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Apple Arcade is in trouble

Posted by Campbell Bird on July 1st, 2020

Yesterday, Bloomberg reported that Apple is disappointed in the performance of Apple Arcade and will be shifting their approach to the service by focusing on games that can retain subscribers and canceling other upcoming releases that don't fit this new vision.

Honestly, the only surprising thing about this news in my mind is the timing. Apple Arcade hasn't even been live for a year, and half of its existence has been admist a global pandemic, mass unemployment, and burgeoning civil unrest. If Apple was confident about its approach to its new games service, I would've thought they'd give it a little more time and leeway before shifting their approach.

I have been enjoying Apple Arcade and have been a loyal subscriber since it launched back in September. I've even given each game on the service a fair shake. But there's no denying that the service hasn't lived up to its promises.

Golf on Mars "review"

Posted by Campbell Bird on June 23rd, 2020
+ Universal App - Designed for iPhone and iPad


Golf on Mars is a minimalist golf game and the follow up to Desert Golfing. In it, you traverse a seemingly unending Martian landscape by hitting a golf ball from hole to hole using the tried-and-true pull-and-release touch control scheme popularized by Angry Birds. But there are no birds here, much less any that explode. Nor are there powerups, enemies, menus, or even levels. It's just you, the ball, the holes, and the seemingly endless Martian landscape for you to navigate. Oh, and there's a counter at the top that's tracking your total stroke count, too.

KartRider Rush+ might be good, actually?

Posted by Campbell Bird on May 15th, 2020
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarblankstar :: DREAMY DRIFTING :: Read Review »

It's hard to find good racing games on mobile. Most of them are free-to-play, and free-to-play racers generally suck. Even Nintendo couldn't put together a competent Mario Kart game, opting instead for a weird score chaser that resembles--but feels nothing like--actual Mario Kart.

So, when Nexon released KartRider Rush+ earlier this week, I had low expectations, but I decided to boot it up and try it out anyway. I played a few races, and then I played some more. Then I joined a racing club, found myself friending people, and racing even more. Before I knew it, my week was consumed with playing KartRider Rush+ because--somehow--it has managed to create a free-to-play racing experience that actually feels good.

PSA: Go Play Two Spies Right Now

Posted by Campbell Bird on April 24th, 2020
+ Universal App - Designed for iPhone and iPad

Just before 2020 hit, a pretty cool multiplayer game hit the App Store. Two Spies is a one-on-one competitive game where you try to outwit and outmaneuver your opponent as you bounce all over Europe, capture cities for intel, and wait for the perfect opportunity to strike your enemy down.

I was really impressed with Two Spies and the way it offered up relatively uncomplicated gameplay that could feel really deep and tense due to the way information hiding works. At any given time, you can't know everything your opponent is doing, so you have to rely on your own ability to read your opponent while being careful not to make your own actions too predictable.

Hearthstone's latest update is a bit of a snoozefest

Posted by Campbell Bird on January 27th, 2020
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarstar :: PERFECTLY (WAR)CRAFTED :: Read Review »

Back in May last year, I wrote about how Hearthstone felt like it was trying to reach more casual players with the release of The Dalaran Heist—a single-player expansion that focused less on theorycrafting the perfect deck and more on experimentation and play. A lot has happened in the game since then, including the release of a new game mode that seeks to capitalize on the popularity of auto chess games like Dota Underlords.

I wouldn’t say any of these updates have made Hearthstone any friendlier or more accessible as The Dalaran Heist did, but they have given players different ways to engage with the game’s cards in new and neat ways. Keeping all of this in mind, I was pretty excited to hear that another single-player expansion was coming to Hearthstone. But—now that it’s finally here—Hearthstone’s latest update, entitled Galakrond’s Awakening, feels like a return to basics for Blizzard in a way that feels a bit disappointing.

Two Spies is pretty fun, but it's hard to play with other people

Posted by Campbell Bird on December 12th, 2019
+ Universal App - Designed for iPhone and iPad

Two Spies just dropped on the App Store this week, and it looks pretty neat. The game has two players capturing various cities across Europe, with the goal of eventually spotting and striking the other spy down. It may be simple-looking, but after playing the tutorial and a few bot matches, there’s a hidden depth here that makes it seem like something I’d want to play regularly on my phone.

Fighting with colonialism in Queen's Wish: The Conqueror

Posted by Campbell Bird on December 5th, 2019
+ Universal App - Designed for iPhone and iPad

Sometimes it’s hard to stick with a game, even if you enjoy playing it. Perhaps it’s just too stressful, perhaps it disturbs you, or—as is the case with Queen’s Wish: The Conqueror—you might not be down with its narrative conceit.

Queen’s Wish: The Conquerer is an open-world role-playing game from Spiderweb Software that’s been five years in the making. As soon as you boot it up, you can tell the love and craftmanship poured into the game, particularly via the game’s writing and attention-to-detail. My only problem with it is it’s asking me something I don’t really want to do: reclaim a colony as part of the queen’s empire.

Go buy Xenowerk Tactics right now

Posted by Campbell Bird on December 3rd, 2019
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarblankstar :: EASY EXTERMINATION :: Read Review »

Over the Thanksgiving break, a bunch of games went on sale, but one in particular is worth talking about. Xenowerk Tactics, in addition to falling to $3, got a huge content update alongside it’s price drop. Even though the game is back up to full price, you need to buy it now if you haven’t already.

In my initial review of Xenowerk Tactics, I liked it well enough, but the game felt a little too easy. In building and managing a team of professional alien killers, there was always the potential for me to lose a soldier or get forced into a retreat, but it essentially never happened. I could almost always just take everything in stride and kill aliens with abandon without any problems. This update changes that.

Steam Link Spotlight - Warsaw

Posted by Campbell Bird on October 31st, 2019
+ Universal App - Designed for iPhone and iPad

Steam Link Spotlight is a new feature where we take a look at PC games that play exceptionally well using the Steam Link app. Our last entry talked about The Banner Saga 3. Read about how it’s a great mobile experience over here.

Why your free-to-play racer sucks

Posted by Campbell Bird on September 25th, 2019

It’s been this way for a while now, but playing Hot Wheels Infinite Loop really highlights a big issue with free-to-play mobile racing games: They suck. It doesn’t matter if you’re trying going for realism, cart racing, or arcade nonsense, they’re all bad, and mostly in the same way.

Steam Link Spotlight - The Banner Saga 3

Posted by Campbell Bird on September 5th, 2019
+ Universal App - Designed for iPhone and iPad

Steam Link Spotlight is a new feature where we take a look at PC games that play exceptionally well using the Steam Link app. Our last entry talked about Terry Cavanaugh’s incredible Dicey Dungeons. Read about how it’s a great mobile experience over here.

Steam Link Spotlight - Dicey Dungeons

Posted by Campbell Bird on August 14th, 2019
+ Universal App - Designed for iPhone and iPad

Steam Link Spotlight is a new feature where we take a look at PC games that play exceptionally well with the Steam Link app. In case you missed it, our last entry focused on Faeria, a collectible card game that used to be available on the App Store, but now is PC only. Read more about why it's still a great mobile experience over here.

This week, I want to talk about a new game. A brand new game, in fact. Just yesterday, Terry Cavanagh—the mind behind Super Hexagon and VVVVVV—released Dicey Dungeons, an awesome roguelike, deck-building game that focuses on dice-based combat.

I can't believe Sky came out after Journey

Posted by Campbell Bird on August 13th, 2019
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarhalfstar :: STILL STUNNING :: Read Review »

I play games almost exclusively on mobile, and I’ve been doing so since around the time I started writing for 148Apps. This is why I’m late to the party on Journey. It wasn’t until last week that the game was playable on mobile, and it wasn’t until last night that I played through Journey for the first time now, and I found it just as captivating and impactful as folks did almost a decade ago.

While playing the game though, I couldn’t help but notice how similar Journey was to another game I played recently. Earlier this summer, Thatgamecompany put out a mobile exclusive title, Sky: Children of Light, and it’s almost eerie how similar the games are to each other.

Steam Link Spotlight - Faeria

Posted by Campbell Bird on August 7th, 2019
+ Universal App - Designed for iPhone and iPad

If you’ve been following 148Apps.com for a while, chances are you’ve seen me talk about Faeria. I reviewed it when it initially came out on iOS, and again when The Adventure Pouch: Oversky came out. I also put the game on my best games of 2017 list.

It may go without saying that I really, really like Faeria. Its mix of turn-based strategy and collectible card-battling is unique, and the game itself is gorgeous. Since its release, I don’t think I’ve played a card game that grabbed me in quite the same way.

Dr. Mario World is yet another disappointment from Nintendo

Posted by Campbell Bird on July 10th, 2019
+ Universal App - Designed for iPhone and iPad

As soon as I booted up Dr. Mario World, I knew I wasn’t going to have fun with it. Nintendo’s record on phones thus far has been pretty spotty, with things trending downward as of late.

Lo and behold, a few hours later with the game and the only enjoyment I’ve gotten out of it is seeing Bowser in doctor cosplay. Otherwise, the game’s single-player offerings feel like Candy Crush Saga with less satisfying puzzle mechanics and the multiplayer is... a competitive version of that.

It feels like it shouldn’t be so hard to bring a quality version of Dr. Mario to mobile. It’s a falling block puzzler like Tetris or Lumines, and there are solid-to-great versions of those on the App Store already. Instead of just translating Dr. Mario’s mechanics to the small screen though, Dr. Mario World is a slower, clunkier, and less intuitive puzzler than its predecessor.