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Arknights: Endfield gacha system can be a little confusing, but it's simpler than it looks

The pity system is a pain if you're addicted to gacha

Arknights: Endfield gacha system can be a little confusing, but it's simpler than it looks
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iOS + Android
| Arknights: Endfield

The gacha system in Arknights: Endfield has its own twist compared to other gacha titles in the market. First, you should know that one pull on a character banner will cost you 500 Oroberyl, instead of 160 like in Genshin Impact or Wuthering Waves.

You're guaranteed a 6-star Operator after 80 pulls, and a 5-star after 10 pulls.

If you didn't get any 6-star character after 65 pulls, each pull after the 65th attempt will get a +5% drop chance. This means that at 75 pulls, you'll have a higher chance of getting a 6-star than not.

You can consider it the "soft pity" in Endfield. Soft pity is when you're not guaranteed a 6-star drop, but have a higher chance to get it, whereas "hard pity" is when you're guaranteed to get the drop.

In the premium 6-star banner, you have a 50% chance to get the featured Operator every time you get a 6-star character. In games like Genshin Impact, once you "lose" the 50/50, your next 5-star pull (equivalent to 6-star in Endfield) has a 100% chance to be the featured character. This is not the case in Endfield, as there's no 100% mechanics, and you'll always be stuck with a 50% chance to get the featured character.

However, you're guaranteed to get the featured Operator if you didn't get them after 120 attempts. This "hard pity" system will only occur once per banner run and resets when it ends. Additionally, the 120 pulls guarantee does NOT carry to future banners. This means that if you wish to get a character, you must save a whopping 60,000 Oroberyl.

If you're planning to get copies of a featured character, you must either test your luck with the 50% chance or rely on the token-guarantee feature, where Endfield gives you a token of the featured character after you make 240 pulls. Unlike the 120-pull guarantee, this 240-pull token bonus can occur repeatedly. However, considering the hefty cost, this mechanic is hardly worth it for F2P or low-spending players.

Pulling for weapons in Endfield highly depends on your luck with the character banners

In Endfield, weapon banners don't go alongside the Operator banners, and don't cost Oroberyl. Instead, it uses a currency called Arsenal Tickets.

You get 2,000 Tickets when you get a 6-star Operator, 200 for a 5-star, and 20 for a 4-star character. This means that you get pulls on weapon banners as long as you're pulling on the character banners.

One pull on the weapon banner costs 1,980 Arsenal Tickets. This will give you 10 weapons, like a normal 10-pull on a banner.

The chance to get a 6-star weapon is 4%, 15% for a 5-star, and 81% for 4-star weapons. If you do get a 6-star equipment, the chance of it being the featured weapon is 25%.

You're guaranteed to get a 6-star weapon after four pulls (40 weapons). If you didn't get the featured weapon after seven attempts, your 8th pull is guaranteed to include the featured weapon.

Like with the character banner, the guaranteed system can only occur once and is not shared with other banners. Each weapon banner has its own pity count, so if you make three pulls in weapon banner A, and your fourth pull in weapon banner B, it will not trigger the 6-star weapon guarantee.

All in all, the gacha system in Arknights: Endfield has both positives and negatives. The positive is that it rewards players who save and spend strategically, or those who spend enough money to reach the pity.

However, for gacha addicts who pull impulsively whenever they can, the tight guarantee system will be frustrating, as it significantly reduces their chances of getting a featured character.