This Week at 148Apps: February 9-13, 2015

Posted by Chris Kirby on February 17th, 2015

Warm Your Winter With New Apps!


How do you know what apps are worth your time and money? Just look to the review team at 148Apps. We sort through the chaos and find the apps you're looking for. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Take a look at what we've been up to this week, and find even more in our Reviews Archive.

Nobody Said It Was Easy

Nobody Said It Was Easy makes no attempts to mask its difficulty from players. The title tells them exactly what to expect. However, what they might not expect is just how creative the fiendish tricks actually are. Right from the start Nobody Said It Was Easy makes all the right choices that separate fair challenging games from purely frustrating ones. Running and jumping feel super precise, even with the added hindrance of virtual buttons. Players have more control over their character’s momentum on the ground and in the air than most games, or real-life, would ever provide, and instant respawns put players right back in the action after the constant, inevitable deaths. Even if the game consisted solely of the merciless enemies and rapid obstacles of most “masocore” games, it would still work because of how well it nails the overall feel that makes those games even remotely playable. --Jordan Minor


The Hardest Flight

Requiring reasonably speedy reactions, The Hardest Flight doesn’t quite live up to its name (there are harder games out there, by a long shot). But that doesn’t stop it being a diverting way of spending five minutes. You have to control a ship as it attempts to negotiate various colored barriers. Controls are very simple: you tilt the iOS device to move the ship around and hold a finger to the left turning the ship blue, while holding a finger to the right turns it to pink. Don’t touch anything and your ship remains purple, the default color. The key here is to keep moving your ship around, while also changing color at the right moment in order to pass through barriers. --Jennifer Allen


Yet It Moves

Previously a PC and WiiWare indie hit (albeit with an extra ‘And’ at the start of its name), Yet It Moves has made the natural move to iOS. Issues with its brevity seem less like a big deal in a mobile format, although its controls are occasionally an irritant. Fundamentally, Yet It Moves is a side-scrolling platformer that has you helping a sketch figure to make his way back to the piece of paper he’s been cut from. No, I’m not sure why either, but it forms the basis of a fun concept. You can move left or right by holding a finger to either side of the screen, but everything else comes down to rotating the world. This is done through a hold and drag motion which, unfortunately, often interferes with movement. --Jennifer Allen


Sons of Anarchy: The Prospect

It hasn’t been long since massive hit Sons of Anarchy officially ended its run on TV. The story of the outlaw motorcycle gang was the perfect amalgamation of family, betrayal, violence, and drama. The TV show might have reached its zenith, but the franchise does get a breath of fresh air in Sons of Anarchy: The Prospect. This saga is based on SAMLIN, a chapter out of Oregon, and the opening sequence gives a bit of insight into the game. The portion reviewed covers the first chapter; it’s a rambling affair – a first-person perspective that starts off on a bike, tosses in brooding dialogue, and also sneaks in some gameplay tips. From there we meet our main protagonist, and learn a bit about the pressures that cause him to go down the dangerous road he goes down. --Tre Lawrence


Gang Nations

It’s easy to dismiss a game as a Clash of Clans clone because there really are a ton of them out there. Gang Nations certainly owes a lot to that format, but it offers a few subtle differences to ensure that it feels more worthy of playing than most. Even if it does feel somewhat racist in terms of its stereotyping, at times. Your mission is to build a significant urban city and keep it safe from attack. It looks kind of slum-like, which is apparently (I guess?) why your defensive forces are comprised of hoodlums, thieves, convicts, and more. The usual format applies here: you use a mixture of cash and juice to buy stuff and upgrade places, and storage areas need to be upgraded as frequently as everything else so that you have any chance of progressing. --Jennifer Allen


9 Months!

Nine Months! is a thoughtfully produced documentary app about the development of a baby growing inside mom’s belly. It’s broken down into nine chapters that do a great job of explaining, in wonderful detail, the growth from embryo to fetus and culminating in a live birth. The major part of this app is seen as a cross-section of a woman’s belly, with the baby becoming larger and more developed month after month, including details such as the uterus complete with cervix, placenta, and umbilical cord, as well as details of how the baby’s body develops. --Amy Solomon


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:


AndroidRundown

Garden Fever

Good things come in threes, they say. How many ‘connect three’ games make their way onto the marketplace every month? More than three, I’d imagine, so it’s becoming very difficult to find games in this genre that really stand out. Garden Fever, it has to be said, does everything well, though I can’t think of any one thing that it does differently. Which, when the Google Play Store is so flooded with these titles, is a bit of a killer. You should know the drill. Colored block (in this case they’re fruit) are aligned on a grid and it’s your job to slide adjacent blocks so that there’s at least 3 of the same color in a horizontal or vertical line. If you happen to align 4 or even 5 blocks, you not only clear more blocks but you get left behind with more powerful items that can clear even more blocks. To complete each level, you need to meet certain requirements such as ‘clear 60 red apples’ whilst also dealing with squares that have ‘mud’ or ‘ice’ in them. --Matt Parker


Sentinel: Sci-Fi Space Shooter

Space adventurers, take heed: Sentinel: SciFi Space Shooter is here. The game is a bit more involved than might seem at first glance; there are a host of subtle details that are revealed during the tutorial. The game offers two modes, a quick Arcade version and a more complex Campaign mode. Campaign opens up with the optional tutorial, and it walks the player through the basics of gameplay.The backstory highlights the gameplay: somewhat desperate space pilot, mining and unfriendly enemies. the view is first-person, and there are two main virtual control buttons that cover weapons to the right. The game runs in landscape, and this allows the player to control movement and sights with the left thumb. There is a bank of menu buttons towards the leftmost top, and there are life/shield gauges at the top. --Tre Lawrence


Cell Motus

Everyone needs a good puzzle; Cell Motus wants to be that puzzle one can lean on. The game is its own tutorial; it starts off easy, giving a taste of the gameplay. The player is faced with a singular puzzle, with an encompassing “cell” looking to be matched with a small circle of the same color. The trick here is that each cell has an incorporated direction point that controls which way the cell can go; so, when tapped (tapping the cell invokes movement), the cell can only go forward in the direction of the angled pointer. Now, the first level is a gimme — one cell, one circle, and a couple taps to solve. The next few levels are fairly easy too, even as we begin to see multiple cells and matching circles. --Tre Lawrence

And what do Kim Kardashian, quick time events, and a Tigrex all have in common? They're all a part of AppSpy's round up of the biggest videos of the week.

Finally, you can't show guns on the App Store, but you can poke fun of Kim Jong-Un. The App Store is weird, basically, is Pocket Gamer's take on last week.

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