Apps Are Us

 

How do you know what apps are worth your time and money? Just look to the review team at 148Apps. We sort through the chaos and find the apps you’re looking for. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Take a look at what we’ve been up to this week, and find even more in our Reviews Archive.

Clumsy Ninja

 
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Clumsy Ninja is a casual “Tamagotchi-style” game starring an inept ninja and a humorous physics engine. The game has players train their ninja with the hope that, one day, they will no longer be clumsy. Between the rather impressive physics, fun challenges, and relatively innocuous free-to-play design, Clumsy Ninja is actually a pretty fun game. To play Clumsy Ninja, players can touch the environment or their ninja to interact with it. There are also a couple of menus that allow players to take on challenges for experience points and add new items to their training grounds. Almost everything a player does yields experience points, but the fastest way to move up the ninja ranks is to complete challenges – which can vary anywhere from punching bag training sessions to flinging the ninja on top of a roof. –Campbell Bird

Touchgrind Skate 2

 
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The original Touchgrind was one of the first games on the App Store that truly used multitouch controls to their potentital. Since then, so many games have continued to just use virtual controls, not truly taking advantage of their platform. However, Illusion Labs is back to show these sucka MCs just what’s up with the wonderful Touchgrind Skate 2. The game has been reborn in 2013 as something more like the Tony Hawk Pro Skater games in that players skate around a various skatepark-y environments chaining together tricks like spins, flips, and edge grinds. There’s a lengthy tutorial that has players seeing how to pull off the various maneuvers, with the ability to go back and re-watch and try individual sections in case more practice is necessary. Once in the actual game players can play a 100 second mode where they try to get the most points in that time limit, or a best line mode where a chain of tricks in a short time period can be attempted with the goal being to get the highest-scoring line. This mode is endless, with players able to keep playing until they get a score they’re satisfied with. –Carter Dotson

Lords of Waterdeep

 
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Lords of Waterdeep is a Dungeons & Dragons-themed board game that has found its way onto iOS. Unlike other D&D adventures, players do not create characters and live out their fantasy lives in the land of Forgotten Realms. Instead, players take control of one of the masked lords of Waterdeep and manipulate warriors, rogues, and wizards to do their bidding for them. The result is an extremely well-designed, well-executed, and awesomely-themed worker placement game for 2 to 5 players. For the uninitiated, a worker placement board game is one in which the main action involves placing tokens – representing workers – on strategic locations on the game board. Placing a worker yields some sort of material gain, while (typically) also preventing opponents from accessing the same resources. In Lords of Waterdeep, the primary resources are money and adventurers (priest, warrior, rogue, and wizard); and these resources are gathered in order to complete quests. Upon completing quests players receive victory points, and the player with the most victory points at the end of eight rounds is declared the winner. –Campbell Bird

Oceanhorn

 
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Oceanhorn, the Zelda-style action-RPG from Cornfox & Bros., has been anticipated for a while; but I came upon a game that falls short of the hype and its inspirations. Now, a high-quality 3D Zelda-style game just hasn’t been attempted much on mobile. And getting Nobuo Uematsu, composer for many of the Final Fantasy games to do the music? Unheard of! This is a game with a heady pedigree, and the ambition is rather apparent: it’s a beautiful-looking game. Play this on a retina iPad if possible: it chugged a bit on the new Retina Mini at times, but it looks absolutely immaculate. Whether it be in a dark dungeon, in a sunny town, or sailing on the high seas, this is a visual feast. And the orchestral soundtrack sets an appropriately epic mood. On the surface,Oceanhorn lives up to the hype. –Carter Dotson

A Charlie Brown Thanksgiving

 
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Arriving at the perfect time in the Holiday Season, A Charlie Brown Thanksgiving is an utterly beguiling book app. It tells the classic tale of the same name, following Charlie Brown and the rest of the Peanuts gang as they discover the meaning of Thanksgiving. It’s easily a great read to share with the rest of the family. The app is laid out in a very family friendly format. An easy to understand tutorial ensures that young and old will know how to navigate through the app, mostly through a matter of swiping to the side. Occasionally, A Charlie Brown Thanksgiving reacts a little strangely, potentially down to the increasingly dated iPad 2′s loading times, but it’s mostly a smooth process. –Jennifer Allen

BeBop Blox

 
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BeBop Blox is a cute and charming puzzle app for toddlers that adults will enjoy as well. BeBop Blox is a brightly-colored and musical puzzle app with Tangram elements that young children – through the use of stacking blocks – can use to create playful shapes including a train, boat, camel, or whale as well as other fun animal shapes. Gameplay is simple as children are guided in their building with the use of block templates which one fills. I admire that, although there is a moment where the more complex design can be seen. Building begins from the bottom up, allowing children to slowly add pieces – exercises that later may help them construct their favorite designs with their own building blocks. –Amy Solomon

Other 148Apps Network Sites

 
If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:

AndroidRundown

Random Heroes

 
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May 2D platformers never die. Long live Random Heroes. As far as platforms go, this one has the basics down: adjusted left to right running, with baddies and leveled platforms to get to. Our hero is outfitted with a gun, but the gun does not perpetually shoot; the a button nestled to the right only shoots when pressed. Just to the left of this button is the jump button, and the bottom left of the screen has two directional buttons. –Tre Lawrence

Zombitsu

 
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In Zombitsu, we get a running game, a ninja sword and zombies. Our ninja (Hiro) is outfitted with a sword to begin, and runs slicing up undead villagers and avoiding hazards that creep up along the way to stop progress. The view is an abbreviated top-down and behind angle, and this is affected by some game actions for brief moments. The zombies are all over, roaming on the sides of the running area and even directly in front. The base zombies are remarkably spry; there was a time or two I thought one was out of range only to have it knock me down behind some serious closing speed. –Tre Lawrence

Kunundrum

 
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Kunundrum is a fancy puzzle game with neon graphics. Its gameplay reminds of classic Sokoban, but the rules are different. To be fair, there’s no way to describe them, without sounding like an accountant on his weekly report, so bear with me. The players are tasked to deliver several differently-colored shiny dots to their respective slots. The dots can be swiped across the field vertically and horizontally, and only stop when they hit a wall. If a dot is launched over its slot, it will skip over it, unless there’s a wall, or some other object in the way. Thus, the player needs to arrange the dots in such a way, that they would stop exactly over their slot. The fields are greatly different and contain lots of unique tiles. Some of these tiles change the direction that the orb is going, others act as switches for collapsible walls, and others teleport the sphere to another part of the level. The levels are numerous, so there are plenty of easy, mediocre and completely insane difficulties available. Three stars are awarded if the player manages to complete the level with the least possible number of moves. –Tony Kuzmin

And finally, this week Pocket Gamer went hands-on with the first official licensed iOS controller, reviewed Touchgrind Skate 2 and Shivah, highlighted the 17 best iOS and 10 best Android games of the week, picked out the hardest games on mobile, and helped you avoid scam apps on Google Play. All that and more, here.

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