99
+ Universal App - Designed for iPhone and iPad
Released: 2011-12-16 :: Category: Photography

SetMyCamera Pro
Besides offering similar remote triggering facilities to TriggerTrap, SetMyCamera Pro also comes with plenty of ways to figure out the Depth of Field calculations required to take a great photo. Alongside that, it offers Shutter Speed recommendations, Field of View assistance and a distance unit conversion calculator. With plenty of functionality, it should make photographic calculations a lot simpler.

$5.99
+ Universal App - Designed for iPhone and iPad
Released: 2012-07-25 :: Category: Photography

Photo Academy
A little like Master Your DSLR Camera, Photo Academy lends itself to quick consultations while out and about. There’s plenty of detailed advice on how to achieve the best composition, as well as tips on specific subjects. Alongside that is a great guide to the best settings according to each topic, plus a glossary of important terms. Users wanting to track their experience can record their expeditions in the Shoot Diary, while also recording notes on how they feel they did and what settings worked best for them.

$3.99
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2011-08-18 :: Category: Photography

Beat The Melody Review

Beat The Melody Review

+ Universal App - Designed for iPhone and iPad
Beat the Melody is very nearly music to one's ears, offering educational gaming for the musically challenged.

Read The Full Review »
Fotopedia Reporter Review

Fotopedia Reporter Review

iPad Only App - Designed for the iPad
Create a photo story and view other people's with this often beautiful photography/social networking hybrid.

Read The Full Review »
Sorcery! Review

Sorcery! Review

+ Universal App - Designed for iPhone and iPad
Capturing the magic of Steve Jackson's Sorcery! novels, the game of the same name is a great addition for adventure game book fans.

Read The Full Review »
Red Crow Mysteries: Legion HD Review

Red Crow Mysteries: Legion HD Review

iPad Only App - Designed for the iPad
It's not a must-buy Hidden Object game, but Red Crow Mysteries should still prove quite fun to fans of the genre.

Read The Full Review »

Crabitron Review

iPad Only App - Designed for the iPad
Surely the world's first giant crab simulation game, Crabitron is unique and brilliant.

Read The Full Review »
Cooking Basics Review

Cooking Basics Review

iPad Only App - Designed for the iPad
Don't know the difference between tossing and stirring? Cooking Basics has you covered, and will teach you a ton more about cooking!

Read The Full Review »
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