All Posts By Jennifer Allen
Ahead of the release of ZeptoLab’s King of Thieves, we were able to ask ZeptoLab’s co-founder, Semyon Voinov, a few questions about the inspiration behind the game and what that means for the Cut the Rope franchise.
148Apps: What was the inspiration behind combining so many familiar genres into one package?
Semyon Voinov (SV): The initial idea was brought up by one of our team members. We created a quick prototype, and suddenly many people around the office were eagerly competing with each other, building their defenses and breaking into the opponent’s dungeons. There was plenty of laughter and cursing in the process – and we immediately realized that the game had the most important component for success: it drives emotion!
You can find plenty of games in the App Store with the strategic “attack and defend” gameplay (including the famous Clash of Clans), but our game is vastly different because of the arcade skills-based experience at its core. It’s something we haven’t seen in any other games and while building King of Thieves, we discovered why: it’s a very challenging type of game to build. It took two years of time, dedication, and extensive testing to create a balanced and highly enjoyable game.
Continue reading King of Thieves – An Interview With ZeptoLab’s Co-Founder Semyon Voinov »
Marking quite a departure from ZeptoLab’s past successes, namely the Cut The Rope series, King of Thieves is shaping up to be quite promising. Due for release in February, we were lucky enough to have some time with a preview build to see exactly what it’s all about.
Focused on multiplayer, King of Thieves is best described as part tower defense, part platformer. Your mission is to break into dungeons and steal the opposition’s treasure chest. This requires a certain amount of finesse when it comes to your platforming skills. Controls are fairly simple here, with a series of taps and double-taps being pivotal. You automatically run, with a change of direction only possible when you bounce away from a wall. At first it seems a little awkward, but it turns out to be reasonably effective.
As you’d expect, levels steadily get trickier the further you progress, with up to three stars for the taking depending on how well you perform. There’s a PvP side to things too, with you able to tackle other players’ dungeons as well as needing to protect your own. The latter is where things turn more tower defense-like, with it being possible to place turrets and spikes around your dungeon in order to ward off attack. To save your creation, you have to be able to complete it twice to prove it’s possible. Something that may end up testing your own skills as well as other players’ abilities.
So far, King of Thieves is shaping up to be an interesting mixture of puzzle style elements and platforming that’s sure to test your reflexes. My only concern is whether or not it will be able to keep everyone hooked for an extended period of time. There’s the race to be top of the leaderboard and to have the most intricate dungeon, but it’s hard to say just yet whether or not that will keep people hooked for a long time to come.
We’ll be able to see how things unfold once the game goes live worldwide. For now, it’s certainly an interesting combination of genres.
King of Thieves is set for release in February. Of course, we’ll let you know when.
Want to know if this particular brand of swashbuckling is for you? Check out our Raids of Glory review!
So you’ve just downloaded Raids of Glory and are in need of some assistance as to what to do first? We’ve got you covered with some handy beginners’ tips and tricks to help ease you into the process.
As anyone used to Clash of Clans style games knows, understanding the currencies involved is important to success. Raids of Glory offers a few different types.
- Gold – Gold buys stuff, predictably. All new buildings are dependent upon it rather than any need for special resources. The prices steadily rise though, so expect to always be short on gold.
- Rum – Rum buys you the love of a pirate. OK, not the love, but the loyalty. Those pirates can then be sent out to attack enemy outposts, so you want to have enough rum to hire more at any time.
- Skulls – Skulls are the premium currency and are primarily used to speed things along. Try to resist using them for the little things and plan accordingly. Fortunately, more skulls aren’t too hard to come by.
- In the case of gold and rum, you can hold your finger down to their respective bars and you’ll be told what your hourly output is. It’s a handy guide to seeing how well you’re progressing.