Eighteen months ago, the then-little-known developer company Firemint published Flight Control - a game where you land increasing quantities of planes on runways with a limited amount of space both on the ground and in air. It was awarded five stars across the board by 148Apps, as well as the Editor's Choice badge.

Today, Firemint has announced that sales of Flight Control have passed the three million mark - on average, a little over 5500 copies a day are bought by new users for their iPhone or iPod Touch. At $0.99 a piece, with developers earning 70% of revenue, that totals just under $2.1 million for Firemint's work - or, to put it another way, $3814.67 a day. In other statistics, some two billion planes have been landed according to Flight Control's online leaderboards, equating to 2548 planes a minute or a little over 42 every second.

Apple CEO Steve Jobs announced on September 1st that the iPod Touch alone has more than 50% of market share for portable gaming, outselling Nintendo and Sony combined. The App store has already enjoyed over a quarter of a billion downloads to date, reflecting the ever-growing importance of third party application developers and their software.

Flight Control

iPhone App - Designed for iPhone, compatible with iPad
Released: 2009-03-06 :: Category: Game

$0.99


Flight Control HD

iPad App - Designed for iPad
Released: 2010-04-01 :: Category: Game

$4.99

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