Posts Tagged I-play
For the exact same reason the casual fan tunes into Nascar, people love to watch MotoGP racing… insane crashes. I hate to say it, but racing motorcycles against other people (who have no issues with a bit of contact) is absolutely crazy, and entirely watchable for the very same reason.
Now you’ll be able to race through the very same tracks with the very same people on TV without the fear of breaking your arms off and taking all your skin off. The official MotoGP racing game is coming soon to the iPhone soon from I-play. MotoGP contains all 18 of the official riders of the 2010 season, as well as all 17 of the tracks on the MotoGP circuit.
There aren’t many details at this time, such as price or exact release date, so look for more info coming soon.
Artist Colony is a simulation type RPG which is similar to the SIMs. Playing the role of various virtual artists, you explore a vast immersive creative environment aiming to restore its condition to its former glory, all the while leveling up and gaining inspiration for the tasks ahead.
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With valentines day fast approaching us this coming Sunday, iPhone game publisher i-Play have announced that their latest title, Dream Wedding Day, will be going on sale this weekend only.
Although, using this as a sort of excuse to have a full-blown app sale, the studio has also announced that two of their hugely popular titles, Paradise Quest and Fast & Furious The Game will also be going on sale at the same time. Each of the games are set to drop to $0.99 from their original price, through to Monday, February 15th.
Continue reading Paradise Quest, Fast & Furious The Game, and Dream Wedding Day On Sale This Weekend Only! »
With all the iPad mumbo-jumbo going around, I decided to ask an industry vet about the situation. I got in contact with Keith Adair, I-play’s VP of Sales & Marketing to ask some questions about where I-play is going, where the App Store will go, and most importantly, where Waldo is. You’d think he would be easier to find with those stripes!
Continue reading 4Q Interview: I-play »